I discovered a new individual.

Arknights P R T S

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Sep 2, 2025
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The relic to Nike's left was newly added after the sale of the Mold Cloak. What is it?

I'm an attacker, but I think this relic should also be used for defense. A particularly good way to weaken the competitiveness of bombers is to grant them "Invasion Airfield Movement Speed."
 

Deosbrae

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Jul 20, 2023
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Now mortars need more nerf than bombers. Their time on 3Ds are incredible and bombers can’t hope to match them at all. Even newbie can execute these attacks if he has a 400 edst account and 3 transports.
 

Arknights P R T S

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Now mortars need more nerf than bombers. Their time on 3Ds are incredible and bombers can’t hope to match them at all. Even newbie can execute these attacks if he has a 400 edst account and 3 transports.
In fact, mortars received an indirect nerf with the Robotics Age. Now, with all defensive towers set to 300% HP and Egypt and the Council in place, you'll need to use five Destruction Tactics to attack a silo. Of course, the idea that defenses should be stronger remains unchanged.
 

Deosbrae

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In fact, mortars received an indirect nerf with the Robotics Age. Now, with all defensive towers set to 300% HP and Egypt and the Council in place, you'll need to use five Destruction Tactics to attack a silo. Of course, the idea that defenses should be stronger remains unchanged.
The attack style about taking out silo or DC at the beginning by demos is an inherently unbalanced attack style and should not exist in the first place. It and the huge edst attacker can have from showcase makes mortars extremely easy and unstoppable these days.
I know defenders have max silo and more than 323 adth in council + museum can resist 4 demos (10% recon damage bonus) now. However, the attackers' exceptionally high edst combined with the Blitzkrieg/TC bug make defenders can’t even slow them down. You can see Tea’s mortar attackers and other top guys clear almost everyone in 1:15-1:50. At least there’s some ways to slow bombers down now.
Once they release Robo tactics. Silos will be killed by 3-4 demos again.
 
Last edited:

Arknights P R T S

New member
Joined
Sep 2, 2025
Messages
24
The attack style about taking out silo or DC at the beginning by demos is an inherently unbalanced attack style and should not exist in the first place. It and the huge edst attacker can have from showcase makes mortars extremely easy and unstoppable these days.
I know defenders have max silo and more than 323 adth in council + museum can resist 4 demos (10% recon damage bonus) now. However, the attackers' exceptionally high edst combined with the Blitzkrieg/TC bug make defenders can’t even slow them down. You can see Tea’s mortar attackers and other top guys clear almost everyone in 1:15-1:50. At least there’s some ways to slow bombers down now.
Once they release Robo tactics. Silos will be killed by 3-4 demos again.

Since Tea star and K-Star are allies of the same nationality as us, we share information. Their capabilities are certainly threatening. And as a member of a top-tier guild, the mortar combination can last up to 1 minute and 30 seconds if you manage the variables well. The faster destruction speed compared to bombers is certainly a major advantage. Perhaps that's why Big Hughes didn't offer the training camp upgrade. Honestly, I'd like to see a change in strategy based on destruction tactics.

Another suggestion would be to introduce the invasion airfield movement speed and the invasion tactical damage. Furthermore, since the exhibition is heavily weighted toward offense, Big Hughes should either rebalance or introduce new variables in robotics. I, too, would like to see a battle between spear and shield. It's a shame that the current battle seems to be decided by who has the sharpest sword.
 

Ezekiel

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Joined
Dec 11, 2022
Messages
43
This game hasn't seen any new layouts in a long time — defenders keep using the same old layouts over and over. They've grown utterly disillusioned with the game balance and no one's willing to waste time designing new layouts for it anymore. This has led to some top mortar or bomber attackers now employing a fixed, formulaic approach against each layout.
 

Snarlylemming

Approved user
Joined
Dec 20, 2017
Messages
20
EDST needs capping, most museum bonuses do, the balance problems will not go away until then
 
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