New great idea

Alesmine

Well-known member
Joined
Sep 12, 2018
Messages
1
I have a great idea to add a bit more excitement to the game, specifically in the World Wars, and particularly on the war preparation day. Shall we shake things up a bit?

It would be great to send a spy to one (maybe two?) enemy players and be able to disable a defensive building in the next day's attack (anti-tank? anti-air?) or to place mines, fornexample. This could be done with a saboteur unit, which would first need to be unlocked with a new character at the University and Library.

Even better would be a new building, for example, a Secret Police building (also linked to the University), which would allow you to receive an ability, exactly like the Drone Barracks does. Abilities could be things like "sabotage a defensive building," "place mine," or other ideas. The Secret Police Barracks could also be used defensively, by slightly reducing the success chance of an enemy spy.

In the end, this way, you could slightly weaken a player to breach their defenses and achieve a quicker victory, for example. At most, it should only increase the chances of earning a star in the battle.

This would make the preparation day less boring and more rewarding by adding a skirmish between spies and secret services, with results that play out on the following war day.
 

King Crimson

Approved user
Joined
Apr 21, 2016
Messages
1,853
There's no need for all that. Currently all you need is 4 bombers, some saboteurs and mortars.
 

Der BabyHund

Well-known member
Joined
Dec 11, 2022
Messages
115
I actually like it a lot. A new Central Intelligence building where you can train spies and research their skills sounds like a cool idea. I also like the idea of using the preparation day to send your spy to your opponent to disable one defensive building, place traps for defenders, search a specific area of the map for traps (and maybe have the ability to disable them). Perhaps at higher levels spies should be able to disable one or two lines of a museum artifact or a council member.

You should be able to equip your spies with munitions that increase their chances of success. The chances of success should never be a 100% and should depend on the spy’s level, skills researched, munitions equipped, and opponent’s central intelligence building level, counterintelligence skills researched, munitions equipped, etc…
 

Seek

Well-known member
Joined
Aug 23, 2022
Messages
1,053
Currently defenders are starting pretty much every battle having all AA towers and Silo destroyed with demo commando and if striker is Leggo defender is lucky too get 2 spawns due to EDST at 350%.

So adding this would even further cripple defenders lol

Truthfully just ask them to do away with ALL Defense Towers it’s same thing llol

Sad part they will probably add it lol
 
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