National trade goods are harder to earn and as a result war offensive coalitions are not able to be formed as often following recent updates. The threshold for earning national trade goods needs to account for the lower win rate and lower number of stars earned per victory.
If using Marco Polo most national trade goods become consumed to acquire a few needed, and even more so after a 2nd level of trade.
However, the option to trade rubies for needed national trade goods helps for maybe a single offensive war coalition after a few wars, but does not resolve the current imbalance.
Most average players win less in PvP, and typically earn less than 2 stars per win when matched against a formerly equal level opponent, and no stars when they stack defensive blessings and have defending donated troops.
If using Marco Polo most national trade goods become consumed to acquire a few needed, and even more so after a 2nd level of trade.
However, the option to trade rubies for needed national trade goods helps for maybe a single offensive war coalition after a few wars, but does not resolve the current imbalance.
Most average players win less in PvP, and typically earn less than 2 stars per win when matched against a formerly equal level opponent, and no stars when they stack defensive blessings and have defending donated troops.