Nerf or Rebalance the combo Mortars-Artillery-Parachutes

Dokka

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Well, I dont know how to post this without making it look like a cry. I started to play during the pandemic in 2020 and since then, the meta changed several times, sometimes even it was changed due to the game devs owepowering troops (like the choppers or the bombers), but now this is even worse. Im a F2P player and it took me 5 years grinding my account and Im not even finished yet (my defense is a mix between Digital-Auto, my age rn is Auto -I had to jump ages to help my guild-). Because Im a F2P and I was always around the position 6-3 in my World War list, I made sure that my account was a minibunker at least to help a little more and let the big boys do the offensive.

But the other day, and its no the first time, that someone rushed like nothing my base. Of course my base isnt bulletproof, but I have always Drone/Auto/Robotic attacking me and its hard for them to make me 5 stars (usually they got 0 to 3, only a real full player with better tactics can make me 5; and in Assault directly no one can win over me unless use this combo). But the reason for what Im making this posts is this:


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In the images you can see his Museum, University and Library. As you can see, he only have +12% Damage and +31% HP for Mortars (Mortars = Mortero). He doesnt have any extra bonus for Artillery or Parachutes. Plus, I know the reps are buggy, but it seems he didnt use the Drone plus in his library all the drones techs are non-existent (so I will assume his drone tactics are level 1 or non reserched). Even then, his attack made 5 stars in 2 min 25 seconds.

But now look at my stats:

Drone.jpeg
Museo 1.jpeg
Museo 2.jpeg
Uni.jpeg

As you can see, my Museum has -42% damage for Quarters Troops (so his Mortars should have -30% damage and the Artillery -42%) and -42% in ALL Aero Troops (I dont know if this affects the parachute or just the plane transporting them). I also have -10% HP on Mortars (which now its seems like a joke because due to range and their OP damage, my defensive troops couldnt get them). As you can see, my University its almost full too, my Library is Full and my Drone Tactics are full too. I wont translate all, but I also a lot of bonus in specific defenses for damage and/or HP.

So the difference in all was far to much to deserve a lost like this, I had a better museum, better University, better Drone and better Library....at this point its make me feel like you can avoid all the grinding, use this combo and gg everyone regarding era or level, since between their attack speed, range and damage, its too much to stop it.
 

attack helicopter

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Those are no mortars, are range/rifle infantry. You get them via investigating in Uni or Library -dont remember- (same as the ones which spawns in Houses or MK/Range/Flamethrower troops from the military buildings when destroyed)
King Crimson is right.
Please watch the video carefully.
Here you can see the sniper tower, mortar, and the garrison.
And if you look closely, you'll see towers and machine guns.
They overlap.
That's interesting lol
 

nobodyknowsthetrouble

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I think your attack has a lot to improve.
Let's form three alliances.
I think my attacks are just fine, but it is not me in the shared videos ;)
In order to avoid exposing anyone, I have censored both names and alliances.
1) The defender has no def beyond the UC, Fortress, Drone and 2 more buldings that idk the name the name in english. So that Defender cant be count as a "defensive player". Beside that, the base is open in 3 sides be easy assault independently of the troops you use.
That's exactly the point. The defending player has neither defensive coalitions, nor towers or spawners, nor a optimized layout. And yet, despite being so poorly set up, he defends quite perfect. So the tiny bit of built defense must be far too strong. Therefore the overpowered defense should be nerfed.

2) Both attackers have the combo poorly setted and not using very well the mortars/artillery (plus mixing other troops like MRL, Bazookas, Infantry, Range infantry and a lot of more stuff this combo doesnt use). Im not an offensive player, but I was always told to set the army around 3, max 4 types of troops (Including airforce), to focus all the bonus on them and take them to the max damage/hp possible. If you start to blend more type, you are just reducing your damage input.

So at least for me, these videos proof nothing at all
Now you're very close to understanding my point: I think the attacks I showed were just as good/bad as the Italian attack on you, which you claim is a normal result.
So either all the examples in this thread prove nothing, or my examples are just as good at supporting a claim.
 

nobodyknowsthetrouble

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Interesting base. Wish l had a farm that shoots mortars. (amongst other things)
Really interesting observation, we hadn't noticed that at all.

Since the edges of the maps are not clearly visible in the video, we took another look at our other data. The same layout can already be seen in May 2025, but without Def. Therefore, I assume that the layout has not been updated since then.

It seems that defensive buildings are placed in the middle of the "old map", the center that is also used for flight paths. Coincidence? Or does it suggest that it came from the update/code/server?

We discussed this, but couldn't agree on whether this is
- a bug in the replay, since demolition percent also differ 2-3%
- a new bug where newly created buildings are placed automatically in the center without editing the layout
- the Def buildings were actually present in the battle itself.
We will keep an eye out for more examples like this and see if we can narrow it down.

A while ago, Daedalus claimed that it was only to the player's disadvantage if not all buildings were placed in the war layout:
I'll also note here that if a player somehow manages to not have all of their buildings on their war base, that just puts them at a disadvantage because we counted everything on their main base. War bases are just for you guys to reorganize things as you wish
Has anything changed in this regard?
 
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Seek

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Y
Really interesting observation, we hadn't noticed that at all.

Since the edges of the maps are not clearly visible in the video, we took another look at our other data. The same layout can already be seen in May 2025, but without Def. Therefore, I assume that the layout has not been updated since then.

It seems that defensive buildings are placed in the middle of the "old map", the center that is also used for flight paths. Coincidence? Or does it suggest that it came from the update/code/server?

We discussed this, but couldn't agree on whether this is
- a bug in the replay, since demolition percent also differ 2-3%
- a new bug where newly created buildings are placed automatically in the center without editing the layout
- the Def buildings were actually present in the battle itself.
We will keep an eye out for more examples like this and see if we can narrow it down.

A while ago, Daedalus claimed that it was only to the player's disadvantage if not all buildings were placed in the war layout:

Has anything changed in this regard?basically the only way to defend is to have a glitch base or a BHG star bug.
Really interesting observation, we hadn't noticed that at all.

Since the edges of the maps are not clearly visible in the video, we took another look at our other data. The same layout can already be seen in May 2025, but without Def. Therefore, I assume that the layout has not been updated since then.

It seems that defensive buildings are placed in the middle of the "old map", the center that is also used for flight paths. Coincidence? Or does it suggest that it came from the update/code/server?

We discussed this, but couldn't agree on whether this is
- a bug in the replay, since demolition percent also differ 2-3%
- a new bug where newly created buildings are placed automatically in the center without editing the layout
- the Def buildings were actually present in the battle itself.
We will keep an eye out for more examples like this and see if we can narrow it down.

A while ago, Daedalus claimed that it was only to the player's disadvantage if not all buildings were placed in the war layout:

Has anything changed in this regard?
Basically you showed a glitch base as the way we can defend against Leggo.

Humm now we can ask BHG to allow Glitch bases and bring back the star bug. Problem has now been solved thank you.

Again please BHG do something to bring true balance to the game.
 

attack helicopter

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Now you're very close to understanding my point: I think the attacks I showed were just as good/bad as the Italian attack on you, which you claim is a normal result.
So either all the examples in this thread prove nothing, or my examples are just as good at supporting a claim.
I see, I understand.
Imperfect defenses cannot prevent attacks.
Imperfect attack cannot destroy a defense.
Sorry to be blunt, but I see 2 problems here:
(omission)
So at least for me, these videos proof nothing at all, both Def and Off are poorly setted.
If we replace attack with defense,this advice from Dokka is something that should be sent to Dokka.
(The base is in poor shape, the museum is weak, etc.)

@nobodyknowsthetrouble
If you say you shouldn't lament losing because of an imperfect attack, then don't lament losing because of an imperfect defense.
That's what it means, right?

※I'm sorry, but I'm using a translator so the words I want to convey may be different.
 

Seek

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Poor attacks yes equal failed attack
Poor Defense yes equal flatten base

But when the is defender maxed and good design and attacker are both skilled and have good muse this alway equals 5 stars to the attacker.

At high levels no defenders stands a chance. So showing a few failed attempts by less skilled attackers proves nothing but the attacker sucks.

Fact still remain no matter how much people try to protect overpowered offense cause they can finally kill bases. Well that is not balanced at all.

End game skilled Offense is unstoppable and make end game defenders speed bumps to 5 stars.

See as stated many times the game balance is felt at top first then come down.

Saying it just 1% is not the case anymore and it will keep growing. Beside game should be fun for end game players as well.

Game balance is broke please fix
 

King Crimson

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But when the is defender maxed and good design and attacker are both skilled and have good muse this alway equals 5 stars to the attacker.
So, in an attacking (war) game where the defender and attacker are equally skilled, the attacker prevails?
Sounds about right for an attacking game.
Whether or not they all deserve 5 stars is up for debate.
 

Dokka

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If we replace attack with defense,this advice from Dokka is something that should be sent to Dokka.
(The base is in poor shape, the museum is weak, etc.)

Omg....because the situation is the same right? In one of the videos (maybe a bug) you can see the artillery being underlevel vs the "defender" troops. But in my case was an attacker with troops higher than my defense troops, yes, but that was the only thing he has (when I also has his damage reduced 43% to 52%). His museum and uni didnt affect at all his input at all and made me 5 stars in 2 min 25 sec.

Plus just because people still calling me noob, wont change the fact the combo is OP/Broken, and since better players than me are saying the same....maybe I have a point.
 

Seek

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So, in an attacking (war) game where the defender and attacker are equally skilled, the attacker prevails?
Sounds about right for an attacking game.
Whether or not they all deserve 5 stars is up for debate.
It should not be a 5 star 100% of the time . If that is case then I think a refund of money for every defender should be given. That all defender be removed from game and we fight AI bases.

Top defenders have spent allot of time and money if it going to be 100% loose than why should we continue to play.

If this was just an attacking game then why have defenders ? I am little tired of being the fly some offense guy gets to pull my wings off cause there is zero chance to even hold 1 star.

BHG gladly accepted and spent money from defenders it is time to give us a chance to defend or end defenders period

If all that matter attacking is why steal money from defenders period given them a false chance.
 
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King Crimson

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Top defenders have spent allot of time and money if it going to be 100% loose than why should we continue to play.
Fair point but are you losing to every single attacker with a 5 star loss? Or just an elite few?
 

Seek

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Fair point but are you losing to every single attacker with a 5 star loss? Or just an elite few?
All the attacks in the top 20 I get smoked every war. I can’t remember the last person fail. On fair match ups

This has been going on for months between bomber and leggo.

Any advantage defenders had are gone lol
They nerf protect , counter rest with armor etc most other thing, can’t slow or offense cries till it is nerf ( barbwire slows too much etc ) dc and solo killed most of time before main troops deployed , etc etc etc

So yea think it time to boost D, remove some advantages from offense,more hp for DC and Silo, boost d drones, etc etc

Top End Game Defenders that meet Top Offense should have a chance to hold a star or two it should not be 100% 5 star every hit. We put just as much money and time in some cases way more. So either give us a fair chance or simply do away with defenders cause if we never going be given chance to defend then refund us
 
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attack helicopter

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Omg....because the situation is the same right? In one of the videos (maybe a bug) you can see the artillery being underlevel vs the "defender" troops. But in my case was an attacker with troops higher than my defense troops, yes, but that was the only thing he has (when I also has his damage reduced 43% to 52%). His museum and uni didnt affect at all his input at all and made me 5 stars in 2 min 25 sec.

Plus just because people still calling me noob, wont change the fact the combo is OP/Broken, and since better players than me are saying the same....maybe I have a point.
His the alliance is fully buffed.
I'll be assuming this.
He's buffed by 68% by the Aztec alliance.
Meanwhile, your debuffs are 52%.
Aztec buff 68% - Your debuff 42% (Mortar debuff 52%) = 26% buff (Mortar buff 16%)
He gets a 12% mortar buff from the museum. That's a total of 28%.
He also gets buffs from the library and university.
The total mortar buff is over 78%.
(Classification: 28% above, Suleiman 30%, High Explosives 20%,etc.)
Do you understand that your debuffs only weaken the effectiveness of Aztec?
So if we remove the debuff from your argument, it would look like this
my case was an attacker with troops higher than my defense troops, yes, made me 5 stars in 2 min 25 sec.
Written like this, the result looks correct.
 

King Crimson

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All the attacks in the top 20 I get smoked every war. I can’t remember the last person fail. On fair match ups

This has been going on for months between bomber and leggo.

Any advantage defenders had are gone lol
They nerf protect , counter rest with armor etc most other thing, can’t slow or offense cries till it is nerf ( barbwire slows too much etc ) dc and solo killed most of time before main troops deployed , etc etc etc

So yea think it time to boost D, remove some advantages from offense,more hp for DC and Silo, boost d drones, etc etc

Top End Game Defenders that meet Top Offense should have a chance to hold a star or two it should not be 100% 5 star every hit. We put just as much money and time in some cases way more. So either give us a fair chance or simply do away with defenders cause if we never going be given chance to defend then refund us
Have things gotten worse since the Showcase?
 

attack helicopter

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All the attacks in the top 20 I get smoked every war. I can’t remember the last person fail. On fair match ups

This has been going on for months between bomber and leggo.

Any advantage defenders had are gone lol
They nerf protect , counter rest with armor etc most other thing, can’t slow or offense cries till it is nerf ( barbwire slows too much etc ) dc and solo killed most of time before main troops deployed , etc etc etc

So yea think it time to boost D, remove some advantages from offense,more hp for DC and Silo, boost d drones, etc etc

Top End Game Defenders that meet Top Offense should have a chance to hold a star or two it should not be 100% 5 star every hit. We put just as much money and time in some cases way more. So either give us a fair chance or simply do away with defenders cause if we never going be given chance to defend then refund us
Thinking about it this way might explain why.
Even defensive players sometimes attack. Do you get 5 stars at those times?
In most cases, you will attack the base of the offensive player.
In this case, neither the attacker nor the defender has much of a buff.
And then you'll face off without any buffs.
If you have standard skills, I think you can get 5 stars.
Huh? That's strange, it's a fair fight between two people without buffs.
If it's fair, shouldn't it go as you say?
"chance to hold a star or two it should not be 100% 5 star every hit."
We need to strengthen our defenses lol
 

Seek

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Thinking about it this way might explain why.
Even defensive players sometimes attack. Do you get 5 stars at those times?
In most cases, you will attack the base of the offensive player.
In this case, neither the attacker nor the defender has much of a buff.
And then you'll face off without any buffs.
If you have standard skills, I think you can get 5 stars.
Huh? That's strange, it's a fair fight between two people without buffs.
If it's fair, shouldn't it go as you say?
"chance to hold a star or two it should not be 100% 5 star every hit."
We need to strengthen our defenses lol
Well actually only reason defenders have gotten better at attacking proves my point about it offense oriented,I have all the legendary so my showcase so nice offense stats so it is not even fair fight.

See most of the artifacts are offense atleast the good ones. So therefore the showcase provides better bonus to offense side. So yes defender can that skilled 5 star O player.

Now as far me getting 5 stars pfft I am not a good attacker so most of time I do two scouts to help our attackers.

I have over 100 -EDST in my showcase lol and I am defender now wonder we have Leggo players with -400 EDST
 

King Crimson

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Way worse most of the showcase just adds to offense
That's what l thought. When they announced the showcase would feature every single artifact - instead of max 5 or 6 - my first thought was wtf ...
 

attack helicopter

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Well actually only reason defenders have gotten better at attacking proves my point about it offense oriented,I have all the legendary so my showcase so nice offense stats so it is not even fair fight.

See most of the artifacts are offense atleast the good ones. So therefore the showcase provides better bonus to offense side. So yes defender can that skilled 5 star O player.

Now as far me getting 5 stars pfft I am not a good attacker so most of time I do two scouts to help our attackers.

I have over 100 -EDST in my showcase lol and I am defender now wonder we have Leggo players with -400 EDST
BHG seems to love attacking.
We'll just have to wait until BHG loves defense :'-(
 

Seek

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BHG seems to love attacking.
We'll just have to wait until BHG loves defense :'-(
We have waited long enough.

I have a dream …

Of a game where Offense and Defense both have a chance. A game where a true top attacker actually has skill. Where everyone’s hard work time and money are given equal weight.

Not a game where one side is handed every advantage and every new artifact is only to benefit the offense

Basically equal game rights for the defense side
 
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