Legendary Calendar - June 2025

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Each month, Marco Polo offers several Legendary Artifacts, which can be acquired with Legendary Tokens.

Here's a look at what's coming up in June!

All items will be available from 6/2 to 7/7!


100 Tokens
General Pershing Bas Relief
Aztec Calendar
Augustus Statue Muscle Cuirass
Mask of Agamemnon
Napoleon’s Bicorne Hat

300 Tokens
Leonidas Bust
Sanada Yukimura’s Armor
Cryolophosaurus Skull
Desert Storm PSN-8 Manpack
Red Baron’s Engine
 
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Cryolophosaurus skull is correct, we're moving Da Vinci's Flying Machine to a later release.
Are you planning to make changes to the landing radius of Tactical Helicopters? Are you aware that now all world wars in the Top Alliance have come down to the fact that the best defensive bases are destroyed with the help of Tactical Helicopters, Saboteurs and Aviation, while the attacker does not even use the attacking Coalitions. There was a very big imbalance in the game. Helicopters can release Saboteurs to any point on the base, where they are immortal for 10 seconds. Watch replays of the attacks on YouTube.
 
Are you planning to make changes to the landing radius of Tactical Helicopters? Are you aware that now all world wars in the Top Alliance have come down to the fact that the best defensive bases are destroyed with the help of Tactical Helicopters, Saboteurs and Aviation, while the attacker does not even use the attacking Coalitions. There was a very big imbalance in the game. Helicopters can release Saboteurs to any point on the base, where they are immortal for 10 seconds. Watch replays of the attacks on YouTube.
We are monitoring the use of units across multiplayer battles and will make adjustments when/where we deem it necessary.
 
We are monitoring the use of units across multiplayer battles and will make adjustments when/where we deem it necessary.
Are you serious right now?) Players spend most of their money on the World War: buying legendary artifacts, advisors, crowns, premium Troop Tactics. They make a Museum and a Council, plan military bases for the World War. You hold World War Tournaments. And now you say that you look at the behavior of units in multi-user battles, where Coalitions do not work, where the opponents at the base have all the defensive structures in one row, where half of the players do not have a museum and a council))) This is certainly a strong move on your part)))
 
Are you planning to make changes to the landing radius of Tactical Helicopters? Are you aware that now all world wars in the Top Alliance have come down to the fact that the best defensive bases are destroyed with the help of Tactical Helicopters, Saboteurs and Aviation, while the attacker does not even use the attacking Coalitions. There was a very big imbalance in the game. Helicopters can release Saboteurs to any point on the base, where they are immortal for 10 seconds. Watch replays of the attacks on YouTube.
Have you noticed that there are too few types of troops available for players to choose from? Can the attacking side only play with mortars? The defense is already very strong, our helicopters and tanks can no longer play. The infiltrators are not strong, what other troops can we play?
 
Have you noticed that there are too few types of troops available for players to choose from? Can the attacking side only play with mortars? The defense is already very strong, our helicopters and tanks can no longer play. The infiltrators are not strong, what other troops can we play?
I fully support the diversity of troops. But after the appearance of the ABC Squads, it became almost impossible to fight Tactical helicopters + Saboteurs. The attacking player lands 9-12 Saboteurs from 3 or 4 Helicopters from different sides of the base on the Towers, Machine Guns and Air Defense and kills 70+% of your defensive towers, while very often not even using the Tactician from the Military Academy, this is nonsense. And then the first and second flights of the aviation finish off the remaining Defensive Towers. And that's it. Never before has there been such a thing that powerful defenses of this game were destroyed without a single attacking Coalition.
 
I fully support the diversity of troops. But after the appearance of the ABC Squads, it became almost impossible to fight Tactical helicopters + Saboteurs. The attacking player lands 9-12 Saboteurs from 3 or 4 Helicopters from different sides of the base on the Towers, Machine Guns and Air Defense and kills 70+% of your defensive towers, while very often not even using the Tactician from the Military Academy, this is nonsense. And then the first and second flights of the aviation finish off the remaining Defensive Towers. And that's it. Never before has there been such a thing that powerful defenses of this game were destroyed without a single attacking Coalition.
In fact, it's not that the infiltrators are strong, but rather that the opponent's air force is formidable. And the advantage of infiltrators is the ability to quickly dismantle defensive buildings, which is their own advantage and there is nothing inappropriate about it. Moreover, the advantage of mortars is even greater, with a very terrifying attack speed, which is also very unfair. But the attacking side has no choice anymore.
 
We are monitoring the use of units across multiplayer battles and will make adjustments when/where we deem it necessary.
Please balance the strength between different branches of the army as soon as possible. We have been playing mortar games for two years and we are very tired of this single gameplay. A game without diversified gameplay is very detrimental to the future development of the game? You probably don't want players to use mortars from unlocking until the age of robots, do you? How could players possibly spend money to buy other artifacts related to unused military units that even members of parliament and players do not need? What about the profitability of the game?
 
We are monitoring the use of units across multiplayer battles and will make adjustments when/where we deem it necessary.
We hope to continue using tanks and helicopters in the game in the future, mrl, Enable players to develop more gameplay.
 
In fact, it's not that the infiltrators are strong, but rather that the opponent's air force is formidable. And the advantage of infiltrators is the ability to quickly dismantle defensive buildings, which is their own advantage and there is nothing inappropriate about it. Moreover, the advantage of mortars is even greater, with a very terrifying attack speed, which is also very unfair. But the attacking side has no choice anymore.
You misunderstood me. In my first message I wrote about the Tactical Helicopters' troop landing radius, which became very large after Olds appeared at the University. All that needs to be done is to reduce this radius and then the attacker will have to think about how to land Saboteurs at any point on the base. I have no questions about Saboteurs. Now the game has received another strong imbalance. As it was in its time with Mortars and Lego. The appearance of the Manufactory has balanced the game.
 
So now we’re complaining that offense is too strong? MAKE UP YOUR MINDS!!!
Do you think that when they kill defensive bases with a museum of 150/120/170, with a minus of 85 Bomber hit points, a golden Council, without using a single attacking Coalition, this is a balance in the game? Now all the defenders hide their Air Defense in squares of walls, but it still does not help. Because there are not enough walls. Now there is no effective way to fight against this composition of troops.
 
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Each month, Marco Polo offers several Legendary Artifacts, which can be acquired with Legendary Tokens.

Here's a look at what's coming up in June!

All items will be available from 6/2 to 7/7!


100 Tokens
General Pershing Bas Relief
Aztec Calendar
Augustus Statue Muscle Cuirass
Mask of Agamemnon
Napoleon’s Bicorne Hat

300 Tokens
Leonidas Bust
Sanada Yukimura’s Armor
Cryolophosaurus Skull
Desert Storm PSN-8 Manpack
Red Baron’s Engine

No more Instant upgrades?? farm, caravans, oil well etc... just like this image, you guys could PLEASE repeat the same buildings or change, THAT WOULD BE A GREAT 10th ANNIVERSARY GIFT
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Are you serious right now?) Players spend most of their money on the World War: buying legendary artifacts, advisors, crowns, premium Troop Tactics. They make a Museum and a Council, plan military bases for the World War. You hold World War Tournaments. And now you say that you look at the behavior of units in multi-user battles, where Coalitions do not work, where the opponents at the base have all the defensive structures in one row, where half of the players do not have a museum and a council))) This is certainly a strong move on your part)))
Apologies for the misunderstanding, when I said 'Multiplayer' I was encompassing all aspects in which you go to battle not just regular multiplayer battles. Yes, we monitor both WW and Multiplayer to be clear.
 
Do you think that when they kill defensive bases with a museum of 150/120/170, with a minus of 85 Bomber hit points, a golden Council, without using a single attacking Coalition, this is a balance in the game? Now all the defenders hide their Air Defense in squares of walls, but it still does not help. Because there are not enough walls. Now there is no effective way to fight against this composition of troops.
I keep on seeing the complaints on this forum swing from "defense is too OP" to "offense is too OP" and I had enough of seeing this. Attackers complain about defense, and defenders complain about offense. If you think the other side is too strong, why not just join them?
 
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