US Independence Day - Week Ahead 6/30/25

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G.I. Reaper

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Jun 30, 2022
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Admit this was not the intended outcome of the update, if this is the case you are royally screwing over the entire community by saying maybe or maybe not will we allow more 4 of the same exact lines per artifact in the future, you are then allowing us to have say 60 x 3 bomber hitpoints in 3 armour pieces?! 180% bomber hp without including legendaries or future showcase lines + mythical lines… like come on man.. at this point you guys are resorting to calling bugs features and running with it.
🤔👀
 

G.I. Reaper

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Messages
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@Harlems369th , give us the statistics of a piece of artifact having 3 of the exact same lines prior to this new update to AV lines. I encourage you to use your devs coding and grant yourself 1 billions crowns and try to reroll let’s say a bomber hp armour which already has 1 x 15% bomber hp and 1 x 12% bomber hp and try to grab that 1 x 10% bomber hp - if what you say is true - then within 1 billion crowns we should see an amazing reply from you with a screenshot of this artifact having 3 lines of the same type.

PROVE IT
Guess ya listened eh @Harlems369th , send me my coin!
 

G.I. Reaper

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Messages
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With the event that we're running, the incredibly rare (lightning in a bottle) possibility of getting 3+ benefits in name is increased (specifically for AV benefits since this is the event we're running). When it returns to not targeting a specific set of benefits, the possibility of getting 3+ benefits will remain since this part has NOT been changed at all, but it will be extremely rare, as you're going back into a massive pool of benefit possibilities.

I sense that even sharing us rolling it you'll not be satisfied. I think I've spent enough time on this subject today, though.
Glad you spent some more time on this after that day, thanks for being short sighted and not constructive in the nature of dealing with the community you are supposed to manage.
 

G.I. Reaper

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Nikolay

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After a long weekend and plenty of crafting and digging through information, we do, in fact, need to issue an apology for some misleading information.

  1. Our code is built so that it’s possible to craft artifacts with more than 2 benefit lines (ex. 3+ Lines of Heavy Tank Hitpoints) on an artifact. This has been true since the game's release, but there is more to it.

  2. You are all correct. It has NOT been possible to craft these, as somewhere within the last 10 years, the pool of Artifact benefits failed to provide that possibility, as more benefits were added over time. So, there aren’t any artifacts out there like this currently that were created through Artifact Crafting.

  3. What will happen going forward? With the release of our 12.20 update, that limitation will no longer stop you from crafting Artifacts with 2+ lines. Although this will still be a low drop rate due to the sheer amount of benefits within the game, our pool of Artifact benefits will now align so that you have the opportunity to run into that unicorn artifact in our next update and onward.

    a. Note that this will not change the rule of no more than 2 identical benefit percentages (shown in the Museum information window).

    So, as an example, you won’t see a Crafted Artifact with 3 lines of Heavy Tank HP +11%, but you can see 2 lines of Heavy Tank HP +11% and 2 lines of Heavy Tank HP +6% or a combination of the available benefits in the pool.

I apologize for causing the discourse over the last week with the information I was given to share. We continued to investigate despite that information going out, as we too, felt it was bizarre for our most engaged players to have never run into an Artifact meeting this criteria (especially for war) of having 3+ benefit lines of the same name.

Our team also apologizes for causing this stir. The silver lining is that we discovered what barred you in the past from finding the perfect Artifact, and that bar will no longer exist going forward at the release of 12.20.

This last Event wasn’t an attempt to incentivize a particular play style or to force a meta shift, but to give an opportunity for those who wanted to play with the newly created benefits. Events like this are tricky because it would be impossible to satisfy everyone’s need or desire, but we wanted a way to introduce a new Troop benefit and celebrate it.

This fix isn’t meant to incentivize purchasing; it's meant to correct the crafting system's intended design. For those who enjoy maximizing their Museum Benefits, 12.20 will open the floodgates wide!
What are you doing?
People have been collecting museums for 10 years and now you decided to break everything because of a bug that has been turned into a feature?
Your foresight is once again astounding. The latest updates have already seriously undermined the game balance, although they were introduced the other way around to implement balancing. Changing the logic of receiving multiple benefits in one artifact will make the situation even worse. Why don't you understand basic things? When will you start listening to those who play the game?
 

Arashii

Well-known member
Joined
Feb 18, 2022
Messages
72
After a long weekend and plenty of crafting and digging through information, we do, in fact, need to issue an apology for some misleading information.

  1. Our code is built so that it’s possible to craft artifacts with more than 2 benefit lines (ex. 3+ Lines of Heavy Tank Hitpoints) on an artifact. This has been true since the game's release, but there is more to it.

  2. You are all correct. It has NOT been possible to craft these, as somewhere within the last 10 years, the pool of Artifact benefits failed to provide that possibility, as more benefits were added over time. So, there aren’t any artifacts out there like this currently that were created through Artifact Crafting.

  3. What will happen going forward? With the release of our 12.20 update, that limitation will no longer stop you from crafting Artifacts with 2+ lines. Although this will still be a low drop rate due to the sheer amount of benefits within the game, our pool of Artifact benefits will now align so that you have the opportunity to run into that unicorn artifact in our next update and onward.

    a. Note that this will not change the rule of no more than 2 identical benefit percentages (shown in the Museum information window).

    So, as an example, you won’t see a Crafted Artifact with 3 lines of Heavy Tank HP +11%, but you can see 2 lines of Heavy Tank HP +11% and 2 lines of Heavy Tank HP +6% or a combination of the available benefits in the pool.

I apologize for causing the discourse over the last week with the information I was given to share. We continued to investigate despite that information going out, as we too, felt it was bizarre for our most engaged players to have never run into an Artifact meeting this criteria (especially for war) of having 3+ benefit lines of the same name.

Our team also apologizes for causing this stir. The silver lining is that we discovered what barred you in the past from finding the perfect Artifact, and that bar will no longer exist going forward at the release of 12.20.

This last Event wasn’t an attempt to incentivize a particular play style or to force a meta shift, but to give an opportunity for those who wanted to play with the newly created benefits. Events like this are tricky because it would be impossible to satisfy everyone’s need or desire, but we wanted a way to introduce a new Troop benefit and celebrate it.

This fix isn’t meant to incentivize purchasing; it's meant to correct the crafting system's intended design. For those who enjoy maximizing their Museum Benefits, 12.20 will open the floodgates wide!
@Harlems369th @IDaedalusI the museum in it's current state has always been a staple of the game near enough since it's release and, as already mentioned, a part of the game that the entire player base have invested heavily into with both time and money.

In many ways the museum IS the game, it's what every player wants to work to perfect, polish and improve on. By going ahead with the proposed changes of allowing more than 2 lines of the same stat, the entire balance of the game will be thrown into chaos.

Couple this with the other recent balance changes of fighters, tactics etc, AND the new showcase and mythical artefacts which are coming soon, the museum will no longer on anyways shape or form resemble the staple of the game that people know and love.

Essentially all of the proposed changes will, as I'm sure the mood around this topic has already indicated, make many players just straight up quit the game.

A proposed alternative to this, and a suggestion that would still have the same outcome without all the chaos of changing the entire balance of the game (the outcome being players spending lots of crowns, which is the only reason imaginable for current the proposed changes) would be to introduce an item called "golden reroll".. or something to that affect.

Essentially using this item on an artefact would allow another line on said artefact to be rerolled, currently only 1 line can be rerolled and then the others are locked. This "golden reroll" would allow players to chose any line on a artefact and unlock it, meaning they could then reroll it in the same way that rerolls have always worked. (It would still mean that only a maximum of 2 of the same line could be found though. e.g. if x2 lines of mortar damage were on an artefact, a 3rd would not be findable).

The "golden reroll" could be purchased for X amount of crowns (5k? 10k?) and would be a one time use item. Artefacts would only be able to have one of these used on them, meaning a total of two lines would be rerollable (the one that the player would have chosen 1st time and then the one unlocked with this).

Would this make the game more pay to win? Yes.. would it be worse than allowing artefacts to have 5 lines of the same stat on.. No. It would allow the more competitive players to continue to perfect their museums and the more casual players and easier option to boost theirs.

Anyways, just a suggestion and an alternative to what you currently have planned. NO one wants to be able to find artefacts with 5 lines of the same stat on, NO one asked for this. I honestly feel that going ahead with this change would kill the game that people knows love and have stood by for over a decade now.

As for mythical artefacts and showcases. Can't wait!!!
 

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nobodyknowsthetrouble

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Feb 28, 2018
Messages
616
The atmosphere is pretty heated. But I don't understand why.

With the rebalance, everyone complains that it is sent in small portions. Now the museum is being changed in a rapid bang, that doesn't fit either?! What would be the right pace for changes? I would even be in favor of activating the postponed Sitrep 1 at the same time. Then we can start again with a logical calculation and its effects will also be taken into account in the ongoing rebalance.

Apparently many (all?) agree that they don't want to re-craft. Then it shouldn't bother you that it's theoretically possible, because nobody will use it anyway ;-)
Maybe the community will even find new agreements, similar to esh
Then everyone can agree before the battle to only use artifacts that match the old pattern (max. 2 lines).

Your museums aren't getting any worse. No one takes away artifacts. No lines will be zeroed.
Well-crafted museums will continue to provide high percentages; just no longer the highest possible percentages of a benefit line.

The museum has always been in a state of transition. For example, from heavy tanks to helicopters to mortars. From transporters to fighters to bombers.
Each time we had to craft new artifacts. Now we have to do it again. It doesn't matter whether it's due to a change in the “meta” or a new set of rules.
 

LuSt

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Joined
Feb 29, 2020
Messages
314
The atmosphere is pretty heated. But I don't understand why.

With the rebalance, everyone complains that it is sent in small portions. Now the museum is being changed in a rapid bang, that doesn't fit either?! What would be the right pace for changes? I would even be in favor of activating the postponed Sitrep 1 at the same time. Then we can start again with a logical calculation and its effects will also be taken into account in the ongoing rebalance.

Apparently many (all?) agree that they don't want to re-craft. Then it shouldn't bother you that it's theoretically possible, because nobody will use it anyway ;-)
Maybe the community will even find new agreements, similar to esh
Then everyone can agree before the battle to only use artifacts that match the old pattern (max. 2 lines).

Your museums aren't getting any worse. No one takes away artifacts. No lines will be zeroed.
Well-crafted museums will continue to provide high percentages; just no longer the highest possible percentages of a benefit line.

The museum has always been in a state of transition. For example, from heavy tanks to helicopters to mortars. From transporters to fighters to bombers.
Each time we had to craft new artifacts. Now we have to do it again. It doesn't matter whether it's due to a change in the “meta” or a new set of rules.
This change gives attackers the ability to Add 100% more Bomber HP AND 60% more Bomber damage then what’s already possible. (Not just a bomber issue but applies to all attack styles, substitute for 100% mortar damage and 60% mortar HP)

This does not benefit defenders because they already utilize 2 tower hp and 2 tower damage lines in their war equipment. At most they gain 50% more tower buffs.

See the problem? Excluding the fact that it makes current museums vastly inferior to what could be crafted, It’s massively imbalanced towards attackers.
 

LuSt

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Feb 29, 2020
Messages
314
Bombers currently run 159% hp and 79% damage while top tier defenders have around 130-150% all defensive tower damage and hp.

This code “fix” will change that to 259% bomber hp and 139% bomber damage while defenders have 155%-175% all defensive tower damage and hp.

These will be the max values for end game players. You argue not everyone has end game museums? Doesn’t matter because it’s disproportionate across the entire spectrum from beginners to end game
 

Rafar

Newbie in DomiNations
Joined
Apr 26, 2021
Messages
393
I have no words to describe what is happening here. And I won’t even try.
I’ve already quit this game, and only returned to the forum because I could hardly believe what was going on in the Brazilian community.

Beyond all the outrage, frustration, and disbelief, everyone feels foolish and deceived.
You are an aberration.

But what can be expected from a game that has passed through so many hands? Nexon ended the partnership, likely because it realized the title had become a burden or a project with no real growth potential. It's suspected this was due to declining profitability, community exhaustion, and the clear perception that the business model was already exhausted.

And what can be expected from Customer Support whose identity changes as often as a baby's diaper?
What can be expected from a company that, out of sheer incompetence in managing its own product, had to seek help from LTG just to continue promoting the game and squeezing even more money out of players around the world?

What can be expected from a company that has been unable to fix long-known bugs and issues for almost a decade?

Those who have been here since the beginning have witnessed the game’s transformation into a resource-extraction machine.
The changes to the in-game store over the past four years show a predatory monetization structure, completely different from the first six years. And ironically, the game only got worse.

The gap between paying and non-paying players has become a chasm. A free-to-play user wouldn’t come close to someone who has spent hundreds of thousands of dollars—not even in 500 lifetimes.

Now, even those who spent fortunes chasing in-game advantages are watching a structure they believed to be solid and unchangeable collapse—because that’s exactly what the company and its employees led them to believe. This forum is full of evidence of that, across hundreds of threads over the years. Imagine digging into the countless conversations between players and Customer Support, riddled with lies and misinformation.

Even though I no longer play, I will do whatever is within my reach to see this game and this company fall apart.
The first step will be a public denouncement on the Play Store and an active campaign to damage the game’s reputation.
And I will recommend the same to the entire Brazilian community, to which I have full access and influence.
This is not about revenge or retaliation. This is about humiliation, exploitation, lies, disrespect, and many other things.

To the employees who are not directly responsible for this disaster, I’m sorry. But honestly, you should be looking for a better job—at a company that respects its customers and its own staff. It’s clear that this one does neither.
 

JuggernautJ

Well-known member
Joined
Sep 25, 2022
Messages
113
After a long weekend and plenty of crafting and digging through information, we do, in fact, need to issue an apology for some misleading information.

  1. Our code is built so that it’s possible to craft artifacts with more than 2 benefit lines (ex. 3+ Lines of Heavy Tank Hitpoints) on an artifact. This has been true since the game's release, but there is more to it.

  2. You are all correct. It has NOT been possible to craft these, as somewhere within the last 10 years, the pool of Artifact benefits failed to provide that possibility, as more benefits were added over time. So, there aren’t any artifacts out there like this currently that were created through Artifact Crafting.

  3. What will happen going forward? With the release of our 12.20 update, that limitation will no longer stop you from crafting Artifacts with 2+ lines. Although this will still be a low drop rate due to the sheer amount of benefits within the game, our pool of Artifact benefits will now align so that you have the opportunity to run into that unicorn artifact in our next update and onward.

    a. Note that this will not change the rule of no more than 2 identical benefit percentages (shown in the Museum information window).

    So, as an example, you won’t see a Crafted Artifact with 3 lines of Heavy Tank HP +11%, but you can see 2 lines of Heavy Tank HP +11% and 2 lines of Heavy Tank HP +6% or a combination of the available benefits in the pool.

I apologize for causing the discourse over the last week with the information I was given to share. We continued to investigate despite that information going out, as we too, felt it was bizarre for our most engaged players to have never run into an Artifact meeting this criteria (especially for war) of having 3+ benefit lines of the same name.

Our team also apologizes for causing this stir. The silver lining is that we discovered what barred you in the past from finding the perfect Artifact, and that bar will no longer exist going forward at the release of 12.20.

This last Event wasn’t an attempt to incentivize a particular play style or to force a meta shift, but to give an opportunity for those who wanted to play with the newly created benefits. Events like this are tricky because it would be impossible to satisfy everyone’s need or desire, but we wanted a way to introduce a new Troop benefit and celebrate it.

This fix isn’t meant to incentivize purchasing; it's meant to correct the crafting system's intended design. For those who enjoy maximizing their Museum Benefits, 12.20 will open the floodgates wide!
While I concur that this is an existential crisis and that it is extremely bad that BHG had its own code wrong for the entire rum of the game... sheesh... and that it is now going to ruin the game trying to "fix" this error...

I don't hold @Harlems369th responsible.
I have been in a Customer Service position for a disingenuous, ill intended company who had no qualms about misleading their customers and I can tell you it is not a pleasant position in which to be.
What first started out as an occasional half-truth to a valued customer turned into a constant stream of misleading and unpleasantness and, just like the frog in the pot of boiling water, because the change was gradual I didn't realize I was being cooked unto death.
Eventually, for my own mental health, I had to walk out (mid-workday on the same day my supervisor did) but that position took a toll and I haven't been able to work in CS since.

I have sympathy for you Harlems... this is a very tough position in which to be.
In such a situation all one can do is: Do the right thing and keep your head up high.

Good Luck.
 
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nobodyknowsthetrouble

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Joined
Feb 28, 2018
Messages
616
This change gives attackers the ability to Add 100% more Bomber HP AND 60% more Bomber damage then what’s already possible. (Not just a bomber issue but applies to all attack styles, substitute for 100% mortar damage and 60% mortar HP)

This does not benefit defenders because they already utilize 2 tower hp and 2 tower damage lines in their war equipment. At most they gain 50% more tower buffs.

See the problem? Excluding the fact that it makes current museums vastly inferior to what could be crafted, It’s massively imbalanced towards attackers.
I don't see the problem yet.
Bomber damage (war weapon) can be countered by invasion bomber damage (war armor)
Bomber HP (war armor) can be countered by invasion bomber HP (war weapon)
Specialized Attackers and Specialized Defenders.

In the same way, the ADTH and ADTD lines (war equipment) are countered by AEDTH and AEDTD (war equipment)

The changes proposed in Sitrep 1 would help to make this fair
 

LuSt

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Joined
Feb 29, 2020
Messages
314
I don't see the problem yet.
Bomber damage (war weapon) can be countered by invasion bomber damage (war armor)
Bomber HP (war armor) can be countered by invasion bomber HP (war weapon)
Specialized Attackers and Specialized Defenders.

In the same way, the ADTH and ADTD lines (war equipment) are countered by AEDTH and AEDTD (war equipment)

The changes proposed in Sitrep 1 would help to make this fair
Ok let’s assume they remove the -85% cap (which is only proposed, not definite like they just stated for 12.20 artifact change)

Defenders will be able to stack invading lines past -85% but they can’t just defend against 1 style otherwise they’d get destroyed by another. You’re not going to see -150% invading bomber damage in museums, it’s not practical. That makes invading line cap not much of a benefit to defenders either.

Meanwhile attackers will also benefit from stacking all enemy defensive tower hp and damage greater than -120%.

Once again this benefits attackers more than defenders.

Your argument that removing the -85% cap will balance it out is invalid, if anything it makes it worse because attackers have unused lines in their war equipment that is typically filled with general damage lines but will instead be changed to all enemy defensive tower reduction lines.

You can argue councilors, coalitions, showcase, and mythical artifacts but they have counters as well so that part is a wash and not worth considering. It’s the same thing more invading lines and more all enemy defensive tower lines.

End result is that 5 lined artifacts with the same troop name is not viable in the game and will create massive imbalance.
 
Last edited:

King Crimson

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Joined
Apr 21, 2016
Messages
1,862
@Harlems369th
These latest comments all say the same thing "we've crafted for years and only now we might be able to get better stats". Ok, thanks for doing your due diligence to find out the issue and thanks for the update/apology - it couldn't have been easy.
My simple question is: is there anything that can be done for existing (ie: veteran) players that already have these at-most-2-same-line-artifacts?
I'm not asking to have all our artifacts upgraded with another same line (if that's even possible) but come on ...
Sure we have an opportunity to get better artifacts moving forward but surely we deserve something for our past efforts? Many players have spent money during these 'past efforts'.
Just saying.

ps: 2k-3k free tokens would be a good start for anyone playing 8+ yrs - just saying.
 
Last edited:

Kai_Li

Well-known member
Joined
Sep 24, 2019
Messages
34
After a long weekend and plenty of crafting and digging through information, we do, in fact, need to issue an apology for some misleading information.

  1. Our code is built so that it’s possible to craft artifacts with more than 2 benefit lines (ex. 3+ Lines of Heavy Tank Hitpoints) on an artifact. This has been true since the game's release, but there is more to it.

  2. You are all correct. It has NOT been possible to craft these, as somewhere within the last 10 years, the pool of Artifact benefits failed to provide that possibility, as more benefits were added over time. So, there aren’t any artifacts out there like this currently that were created through Artifact Crafting.

  3. What will happen going forward? With the release of our 12.20 update, that limitation will no longer stop you from crafting Artifacts with 2+ lines. Although this will still be a low drop rate due to the sheer amount of benefits within the game, our pool of Artifact benefits will now align so that you have the opportunity to run into that unicorn artifact in our next update and onward.

    a. Note that this will not change the rule of no more than 2 identical benefit percentages (shown in the Museum information window).

    So, as an example, you won’t see a Crafted Artifact with 3 lines of Heavy Tank HP +11%, but you can see 2 lines of Heavy Tank HP +11% and 2 lines of Heavy Tank HP +6% or a combination of the available benefits in the pool.

I apologize for causing the discourse over the last week with the information I was given to share. We continued to investigate despite that information going out, as we too, felt it was bizarre for our most engaged players to have never run into an Artifact meeting this criteria (especially for war) of having 3+ benefit lines of the same name.

Our team also apologizes for causing this stir. The silver lining is that we discovered what barred you in the past from finding the perfect Artifact, and that bar will no longer exist going forward at the release of 12.20.

This last Event wasn’t an attempt to incentivize a particular play style or to force a meta shift, but to give an opportunity for those who wanted to play with the newly created benefits. Events like this are tricky because it would be impossible to satisfy everyone’s need or desire, but we wanted a way to introduce a new Troop benefit and celebrate it.

This fix isn’t meant to incentivize purchasing; it's meant to correct the crafting system's intended design. For those who enjoy maximizing their Museum Benefits, 12.20 will open the floodgates wide!
Thank you for acknowledging the mistake, but the two-line stat system has been a tradition for the past ten years. Even if it was a mistake, the game has never truly shown an example of a three-line stat, which proves that the two-line format was functional. In fact, this information originally came from you.

Now, in order to fix this mistake, you’re forcibly changing the established rules, which forces players to completely readjust their artifacts.

You must understand how important artifacts are in this game. They bring joy, but also disappointment — because in this game, it’s no longer possible to rely on “growth over time” to compete with enemies. Instead, we’re forced to spend an enormous, enormous, enormous amount of time shaping our artifact builds.

In reality, people don’t have that much time to think about how their artifacts should be set up. And with a gacha-style system like this, spending more time doesn’t guarantee better results. That’s exactly why so many players are leaving the game.

If you now allow more than two stats to coexist, all you’re doing is accelerating the disparity between artifacts. Seeing how angry everyone is, it’s clear that most players are looking at the artifact system with disappointment.

Honestly, I still hope artifacts won’t carry such heavy weight in the game—because no one wants to spend another ten years starting over. If it comes to that, we’d rather just walk away from the game.
 

ACE

New member
Joined
Jun 11, 2023
Messages
12
@Harlems369th
You're just looking for an excuse for the changes you want to make, I don't think you're so ignorant that you don't know how many identical entries artifacts can have. Even if it was wrong from the beginning, this system has been running for eight years, and 100% of the players have followed this rule to collect and modify artifacts, and spend huge amounts of money and time far beyond your imagination to build a more perfect museum. As game developers, your so-called "fixing the code" at this moment is undoubtedly a mockery of the players. This action is immoral and illegal, and I hope you will think more carefully.
 

nobodyknowsthetrouble

Approved user
Joined
Feb 28, 2018
Messages
616
Ok let’s assume they remove the -85% cap (which is only proposed, not definite like they just stated for 12.20 artifact change)

Defenders will be able to stack invading lines past -85% but they can’t just defend against 1 style otherwise they’d get destroyed by another. You’re not going to see -150% invading bomber damage in museums, it’s not practical. That makes invading line cap not much of a benefit to defenders either.

Meanwhile attackers will also benefit from stacking all enemy defensive tower hp and damage greater than -120%.

Once again this benefits attackers more than defenders.

Your argument that removing the -85% cap will balance it out is invalid, if anything it makes it worse because attackers have unused lines in their war equipment that is typically filled with general damage lines but will instead be changed to all enemy defensive tower reduction lines.

You can argue councilors, coalitions, showcase, and mythical artifacts but they have counters as well so that part is a wash and not worth considering. It’s the same thing more invading lines and more all enemy defensive tower lines.

End result is that 5 lined artifacts with the same troop name is not viable in the game and will create massive imbalance.

I understand what you mean, but I don't think it's right.
An attacker has to specialize his artifacts to a certain troop; switching to a different tactic is extremely costly, as many artifacts have to be crafted.

In contrast, defenders want one solution to everything. That doesn't seem fair to me.

In my opinion, the attackers should then either get general lines, e.g. barracks troops damage instead of mortar damage - this would also reduce the options in crafting and make it easier to find suitable artifacts -
Or the defenders have to decide whether they defend "mediocre" against everything or defend particularly strongly against one troop type.
That's why we have spy report. You see a set of artifacts on the preparation day and can rearrange your own to counter your opponent in the best possible way. Both as Off and Def.
 

Jonty base camp

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Joined
Feb 26, 2019
Messages
2
Looking for solutions to this challenge;
Would the enhancement of adding a potential second reroll line to each artifact be a possible solution? Big Spenders could salvage there current museums (to an extent) with additional lines quickly while Non Spenders would be able to do this slowly. I think this would be a huge win considering the change in its current format literally does suggest a reboot of museums and current investment to cash based of expectation. Defenders would also be helped to a lesser extent but I believe balance is important.

I would also really love the ability to reroll one line of a legendary artifact as the change would mean that no one would want to use a current legendary in the hermitage slot
 
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