Лысый чел
Member
- Joined
- Jul 30, 2024
- Messages
- 103
Всем Hello everyone. With this topic, I want to explain to the players who constantly complain about the weakening of any troops that at the moment this game is at the difficulty level of the chess problem that I showed in the screenshot. At the moment, to defeat the most difficult defender base, you don't have to think much, get me right, players who constantly complain about weakening troops or rebalancing- we should always start from playing on equal terms, for example, if there is a better attacker and a better defender, then the game should not be at the same level of difficulty as in this chess game the task. Yes, I myself, playing with a far from strong account, will not be able to kill the best defender of this game, but this is a consequence of just the given numbers of the museum and other things. We must start from the maximum performance of the attacker and defender and only then talk about the fairness of weakening any attacking capabilities. I hope you understand me, because I use a translator and he will not be able to convey my thoughts to you in full. This game should be more challenging in terms of strategy and tactics on the battlefield. I understand perfectly well that you put a lot of effort into developing certain troops and a museum for them, but such is the mechanics of the game that nothing can be changed quickly. Here is a screenshot of a chess problem in English that I sometimes solve, which shows the modern complexity of the attacker's strategy in battle to achieve victory. White's move, checkmate in one move
.Do you want the same complexity in Dominations? I will say it again- I myself will not be able to kill the strongest defenders of the game, but this is only the effect of the pumped numbers of the game. We should not start from this, we should think precisely about the complexity and interest of the strategy in this game, which is currently very easy, as in this chess problem. Thank you, I hope you understood me.