Early thoughts on Commanders…?

Big Romeeyo

Well-known member
Joined
May 15, 2021
Messages
37
Been playing for 7 years, and not to be a downer, but it feels like the game is trending toward adding characters with narrow, almost meaningless roles that don’t justify their presence in gameplay. General Bjorn Ironside was one of the earliest examples—he even has his own exclusive currency that’s unreachable unless you spend heavily. Seeing someone with a level 50, 80, or 110 Bjorn usually means their real-world bank account took the hit.
On top of that, Bjorn is more myth than history, which makes his inclusion odd in a game centered on real people, places, and artifacts from different eras. BHG has shown creativity before—like giving “tanks” to old-world generals at higher upgrade levels which is fine—but commanders feel detached from any real historical context other than their satiric medieval look, have no real story or explanation, and seem built more for cosmetic customization than meaningful gameplay impact.

Your thoughts?
 

Dhruv patel

Approved user
Joined
Aug 27, 2017
Messages
491
we've been crying out for some general buffs tp make them standout better and commanders do that with a pricetag.

the commanders move too slowly to do damage, only the knight

and it was a missed opportunity to makeit all upgrades and selection in the command post.
 

Big Romeeyo

Well-known member
Joined
May 15, 2021
Messages
37
we've been crying out for some general buffs tp make them standout better and commanders do that with a pricetag.

the commanders move too slowly to do damage, only the knight

and it was a missed opportunity to makeit all upgrades and selection in the command post.
Agreed. It would have finally given the ”command post” an actual purpose instead of a repository for war spoils
 

Spaceboy

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Joined
Aug 18, 2016
Messages
633
Useless at earls stage as usual..too slow..it needs 3-4 hits to destroy 1 house..but he gets killed once a fly touches his helmet
 

King Crimson

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Joined
Apr 21, 2016
Messages
1,853
It's much easier to add these commanders than fix long-standing bugs - seems lately they're only doing the least they can do.
 

Drawgs

Approved user
Joined
Nov 12, 2017
Messages
14
And upgrading Ripley with oil and modules from the manufactory doesn't make any sense. Just seems like an extra general. Nothing about it makes sense to the point of the game.

I have yet to experience a real benefit to having them.
 
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