Dhruv patel
Approved user
- Joined
- Aug 27, 2017
- Messages
- 519
Please read forum post 13.4 coalition buffs. These are my ideas for the troops from the coalition.
Aztec: eagle knights get +0.5 range and increase their multiplier from 6x to 10x to match rifleman... and more hp and attack
Cherokee:Ghigau remove their penalty to walls and gates and more hp and attack and final level give 10.
Americans: marines have no penalty, more hp and damage and deal 2x damage to buildings, walls and defenders. and once fully upgraded gives 10 marines as they're heavy infantry but worse right now.
Ethiopians: kagnew infantry get an increase to their multiplier from 7 to 10x and their max troops given goes from 3 to 5.
Egyptians: give them 1 more range, move much faster (match the other defenders) and give them a multipler to commanders too. Spawn alongside the castle generals... if pentagon is present still the castle will spawn all 6 chariot archers with them and movement speed matches tank depot defenders
Maori: spawn all 16 from command post and movement matches all infantry defenders.
Indians: spawn from the command post, move faster matches garrison infantry defenders.
Russians: the T-34 ammount goes from 2 to 6. Recieve a double multipleir to defenders and movement matches tank depot tanks. Spawn from forest.
Philippines: the heli gets the same multipliers and machine gun from barrack helicopter but a bit smaller. Spawns from the forest... moves faster as same as tank depot defenders.
Mongols: mangonals get 1 extra range. Deal double damage to buildings and troops as well.
If command post or castle is destroyed before deployed coalition troop still come out...hp penalty equal to castle generals.
Aztec: eagle knights get +0.5 range and increase their multiplier from 6x to 10x to match rifleman... and more hp and attack
Cherokee:Ghigau remove their penalty to walls and gates and more hp and attack and final level give 10.
Americans: marines have no penalty, more hp and damage and deal 2x damage to buildings, walls and defenders. and once fully upgraded gives 10 marines as they're heavy infantry but worse right now.
Ethiopians: kagnew infantry get an increase to their multiplier from 7 to 10x and their max troops given goes from 3 to 5.
Egyptians: give them 1 more range, move much faster (match the other defenders) and give them a multipler to commanders too. Spawn alongside the castle generals... if pentagon is present still the castle will spawn all 6 chariot archers with them and movement speed matches tank depot defenders
Maori: spawn all 16 from command post and movement matches all infantry defenders.
Indians: spawn from the command post, move faster matches garrison infantry defenders.
Russians: the T-34 ammount goes from 2 to 6. Recieve a double multipleir to defenders and movement matches tank depot tanks. Spawn from forest.
Philippines: the heli gets the same multipliers and machine gun from barrack helicopter but a bit smaller. Spawns from the forest... moves faster as same as tank depot defenders.
Mongols: mangonals get 1 extra range. Deal double damage to buildings and troops as well.
If command post or castle is destroyed before deployed coalition troop still come out...hp penalty equal to castle generals.
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