The attack style about taking out silo or DC at the beginning by demos is an inherently unbalanced attack style and should not exist in the first place. It and the huge edst attacker can have from showcase makes mortars extremely easy and unstoppable these days.
I know defenders have max silo and more than 323 adth in council + museum can resist 4 demos (10% recon damage bonus) now. However, the attackers' exceptionally high edst combined with the Blitzkrieg/TC bug make defenders can’t even slow them down. You can see Tea’s mortar attackers and other top guys clear almost everyone in 1:15-1:50. At least there’s some ways to slow bombers down now.
Once they release Robo tactics. Silos will be killed by 3-4 demos again.
Since Tea star and K-Star are allies of the same nationality as us, we share information. Their capabilities are certainly threatening. And as a member of a top-tier guild, the mortar combination can last up to 1 minute and 30 seconds if you manage the variables well. The faster destruction speed compared to bombers is certainly a major advantage. Perhaps that's why Big Hughes didn't offer the training camp upgrade. Honestly, I'd like to see a change in strategy based on destruction tactics.
Another suggestion would be to introduce the invasion airfield movement speed and the invasion tactical damage. Furthermore, since the exhibition is heavily weighted toward offense, Big Hughes should either rebalance or introduce new variables in robotics. I, too, would like to see a battle between spear and shield. It's a shame that the current battle seems to be decided by who has the sharpest sword.