How can we maintain a balance between offense and defense?

Arknights P R T S

New member
Joined
Sep 2, 2025
Messages
24
Our allies have recently engaged in several battles against the #1 guild. This is a war they absolutely cannot win, so we've been conducting various experiments.

The question is: can a single Mongol destroy three defensive bases?

This shouldn't have been successful. This data is a very small fraction of what I've gathered from engaging with top guilds. It's an indicator of how aggressively I've been oriented.

I know many players are focusing more on offense. I'm a striker, but I'd like to see a more robust defense. I need your ideas. And I have a question: How can we achieve a balance between defense and offense? I'd like to discuss this topic.
 

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DocHolliday

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Sep 1, 2023
Messages
118
Some ideas:

1. Remove recon first stealth run

2. Add munitions for missile silo and generals

3. Reduce Mongol attack speed bonus slightly ( from 76 to 50%? )

4. Add more traps


But do not nerf bombers. Fighters already rendered useless, if they do the same with bombers there will be no more options except of transports. That's not fun .
The game needs plurality.
We need more troops/setups to be viable. Not only mortar/artillery.

Nerfing everything is not solution.
 

Arknights P R T S

New member
Joined
Sep 2, 2025
Messages
24
Some ideas:

1. Remove recon first stealth run

2. Add munitions for missile silo and generals

3. Reduce Mongol attack speed bonus slightly ( from 76 to 50%? )

4. Add more traps


But do not nerf bombers. Fighters already rendered useless, if they do the same with bombers there will be no more options except of transports. That's not fun .
The game needs plurality.
We need more troops/setups to be viable. Not only mortar/artillery.

Nerfing everything is not solution.
I agree that nerfing the bomber's specs isn't the answer. Perhaps increasing the GCI damage output would be a better option. Since reconnaissance aircraft scans are necessary to eliminate missile silos and air defense facilities, reducing the scan damage itself could also be a solution. Alternatively, reducing the Mongolian's tactical damage ratio could be considered.
 

nobodyknowsthetrouble

Approved user
Joined
Feb 28, 2018
Messages
616
From my perspective, this is only a problem for the top 1%. However, any change to troops (whether bombers, recon, etc.) always affects average players, who are already struggling enough.
Therefore, a solution that only affects the top alliances would be better.
For example, a special building that also detects recon, or gives neighboring buildings double HP, or gives buildings within a certain radius an additional 150% DST.
The competitive whales will buy it and will be happy; everyone else is unaffected.

Alternatively, something quite radical:
Implement Sitrep 1, i.e., first combine off and def values
and then apply limits at +/-50%.
This way, players with high-end museums can compete with other high-end museums, and low leagues can still achieve similar values; and then troops can be adjusted, as neither high-end nor low-end players are disadvantaged.
This creates a basis on which further rebalancing can be carried out.
 
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Super Val

Member
Joined
Jan 14, 2024
Messages
86
Plenty of ideas were given, but no sign of implementing any of them.

1- add munitions to mission silo, same like any other defensive building.

2- reduce the recon damage scan bonus considerably.

3- cap EDST, same like any other debuffing line.

4- Nerf the mongol tactic.

5- adjust the firing rate/ attack speed of mortars and artys as they are currently ridiculous.

6- add more D legendaries, with DST, ADTD/ADTHP lines to match more or less the O legendaries.

7- adjust the existing mythical D artifacts, increasing the percentages in their lines, and adding a useful 6th line. as they are way less powerful than the O mythical.

8- increase the number of CGI, or add munitions to them to make them stronger.

and many more ideas are on the table,
 

J6K

Member
Joined
Jul 11, 2025
Messages
33
The most realistic scenario is that they boost a bunch of other offensive units first before nerfing Lego. The company needs to get people engaged in a new meta or any other viable ground troop options before Lego nerf or their could be a mass exodus
 
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