• DomiNations Back Online
    Late last night DomiNations was brought back online. As of 1/28 11am ET compensation has been sent to all players.

Can we please talk about Barbed Wire

Flasher

Well-known member
Joined
Oct 8, 2020
Messages
7
I’m a maxed offensive 3O mortar/artillery attacker.

IMO, barbed wire is the most absurdly overpowered aspect of the game right now.
The combination of range, slow, and damage reduction is way too intense. If my troops get stuck in BW then it’s game over versus a comparable 3D in WW. Given BW’s range, it’s virtually impossible to avoid, especially when they are placed strategically based on the troop movement AI. Sat scan helps, as does the all-terrain drone directive, but these are insufficient in my view.

BL: I recommend that BW revert its previous range or otherwise be modified to rebalance its effectiveness.

Am I alone on this one? Is there some tactic or technique I’m missing?

Best,
Flasher
 
Last edited:

Dhruv patel

Approved user
Joined
Aug 27, 2017
Messages
388
there is a drone command tactic that bypasses the speed deduction of that and bastions
 

King Crimson

Approved user
Joined
Apr 21, 2016
Messages
1,488
Am I alone on this one? Is there some tactic or technique I’m missing?
Yup, it's called the old bait-and-switch.
The devs give us a drone to increase movement speed then they give us a drone that takes away that advantage - at the same time boosting traps in the parliament.
Just like they gave us munitions to add some troop range plus a munition to add all tower range. And in addition screwed up the heli range. :rolleyes:
See where they're going with this ...?
 

Flasher

Well-known member
Joined
Oct 8, 2020
Messages
7
Honestly, I think the devs do a really good job managing the game…sometimes it’s just tough to foresee second and third order effects.

I really noticed BW become a literal death trap when the range increased. It’s pretty much impossible to avoid BW, and impossible to fight through BW. Having a chance to do one or the other would really help out the game experience.
 

oddin

Approved user
Joined
May 17, 2018
Messages
1,839
BL: I recommend that BW revert its previous range or otherwise be modified to rebalance its effectiveness.

I agree. Just a few days ago, I attacked a 3D base and initially all goes well. NIce deployment, fast entry, gens go down quickly and at some point I use normal rally to instruct my troops to break a wall segment (door) as to avoid entering a bastion. They were shooting at the door for I don't know how many seconds (at least 8"). I thought that my opponent cheated by having very high wall hp. In the end i lost the entire battle because my troops weren't shooting at the spawned defenders because they were still trying to kill that door....

When everything died, I noticed that right beneath my troops was a barbed wire.... :rolleyes::confused:
So, I lost a nicely executed attack because of this one trap.

I even had time to take a screenshot while fighting lol
 

Attachments

  • IMG_20250122_084819.jpg
    IMG_20250122_084819.jpg
    1.1 MB · Views: 96

KrispyCrame

Well-known member
Joined
Jun 8, 2022
Messages
54
I agree. Just a few days ago, I attacked a 3D base and initially all goes well. NIce deployment, fast entry, gens go down quickly and at some point I use normal rally to instruct my troops to break a wall segment (door) as to avoid entering a bastion. They were shooting at the door for I don't know how many seconds (at least 8"). I thought that my opponent cheated by having very high wall hp. In the end i lost the entire battle because my troops weren't shooting at the spawned defenders because they were still trying to kill that door....

When everything died, I noticed that right beneath my troops was a barbed wire.... :rolleyes::confused:
So, I lost a nicely executed attack because of this one trap.

I even had time to take a screenshot while fighting lol
I'd call that a well replaced trap imho.
 

Nikolay

Well-known member
Joined
Dec 15, 2020
Messages
132
The typical desire of bad attackers is to make it so that they can simply land their troops and watch the humiliation of the 3D defender. Let's also remove the Bastions, they also slow down, and in general, let's remove all the traps, so that we can always and for sure take 5 stars for a victory! o_Oo_Oo_O
 

Flasher

Well-known member
Joined
Oct 8, 2020
Messages
7
The typical desire of bad attackers is to make it so that they can simply land their troops and watch the humiliation of the 3D defender. Let's also remove the Bastions, they also slow down, and in general, let's remove all the traps, so that we can always and for sure take 5 stars for a victory! o_Oo_Oo_O
There's a middle ground between the status quo and the situation you're describing.
 

oddin

Approved user
Joined
May 17, 2018
Messages
1,839
The typical desire of bad attackers is to make it so that they can simply land their troops and watch the humiliation of the 3D defender. Let's also remove the Bastions, they also slow down, and in general, let's remove all the traps, so that we can always and for sure take 5 stars for a victory! o_Oo_Oo_O
nobody is saying that mate. And nobody wants that. For years many people (me among them), were saying that defence needs a serious buff.
But now we have gone to the other extreme that one trap can negate the whole battle. It has nothing to do with how well the defender placed the trap. It happened that I stepped onto it and as a result the battle was lost. It won't be the first nor the last time after all .

That's what Flasher and me are trying to point out.
 

Seek

Well-known member
Joined
Aug 23, 2022
Messages
714
I tend to disagree. The barbwire is fine as it is.

Also tend to disagree with this D needs a nerf.

If your tired of getting caught in BarbWire change your route or attack group. Taking obvious route will get ya caught in traps
 

King Crimson

Approved user
Joined
Apr 21, 2016
Messages
1,488
I tend to disagree. The barbwire is fine as it is.

Also tend to disagree with this D needs a nerf.

If your tired of getting caught in BarbWire change your route or attack group. Taking obvious route will get ya caught in traps
Maybe they should nerf the traps for when we attack, but leave as is when we defend? 😄
Problem solved.
 

oddin

Approved user
Joined
May 17, 2018
Messages
1,839
I tend to disagree. The barbwire is fine as it is.

Also tend to disagree with this D needs a nerf.

If your tired of getting caught in BarbWire change your route or attack group. Taking obvious route will get ya caught in traps
lol come on mate. "Taking obvious route" you say but we both know quite well that you have little chances to evade all those traps when you dont know where they are placed and especially when bastions act as magnets to your army even when there is a gap right beside them!!

The other day I used an assault rally against a wall segment, my army opened a path to the center of the base, only to kill the bastion next to the gap and enter it thus significantly slowing my progress.... /facepalm !!

But as many of us know, you are not a striker. How would you know the day to day difficulties of strikers and all the hardships when all you want is to defend?:p

We all play the same game and we see its flaws.
 

Mahakaal

Member
Joined
Nov 30, 2023
Messages
38
It's alright, I'm happy with no more timed wars. 3-4 stars should be normal, 5 star should be a top notch attack . Maybe at top level defence is little better but it's good. Just like Russia can't invade Ukraine even after being powerful. Defence can be weaken but Lego troops overpoweredness should also be reduced then.
 

Seek

Well-known member
Joined
Aug 23, 2022
Messages
714
lol come on mate. "Taking obvious route" you say but we both know quite well that you have little chances to evade all those traps when you dont know where they are placed and especially when bastions act as magnets to your army even when there is a gap right beside them!!

The other day I used an assault rally against a wall segment, my army opened a path to the center of the base, only to kill the bastion next to the gap and enter it thus significantly slowing my progress.... /facepalm !!

But as many of us know, you are not a striker. How would you know the day to day difficulties of strikers and all the hardships when all you want is to defend?:p

We all play the same game and we see its flaws.
Well I have been a striker lol not a great one but I have done it.
When game is balanced there are no time wars thank god.
There are things on both D and O I would personally change cause I deem them unfair.

The problems as I see it are not D being overpowered but lack of options for O players to use.
They either use mortar/seige or buy FSH and use air unit to wipe the base.
Make other options viable by fixing AH, by reducing troop space of some troops such as HT and fix assault vehicle just name a couple.


Right now most defenders know we are going get hit by mortar/seige or air units. Yea great for me being defender but unfair to O players that is all I have to focus on.

Only D coals we use are Egyptian, Filipino, MāorI and Russia. We don’t stress factory or any troops other Mortar Seige and Air Units.

The traps are fine. The Baston magnet I agree needs looked at. But lets talk real problem of it only being mortar/seige and air units every attack.
 
Last edited:

XTR

Well-known member
Joined
Nov 5, 2020
Messages
17
Paratroops need the “attack bastions before all else” code nerfed. ;)
 
Top