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Museum and RNG for stats lines

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Abhorsen

Well-known member
Joined
Sep 1, 2022
Messages
97
Hey Harlem,

I was curious if you could explain the new crafting event happening for Assault Vehicle lines - were see a bunch of randomly generated gear with multiple lines of AV stats

I.E. a war weapon -
6% AV dmg
6% AV dmg
3% AV dmg
3% AV dmg
1% AV dmg

CS was asked about it and they said this is actually possible for all modifiers. But we have never seen this before in any gear crafted for different troops.

Does this mean the museum is malfunctioning for every troops line since the release of the new crafting event and AV is functioning properly?


@Harlems369th
 

King Crimson

Approved user
Joined
Apr 21, 2016
Messages
1,694
According to Harlem the algorithm has always been there, but they've actually boosted the chances for the current AV event - and then the code will go back to it's normal chance ie: rare.

But then he did also say we could hypothetically get a 4 line artifact ... (hypothetical, as in 'imagined') - and yet he's changed the post to now use 'lightning in a bottle' instead of hypothetically. Hilarious! 😄

1751447174190.png
 
Last edited:

TheWise

Big Huge Moderator
Staff member
Joined
Apr 21, 2015
Messages
528
Hey Harlem,

I was curious if you could explain the new crafting event happening for Assault Vehicle lines - were see a bunch of randomly generated gear with multiple lines of AV stats

I.E. a war weapon -
6% AV dmg
6% AV dmg
3% AV dmg
3% AV dmg
1% AV dmg

CS was asked about it and they said this is actually possible for all modifiers. But we have never seen this before in any gear crafted for different troops.

Does this mean the museum is malfunctioning for every troops line since the release of the new crafting event and AV is functioning properly?


@Harlems369th
As Harlem repeated several times, the game has been this way, with an extremely slim margin to get something similar for other troop/building stats. It is as CS says as well.

There was no change to the code to open this possibility. The only change is related to the event where we increased the odds of a specific set of benefits, which also increases the odds of you running into an extremely rare situation. The crafting for the museum is functioning correctly.

I'm going to be locking this thread as this is a repeated topic/extensive conversation already happening in another thread.
 
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