what are people thinking of the new plane stats?

Dhruv patel

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Aug 27, 2017
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for people that use planes. they have less damage to buildings but more effective at destroying troops.
 

Pinkypig

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Feb 11, 2024
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It’s ok. But plane only attacks are no longer really feasible as it’s too hard take out the silo most of the time. I’ve started using 6 planes and a bomber, and researching bombers.
 

Ddthegreat

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Jun 7, 2025
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I think it’s appalling. It shows a complete disregard for those of us who have spent years crafting and buffing our army. The game tipped markedly in favour of defence a while ago; this makes it impossible for me to gain even a single star or lead my alliance in wars. You made a massive miscalculation with attack helicopters a while back; reverse this atrocity immediately.
 

Big Romeeyo

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It sucks tremendously. Fighters were once integral to success now it’s the opposite. Think of it: 50% less effective at defense building damage, but the same dumb flight pattern in which they hit the intended target, fly past it into unintended territory, swimming in destruction before circling back with a sliver of health and zero chance of second use. Look at what they’re up against: for the advance player, you’re attacking bases with fully developed machine gun towers (x5), towers (x8), and air defense guns (x4), not to mention SAMs, GCI radars, castles, and town centers who can also take a wet bite out of a fighter’s ass.
If you want to destroy defense troops with them, now you have to wait until troops have made their way out of elaborate base constructs for fighters to serve their new purpose; by that time you’re halfway through your attack period. And with paratroopers being vulnerable to all of the above + anti-tank guns (imagine that), it‘s virtually duck season on all air troops.

Who asked for this? No one.
 

King Crimson

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the same dumb flight pattern in which they hit the intended target, fly past it into unintended territory, swimming in destruction.
I dislike the changes as much as anyone but you make it sound like the planes are deciding where to go.
Tap smarter. Use the army.
And use tactics.
 
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Roccom

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Nov 18, 2024
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Je pense que les joueurs qui utilisent les avions vont progressivement disparaître du jeu, une minorité pourra changer d’unité et passer bombardiers ou transporteurs mais pour une grosse majorité ils vont se lasser avec leurs avions et arrêter tout simplement le jeu.les attaques ont bombardiers été déjà très éfficaces, tout comme aux transporteurs je comprends pas pourquoi ils ont voulu éliminer les joueurs avions.sans doute que ses joueurs dépensent moins de € que les autres, il y avait aucun intérêt stratégique à faire cela. Pour ma part j’arrête définitivement 1 de mes comptes et l’autre je vais jouer défensif. Mais mon
 

King Crimson

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I think that players who use planes will gradually disappear from the game, a minority will be able to change units and switch to bombers or transporters but for a large majority they will get bored with their planes and simply stop the game. The bomber attacks were already very effective, just like with the transporters I don't understand why they wanted to eliminate the plane players. Without doubt these players spend less € than the others, there was no strategic interest in doing this. For my part I am definitively stopping 1 of my accounts and the other I will play defensive. But my
The strategic point for doing this was to make defense stronger - as they always do - so players will spend more money.
It's actually hilarious seeing defenders running around the base like it's a keystone cops movie - they're moving at x2 speed while your troops are moving at x1.
Oh well, we all know what 'rebalance' means in the BHG universe - defending troops have higher stats than the same attacking troop and now they have faster movement as well.
Oh yeah, and let's not forget helis don't shoot at the correct range.
 

Big Romeeyo

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I dislike the changes as much as anyone but you make it sound like the planes are deciding where to go.
Tap smarter. Use the army.
And use tactics.
you can tap as smart as you like (whatever that really means). these are facts, and undisputed:
  1. Fighters fly erratically compared to bombers and paratroopers, and even make an involuntary double pass when others air troops do not. That needs to change now.
  2. 2) There are way too many museum artifacts, council perks, manufactory, university, and library buffs - some specific to particular defense buildings, and others all-inclusive - that increase damage output for defense buildings as well as hit points. You’ll be lucky to get 2 rows that increase fighter jets damage or hit points per museum artifact. And get your debit card ready for spending $$$$ on ”rare” legendaries.
  3. 3) Adding bombers and/or paratroopers to your line up will leave way less capacity for fighters now, in terms of troop space. The “power in numbers” idiom always applied heavily to fighter jets; two or three fighters are like buzzing flies against advanced and buffed defender troops that all get “protect” tactics applied automatically for 10 seconds after deployment via manufactory perks.
  4. 4) Lastly, There are too many defense buildings that can attack fighters, that now, fighters can’t attack back. Way too many.

This, along with the points made in my initial post, I rest. Reducing defense building damage by 50% practically neutered the fighter jet. Period.
 
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King Crimson

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you can tap as smart as you like (whatever that really means). these are facts, and undisputed:
  1. Fighters fly erratically compared to bombers and paratroopers, and even make an involuntary double pass when others air troops do not. That needs to change now.
  2. 2) There are way too many museum artifacts, council perks, manufactory, university, and library buffs - some specific to particular defense buildings, and others all-inclusive - that increase damage output for defense buildings as well as hit points. You’ll be lucky to get 2 rows that increase fighter jets damage or hit points per museum artifact. And get your debit card ready for spending $$$$ on ”rare” legendaries.
  3. 3) Adding bombers and/or paratroopers to your line up will leave way less capacity for fighters now, in terms of troop space. The “power in numbers” idiom always applied heavily to fighter jets; two or three fighters are like buzzing flies against advanced and buffed defender troops that all get “protect” tactics applied automatically for 10 seconds after deployment via manufactory perks.
  4. 4) Lastly, There are too many defense buildings that can attack fighters, that now, fighters can’t attack back. Way too many.

This, along with the points made in my initial post, I rest. Reducing defense building damage by 50% practically neutered the fighter jet. Period.
Tap smarter means just that - use your brain. You said planes 'hit the intended target' so now that they're nerfed, you change the target. Complaining about your previous plane/army combo won't help you - adapting your strategy will.
You're angry that they nerf the fighters but you won't add bombers or paras, because that'll mean less fighters?? Well duh - it's called adapting. Power in numbers is precisely what caused this rebalance - planes were being used to compensate for strategy.
I'm not trying to upset you, just trying to help but I'll end the conversation here cos I think you have your noise cancelling headphones on.
 

Big Romeeyo

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Tap smarter means just that - use your brain. You said planes 'hit the intended target' so now that they're nerfed, you change the target. Complaining about your previous plane/army combo won't help you - adapting your strategy will.
You're angry that they nerf the fighters but you won't add bombers or paras, because that'll mean less fighters?? Well duh - it's called adapting. Power in numbers is precisely what caused this rebalance - planes were being used to compensate for strategy.
I'm not trying to upset you, just trying to help but I'll end the conversation here cos I think you have your noise cancelling headphones on.
Whatever man. you clearly like sharing platitudinous advice filled with negative connotation, pretending like you‘re trying to help when you’re really just trolling. Fact is, most people have no problem “diversifying their strategy” - it’s what the game is all about. But I’m not arguing about work-arounds, I’m arguing about the lack of logic in BHG’s decision to nerf fighters, so maybe you’re commenting on the wrong post. Regardless, nothing you’ve said negates the point.

The point:

After this nerf, defenders are the only viable target for fighters now. Can you name another air trooper or foot soldier - barracks or factory - that only work well on defenders, and not defensive buildings alike? Fighters are officially singled out in that regard. And -50% is significant damage reduction to an “offensive only” troop set. Fighters can’t be donated, nested inside town centers for defense, or deployed from defensive buildings or barracks, which makes them already limited in scope.

Too many things that can be nerfed in the troop portfolio than those WITHOUT defensive capabilities, IMO. Leave the “offensive only” troops alone.
 
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King Crimson

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"defenders are the only viable target for fighters now" - boo hoo.

You're clearly speaking from a narrow minded viewpoint ie: your own situation.
Guess what - there are 1000s of others out there that have a different view to you. They'll adapt and move on - but you keep grumbling, if you get bhg to make better changes I'll come back and thank you. 😊

ps: couldn't help myself one more time 😁
 
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astero

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Sep 25, 2015
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Probably the worst change in the game in the last 10+ years.

I wouldn't even call it an "adjustment" as they've practically rendered fighters useless.

Apart from Wars I'm not even going to bother doing multiplayer battles anymore. Waste of time...
 

Mirtran

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Aug 8, 2023
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Probably the worst change in the game in the last 10+ years.

I wouldn't even call it an "adjustment" as they've practically rendered fighters useless.

Apart from Wars I'm not even going to bother doing multiplayer battles anymore. Waste of time...

Agree 100%

No increase in defenders damage, significant decrease of damage to building is nightmare to fighters attackers. Waste of time, money, etc.
 

Big Romeeyo

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"defenders are the only viable target for fighters now" - boo hoo.

You're clearly speaking from a narrow minded viewpoint ie: your own situation.
Guess what - there are 1000s of others out there that have a different view to you. They'll adapt and move on - but you keep grumbling, if you get bhg to make better changes I'll come back and thank you. 😊

ps: couldn't help myself one more time 😁
lol who are you man? Who cares? Refuse to breath another minute of life into this by responding. Enjoy the game..
 

cecbmwrebels

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Dec 8, 2020
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People play the game to attack, not defend. You set up your base, look for weakness and adjust. It's the attacking that makes the game fun. Take away the attack to focus on defenses and people will get frustrated and leave. This game has far too many other bugs to fix and just made things less fun.

- screen locking up for no reason
- battle results during wars (attacker only doing 92% damage but he game gives them credit for a 5 star attack, or the other way around)
- tactical helicopter shot down by anti tank gun, or even foot soldiers.
- updates that only update some people at a time and not everyone at once making it impossible for some users to attack during a war.

When you look at how long it takes to upgrade defenses and units (in some cases 19+ days) and how much time you have to put in to get anywhere the game should at least be fun to play.
 
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