Dhruv patel
Approved user
- Joined
- Aug 27, 2017
- Messages
- 500
offence: make mortars have 1 less range and reduce their multiplier from 5x to 4x after all relavent techs. dont know what the coalition rebalalce has in store.
artillery: perhaps make it so defenders attacking it make it stop shooting till no defenders are attacking it with a "defence mode" of recieveng 55% less damage alongside the 55% less damage.
factory troops need a big buff like the barracks did long ago... with machine guns to me having 2 space over 3, one more range and up its multiplier to 10x to defenders (it is the factory rifleman)
make the factory and airstrip do more, give 5 troop space extra for factory and/or have their version of expertise.
make the wall sapper space to 3 troop space
i'd like a 4th barrack (clash of clans has 4 of them and bigger armies).
barrack tank and assault vehicle: deploy 4 heavy infantry when destroyed both offence and defence.
defence: mortars building projectiles deploy a "burn" area slowing down attackers and chipping away health for a few seconds and perhaps deploying 2 mortar troops when destroyed.
air defence: in a radius of its range is also a "radar" range that if buildings are in range of it will spawn troops so
paratroopers have that obstruction and if so give paratroopers a damage penalty to airdefence.
wonders: have a protection from airstrip troops where they deal reduced damage to wonders.
stronghold: the gold dome tower can be configured for a 8 range other damage from tower, cannon or redoubt ( redoubt has supression once researched) and the stronghold shots have the mortar brun area.
tower: has a 5-10% chance for a "crit" that deals double damage.
what do you think of this?
artillery: perhaps make it so defenders attacking it make it stop shooting till no defenders are attacking it with a "defence mode" of recieveng 55% less damage alongside the 55% less damage.
factory troops need a big buff like the barracks did long ago... with machine guns to me having 2 space over 3, one more range and up its multiplier to 10x to defenders (it is the factory rifleman)
make the factory and airstrip do more, give 5 troop space extra for factory and/or have their version of expertise.
make the wall sapper space to 3 troop space
i'd like a 4th barrack (clash of clans has 4 of them and bigger armies).
barrack tank and assault vehicle: deploy 4 heavy infantry when destroyed both offence and defence.
defence: mortars building projectiles deploy a "burn" area slowing down attackers and chipping away health for a few seconds and perhaps deploying 2 mortar troops when destroyed.
air defence: in a radius of its range is also a "radar" range that if buildings are in range of it will spawn troops so
paratroopers have that obstruction and if so give paratroopers a damage penalty to airdefence.
wonders: have a protection from airstrip troops where they deal reduced damage to wonders.
stronghold: the gold dome tower can be configured for a 8 range other damage from tower, cannon or redoubt ( redoubt has supression once researched) and the stronghold shots have the mortar brun area.
tower: has a 5-10% chance for a "crit" that deals double damage.
what do you think of this?
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