Super Val
Member
- Joined
- Jan 14, 2024
- Messages
- 74
the game is becoming absolutely not playable for defenders, the game is 10000% in favor of attackers now, defenders stand no chance.
1- against bombers: we have spoken a lot about this , no base whatsoever can defend against bombers.
2- Lego now are becoming insanely unstoppable:
- firing rate for artys is insane and BHG are well aware of it.
- edst now make no sense at all, as it is reaching +350 to +400% , which is crazy. (My dst is -250%, and i can barely spawn 1 wave of defenders at best)
- missile silo which is supposed to help defending is useless now, and it cost 3 demos to take it out of the equation, with defenders just watching it blown away where there is nothing to do to prevent this.
3- showcase is massively favoring the attackers , as most artifacts , like 65% of them are O artifacts, with all types of lines buffing mortars, paras, bombers…etc. you name it.
4- defensive lines are capped at -85% , so for instance your defending lines against mortars (invading mortar damage/hitpoints) stop at -85% (in all cases it is hard to reach it, as there are no such lines in legendary artifacts), while in return your ”mortar damage” can easily reach +200%, specially with the introduction of mythical kettle. Same thing applies for bombers hit points and damage.
5- moreover, edst which is supposed to buff enemy spawning time, and therefore supposed to be capped also at -85%, is simply NOT. And no matter what CS say that it is capped, it is NOT . And as i mentioned earlier, Spawning buildings can barely spawn 1 wave of defenders at best, knowing that my dst is -250%.
something need to be done here, This unbalance is killing the game!!!!
@Harlems369th
1- against bombers: we have spoken a lot about this , no base whatsoever can defend against bombers.
2- Lego now are becoming insanely unstoppable:
- firing rate for artys is insane and BHG are well aware of it.
- edst now make no sense at all, as it is reaching +350 to +400% , which is crazy. (My dst is -250%, and i can barely spawn 1 wave of defenders at best)
- missile silo which is supposed to help defending is useless now, and it cost 3 demos to take it out of the equation, with defenders just watching it blown away where there is nothing to do to prevent this.
3- showcase is massively favoring the attackers , as most artifacts , like 65% of them are O artifacts, with all types of lines buffing mortars, paras, bombers…etc. you name it.
4- defensive lines are capped at -85% , so for instance your defending lines against mortars (invading mortar damage/hitpoints) stop at -85% (in all cases it is hard to reach it, as there are no such lines in legendary artifacts), while in return your ”mortar damage” can easily reach +200%, specially with the introduction of mythical kettle. Same thing applies for bombers hit points and damage.
5- moreover, edst which is supposed to buff enemy spawning time, and therefore supposed to be capped also at -85%, is simply NOT. And no matter what CS say that it is capped, it is NOT . And as i mentioned earlier, Spawning buildings can barely spawn 1 wave of defenders at best, knowing that my dst is -250%.
something need to be done here, This unbalance is killing the game!!!!
@Harlems369th