Due to the fact that mysterious Fragments can be accumulated in large quantities, it is worth adding an automatic function for selling them in Blueprints.
Or they could just make it so we receive the same ratio of blueprints. It's just coding after all.
Qol improvements shouldn't need upgrading after the fact - then they're not qol improvements.
Due to the fact that mysterious Fragments can be accumulated in large quantities, it is worth adding an automatic function for selling them in Blueprints.
I mentioned thus in another thread, but add a convert to blueprints button and give the option to convert all your fragments at one time to blueprints. You can even use the worst case exchange rate based on craft a one-level artifact.
This is an easy addition and will improve game play dramatically.