Hi MY DUDE,
Suggestions for improving the quality of the gameplay experience:
Introduce an exhibition feature, similar to a museum, for the consulate. Constantly switching advisors from an offensive type to a defensive one before logging out is simply very tedious.
Add a new mode for clan wars. For example, at the beginning, middle, and end of the season, 10 clans from the same rating range could enter a planetary war (space and above) or something similar. This mode would feature a special type of bases, and their level would depend on the results of previous wars. The rewards, of course, should be much better than those from raids, since raids have heavily shifted the focus toward themselves and participation in global wars is currently not very profitable in terms of in-game rewards.
Introduce the ability to exchange legendary and mythical artifacts from the “Incoming” tab for any other artifact at a 2-to-1 ratio, or for tokens. Before the update was released, I accumulated a certain number of duplicate artifacts, and it is unclear what to do with them. Additionally, this would encourage more active participation in Triumphs and the player ranking leaderboard among players who already own these artifacts.
Increase the number of possible formations to 10. Different setups require different defense schemes.
Add an option to request help with speeding up the Blacksmith. The leveling process is way too slow.
Allow interceptors to take off from the airfield; it’s logical and will reduce the impact of air units.
Introduce a challenge mode: the forum's or developer's layout becomes the target of attack for a certain period of time for all players. No museums or tips apply; only the maximum leveling for a given age. If the base is for the Gunpowder Age, then the troops are only for the Gunpowder Age. The best players by time are included in the leaderboard. Reward players for their skill!
Wonders of the World and Nations need rebalancing. Most are simply useless! Give the Japanese a bazooka for the high-age areas.
Suggestions for improving the quality of the gameplay experience:
Introduce an exhibition feature, similar to a museum, for the consulate. Constantly switching advisors from an offensive type to a defensive one before logging out is simply very tedious.
Add a new mode for clan wars. For example, at the beginning, middle, and end of the season, 10 clans from the same rating range could enter a planetary war (space and above) or something similar. This mode would feature a special type of bases, and their level would depend on the results of previous wars. The rewards, of course, should be much better than those from raids, since raids have heavily shifted the focus toward themselves and participation in global wars is currently not very profitable in terms of in-game rewards.
Introduce the ability to exchange legendary and mythical artifacts from the “Incoming” tab for any other artifact at a 2-to-1 ratio, or for tokens. Before the update was released, I accumulated a certain number of duplicate artifacts, and it is unclear what to do with them. Additionally, this would encourage more active participation in Triumphs and the player ranking leaderboard among players who already own these artifacts.
Increase the number of possible formations to 10. Different setups require different defense schemes.
Add an option to request help with speeding up the Blacksmith. The leveling process is way too slow.
Allow interceptors to take off from the airfield; it’s logical and will reduce the impact of air units.
Introduce a challenge mode: the forum's or developer's layout becomes the target of attack for a certain period of time for all players. No museums or tips apply; only the maximum leveling for a given age. If the base is for the Gunpowder Age, then the troops are only for the Gunpowder Age. The best players by time are included in the leaderboard. Reward players for their skill!
Wonders of the World and Nations need rebalancing. Most are simply useless! Give the Japanese a bazooka for the high-age areas.