Troop/tactics balance problem

Nikolay

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Dec 15, 2020
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303
It's been two months since the release of the v12.19 update. Bombers and Demolition leave no chance for the defending player, even if he has an excellent Museum and Council for defense. There are no countermeasures. As a result, the defense players suffer, they are just punching dolls. And the attackers have relaxed and are losing interest, because they can play with a mug of beer in one hand.

@Harlems369th @TheWise @BHGAustin @BHGSarah when will the update come out that will nerf Bombers and the Mongol coalition? Where is the promised rebalance? After 12.20, the attackers are gaining momentum and strengthening the Showcase. Defense players get very few bonuses from it. Also, now there is a Museum event to search for artifacts of war and many attackers have already found artifacts with 3-4 identical benefits for damage/hit points of bombers. At the same time, the defense players already have everything they need and are running into the 85% limit.
This is no longer funny, the situation is turning into a big problem
 

Rollin

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Aug 10, 2022
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More nonsense. The game has a multitude of units, only a few of which are used, because they're the only ones that can effectively attack. The problem is the extremely high percentages, which leave the defender no chance.
Another point: right now, all defenders have/are building a museum against bombers/mortars. But if they rebalance the troops and make other units playable, it will be even more difficult for defenders; they'll have to find multiple sets to counter different units. And the attacker will have to pump up the percentages for only one or two of their active units and have +100-200% damage/hit points.
thats not true, we have 2x ASDIC (-42% everything) + Showcase (-16% Air, -19% Barraks, -31% factory) we can bring almost any unit to -85% easy
 

Rollin

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Everyone who managed to get our best defender down to 5* only did so by using either 5 bombers, 3 recons + 2 Tupolevs, or 3–4 Squadrons/BHM. Without those specific units, they would have failed just like the rest of their teammates who didn’t use them.
That's not true, we have been playing with 2 Tubs and 2 Recons for a long time and destroying everything

Teams we played lately are Momineen and Teastars and even they needed those.

They only need it to gain speed bc every world war is a time war, not to destroy the defense there is a difference

So remove those and you will be fine

Im on your side, the additional buildings make the game extremely unbalanced
It would be a right step, in any case but the defense would still be too weak, because you can destroy 3D without additional buildings
 

Deosbrae

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Jul 20, 2023
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Teams we played lately are Momineen and Teastars and even they needed those.
So remove those and you will be fine
I agree. Game will be more balanced if bhg remove those buildings. There will still be attackers who can clear all defenders in good time, but they are truly few and far between. Perhaps only that 0.5% of players can clear the top 1% of defenders in 3:00, rather than the current situation where roughly 15% of players can do that.
 

stas

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Aug 8, 2025
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That's not true, we have been playing with 2 Tubs and 2 Recons for a long time and destroying everything



They only need it to gain speed bc every world war is a time war, not to destroy the defense there is a difference



Im on your side, the additional buildings make the game extremely unbalanced
It would be a right step, in any case but the defense would still be too weak, because you can destroy 3D without additional buildings
That's not true, we have been playing with 2 Tubs and 2 Recons for a long time and destroying everything
Who? The elites? Like I said, everyone fails against our best defender unless they use those. Why do they keep failing?


Even top attackers can't break through unless they bring 5 bombers, 3 recons, and 2 Tupolevs or 3-4 full squadrons/BHMs
 

Rollin

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@Rollin We. are. not. done. releasing. new. artifacts.

Have you read somewhere that we are not going to create any new defensive artifacts? I don't remember us stating that...
I know that

But anyways you give the by far strongest defensive artifact useless line

If you put a 1.4 liter VW engine in a Lamborghini, it doesnt matter that its a Lamborghini it still only has 120 HP.

When new artifacts come out, people might replace ASDIC, the Gloves, or Abu Simbel, but the Maroie War Club artifact as last ( maybe never)

I understand the reasoning, but it still makes no sense to give the strongest defensive artifact a useless offensive line. I stand by that.

Mythic should actually mean mythic, it costs three times more than a normal legendary artifact, so this shouldnt happen.

You didnt give offensive artifacts any defensive lines either ? So why now ? 🤷🏻‍♂️

I already know the mythic AZ-9 Avrocar will be useless too, It might be good for showcase, but will players spend 1000 tokens on ? my hope is very very low that it will have a good line, perhaps captured oil or food ? Who knows

Ive already explained it, see the Lamborghini example. Its not an attack, just logical reasoning

In eight years, youve released one very good defensive artifact and two or three medium-artifacts. My expectations arent high.

Im honest, nothing more. The defensive players know what I mean

I still like you Davis ❤️
 

Nikolay

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thats not true, we have 2x ASDIC (-42% everything) + Showcase (-16% Air, -19% Barraks, -31% factory) we can bring almost any unit to -85% easy
That's absolutely true. But that's exactly what I was writing about. The defender can reduce the attacker's damage/hp by a maximum of -85%, while the attacker can increase their units' damage/hp to 200-300%, completely eliminating the 85% debuff.
 

Nikolay

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Dec 15, 2020
Messages
303
@Rollin We. are. not. done. releasing. new. artifacts.

Have you read somewhere that we are not going to create any new defensive artifacts? I don't remember us stating that...
Can you give us a timeline for the release of new defensive legendary artifacts?
We've been waiting a long time for the promised troop rebalancing, fixes for minor, annoying bugs, and QoL updates. We've become accustomed to promises being fulfilled either several years later or not at all.
I'm also confident that the new defensive artifacts will, as usual, only be available for $ in chests with a 1% chance, so that BHG can monetize them as much as possible. As a result, only a small percentage of players will be able to acquire them, and the problem will persist.

Let's look at the situation from another perspective: good defensive players already have three of the best defensive legendary artifacts and three of the best mythic artifacts. If several new artifacts appear, they'll simply have to switch artifacts. As a result, defenders won't have the bonuses with the new artifacts to be strong enough to counter bombers with +200-300% hit points (we're limited to -85%) and mortars with +300% EDST.

I sincerely believe that by the New Year we will see new artifacts ;)
 

Rollin

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That's absolutely true. But that's exactly what I was writing about. The defender can reduce the attacker's damage/hp by a maximum of -85%, while the attacker can increase their units' damage/hp to 200-300%, completely eliminating the 85% debuff.
i mean this
But if they rebalance the troops and make other units playable, it will be even more difficult for defenders; they'll have to find multiple sets to counter different units
we already cover everything with a maximum of -85%, what I wanted to say is if new troops become stronger we dont have to change our artifacts to reducing dmg
 
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