Der BabyHund
Well-known member
- Joined
- Dec 11, 2022
- Messages
- 121
I would like to make a suggestion on how to address the issues of game imbalance if there is any. Some defenders have been calling for nerfing all sorts of troops because their bases cannot defend against said troops. I am not here to debate whether or not the game is balanced. I am simply saying that the constant cycle of buffing then nerfing then buffing then nerfing is a bad idea as it will upset everyone attackers and defenders alike.
BHG needs to change the way it addresses those issues. Do not just listen to a loud minority that do not represent the vast majority of players. Most players do not face the same problems this tiny whiny group does.
Simply put, BHG should provide defenders with the tools they need to defend their bases and not just do the work for them by nerfing every viable troop in the game. Give them something they can put to use instead of taking away other players’ tools esp. that many of these attackers have invested their hard earned money into their attacking styles.
I will try to give some examples. These are not perfect examples by any means but the idea still holds—give defenders the tools they need instead of taking away other players’ tools.
Example: allow players to choose a limited set of troops which could be a combination of any type of troops that can spawn from any part of the forest they choose. The whole set does not need to spawn from the same part. They can have a couple of helis spawn from the north and a couple of zooks from the south, etc. Also, allow the ability to send troops to pre designated areas. For example, if you want to send some of your troops to protect your TC, RA, Drone Command, or whatever, you should be able to do that.
Another example: Allow players to choose where Commanders spawn from. In my opinion, BHG totally missed the mark by tying Commanders’ level to one building (fort) and their spawning to totally different building (Town center). In addition to the obvious disadvantage that Commanders rarely spawn on defense because TC is sabotaged and taken down, this is just unnecessarily complicated, confusing, and overall not a clean design. A much cleaner and more obvious solution was to have them upgraded and spawned from the Command post.
Bottom line is this: BHG, nerfing troops is a really bad idea esp. that people invest their hard earned money into their attacking styles. Find ways to give defenders more tools to defend instead of taking away from attackers.
Again you don’t have to agree with my examples above, but we can at least agree on the principle that giving defenders more tools is better than taking away from attackers.
BHG needs to change the way it addresses those issues. Do not just listen to a loud minority that do not represent the vast majority of players. Most players do not face the same problems this tiny whiny group does.
Simply put, BHG should provide defenders with the tools they need to defend their bases and not just do the work for them by nerfing every viable troop in the game. Give them something they can put to use instead of taking away other players’ tools esp. that many of these attackers have invested their hard earned money into their attacking styles.
I will try to give some examples. These are not perfect examples by any means but the idea still holds—give defenders the tools they need instead of taking away other players’ tools.
- Give them more defensive artifacts.
- Introduce a new spawn-able anti air unit that can chase down aircrafts (maybe robots of sort).
- Allow the Command Post to send “Defensive Commands” to other defensive buildings connected to it by road. For example, a Command for towers to fire at higher attack speed or for other buildings to spawn other troops they don’t normally spawn etc..
- Introduce a new game mechanics where players can formulate a “Defensive Strategy.” Generally, attackers need more than just artifacts and a good army composition—they need skill. Similarly, defenders should be able to show some skill to earn their wins. This will at least shift the responsibility to them to defend their bases instead of blaming mortars, bombers, or the universe for their failure. This Defensive Strategy should include the ability to choose (1) what types of troops they use to defend, (2) where they spawn from, and (3) what buildings to defend.
Example: allow players to choose a limited set of troops which could be a combination of any type of troops that can spawn from any part of the forest they choose. The whole set does not need to spawn from the same part. They can have a couple of helis spawn from the north and a couple of zooks from the south, etc. Also, allow the ability to send troops to pre designated areas. For example, if you want to send some of your troops to protect your TC, RA, Drone Command, or whatever, you should be able to do that.
Another example: Allow players to choose where Commanders spawn from. In my opinion, BHG totally missed the mark by tying Commanders’ level to one building (fort) and their spawning to totally different building (Town center). In addition to the obvious disadvantage that Commanders rarely spawn on defense because TC is sabotaged and taken down, this is just unnecessarily complicated, confusing, and overall not a clean design. A much cleaner and more obvious solution was to have them upgraded and spawned from the Command post.
Bottom line is this: BHG, nerfing troops is a really bad idea esp. that people invest their hard earned money into their attacking styles. Find ways to give defenders more tools to defend instead of taking away from attackers.
Again you don’t have to agree with my examples above, but we can at least agree on the principle that giving defenders more tools is better than taking away from attackers.