Nerf or Rebalance the combo Mortars-Artillery-Parachutes

Dokka

New member
Joined
Jan 19, 2026
Messages
24
Well, I dont know how to post this without making it look like a cry. I started to play during the pandemic in 2020 and since then, the meta changed several times, sometimes even it was changed due to the game devs owepowering troops (like the choppers or the bombers), but now this is even worse. Im a F2P player and it took me 5 years grinding my account and Im not even finished yet (my defense is a mix between Digital-Auto, my age rn is Auto -I had to jump ages to help my guild-). Because Im a F2P and I was always around the position 6-3 in my World War list, I made sure that my account was a minibunker at least to help a little more and let the big boys do the offensive.

But the other day, and its no the first time, that someone rushed like nothing my base. Of course my base isnt bulletproof, but I have always Drone/Auto/Robotic attacking me and its hard for them to make me 5 stars (usually they got 0 to 3, only a real full player with better tactics can make me 5; and in Assault directly no one can win over me unless use this combo). But the reason for what Im making this posts is this:


1.jpeg
2.jpeg
3.jpeg
4.jpeg
5.jpeg
6.jpeg
7.jpeg
8.jpeg

In the images you can see his Museum, University and Library. As you can see, he only have +12% Damage and +31% HP for Mortars (Mortars = Mortero). He doesnt have any extra bonus for Artillery or Parachutes. Plus, I know the reps are buggy, but it seems he didnt use the Drone plus in his library all the drones techs are non-existent (so I will assume his drone tactics are level 1 or non reserched). Even then, his attack made 5 stars in 2 min 25 seconds.

But now look at my stats:

Drone.jpeg
Museo 1.jpeg
Museo 2.jpeg
Uni.jpeg

As you can see, my Museum has -42% damage for Quarters Troops (so his Mortars should have -30% damage and the Artillery -42%) and -42% in ALL Aero Troops (I dont know if this affects the parachute or just the plane transporting them). I also have -10% HP on Mortars (which now its seems like a joke because due to range and their OP damage, my defensive troops couldnt get them). As you can see, my University its almost full too, my Library is Full and my Drone Tactics are full too. I wont translate all, but I also a lot of bonus in specific defenses for damage and/or HP.

So the difference in all was far to much to deserve a lost like this, I had a better museum, better University, better Drone and better Library....at this point its make me feel like you can avoid all the grinding, use this combo and gg everyone regarding era or level, since between their attack speed, range and damage, its too much to stop it.
 

Dokka

New member
Joined
Jan 19, 2026
Messages
24
So ... you're asking for the only combo that can easily beat you to be nerfed?
If you see the images, its so dumb that someone with no museum, not full uni and not even drones beating a guy full defensive like nothing. Plus im paying with having a lower attack damage to other bases because all set up is defense
 

Seek

Well-known member
Joined
Aug 23, 2022
Messages
1,140
If you see the images, it’s so dumb that someone with no museum, not full uni and not even drones beating a guy full defensive like nothing. Plus im paying with having a lower attack damage to other bases because all set up is defense
How about you ask for boost on def side instead of nerf cause nerf equal hard feelings cause players spent money or time building that para mortar set up .

How about ask improved drones ? Improved traps etc anything but a Nerf
 

Dokka

New member
Joined
Jan 19, 2026
Messages
24
How about you ask for boost on def side instead of nerf cause nerf equal hard feelings cause players spent money or time building that para mortar set up .

How about ask improved drones ? Improved traps etc anything but a Nerf

Ill take the point, now my question: How do you improve the defense against 2 kind of troops that have an OP range, damage and attack speed even with no buff on them? did you watch the video?
 

Seek

Well-known member
Joined
Aug 23, 2022
Messages
1,140
Ill take the point, now my question: How do you improve the defense against 2 kind of troops that have an OP range, damage and attack speed even with no buff on them? did you watch the video?
Well ask for some of these I may be wrong or right
1. For the adjustment of coalitions ( which is coming)
2 More HP for Silo and armor slots so it is actually a factor in battle
3. More Defense Mythical Artifacts that add lots of DST since most mortars are 400 EDST
4 Intelligence Drone Actually Do Something
5 Boost the slow effect of traps
6. University Research that increase fire rate of defense tower

There are many options to balance thing out some won’t work some will but a boost for D instead of nerf for O to me is better than upsetting over half the player base.
 

nobodyknowsthetrouble

Approved user
Joined
Feb 28, 2018
Messages
658
Are you serious?
You yourself say that your defensive buildings are not at the right level for your age. You pile all your traps together so that they are easy to deactivate.
And then you complain that attackers who have troops in a higher age than your defenses are wiping you out?

A rushed base is not a defender!

You might also want to rethink your layout; there's a lot of room for improvement. All your bastions are ineffective. Connections via roads give bonuses (which you should have already researched in the library), etc.

But sure, better to nerf the offense than to to do a little optimization yourself.
 

Dokka

New member
Joined
Jan 19, 2026
Messages
24
Well ask for some of these I may be wrong or right
1. For the adjustment of coalitions ( which is coming)
2 More HP for Silo and armor slots so it is actually a factor in battle
3. More Defense Mythical Artifacts that add lots of DST since most mortars are 400 EDST
4 Intelligence Drone Actually Do Something
5 Boost the slow effect of traps
6. University Research that increase fire rate of defense tower

There are many options to balance thing out some won’t work some will but a boost for D instead of nerf for O to me is better than upsetting over half the player base.

You still forgetting the D is capped at 85% while the attack can go over as much as they want.
Are you serious?
You yourself say that your defensive buildings are not at the right level for your age. You pile all your traps together so that they are easy to deactivate.
And then you complain that attackers who have troops in a higher age than your defenses are wiping you out?

A rushed base is not a defender!

You might also want to rethink your layout; there's a lot of room for improvement. All your bastions are ineffective. Connections via roads give bonuses (which you should have already researched in the library), etc.

But sure, better to nerf the offense than to to do a little optimization yourself.

And do you think by having the defense in Auto will make a difference? If you watch the video, you can see the mortars shooting far away from the radius of the building. And the attacker was one age below mine, plus not all my defense is low, but I have to be honest and also say that not all my D is auto either.

And about the layout, Its true that it can be improve, the perfect base doesnt exist. The problem is that I dont know how. This setting is the best one I come up after a lot of trial and error, avoiding most of the combos be able to make 5 stars and only this combo due to the OP range, damage and attack power can rush me with no effort. The reason I dont have the roads around the buildings is to avoid the combo Infiltrator/Bazooka win over me, which till now, its working against that.

At this point everyone who post here lash out against me, but still missing the point that the guy has NO MUSEUM, incomplete University compared to mine and incomplete Library, and even then with my museum reducing his damage 30% he still win like nothing.
 

赤凯之威

New member
Joined
Oct 24, 2024
Messages
1
I think it's because your defense is too weak. My base in the era of automation has not opened any defense type alliances, nor does it have any defense attribute artifacts, but it's not as miserable as you. Even though I was able to resist some attacks from the robot era, I didn't receive a five-star rating from them. Your defense level is only in the consulting era, it's normal to be knocked out
 

Dokka

New member
Joined
Jan 19, 2026
Messages
24
I think it's because your defense is too weak. My base in the era of automation has not opened any defense type alliances, nor does it have any defense attribute artifacts, but it's not as miserable as you. Even though I was able to resist some attacks from the robot era, I didn't receive a five-star rating from them. Your defense level is only in the consulting era, it's normal to be knocked out
WhatsApp Image 2026-01-22 at 11.19.10.jpeg
WhatsApp Image 2026-01-22 at 11.19.22.jpeg
WhatsApp Image 2026-01-22 at 11.19.58.jpeg
WhatsApp Image 2026-01-22 at 11.20.22.jpeg
WhatsApp Image 2026-01-22 at 11.20.45.jpeg
WhatsApp Image 2026-01-22 at 11.21.39.jpeg

Since I read all the replies in here, I went to my log of defense to check the list and to my surprise, it seems a lot of people its using it, all my losses in 5 stars are against this combo and the last one who had 4, its because he isnt using Parachutes, but bombers.

Now I get it why you are all mad about this, its seems all upper era players are using it to gg easy....
 

Sierra315

Member
Joined
Sep 29, 2024
Messages
11
You still forgetting the D is capped at 85% while the attack can go over as much as they want.
Defenders have this (not my museum)
1769093516876.png

1769093584118.png

And do you think by having the defense in Auto will make a difference?
An auto bunker is very different from the info, digital, and industrial bunkers in your base. The same can be said for your tank depots
If you watch the video, you can see the mortars shooting far away from the radius of the building.
Maybe because the towers were too busy shooting at paratroopers and mercenaries at the frontline
And the attacker was one age below mine, plus not all my defense is low, but I have to be honest and also say that not all my D is auto either.
They are very low for a defender. The attacker has drone mortar, transport, artillery, helicopter. Idk about tactics though
And about the layout, Its true that it can be improve, the perfect base doesnt exist.
A terrible base does exist though
Where Zhukov ?
Exposed Drone command
Bad layout for bastions
Poorly placed traps
Weird Acropolis placement
You only have 2 defensive wonders (Acropolis and Hermitage, Colosseum doesn't count)

The problem is that I dont know how. This setting is the best one I come up after a lot of trial and error, avoiding most of the combos be able to make 5 stars and only this combo due to the OP range, damage and attack power can rush me with no effort.
I'll be more surprised if the attacker can't nail that base with drone age troops
The reason I dont have the roads around the buildings is to avoid the combo Infiltrator/Bazooka win over me, which till now, its working against that.
You can connect Town center and Towers with road in a 'closed base' layout
At this point everyone who post here lash out against me, but still missing the point that the guy has NO MUSEUM
And you have a bad base layout, bad donated troops in Town center (Rpg), bad coalitions (Where Egypt? Why Filip?), low defensive building level, empty stronghold
(Replays aren't reliable so this part is assumption, not fact) The attacker used a hangar to add 1 extra airstrip capacity so he could use 3 transport, used, 2-3 Tupolev bombers, 1 Recon, all of which are considered premium items in the game (due to their rarity and power)
incomplete University compared to mine
The only incomplete University chapters are Sun Tzu and Tesla, you don't need to fully research other chapters, just pick the one that benefit the troops you use
For Sun Tzu, the first half is necessary for any combo (more troops, tougher recon, mrl), the second half is all about Sun Tzu and the attacker didn't even use Sun Tzu
and incomplete Library, and even then with
1769096129121.png

This is the only Drone age library research that affects offensive troops in war, dude didn't used drone, rpg, and Satellite scan disabled 2/3 of your decoy traps, so only 2 lines (maybe 1) were actually useful
my museum reducing his damage 30% he still win like nothing.
Aztec coalition boosts barrack troops' damage. Munition, parliament, councils play a role, too
 

Dokka

New member
Joined
Jan 19, 2026
Messages
24

Hitpoints and Damage? I never saw that bonus, interesting. Beside that, isnt the cap of defense at capped at 85% for damage reduction? You are showing me increase of the attack of towers only. Maybe it was changed and I never saw it. My museum is focused in damage and HP reduction of enemy troops while also increase damage in towers, anti areal and a few little things (but not a substantial change)

An auto bunker is very different from the info, digital, and industrial bunkers in your base. The same can be said for your tank depots

Well, all defense are different if they are maxed out, all my bunkers are Digital, 1 is Information going to Drone and one level 1 because I got it when I passed to Auto era but I didnt grind it yet. I have been completing the Uni and its taking me out several citizens, plus I was also leveling the buildings. Like I said, I had to pass from Digital to Auto to help my guild in attack (we lack high level members willing to do war), so I never deny or hide my defense isnt at full perfomance, but if you see the screen logs of defense, the max I got its 3 stars if they dont use this specific combo. Even in War, usually people avoid to attack me or directly waste 2-3 attacks on me to get some stars for the count.

Maybe because the towers were too busy shooting at paratroopers and mercenaries at the frontline

Yeah but paratroopers where tanking the cannon shot too. If you see by the end, they were like 10 around the bastion+cannon and barely 2-3 died.

They are very low for a defender. The attacker has drone mortar, transport, artillery, helicopter. Idk about tactics though

Thats why I didnt talk about tactics, councelors or factory, because in the Spy Inform we cant see that. But in my case, I have all level 10 artifacts and 4/5 Stars councilours. I dont have yet Olsom full bonus for factory since I started to do it like 1-2 months ago.

A terrible base does exist though
Where Zhukov ?
Exposed Drone command
Bad layout for bastions
Poorly placed traps
Weird Acropolis placement
You only have 2 defensive wonders (Acropolis and Hermitage, Colosseum doesn't count)

Zhukov level 31, I was leveling it in Digital when I was forced to rise my age to rise my army era to help. And since every upgrade of the army and air foces takes 16 days, 12 hs or 8 days and 12 hs and like I said, Im F2P, I dont have enough crowns or accelarators to improve this times (everything I got in events, trivia/coupons or free in the store, goes to rush up this, but it isnt enough).

My idea was to use Anibal, Zhukov and Sun Tzu, but I couldnt grind my generals yet. As you can see, the best one is Anibal and Joan at 60.

You can connect Town center and Towers with road in a 'closed base' layout

Can you give me an example of this, please?

And you have a bad base layout, bad donated troops in Town center (Rpg), bad coalitions (Where Egypt? Why Filip?), low defensive building level, empty stronghold
(Replays aren't reliable so this part is assumption, not fact) The attacker used a hangar to add 1 extra airstrip capacity so he could use 3 transport, used, 2-3 Tupolev bombers, 1 Recon, all of which are considered premium items in the game (due to their rarity and power)

I dont use Egypt because I never need them. On the other hand, with Philipines I can reduce the Air Force damage and the HP of my generals. I do this because I always noticed everyone who attacked me, goes directly to my silo with bombers/recon or even use the explosion tactic but usually they need to burn 2 or 3 in it. I never said im a pro on this game, Im just seeing what people do to attack my base and prepare it based on that info I can gather from the buggy replays.

View attachment 14636
This is the only Drone age library research that affects offensive troops in war, dude didn't used drone, rpg, and Satellite scan disabled 2/3 of your decoy traps, so only 2 lines (maybe 1) were actually useful

He only had the first line investigated and, like I said before, he didnt use the drone at all.

Aztec coalition boosts barrack troops' damage. Munition, parliament, councils play a role, too

Aztec boost 68%, and the other Idk what he had since we cant see that info. But mine isnt low at all (at least not for a F2P player)
 

Seek

Well-known member
Joined
Aug 23, 2022
Messages
1,140
Hitpoints and Damage? I never saw that bonus, interesting. Beside that, isnt the cap of defense at capped at 85% for damage reduction? You are showing me increase of the attack of towers only. Maybe it was changed and I never saw it. My museum is focused in damage and HP reduction of enemy troops while also increase damage in towers, anti areal and a few little things (but not a substantial change)



Well, all defense are different if they are maxed out, all my bunkers are Digital, 1 is Information going to Drone and one level 1 because I got it when I passed to Auto era but I didnt grind it yet. I have been completing the Uni and its taking me out several citizens, plus I was also leveling the buildings. Like I said, I had to pass from Digital to Auto to help my guild in attack (we lack high level members willing to do war), so I never deny or hide my defense isnt at full perfomance, but if you see the screen logs of defense, the max I got its 3 stars if they dont use this specific combo. Even in War, usually people avoid to attack me or directly waste 2-3 attacks on me to get some stars for the count.



Yeah but paratroopers where tanking the cannon shot too. If you see by the end, they were like 10 around the bastion+cannon and barely 2-3 died.



Thats why I didnt talk about tactics, councelors or factory, because in the Spy Inform we cant see that. But in my case, I have all level 10 artifacts and 4/5 Stars councilours. I dont have yet Olsom full bonus for factory since I started to do it like 1-2 months ago.



Zhukov level 31, I was leveling it in Digital when I was forced to rise my age to rise my army era to help. And since every upgrade of the army and air foces takes 16 days, 12 hs or 8 days and 12 hs and like I said, Im F2P, I dont have enough crowns or accelarators to improve this times (everything I got in events, trivia/coupons or free in the store, goes to rush up this, but it isnt enough).

My idea was to use Anibal, Zhukov and Sun Tzu, but I couldnt grind my generals yet. As you can see, the best one is Anibal and Joan at 60.



Can you give me an example of this, please?



I dont use Egypt because I never need them. On the other hand, with Philipines I can reduce the Air Force damage and the HP of my generals. I do this because I always noticed everyone who attacked me, goes directly to my silo with bombers/recon or even use the explosion tactic but usually they need to burn 2 or 3 in it. I never said im a pro on this game, Im just seeing what people do to attack my base and prepare it based on that info I can gather from the buggy replays.



He only had the first line investigated and, like I said before, he didnt use the drone at all.



Aztec boost 68%, and the other Idk what he had since we cant see that info. But mine isnt low at all (at least not for a F2P player)
My friend just PM the player or join his alliance and work on you stuff. If not join one of the big alliance families and they will help you.

Again I do not see a nerf as an answer. Boost defenders so they can actually defend not nerf offense.
 

Dokka

New member
Joined
Jan 19, 2026
Messages
24
My friend just PM the player or join his alliance and work on you stuff. If not join one of the big alliance families and they will help you.

Again I do not see a nerf as an answer. Boost defenders so they can actually defend not nerf offense.
WhatsApp Image 2026-01-22 at 17.49.36.jpeg
WhatsApp Image 2026-01-22 at 17.50.02.jpeg
WhatsApp Image 2026-01-22 at 17.50.31.jpeg
WhatsApp Image 2026-01-22 at 17.50.53.jpeg
WhatsApp Image 2026-01-22 at 17.52.30.jpeg
WhatsApp Image 2026-01-22 at 17.54.32.jpeg
WhatsApp Image 2026-01-22 at 17.54.56.jpeg
WhatsApp Image 2026-01-22 at 22.24.34.jpeg

Today War. This time number 1, 2 and 3 had museum and rones. Museum and Uni photo are from number 3. Even without the bonus on mortars of Soliman they not only rushed me, but also the other 2 guys that have better defenses and generals.

Keep defending this dumbass combo, ALL of them use the same pattern attack, gg easy war win for them.
 

Seek

Well-known member
Joined
Aug 23, 2022
Messages
1,140
View attachment 14637View attachment 14638View attachment 14639View attachment 14640View attachment 14641View attachment 14642View attachment 14643View attachment 14644
Today War. This time number 1, 2 and 3 had museum and rones. Museum and Uni photo are from number 3. Even without the bonus on mortars of Soliman they not only rushed me, but also the other 2 guys that have better defenses and generals.

Keep defending this dumbass combo, ALL of them use the same pattern attack, gg easy war win for them.
It is the coalition, EDST times and troop tactics that is smoking every defender right now. There is not DST lines without given up too much ADTDPS and ADTHP .

Ways to fix this I have stated without doing a nerf.
Trust I understand you pain as a defender myself I just got smoked by same old combos of para mortar combine with 3 havac TT and recon.
My stats+ 288 ADTDPS 285ADTHP 254 DST 144’Defender hp I got smoked 1:27

I am not defending the combo I am defending against nerfs that piss players off and cause them to complain or worst case quit.

But I am unfortunately in the minority that prefer boost to nerf
 

Dokka

New member
Joined
Jan 19, 2026
Messages
24
It is the coalition, EDST times and troop tactics that is smoking every defender right now. There is not DST lines without given up too much ADTDPS and ADTHP .

Ways to fix this I have stated without doing a nerf.
Trust I understand you pain as a defender myself I just got smoked by same old combos of para mortar combine with 3 havac TT and recon.
My stats+ 288 ADTDPS 285ADTHP 254 DST 144’Defender hp I got smoked 1:27

I am not defending the combo I am defending against nerfs that piss players off and cause them to complain or worst case quit.

But I am unfortunately in the minority that prefer boost to nerf

The problem is that boosting the defense doesnt seems an option if the troops stay out the defense range to spawn troops or shoot. I get your point, my first thought was to propose an exchange system for the museum to let you pick artifacts to adapt quickly to new meta or changes (lets say I can exchange my defensive artifacts for a new ones that gives me mortar and artillery bonuses).

The issue is that if they go that way, probably it will cost Crowns and even if they give away a few daily in the reset, at the long shot for a F2P player will be impossible to do it completly. Even today after 5 years I have 4 artifacts in my museum incomplete because I need crowns to change the artifact line for something usefull.

Plus, I also said "Rebalance" in the title. Its a little unfair that you choose a combo, spent years preparing it and later some randoms with no preparation no museum, almost no uni and no library, rush your base like nothing. I will assume your base is better than mine, and according to the stats you said, you are even better than me....Doesnt that frustate you and be one of the "guys who wants to quit"? Aren you pissed off about this?
 

King Crimson

Approved user
Joined
Apr 21, 2016
Messages
1,916
The problem is that boosting the defense doesnt seems an option if the troops stay out the defense range to spawn troops or shoot. I get your point, my first thought was to propose an exchange system for the museum to let you pick artifacts to adapt quickly to new meta or changes (lets say I can exchange my defensive artifacts for a new ones that gives me mortar and artillery bonuses).

The issue is that if they go that way, probably it will cost Crowns and even if they give away a few daily in the reset, at the long shot for a F2P player will be impossible to do it completly. Even today after 5 years I have 4 artifacts in my museum incomplete because I need crowns to change the artifact line for something usefull.

Plus, I also said "Rebalance" in the title. Its a little unfair that you choose a combo, spent years preparing it and later some randoms with no preparation no museum, almost no uni and no library, rush your base like nothing. I will assume your base is better than mine, and according to the stats you said, you are even better than me....Doesnt that frustate you and be one of the "guys who wants to quit"? Aren you pissed off about this?
Mate, everyone at some point is smoked by some combo - NO base can defend against every combo. If your base is only beaten by this one type and you defend well against all the others, take that as a positive and move on.
Or redesign your base, as others have said. It's always healthy to keep an open mind.

ps: if the other players are a higher age than you, they're going to have more potent troops regardless of their museum or council. Or they might just be really good attackers. That's life.
 

Sierra315

Member
Joined
Sep 29, 2024
Messages
11
Hitpoints and Damage? I never saw that bonus, interesting. Beside that, isnt the cap of defense at capped at 85% for damage reduction? You are showing me increase of the attack of towers only. Maybe it was changed and I never saw it. My museum is focused in damage and HP reduction of enemy troops while also increase damage in towers, anti areal and a few little things (but not a substantial change)
That's the thing, defenders can only reduce troops damage and hp to 85%, attackers can only reduce enemy defensive tower damage and hp to 85%. It goes both way for both side (attackers can't also reduce defender damage and hp)
I dont use Egypt because I never need them. On the other hand, with Philipines I can reduce the Air Force damage and the HP of my generals. I do this because I always noticed everyone who attacked me, goes directly to my silo with bombers/recon or even use the explosion tactic but usually they need to burn 2 or 3 in it. I never said im a pro on this game, Im just seeing what people do to attack my base and prepare it based on that info I can gather from the buggy replays.
So you complain that a player 5 stars you because he used 3 coalitions, used 4 premium troop tactics, 1 temporary hangar, while you had an empty stronghold, a town center filled with helicopter (good) and Rpg (bad), used 2 defensive coalitions yet ignored the most important defensive coalition (Egypt) ?
I guess you will still complain if dude used 4 havoc squadrons or 5 bombers
 

nobodyknowsthetrouble

Approved user
Joined
Feb 28, 2018
Messages
658
The problem is that boosting the defense doesnt seems an option if the troops stay out the defense range to spawn troops or shoot. I get your point, my first thought was to propose an exchange system for the museum to let you pick artifacts to adapt quickly to new meta or changes (lets say I can exchange my defensive artifacts for a new ones that gives me mortar and artillery bonuses).

The issue is that if they go that way, probably it will cost Crowns and even if they give away a few daily in the reset, at the long shot for a F2P player will be impossible to do it completly. Even today after 5 years I have 4 artifacts in my museum incomplete because I need crowns to change the artifact line for something usefull.

Plus, I also said "Rebalance" in the title. Its a little unfair that you choose a combo, spent years preparing it and later some randoms with no preparation no museum, almost no uni and no library, rush your base like nothing. I will assume your base is better than mine, and according to the stats you said, you are even better than me....Doesnt that frustate you and be one of the "guys who wants to quit"? Aren you pissed off about this?
If range is a problem for you, then you probably have the wrong munition in your manufactory.
You also don't use the drone that reduces attackers to range 4.
 

Dokka

New member
Joined
Jan 19, 2026
Messages
24
Mate, everyone at some point is smoked by some combo - NO base can defend against every combo. If your base is only beaten by this one type and you defend well against all the others, take that as a positive and move on.
Or redesign your base, as others have said. It's always healthy to keep an open mind.

ps: if the other players are a higher age than you, they're going to have more potent troops regardless of their museum or council. Or they might just be really good attackers. That's life.
The problem isnt "being smoked". But it is so dumb to be "smoked" by someone who didnt grind anything that easily with no effort at all in 2 min 25 or 1 min 20 if they are prepared, its so dumb that it makes you question "why I do keep playing war if everyone is going to rush me like my work didnt count", and I dont have the option to exchange my musem artifacts or recover the plains, resources and tokens I invested on them to make a new museum. Like I said, my base might be not the better, but it can hold very well despite of the flaws, but this is just a combo impossible to stop.

I have an open mind, but at this point I dont understand why everyone defend this OP combo but when it was chopper or bomber "era", everyone complained till it was nerf. It takes me to think the one defending it, its because they are using it and since its so easy to win with it, they dont want to be change....

Also, the Age isnt THAT determinant, I always had people 2-3 eras above me and still unable to do 1 star to me (ngl, sometimes they armies or tactics where shiiiz, but other times they had preparation and even then they lose).


So you complain that a player 5 stars you because he used 3 coalitions, used 4 premium troop tactics, 1 temporary hangar, while you had an empty stronghold, a town center filled with helicopter (good) and Rpg (bad), used 2 defensive coalitions yet ignored the most important defensive coalition (Egypt) ?
I guess you will still complain if dude used 4 havoc squadrons or 5 bombers

Like I said above, I never need it the egyptians before because I was reciving more damage from Aereal troops (Bombers/Paratroopers). The point is to pin out the range/attack speed/damage of the Mortar/Artillery....What does it change the Egyptian bonus of HP and Damage if they are still clear like nothing without trigger the defense because they are far from their range? In the video you can see cleary the mortars clearing all my north and west defenses without even getting near to it.

If range is a problem for you, then you probably have the wrong munition in your manufactory.
You also don't use the drone that reduces attackers to range 4.

Ngl, I saw it, but is it usefull if the drone range dont cover them in the range area? Because lets say I set the drone in the "most likely" area to spawn troops, what happen if the attacker starts by clearing another zone that the drone doesnt cover?

For that reason, I was told that Counterespionage and Mobilization where the best, because they are easier to make them work. Tbh I look for a guide on tactics and combo for drones, but the newest one had 3 years old and here in the forum there werent any info either about it. In my guild we are basically learning the game on trial and error u.u
 
Top