few ideas to make the game better for everyone

Joined
Jan 19, 2025
Messages
32
domi at its core is a good game but it also has alot of leftover mechanics & issues, i wanted shed some light on them with hope of tweaking them or getting them fixed

a.a help all feature when people are posting their speed up request instead of responding to them individually.(similar to how you collect from farms and caravans) and remove the help prompt screen

b. an option to hide detachments group unit types in the ui, it makes it really hard to manage and deploy your army when you use detachments

c. ability to see your teammate's museum, uni, libary

d.show more stats about the defenders that spawn from buildings and maybe show the amount of buff it's getting, currently people can't see the stats of their defenders

e. add some kind of indication where forest defenders spawn.

f. add a moveable scroll bar for library chapters and sh card selection, they are quite long

g. spy ability shows the equipped council cards and munitions

e. make the proccess of opening free council cards less tedious, atm you have open few menus and watch an animation to get few mediocre cards

f. change the reroll cost of artifacts to a raidble resource like TG or oil, food, gold

g.lower the protect duration for defenders to something like 4sec,(from 9sec) bec it's not fair

h. rebalance the merc units, late game merc units are expensive with very little to show for

... more to come
 

McDuff

New member
Joined
Jul 1, 2025
Messages
4
I like all of these. Also need to display which load-out is active. I am forever attacking with my research artifacts active. And i forget to switch back to defense when logging off.
 

King Crimson

Approved user
Joined
Apr 21, 2016
Messages
1,884
Also need to display which load-out is active. I am forever attacking with my research artifacts active. And i forget to switch back to defense when logging off.
Yeah, they could add an icon to the Prepare for Battle screen before you attack - not sure how they can help with logging off. Maybe we all set #1 as our defensive loadout and it defaults to that whenever we log off.
However (old man response coming up) ..... you can also be responsible for your own (in)actions. BHG doesn't tell you to 'zip up' after you put your pants on. 😄
 

Pokusay

Well-known member
Joined
Feb 1, 2023
Messages
64
Might be interesting for defenders to set up and choose where forest defenders spawn. Still hidden from attackers.
Great idea. It will be possible to close one of the landing directions of the Tactical Helicopters.
 

Kzo-theKZO

Well-known member
Joined
Nov 6, 2018
Messages
24
Might be interesting for defenders to set up and choose where forest defenders spawn. Still hidden from attackers.
This might actually make it easier for attackers. One quick scout and you get more info to work with for your attack.
 

Harlems369th

BHG Community Manager
Staff member
Joined
May 6, 2022
Messages
1,640
Might be interesting for defenders to set up and choose where forest defenders spawn. Still hidden from attackers.
I like this idea myself and it might make things a bit more reliable for replay accuracy too, but @Kzo-theKZO is right. There's a good idea here maybe something to pull from like multiple spawn points of your choosing that change with each attack (spitballing here).
 

King Crimson

Approved user
Joined
Apr 21, 2016
Messages
1,884
I like this idea myself and it might make things a bit more reliable for replay accuracy too
I find it perplexing that a company can't even figure out their own coding to ensure the troops spawn from the same spot with each replay.
The tapping in a replay is a simulation for sure, but the defending base itself is static with each replay, is it not? The base doesn't randomly change location with each replay - so why are the spawning troops still doing it?
It's been 10 yrs bhg - surely you could've figured it out by now (if you were so inclined)
 
Joined
Jan 19, 2025
Messages
32
I like all of these. Also need to display which load-out is active. I am forever attacking with my research artifacts active. And i forget to switch back to defense when logging off.
i like that idea, i include it in future reposts
 
Last edited:
Joined
Jan 19, 2025
Messages
32
@Harlems369th
why troop cards like rng inf, gen Pershing, attack heli have been restricted for ww donations while more powerful cards like good boy and eisenhower are still allowed allowed?
 
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