Mythical Artifacts & Artifact Showcase - Coming Soon!

LuSt

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Alright… after crunching the numbers I’ve broken it down to 3 major categories- defender buffs, mortar stats, & bomber stats.

Artifact Showcase benefits

Defenders

Let’s say defenders use Asdic, Maori, and Ramesses typically.

They can get the following:

Gemini glove 17% Adtd or adthp
Imperial crown 16% Adtd
White Death 13% Adtd or adthp
Croc mask 16% def hp
Crescent Blade 16% def hp or AD dam
Joyeous sword 16% def dam
Narmer Plate 16% AD dam
Avrocar -16% bomber hp
RQ2 16% AD dam or hp or -17% bomber hp
Norden 18% DST
Julius Caesar -19% Inv barrack dam
Battersea -18% inv recon scan
6th anniversary shooter -19% para dam
ASM 16% AD dam or def hp

To summarize, they can get:

Defenders
Let’s say defenders use Asdic, Maori, and Ramesses typically.

64% AD damage
46% more Adtd or adthp
48% more def hp
-33% inv bomber HP
-19% invading barracks dam
-19% invading para dam
-18% inv recon scan
18% DST
16% def dam


Mortars

Let’s say mortars use War drum, welrod, and prosthetic hand typically.

•35% more barracks damage from Julius Caesar and Gemini helmet
•17% more mortar damage from vampir
•126% more edst
•59% more siege damage
•minimal Para stats
•Rally Cooldown
•Quick victory time


Bombers

If they use battersea, spitfire, and gyro they can get an additional

•Bomber HP 68%
•Bomber Damage 113%
•Rally Cooldown
•Quick victory time (although already have most of it already)


Bombers are already near impossible to stop if the player knows how to play them. With these buffs it will become a complete blood bath.

(I may have missed a 1 or 2 legendarys but not many, these numbers are pretty damn close and if they’re off it’s only by a little bit so it gives a decent overview of what to expect)
 
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King Crimson

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it shouldn't have gone on for over a year in the state that it's in now.
But it has. All the team does is apologize and say it shouldn't happen - while continually releasing additional items - that in turn bring their own additional bugs. No point putting on a new roof when your foundation is crumbling.
Fix. The. Faults. Then we'll stop complaining and you can stop apologizing. (your fake sincerity isn't working anymore)
 

KrispyCrame

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Alright… after crunching the numbers I’ve broken it down to 3 major categories- defender buffs, mortar stats, & bomber stats.

Artifact Showcase benefits

Defenders

Let’s say defenders use Asdic, Maori, and Ramesses typically.

They can get the following:

Gemini glove 17% Adtd or adthp
Imperial crown 16% Adtd
White Death 13% Adtd or adthp
Croc mask 16% def hp
Crescent Blade 16% def hp or AD dam
Joyeous sword 16% def dam
Narmer Plate 16% AD dam
Avrocar -16% bomber hp
RQ2 16% AD dam or hp or -17% bomber hp
Norden 18% DST
Julius Caesar -19% Inv barrack dam
Battersea -18% inv recon scan
6th anniversary shooter -19% para dam
ASM 16% AD dam or def hp

To summarize, they can get:

Defenders

64% AD damage
46% more Adtd or adthp
48% more def hp
-33% inv bomber HP
-19% invading barracks dam
-19% invading para dam
-18% inv recon scan
18% DST
16% def dam


Mortars

Let’s say mortars use War drum, welrod, and prosthetic hand typically.

•35% more barracks damage from Julius Caesar and Gemini helmet
•17% more mortar damage from vampir
•126% more edst
•minimal Para stats
•59% more siege damage
•Rally Cooldown
•Quick victory time


Bombers

If they use battersea, spitfire, and gyro they can get an additional

•Bomber HP 68%
•Bomber Damage 113%
•Rally Cooldown
•Quick victory time (although already have most of it already)


Bombers are already near impossible to stop if the player knows how to play them. With these buffs it will become a complete blood bath.

(I may have missed a 1 or 2 legendarys but not many, these numbers are pretty damn close and if they’re off it’s only by a little bit so it gives a decent overview of what to expect)
This is exactly why this idea is it's proposed and planned form is nuts. Defenders are not gaining as much as attackers are and sure as hell cannot run enough dst to stop mortars while defending vs bombers (which is impossible anyway so why try?)


This is a great breakdown and thanks for posting it.
 

King Crimson

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This is exactly why this idea is it's proposed and planned form is nuts. Defenders are not gaining as much as attackers are and sure as hell cannot run enough dst to stop mortars while defending vs bombers (which is impossible anyway so why try?)
While I don't agree with the current OP bomber situation, this is an attacking game, right?
 

Horsepower

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While I don't agree with the current OP bomber situation, this is an attacking game, right?
No and please stop continually saying that. This is NOT an attack game. It’s a war game. Both offense and defense are needed to have a war. Without defense this game becomes a boring cake walk and players will exit the door in droves.
 

King Crimson

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No and please stop continually saying that. This is NOT an attack game. It’s a war game. Both offense and defense are needed to have a war. Without defense this game becomes a boring cake walk and players will exit the door in droves.
People don't go to war to defend - a war only happens if someone chooses to attack someone else - otherwise you won't be defending anything.
To put it another way, all you'll have is a farming base. Geez!
I don't recall anyone asking for a cake walk but if you want a game that's so defense orientated that no-one bothers to attack, good luck to you and your boring farming game. :rolleyes:

ps: maybe you should develop your own app and call it DEFENDERnations

pps: yes both offense and defense are needed for a war so I presume you also attacked other bases and progressed accordingly. I doubt you'd have gotten very far if all you did was defend successfully - no matter how powerful your base was.
 
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Der BabyHund

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For the new main hall mythical artifacts (and maybe some new legendaries), can we get some artifacts that reduce armory research time?

With the rebalancing process going on, this would help players to quickly adapt to the new changes by allowing them to upgrade other troops. For example, this would allow fighters players to switch to bombers or transports relatively quickly. I understand that they will still have to build a new museum setup but this would at least help.
 

King Crimson

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For the new main hall mythical artifacts (and maybe some new legendaries), can we get some artifacts that reduce armory research time?

With the rebalancing process going on, this would help players to quickly adapt to the new changes by allowing them to upgrade other troops. For example, this would allow fighters players to switch to bombers or transports relatively quickly. I understand that they will still have to build a new museum setup but this would at least help.
This would certainly help those who neglected certain troops but it's not going to make things any easier to change the museum or council building loadouts - which is where most of the boosts come from?
A whole new era of grinding begins (if players can be bothered) unless bhg changes the crafting rates.
 

zeltum

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People don't go to war to defend - a war only happens if someone chooses to attack someone else - otherwise you won't be defending anything.
To put it another way, all you'll have is a farming base. Geez!
I don't recall anyone asking for a cake walk but if you want a game that's so defense orientated that no-one bothers to attack, good luck to you and your boring farming game. :rolleyes:

ps: maybe you should develop your own app and call it DEFENDERnations

pps: yes both offense and defense are needed for a war so I presume you also attacked other bases and progressed accordingly. I doubt you'd have gotten very far if all you did was defend successfully - no matter how powerful your base was.
Spot on!!
 

oddin

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Alright… after crunching the numbers I’ve broken it down to 3 major categories- defender buffs, mortar stats, & bomber stats.

Artifact Showcase benefits

Defenders

Let’s say defenders use Asdic, Maori, and Ramesses typically.

They can get the following:

Gemini glove 17% Adtd or adthp
Imperial crown 16% Adtd
White Death 13% Adtd or adthp
Croc mask 16% def hp
Crescent Blade 16% def hp or AD dam
Joyeous sword 16% def dam
Narmer Plate 16% AD dam
Avrocar -16% bomber hp
RQ2 16% AD dam or hp or -17% bomber hp
Norden 18% DST
Julius Caesar -19% Inv barrack dam
Battersea -18% inv recon scan
6th anniversary shooter -19% para dam
ASM 16% AD dam or def hp

To summarize, they can get:

Defenders
Let’s say defenders use Asdic, Maori, and Ramesses typically.

64% AD damage
46% more Adtd or adthp
48% more def hp
-33% inv bomber HP
-19% invading barracks dam
-19% invading para dam
-18% inv recon scan
18% DST
16% def dam


Mortars

Let’s say mortars use War drum, welrod, and prosthetic hand typically.

•35% more barracks damage from Julius Caesar and Gemini helmet
•17% more mortar damage from vampir
•126% more edst
•59% more siege damage
•minimal Para stats
•Rally Cooldown
•Quick victory time


Bombers

If they use battersea, spitfire, and gyro they can get an additional

•Bomber HP 68%
•Bomber Damage 113%
•Rally Cooldown
•Quick victory time (although already have most of it already)


Bombers are already near impossible to stop if the player knows how to play them. With these buffs it will become a complete blood bath.

(I may have missed a 1 or 2 legendarys but not many, these numbers are pretty damn close and if they’re off it’s only by a little bit so it gives a decent overview of what to expect)
This is speculation because we do not know how many artifacts we can use in showcase. If they allow ANY and all artifacts (except duplicates) then I do not think this is a good idea at all.

I do not understand the 126% more EDST. Are you adding ALL artifacts that have EDST line?
 

Seek

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People don't go to war to defend - a war only happens if someone chooses to attack someone else - otherwise you won't be defending anything.
To put it another way, all you'll have is a farming base. Geez!
I don't recall anyone asking for a cake walk but if you want a game that's so defense orientated that no-one bothers to attack, good luck to you and your boring farming game. :rolleyes:

ps: maybe you should develop your own app and call it DEFENDERnations

pps: yes both offense and defense are needed for a war so I presume you also attacked other bases and progressed accordingly. I doubt you'd have gotten very far if all you did was defend successfully - no matter how powerful your base was.
Now King C if ya don’t have defender to defend there is no war. So your comment that no one goes to war to defend is false. Both side are just as important.

Now every body is crying defense is too hard? Well at top level when your seeing maxed bases getting wiped by bombers in under 1:50 not just my base everybody is getting wiped out by over powered bombers and turps . Bombers with a good muse are impossible to defend unless they screw up.

As you want to calm Defendnations at top level it is simply Air Strike.

To have a War you have to have O players and D players. Both are equally important. Now next question for ya King why are you even complaining last I checked you don’t war my friend.
 

DocHolliday

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Now King C if ya don’t have defender to defend there is no war. So your comment that no one goes to war to defend is false. Both side are just as important.

Now every body is crying defense is too hard? Well at top level when your seeing maxed bases getting wiped by bombers in under 1:50 not just my base everybody is getting wiped out by over powered bombers and turps . Bombers with a good muse are impossible to defend unless they screw up.

As you want to calm Defendnations at top level it is simply Air Strike.

To have a War you have to have O players and D players. Both are equally important. Now next question for ya King why are you even complaining last I checked you don’t war my friend.
Always there was a premium combo that was able to kill almost any base in the right hands..

Elephants archers,then HTs with ikes, then AHs with BHMs/recons then fighters with recons & tups & demos . Now is bombers.

But always, that was with premium buildings/TTs .

Top tier wars is all about premium & p2w on offense & defense.

the main reason of any imbalance over defence is the recon TTs.
Recon was and still is the most important tool to kill big D bases.

HT/ikes AHs/BHMs fighters/demolitions bombers ... All needs recons to be successful.

It's all about recon TTs.

*Also For f2p players, always exists some effective combos to deal against D bases without spending. ( Commandos/rpgs ,then HTs/paras ,then Lego etc)
 

LuSt

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Messages
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This is speculation because we do not know how many artifacts we can use in showcase. If they allow ANY and all artifacts (except duplicates) then I do not think this is a good idea at all.

I do not understand the 126% more EDST. Are you adding ALL artifacts that have EDST line?
“The Artifact Showcase will allow you to choose one Bonus from each of your collected Mythical and Legendary Artifacts.” -original post

“That being said, for the Artifact Showcase, you can choose a single benefit of EACH Legendary Artifact you own to take advantage of, without having to display it on a Legendary Pedestal. We're adding more benefit here if you've collected every Legendary Artifact and adding more options to mix stats together for even more optimization.

To further clarify, as noted, you will not be able to duplicate the benefits or use multiples of a Legendary in the Showcase. EX. if you have 3 copies of Huey Armament System, only ONE of them can be displayed in the showcase and you'll choose only one benefit from that display of the Huey Armament System. I hope this helps to understand the upcoming system better, as there has been a lot of speculation I've seen going way off the mark on what was written.” -Harlems

“A maximum of only one of each Legendary Artifact.” -Harlems

These are the 3 posts that address how the showcase will function. Based on this it is perfectly clear what the design is originally intended to be- 1 line from every artifact you own can be activated when not on display in your war museum. The numbers I provided were added up by selecting what I thought was the optimal stat from every legendary in the game for each style- defender, bomber, mortar (for mortars I selected edst from every legendary that would not be displayed in the war hall museum). Keep in mind these numbers are only if you own every single legendary artifact.
 

oddin

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“The Artifact Showcase will allow you to choose one Bonus from each of your collected Mythical and Legendary Artifacts.” -original post

“That being said, for the Artifact Showcase, you can choose a single benefit of EACH Legendary Artifact you own to take advantage of, without having to display it on a Legendary Pedestal. We're adding more benefit here if you've collected every Legendary Artifact and adding more options to mix stats together for even more optimization.

To further clarify, as noted, you will not be able to duplicate the benefits or use multiples of a Legendary in the Showcase. EX. if you have 3 copies of Huey Armament System, only ONE of them can be displayed in the showcase and you'll choose only one benefit from that display of the Huey Armament System. I hope this helps to understand the upcoming system better, as there has been a lot of speculation I've seen going way off the mark on what was written.” -Harlems

“A maximum of only one of each Legendary Artifact.” -Harlems

These are the 3 posts that address how the showcase will function. Based on this it is perfectly clear what the design is originally intended to be- 1 line from every artifact you own can be activated when not on display in your war museum. The numbers I provided were added up by selecting what I thought was the optimal stat from every legendary in the game for each style- defender, bomber, mortar (for mortars I selected edst from every legendary that would not be displayed in the war hall museum). Keep in mind these numbers are only if you own every single legendary artifact.
Thanks for clarifying this to me. It looks like a tremendously bad idea if there is no limit to the number of artifacts in the Showcase (i.e. 3). I do not like it at all. The defensive bonuses are nothing compared to the offensive ones.
 

Harlems369th

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Thank you for advocating for this on behalf of the community and updating us. Is it likely they will address this given the elapsed time and the pending updates?
Nothing at this time. It is agreed that this should get worked on, but we are still discussing when. At this point, these Museum Loadout fixes, due to the time investment, may not be implemented until after the arrival of Mythical Artifacts.
 

LuSt

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I’ll be creating another video going in depth a bit more on how I believe everything will interact with eachother. Everyone seems convinced it will be a bloodbath but I think the Mythical legendarys are going to make a HUGE impact.
TLDR: Showcase mostly benefits attackers, and Mythical Artis mostly benefit defenders (solely due to the -85% cap). I think it will be more balanced than most people assume.
 
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