Manufactory is too strained…

DagIrish

Approved user
Joined
May 2, 2016
Messages
33
The manufactory is being asked to do too much. Building upgrades, generals, unit upgrades as well as those new robotty things are making too much demand on its production. That is even without its primary use of development of munitions for all of the above. This is further exacerbated by the colossal number of levels in each upgrade in the new age, I suggest a large increase in the production and assembly slots and/or an increase in the upper limit on production.
 

metalhead

New member
Joined
Nov 14, 2025
Messages
8
@Harlems369th
Would the developers consider removing or increasing the cap for productions slots? There's a lot of wasted materials over 7hrs of sleep.

Another option could be a blessing that increases the output for a limited time? (Like the commerce blessing)
 

nobodyknowsthetrouble

Approved user
Joined
Feb 28, 2018
Messages
616
I think raising or removing the limits is a good idea, but honestly: No one is forcing us to have everything ready immediately.
The new tasks in the manufactory (modules and new munition levels) provide enough content for 2-3 years.

If there is no new content, players are dissatisfied because there is nothing to do.
If new content arrives, players are dissatisfied because there is something to do.
Should the munition levels have been released in the same way as the Councilors? One level for one munition every month instead of 16*10 levels all at once?:ROFLMAO:
 
Last edited:

ROMIKE

New member
Joined
Sep 10, 2025
Messages
3
I also want to mention that the “Daily Chest request” manufacture material reward looks like a joke right now — 10 per day is basically nothing. Please, can a developer or manager review the prize pool for the different game places?
 

Bikeal123

Well-known member
Joined
Mar 23, 2023
Messages
2
The manufactory is being asked to do too much. Building upgrades, generals, unit upgrades as well as those new robotty things are making too much demand on its production. That is even without its primary use of development of munitions for all of the above. This is further exacerbated by the colossal number of levels in each upgrade in the new age, I suggest a large increase in the production and assembly slots and/or an increase in the upper limit on production.
Agree..and a SOLUTION: Allow us a second manufacturing facility..just like our factories, airstrips..or a double slot like the library’s..WILL PAY CROWNS..
 

SomeRandomPlayer

is this thing on?
Joined
Apr 18, 2018
Messages
521
It is suppose to take a long time and forces one to choose a focus. It also encourages players to login more often, which I'm assuming is part of the point too from their perspective. I already have one to level 15 after getting a few to level 11, for example, which seems fine. Exactly how long should it get to get one to level 20?

As for Daily Chest, it depends on level. For example, I get 60 platinum per day. This seems fine.
 

TitanKnight

Well-known member
Joined
Apr 19, 2023
Messages
82
Defenses need a lot more munition upgrade, agree to have 2 manufacture buildings.
Offensive bases can have better defense too with more munitions maxed.
 

metalhead

New member
Joined
Nov 14, 2025
Messages
8
It is suppose to take a long time and forces one to choose a focus. It also encourages players to login more often
Maybe the developers think we're all teenagers with nothing to do like have a job. lol
It's a shame to think of all the materials wasted while I'm offline.
 

Seek

Well-known member
Joined
Aug 23, 2022
Messages
1,089
They gave more slots. I am cool with it and don’t think it should change
 
Last edited:
Top