Transporters

Zumbies

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Sep 20, 2020
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21
Hello…..have you noticed that transporters and paratroopers are overpowered now? I’m not a defensive player and I’m not complaining or asking to do something about it, but the game is, again, overwhelmingly unbalanced! I measure this game and any other I play by a scale of 1 to 10 for fun…personally and very subjectively this game has been in the range of 5 to 7 in that scale…enough for me to play it throughout the years…but now, with the new Robotics upgrade system, resulting in not even been able to defend against these unstoppable paratroopers, my fun scale is falling to 2-3…just sharing this with you and asking if any of you is having the same feelings?
 

Kawasaki_Ninja

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Mar 23, 2022
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Paratroopers are strong, yes — but transport planes themselves are still fragile, just as they always have been.
If the transports are destroyed, paratroopers can’t even be deployed.

Most complaints come from defenders who fail to deal with the transports in the first place.
Attackers invest heavily in preparation — Museum, Council, Ammunition — so naturally their attacks are strong.

If defenses are underprepared, losing is not a balance issue. It’s a preparation issue.

Paratroopers are meant to be elite units.
Their role is to enter enemy territory and fight under high risk.

They require transport planes, preparation, and investment.
If they weren’t strong after all that, they wouldn’t serve any purpose.
 

Zumbies

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Sep 20, 2020
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Paratroopers are strong, yes — but transport planes themselves are still fragile, just as they always have been.
If the transports are destroyed, paratroopers can’t even be deployed.

Most complaints come from defenders who fail to deal with the transports in the first place.
Attackers invest heavily in preparation — Museum, Council, Ammunition — so naturally their attacks are strong.

If defenses are underprepared, losing is not a balance issue. It’s a preparation issue.

Paratroopers are meant to be elite units.
Their role is to enter enemy territory and fight under high risk.

They require transport planes, preparation, and investment.
If they weren’t strong after all that, they wouldn’t serve any purpose.
I somewhat agree with you…I’m not a defensive player but I invest as much as I can in my defense, especially now with this extremely slow and costly mode of upgrading. But this has happened before…do you remember when they brought crazy helicopters that in less than one minute destroyed almost any base? or bombers recently, apparently, I didn’t follow all the buzz with the bombers…and also apparently before that with fighters. I invested in my fighters for years and I still use them…I don’t like paratroopers, but why should I invest in my defense if anyway, 2 top transporters are enough to wipe out any base? No generals, no mortars, nothing, just two transporters. It’s not normal by logic…I’m not asking to nerf transporters, I don’t care, but it’s not fun, same as when 15 helicopters was enough…just saying…
 

Apophis

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Mar 1, 2021
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You guys aren't serious. Can you please pick one offensive strategy that you won't complain about? This is overpowered, that is overpowered, blah blah blah. What do you guys want from us??????
They have clearly realized that if 5–10 users complain here for a few weeks about an overpowered offensive unit or tactic, that unit will almost certainly get nerfed shortly after...
 

Zumbies

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Sep 20, 2020
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The main problem with this game, and it has always been, is that it doesn’t deliver variety….any player when he starts playing should be capable to choose any offensive combo, and develop it into a very entertainment gameplay after years of investing but players here have to follow the one or two only combos to have a chance to be strong, and then sooner or later, they will be broken…then a new extremely strong combo will rise and all players will choose it to stand a chance….sorry but it’s boring and it shows a very deep lack of technical capacity and long term vision from the devs. I’m not complaining about how unbeatable paratroopers are now…but I, personally, won’t change my gameplay just to follow the flow…but then, I don’t stand any chance to be competitive…I tried to develop a new gameplay but it’s useless. My point is, for me this game is not fun anymore…if the concept of fun is to take advantage of the ineptitude of the devs, well, for me it’s not. I don’t like to be redirected and be like anyone else…that’s uniformity, and a game with so many useless war troops, is a waste.
 

King Crimson

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bombers recently, apparently, I didn’t follow all the buzz with the bombers…and also apparently before that

I'm guessing you dont always follow the forum? If you did you would've seen paras are op because they're getting an unintended boost from a heavy infantry boost. Presumably bhg will correct this at some point - like I'm hoping they'll correct the screwed up heli range at some point - unless it's all too difficult then c'est la vie...
 

Zumbies

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bombers recently, apparently, I didn’t follow all the buzz with the bombers…and also apparently before that

I'm guessing you dont always follow the forum? If you did you would've seen paras are op because they're getting an unintended boost from a heavy infantry boost. Presumably bhg will correct this at some point - like I'm hoping they'll correct the screwed up heli range at some point - unless it's all too difficult then c'est la vie...
No, I don’t follow this forum in all its details…I read that bombers were op and then nerfed…I‘m not a defensive player and I never found, in my experience, an abuse of power from bombers while attacking me, that’s why I didn’t follow the discussions…neither do I with other recent combos that everybody talks about like mortars + artillery…I have no issue in being defeated by a well built army and by a skilled player. I even admire those build ups. What I cannot accept is that my 495 base, which has proven not bad in defense, is wiped out by a level 410 using 2 transporters, because all my effort put in my defense and in this age crazy upgrading is being trashed. I didn’t know either that there was an unintended boost given to paratroopers. It may explain it. In that case players taking advantage of it shouldn’t be crying.
 

Kenn1h

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Dec 25, 2021
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42
Paratroopers has become very OP after they have gotten the 2 munitions added. For people who have set up the museum for these they can run with 3 transports every 10-12 sec each dropping 4 paratroopers that are now each stronger than a maxed MBT. And since they dont alert any defenders they have it for them self. I have been 5 starred several times by an attacker using only 3 transports. No other army is deployed. That should not be possible on a base that is upgraded between automatic and robotic age in my opinion.
And you can talk about preparation of the base all day. They make the drop in the outskirts of the base so it would be pure luck to place the cgi and sams on the first places the drops are made, and if doing so the base is more vulnerable to other kinds of attacks.
And yes paratroopers are elite troops IRL, but also they are still only humans. They can not withstand shots similar to a tank.
 
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Kawasaki_Ninja

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Mar 23, 2022
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Base defense is always about trade-offs.
You cannot perfectly counter every attack type at the same time, and that has always been the case — not just with paratroopers.

Comparing their buffed, conditional performance directly to a standard MBT ignores that context entirely, so that logic is flawed.

Balance complaints don’t carry much weight when effective countermeasures haven’t been fully or consistently implemented.
Even the Invading ParaDmg/HP debuff is often not utilized to its full potential.

Since ammunition was introduced, the complaints have clearly increased.
If anything needs adjustment, it should be the ammunition system, not the paratroopers themselves.

Moreover, this is not a problem unique to the Robotics era.
Even before paratroopers had ammunition, defended Automation-era bases could be captured repeatedly using paratroopers attacks alone.
 

Zumbies

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This all sounds like the age-old complaint: this combo beat me, l want it nerfed or that combo beat me, l want it nerfed.
Well, in my personal case, I don‘t complain only if something seems ridiculous…as it is with these paratroopers. But I can live with it…this is just a game and my life doesn’t depend on the existence or not of it. Sometime ago I read a post of one of the most prolific posters in here, in which he said that only 5% of players understand what this game is about (or, I guess, how it should be played). It made laugh because until that moment I wasn’t aware that we needed a sociology, psychology, universal history of warfare, electronics and military engineering PHDs to understand this game 😂😂😂. Thankfully I’m just a simpleton looking to have some fun playing some mobile games!
 

King Crimson

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one of the most prolific posters in here, in which he said that only 5% of players understand what this game is about
Yeah, you get people like that in all walks of life - like the people who are good at guitar hero and think they're rock stars. 😆
So lame but hey, let them be the big fish in their little pond.

I usually comment after something has already been nerfed but we all know the devs, once they nerf something, will never reverse it - instead they'll usually make you pay or grind to get something that will boost what they nerfed. The usual gaming modus operandi.
Unless it's something unintentionally screwed up then they just can't be bothered ... cos it's too hard.
 
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King Crimson

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i just want replays to work. If my defensive base gets 5 starred in under 2 minutes, I'd like to see how. Not see a 47% attack.

Makes life for a defender suck. I just have to throw up my arms and say, ok I guess.....
And what does this have to do with Paratroopers??
 

SPUUUU9

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Dec 30, 2016
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I think He just wants to hihglight the fact that the replay system still sucks and it needs some attention instead of getting more and more New stuff...

And maybe some developer or admin will See the forum New posts and read it and then get an idea like" ahh right there was something wrong with the replay... " And it will become a nice reminder :)))
 

Jimmy

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Aug 17, 2018
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I don't agree with any of this. Yes, a maxed out LEGO approach with Transports can easily beat Automation Age (AA) bases with weak museum, library, university, council, etc. We ran through Renowned and Honorable like a hot knife through butter. There are a lot of rushed AA bases in those divisions. But once we were up against the Prestigious levels of glory, we got well rounded, defensive, AA bases that were much tougher to 5 star. If you feel that Transports are OP, I would suggest you need to improve your defenses.
 

Lyonz

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Oct 29, 2020
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I’m mainly a defence player and I don’t have an issue with transports, I don’t think they are overpowered…. just right.
 
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