Urgent Action Needed!!!

Ezekiel

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@Harlems369th

I think it would be good if BHG worked with a team of top players with additional PTR testing

The game is highly complex and has an extremely large number of possibilities; the players, especially the top 10 alliances, are far ahead of the BHG development team

@Seek Demolition only does less damage if you also own the Manufactory with multiple level 20 munition, but It takes an enormous amount of time for Defenders to get it. 2 Munition can give us -19% Dmg of Demo, its huge
Seems TeaStar has a defender already maxed them on AD. A 20% recon boost account failed to take out his AD with 2 demos.
 

Rollin

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Seems TeaStar has a defender already maxed them on AD. A 20% recon boost account failed to take out his AD with 2 demos.
Yes its true, i maxed it too you need 3 Demos against max Bomber player but u need enough Adhp

It helps but, idk how much 🤷🏻‍♂️

But currently, only mortar players are attacking me in the last few wars, and Im having big problems with that because i cant counter it. So I need to boost all the anti-mortar buildings in the Manufactory
 

DocHolliday

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Before showcase EDST was useless. I had 200% and really didn't affect defender's spawn time. Bunkers still spawn every 10-14" .
Now edst working again.
On the other hand Yes , I agree, more defensive legendaries needed to help defenders with their showcases.

But for me the main reason for any imbalance between offense and defence is the recon TTs. Without them, demolitions won't kill any building so easy.
Bomberswon't need to rebalance and Lego wont kill top D bases under 2mins.

Recon is the main issue for any imbalance, for years.

Just remove their stealth first run and reduce their bonuses damage slightly ( around 200% from 280) and everything will be fine.
 

Ezekiel

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Just remove their stealth first run and reduce their bonuses damage slightly ( around 200% from 280) and everything will be fine.
I agree with this. This is a better way to rebalance bombers than nerf its movement speed. But it won’t affect mortar attackers much — just pushing them to use the old attack style.

Before showcase EDST was useless. I had 200% and really didn't affect defender's spawn time. Bunkers still spawn every 10-14" .
That’s not true unless you only pick bases with 180+ dst and full dst council set. All the top mortar attackers were using 5 equipments, 185-200 edst in museum (no exceptions) and clearing defenders in good time. Those defenders who set very high dst should be assigned to bomber attackers.
 

DocHolliday

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I agree with this. This is a better way to rebalance bombers than nerf its movement speed. But it won’t affect mortar attackers much — just pushing them to use the old attack style.


That’s not true unless you only pick bases with 180+ dst and full dst council set. All the top mortar attackers were using 5 equipments, 185-200 edst in museum (no exceptions) and clearing defenders in good time. Those defenders who set very high dst should be assigned to bomber attackers.
Ok, then another solution for Mortars is to reduce Mongol attack speed from 76 to 50 maybe?
Mortars and artillery getting a lot of attacking speed from other sources out of Mongols.
 

Ezekiel

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Ok, then another solution for Mortars is to reduce Mongol attack speed from 76 to 50 maybe?
Mortars and artillery getting a lot of attacking speed from other sources out of Mongols.
Mythical BKD provides 20 mortar attack speed. But to be honest I didn’t notice any change before and after. Perhaps the attack speed stat has a cap like heavy infantry attack speed line in MP. Perhaps mortar's attack speed has already reached this cap.
Nerf recons, release more legendary artifacts with dst line and increase the maximum number of barbed wires by 1-2 would be nice.
 
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DocHolliday

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Mythical BKD provides 20 mortar attack speed. But to be honest I didn’t notice any change before and after. Perhaps the attack speed stat has a cap like heavy infantry attack speed line in MP. Perhaps mortar's attack speed has already reached this cap.
Nerf recons, release more legendary artifacts with dst line and increase the maximum number of barbed wires by 1-2 would be nice.
Probably, I am not sure about that.
 

Rollin

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They wont remove the recons from the game anymore. A reduction for the scan bonus would be good for a Defend legendary artifact.

I also find the additional buildings for the offensive to be extremely powerful, i say that multiple times, but nothing happens.

And again, the problem with Manufaktur is another imbalance, the defense definitely needs a year to be maxed out.

EDST is way too strong the second wave is not coming anymore, the munition from The Manufractur is useless at lvl 20 (spawining stuff in the 3th wave and 5th wave)

Its the whole combination of the mortars, Infinite Paratroopers, Infinite Rally, new Munition +1 Range, the attack speed, 350-400 EDST
 

DocHolliday

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They wont remove the recons from the game anymore. A reduction for the scan bonus would be good for a Defend legendary artifact.

I also find the additional buildings for the offensive to be extremely powerful, i say that multiple times, but nothing happens.

And again, the problem with Manufaktur is another imbalance, the defense definitely needs a year to be maxed out.

EDST is way too strong the second wave is not coming anymore, the munition from The Manufractur is useless at lvl 20 (spawining stuff in the 3th wave and 5th wave)

Its the whole combination of the mortars, Infinite Paratroopers, Infinite Rally, new Munition +1 Range, the attack speed, 350-400 EDST
About the time is needed to max the defence, was always like that. Strikers need just their necessary upgrades ( airstrip, factory/barracks and generals.) on the other hand defenders need to build entire their base & munitions. That's ok .

Additional buildings is another fact. Nighthawk hangars and FSH is extremely powerful and extremely priced too . I am not using them tbh.

Recon rebalance is a must imo. Remove their first run stealth and reduction of their bonus dmg will bring the game in more balanced state I think.
 

King Crimson

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release more legendary artifacts with dst line and increase the maximum number of barbed wires by 1-2 would be nice.
Isn't this the problem with this game though?
They introduce something that has an unintended affect so, rather than tweak that 'thing', they introduce another thing. They introduce plus 1 range in the Manufactory then introduce a drone to reduce it. They have ridiculous speed boosts so they introduce boosts to slow them.
If recons need a nerf they should tweak them If speed boosts are too powerful they should tweak them - not keep adding stuff.
No wonder this game is so bloated. The devs are great at adding solutions to problems they created - and players end up the guinea pigs.
 

Harlems369th

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Isn't this the problem with this game though?
They introduce something that has an unintended affect so, rather than tweak that 'thing', they introduce another thing. They introduce plus 1 range in the Manufactory then introduce a drone to reduce it. They have ridiculous speed boosts so they introduce boosts to slow them.
If recons need a nerf they should tweak them If speed boosts are too powerful they should tweak them - not keep adding stuff.
No wonder this game is so bloated. The devs are great at adding solutions to problems they created - and players end up the guinea pigs.
No, folks are asking for a 50/50.

EX. If we add Attack speed increase lines, we get asked for Attack Speed decrease lines. It's not unintended effect coverage; it's a constant need to cover a 'rock, paper, scissors' system when cutting it down to the most basic design. We might not always provide the fastest turnaround, but you're partially correct in that we need to see how things get adopted before making another adjustment or implementing something else. There's an initial design intent, we release a thing in the wild to see how players use it, make adjustments accordingly to get the design intent we're looking for, and repeat the process over and over again.

We cover a wide breadth of data before making adjustments within our design philosophy.
 

King Crimson

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No, folks are asking for a 50/50.

EX. If we add Attack speed increase lines, we get asked for Attack Speed decrease lines. It's not unintended effect coverage; it's a constant need to cover a 'rock, paper, scissors' system when cutting it down to the most basic design. We might not always provide the fastest turnaround, but you're partially correct in that we need to see how things get adopted before making another adjustment or implementing something else. There's an initial design intent, we release a thing in the wild to see how players use it, make adjustments accordingly to get the design intent we're looking for, and repeat the process over and over again.

We cover a wide breadth of data before making adjustments within our design philosophy.
That's understandable and logical but sometimes you overcorrect, then rather than correct the overcorrection, you add another correction - and the game gets more and more bloated. That was the point of my comment.
Even you can't deny the game is sooo overcomplicated compared to a few years ago - a fact you often remind me of when l remind you to fix the heli range issue.
 

Harlems369th

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That's understandable and logical but sometimes you overcorrect, then rather than correct the overcorrection, you add another correction - and the game gets more and more bloated. That was the point of my comment.
Even you can't deny the game is sooo overcomplicated compared to a few years ago - a fact you often remind me of when l remind you to fix the heli range issue.
There are a lot of systems at play that is true.

Equally true are the numerous times we've told you we are not touching the Attack Helicopter range.
 

Super Val

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There are a lot of systems at play that is true.

Equally true are the numerous times we've told you we are not touching the Attack Helicopter range.
Adding +1 range to already OP Lego is Pure madness.

Level 20 muni attributed to defender spawn buildings, where the buildings spawn a decoy trap at the fifth wave, is truly ridiculous. The buildings currently can not spawn even 1 wave!
 

King Crimson

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Equally true are the numerous times we've told you we are not touching the Attack Helicopter range.
Oh l believe you but I'll keep reminding you - just because something is uncomfortable to hear, doesn't mean it's wrong.
And I'm sure you've noticed on other posts, I'm not the only one reminding you.
 

devilden

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the game is becoming absolutely not playable for defenders, the game is 10000% in favor of attackers now, defenders stand no chance.

1- against bombers: we have spoken a lot about this , no base whatsoever can defend against bombers.

2- Lego now are becoming insanely unstoppable:

- firing rate for artys is insane and BHG are well aware of it.
- edst now make no sense at all, as it is reaching +350 to +400% , which is crazy. (My dst is -250%, and i can barely spawn 1 wave of defenders at best)
- missile silo which is supposed to help defending is useless now, and it cost 3 demos to take it out of the equation, with defenders just watching it blown away where there is nothing to do to prevent this.

3- showcase is massively favoring the attackers , as most artifacts , like 65% of them are O artifacts, with all types of lines buffing mortars, paras, bombers…etc. you name it.

4- defensive lines are capped at -85% , so for instance your defending lines against mortars (invading mortar damage/hitpoints) stop at -85% (in all cases it is hard to reach it, as there are no such lines in legendary artifacts), while in return your ”mortar damage” can easily reach +200%, specially with the introduction of mythical kettle. Same thing applies for bombers hit points and damage.

5- moreover, edst which is supposed to buff enemy spawning time, and therefore supposed to be capped also at -85%, is simply NOT. And no matter what CS say that it is capped, it is NOT . And as i mentioned earlier, Spawning buildings can barely spawn 1 wave of defenders at best, knowing that my dst is -250%.

something need to be done here, This unbalance is killing the game!!!!

@Harlems369th
4) what about adth/adtd didn't it should be cappwd too since you mentioning positive buffs and other stats
5(why should edst be buffed , if it got buffed didn't you see attackers troops dying quickly because of spawned swarm of defenders ?
Since you are mentioning mortar dmg and not mentioning the points which benefits D significantly even now like defender dmg and defender hp affecting gcis and other troops , caltrops eating attackers lots of troops wasn't it unfair for attackers ? You didn't understand or read how museum works based on the half incomplete info you posted here. @Harleems i request you and team to review adth/adtd to be capped and defender dmg and defender hp affecting gcis and caltrops eating significant ground troops too to make game more balanced, if you have any future plans to capp edst or nerf lego more based on few people's opinion .Thanks and Regards .
 

Harlems369th

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Oh l believe you but I'll keep reminding you - the game goes on, after all.
And I'm sure you've noticed on other posts, I'm not the only one reminding you.
Yes, you and one other person who has once brought it up. But feel free to prove me wrong by all of you going through the correct avenue by contacting our CS Team if you encounter this 'issue', and it may get the attention you're hoping for. However, please try to stay on topic in the forums going forward. 😁
 

King Crimson

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"you and one other person who has once brought it up" - wow, how old are you - 8?
This topic is as on point as any number of other posts - but feel free to delete me again so you'll have the last word.
 

Ezekiel

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We cover a wide breadth of data before making adjustments within our design philosophy.
That's ironic lol. After your ‘carefully considered’ fighter rebalance, the result is that no one plays fighters anymore. After your next coming bomber rebalance, no one will ever play it in any time war.
 

Rollin

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Oh l believe you but I'll keep reminding you - just because something is uncomfortable to hear, doesn't mean it's wrong.
And I'm sure you've noticed on other posts, I'm not the only one reminding you.
@King Crimson You're right, but why doesn't anyone prove it with videos or pictures ? It takes less than 15 minutes

Yes, you and one other person who has once brought it up. But feel free to prove me wrong by all of you going through the correct avenue by contacting our CS Team if you encounter this 'issue', and it may get the attention you're hoping for. However, please try to stay on topic in the forums going forward.
Since nobody else did it, I will prove it now.

You can clearly see in the tooltip that both have a 6-meter range

@Harlems369th The helicopters have a very strange movement, sometimes they get too close and then reposition themselves. U see the pictures. One helicopter is a bit farther away than the other, but both are still out of the mortar’s range. One has a range of 5, the other has 4, but none of them has 6.

I will open a CS ticket and hope for a bug fix
 

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