DomiNations Update 13.4 - Coalition Combat Rebalance

DOM_SM_3_3_26_Update_13_4_EN_1920x1080.png


Greetings Leaders,

The time has arrived for a massive Coalition overhaul. Each and every Coalition has been updated to leverage new strategies and better synergize with your Detachments. We’re also rounding out update 13.4 with Glory Decay changes and quality-of-life enhancements. Read on to find out more!


World War Temporary Outage 3/7 - 3/9
To prepare for our update, we will be suspending World War from 10 am ET on 3/7 to 3/9. This will give time to clear out any active wars before the update and ensure all players are on the same version of the game.




Combat Rebalance Initiative - Coalitions Update
Throughout February, we’ve been slowly revealing upcoming changes to Coalitions. We’re better aligning Coalitions with what’s currently available in DomiNations and further enhancing the viability of different play styles. This update will replace all previous Coalition Bonuses.

Aztecs
In 13.4 and beyond, the Aztec Coalition will now add immunity to an Attacking Troop if they can survive 15 seconds of battle and increase the amount of damage that Detachment A can dish out!

After 15 seconds of a non-plane attacker’s lifetime, they gain the ability to ignore 1 hit of damage (maximum of 2 stacks per unit).
LevelBonus
1Detachment A deals +12% DMG
2Detachment A deals +15% DMG
3Detachment A deals +18% DMG
4Detachment A deals +21% DMG
5Detachment A deals +24% DMG
6Detachment A deals +26% DMG
7Detachment A deals +28% DMG
8Detachment A deals +30% DMG


Egyptians
The Egyptian Coalition continues to focus on improving the strength of buildings that shoot attackers (excluding Traps).

All damage-dealing defensive buildings have +1 Range
LevelBonus
1Shooting buildings deal +12%
2Shooting buildings deal +15% DMG
3Shooting buildings deal +18% DMG
4Shooting buildings deal +21% DMG
5Shooting buildings deal +24% DMG
6Shooting buildings deal +26% DMG
7Shooting buildings deal +28% DMG
8Shooting buildings deal +30% DMG


Mongols
The Mongol Coalition has been a major talking point when reviewing Coalitions; it should come as no surprise that this Coalition has also undergone a change. The Mongols' bonus increases attack power for Troops that stick together, providing an additional incentive to take advantage of the Detachment bonuses this and other Coalitions can offer.

All attackers within 3 range of another attacker get a damage increase of +0.3% stacking up to +30% for each nearby attacker.
LevelBonus
1Detachment C has +8% Attack Speed
2Detachment C has +9% Attack Speed
3Detachment C has +10% Attack Speed
4Detachment C has +11% Attack Speed
5Detachment C has +12% Attack Speed
6Detachment C has +13% Attack Speed
7Detachment C has +14% Attack Speed
8Detachment C has +15% Attack Speed


Maori
The Maori Coalition remains a defensive Coalition. With their new benefit, defender spawns will bring an additional Ranged Infantry Defender that doesn’t count toward the maximum defenders that you can have on the field!

All Ranged Infantry defenders in 13.4 will see a 0.5 range increase, regardless of whether the Maori Coalition is added to your army. This is to better align with their attacking counterpart.

Tank Depots, Garrisons & Bunkers deploy 1 Ranged Infantry Defender each wave.
LevelBonus
1Defenders deal +12% DMG
2Defenders deal +15% DMG
3Defenders deal +18% DMG
4Defenders deal +21% DMG
5Defenders deal +24% DMG
6Defenders deal +26% DMG
7Defenders deal +28% DMG
8Defenders deal +30% DMG


Cherokee
With the new offensive bonuses from the Cherokee Coalition, the longer your troops remain in combat, the more damage they can dish out! With that in mind, you may want to take advantage of this Coalition’s bonus for Detachment B, as it will increase the HP of all the Troops included in it.

When your attackers receive damage, the damage they deal increases by +0.3% stacking up to +30%.
LevelBonus
1Detachment B has +12% HP
2Detachment B has +15% HP
3Detachment B has +18% HP
4Detachment B has +21% HP
5Detachment B has +24% HP
6Detachment B has +26% HP
7Detachment B has +28% HP
8Detachment B has +30% HP


Indians
If you’re focused on bolstering your defenses, the Indian Coalition can certainly help with that! Your buildings that shoot attackers (excluding Traps) will deal a massive burst of additional damage periodically throughout your battles.

Shooting buildings deal +100% damage once every 6 seconds.
LevelBonus
1Shooting Buildings have +12% HP
2Shooting Buildings have +15% HP
3Shooting Buildings have +18% HP
4Shooting Buildings have +21% HP
5Shooting Buildings have +24% HP
6Shooting Buildings have +26% HP
7Shooting Buildings have +28% HP
8Shooting Buildings have +30% HP


Americans
The American Coalition will no longer strictly benefit Airstrip Troops and will now expand to all Attackers. This includes attackers spawned from other units and Troop Tactics! They also increase the movement speed of your non-plane attackers that aren’t in a detachment!

When an attacker destroys a defender, it gains +0.5% DMG. When an attacker destroys a defensive building, it gains +3% DMG. These bonuses stack up to +30% in total.
LevelBonus
1Non-plane Attackers not in a Detachment move +8% faster
2Non-plane Attackers not in a Detachment move +9% faster
3Non-plane Attackers not in a Detachment move +10% faster
4Non-plane Attackers not in a Detachment move +11% faster
5Non-plane Attackers not in a Detachment move +12% faster
6Non-plane Attackers not in a Detachment move +13% faster
7Non-plane Attackers not in a Detachment move +14% faster
8Non-plane Attackers not in a Detachment move +15% faster


Russians
The Russian Coalition now focuses on Defender-spawning buildings. This Coalition will now add a stationary cannon defender to the first defender spawn wave. This additional Defender will benefit from Defender Damage bonuses and Munitions applied to Ranged Siege.

Stables, Garrisons, Bunkers & Rocket Arsenals deploy 1 stationary Cannon defender in their first wave.
LevelBonus
1Defenders have +12% HP
2Defenders have +15% HP
3Defenders have +18% HP
4Defenders have +21% HP
5Defenders have +24% HP
6Defenders have +26% HP
7Defenders have +28% HP
8Defenders have +30% HP


Ethiopians
The Ethiopian Coalition offers a mixture of attack and defense benefits, and adds the unique bonus of disabling traps. Having a Commander near your allied Troops and Buildings will increase their damage output too! It’s important to note that this Coalition can no longer be picked up on War Day.

When attacking, the first Trap of each type that would be triggered is instead disabled for the entire battle.
LevelBonus
1When your attacking troops, defenders and shooting buildings are within range 4 of your Commander, they deal +6% DMG
2When your attacking troops, defenders and shooting buildings are within range 4 of your Commander, they deal +8% DMG
3When your attacking troops, defenders and shooting buildings are within range 4 of your Commander, they deal +10% DMG
4When your attacking troops, defenders and shooting buildings are within range 4 of your Commander, they deal +12% DMG
5When your attacking troops, defenders and shooting buildings are within range 4 of your Commander, they deal +14% DMG
6When your attacking troops, defenders and shooting buildings are within range 4 of your Commander, they deal +16% DMG
7When your attacking troops, defenders and shooting buildings are within range 4 of your Commander, they deal +18% DMG
8When your attacking troops, defenders and shooting buildings are within range 4 of your Commander, they deal +20% DMG


Filipinos
The Filipino Coalition benefits both attacking and defending Troops, and makes traps more potent. You’d benefit greatly by keeping your Commander near your Troops and Buildings, too, as allied Troops within the Commander’s proximity will take reduced damage.

When Defending, damage dealing Traps are rearmed 45 seconds after being triggered.
LevelBonus
1When your attacking troops, defenders and shooting buildings are within range 4 of your Commander, they take -6% DMG
2When your attacking troops, defenders and shooting buildings are within range 4 of your Commander, they take -8% DMG
3When your attacking troops, defenders and shooting buildings are within range 4 of your Commander, they take -10% DMG
4When your attacking troops, defenders and shooting buildings are within range 4 of your Commander, they take -12% DMG
5When your attacking troops, defenders and shooting buildings are within range 4 of your Commander, they take -14% DMG
6When your attacking troops, defenders and shooting buildings are within range 4 of your Commander, they take -16% DMG
7When your attacking troops, defenders and shooting buildings are within range 4 of your Commander, they take -18% DMG
8When your attacking troops, defenders and shooting buildings are within range 4 of your Commander, they take -20% DMG

Changes to Alliance & University Coalition Bonuses
Benefits from Moctezuma’s University research and Coalition Training Alliance Law will see some slight adjustments. While the Coalition Power bonus functions the same, you’ll notice that the values of these bonuses have been changed.

Coalition Training Alliance Law/Moctezuma’s Coalition Power
Level 1 - Coalition Power +2%
Level 2 - Coalition Power +4%
Level 3 - Coalition Power +6%
Level 4 - Coalition Power +8%
Level 5 - Coalition Power +10%
Level 6 - Coalition Power +12%
Level 7 - Coalition Power +14%
Level 8 - Coalition Power +16%
Level 9 - Coalition Power +18%
Level 10 - Coalition Power +20%



Glory Decay Update
For update 13.4, we’re making adjustments to the Glory Decay system within Tournament of Glory. Alliances from Established to Iconic Division will now only see a decay of two stars below their current rank and will never decay below their current Division.

Alliances within the Triumphant Division will not be affected by these changes. An Alliance can still be demoted to a lower Division from all other means.

Robotics Age Upgrades
For our Robotics Age players, you’ll find new upgrades for the following:

LevelUpgrade TimeCostCitizens Req’dHP & XP Amount
183d7,900,000 Food
100 Polycarbonate
418,950 HP
550 XP
193d8,000,000 Food
100 Polycarbonate
419,110 HP
550 XP
203d8,100,000 Food
1000 Polycarbonate
419,270 HP
550 XP
213d8,200,000 Food
100 Polycarbonate
419,430 HP
550 XP
224d8,300,000 Food
100 Polycarbonate
419,590 HP
550 XP
234d8,400,000 Food
100 Polycarbonate
419,750 HP
550 XP
244d8,500,000 Food
100 Polycarbonate
419,910 HP
550 XP
255d8,600,000 Food
100 Polycarbonate
420,070 HP
550 XP
265d8,700,000 Food
100 Polycarbonate
420,230 HP
550 XP
275d8,800,000 Food
100 Polycarbonate
420,390 HP
550 XP

LevelUpgrade TimeCostCitizens Req’dHP & XP Amount
163d7,400,000 Food
100 Polycarbonate
516,360 HP
650 XP
173d7,500,000 Food
100 Polycarbonate
516,660 HP
650 XP
183d7,600,000 Food
1000 Polycarbonate
516,840 HP
650 XP
193d7,700,000 Food
100 Polycarbonate
517,080 HP
650 XP
204d7,800,000 Food
100 Polycarbonate
517,320 HP
650 XP
214d7,900,000 Food
100 Polycarbonate
517,560 HP
650 XP
224d8,000,000 Food
100 Polycarbonate
517,800 HP
650 XP
235d8,100,000 Food
100 Polycarbonate
518,040 HP
650 XP
245d8,200,000 Food
100 Polycarbonate
518,280 HP
650 XP
255d8,300,000 Food
100 Polycarbonate
518,520 HP
650 XP

LevelUpgrade Time & CostTraining CostHPDPS
19 Major’s Infantry3d
7,400,000 Food
200 Iron
36 Oil3,201694
(1,388 vs Buildings & Walls)
Bundeswehr & JSDF Soldier
833 (1,666)
20 Major’s Infantry II3d
7,500,000 Food
200 Iron
37 Oil3,274712 (1,424)
Bundeswehr & JSDF Soldier
855 (1,710)
21 Major’s Infantry III3d
7,600,000 Food
200 Iron
38 Oil3,347730 (1,460)
Bundeswehr II & JSDF Soldier II
876 (1,752)
22 Major’s Infantry IV3d
7,700,000 Food
200 Iron
39 Oil3,420748 (1,496)
Bundeswehr & JSDF Soldier
897 (1,794)
23 Major’s Infantry V4d
7,800,000 Food
200 Iron
40 Oil3,493766 (1,532)
Bundeswehr & JSDF Soldier
919 (1,838)
24 Major’s Infantry VI4d
7,900,000 Food
200 Iron
41 Oil3,566783 (1,566)
Bundeswehr & JSDF Soldier
940 (1,880)
25 Major’s Infantry VII4d
8,000,000 Food
200 Iron
42 Oil3,639801 (1,602)
Bundeswehr & JSDF Soldier
961 (1,922)
26 Major’s Infantry VIII5d
8,100,000 Food
200 Iron
43 Oil3,712819 (1,638)
Bundeswehr & JSDF Soldier
983 (1,966)
27 Major’s Infantry IX5d
8,200,000 Food
200 Iron
44 Oil3,785837 (1,674)
Bundeswehr & JSDF Soldier
1,004 (2,008)
28 Major’s Infantry X5d
8,300,000 Food
200 Iron
45 Oil3,858854 (1,708)
Bundeswehr & JSDF Soldier
1,025 (2,050)

LevelUpgrade Time & CostTraining CostHPDPS
18 Major’s Rifleman3d
7,400,000 Food
200 Iron
41 Oil727296 (2,368 vs. Defender)
China
355 (2,840)
England
340 (2,720)
Korea
414 (3,312)
19 Major’s Rifleman II3d
7,500,000 Food
200 Iron
42 Oil733300 (2,400)
China
360 (2,880)
England
345 (2,760)
Korea
420 (3,360)
20 Major’s Rifleman III3d
7,600,000 Food
200 Iron
43 Oil739304 (2,432)
China
365 (2,920)
England
350 (2,800)
Korea
426 (3,408)
21 Major’s Rifleman IV3d
7,700,000 Food
200 Iron
44 Oil745308 (2,464)
China
370 (2,960)
England
354 (2,832)
Korea
431 (3,448)
22 Major’s Rifleman V4d
7,800,000 Food
200 Iron
45 Oil751312 (2,496)
China
374 (2,992)
England
359 (2,872)
Korea
437 (3,496)
23 Major’s Rifleman VI4d
7,900,000 Food
200 Iron
46 Oil757316 (2,528)
China
379 (3,032)
England
363 (2,904)
Korea
442 (3,536)
24 Major’s Rifleman VII4d
8,000,000 Food
200 Iron
47 Oil763320 (2,560)
China
384 (3,072)
England
368 (2,944)
Korea
448 (3,584)
25 Major’s Rifleman VIII5d
8,100,000 Food
200 Iron
48 Oil769324 (2,592)
China
389 (3,112)
England
373 (2,984)
Korea
454 (3,632)
26 Major’s Rifleman IX5d
8,200,000 Food
200 Iron
49 Oil775328 (2,624)
China
394 (3,152)
England
377 (3,016)
Korea
459 (3,672)
27 Major’s Rifleman X5d
8,300,000 Food
200 Iron
50 Oil781332 (2,656)
China
398 (3,184)
England
382 (3,056)
Korea
465 (3,720)

LevelUpgrade Time & CostTraining CostHPDPS
17 Major’s MBT3d
8,000,000 Food
200 Iron
505 Oil36,737885 (Vs. Buildings 1,770)
France
1,018 (2,036)
Greece
1,106 (2,212)
18 Major’s MBT II3d
8,100,000 Food
200 Iron
510 Oil37,202893 (1,786)
France
1,026 (2,052)
Greece
1,116 (2,232)
19 Major’s MBT III3d
8,200,000 Food
200 Iron
515 Oil37,667900 (1,800)
France
1,035 (2,070)
Greece
1,125 (2,250)
20 Major’s MBT IV3d
8,300,000 Food
200 Iron
520 Oil38,132908 (1,816)
France
1,044 (2,088)
Greece
1,134 (2,268)
21 Major’s MBT V4d
8,400,000 Food
200 Iron
525 Oil38,597915 (1,830)
France
1,052 (2,154)
Greece
1,144 (2,288)
22 Major’s MBT VI4d
8,500,000 Food
200 Iron
530 Oil39,062923 (1,846)
France
1,061 (2,122)
Greece
1,153 (2,306)
23 Major’s MBT VII4d
8,600,000 Food
200 Iron
535 Oil39,527930 (1,860)
France
1,070 (2,140)
Greece
1,163 (2,326)
24 Major’s MBT VIII5d
8,700,000 Food
200 Iron
540 Oil39,992938 (1,876)
France
1,078 (2,156)
Greece
1,172 (2,344)
25 Major’s MBT IX5d
8,800,000 Food
200 Iron
545 Oil40,457945 (1,890)
France
1,087 (2,174)
Greece
1,181 (2,362)
26 Major’s MBT X5d
8,900,000 Food
200 Iron
550 Oil40,922953 (1,906)
France
1,095 (2,190)
Greece
1,191 (2,382)

LevelUpgrade Time & CostTraining CostHPDPS
17 Major’s Patrol Raider3d
7,500,000 Food
200 Iron
115 Oil4,0301,059 (vs Resource Buildings 6,354)
18 Major’s Patrol Raider II3d
7,600,000 Food
200 Iron
120 Oil4,0701,072 (6,432)
19 Major’s Patrol Raider III3d
7,700,000 Food
200 Iron
125 Oil4,1101,085 (6,510)
20 Major’s Patrol Raider IV3d
7,800,000 Food
200 Iron
130 Oil4,1501,099 (6,594)
21 Major’s Patrol Raider V4d
7,900,000 Food
200 Iron
135 Oil4,1901,112 (6,672)
22 Major’s Patrol Raider VI4d
8,000,000 Food
200 Iron
140 Oil4,2301,125 (6,750)
23 Major’s Patrol Raider VII4d
8,100,000 Food
200 Iron
145 Oil4,2701,139 (6,834)
24 Major’s Patrol Raider VIII5d
8,200,000 Food
200 Iron
150 Oil4,3101,152 (6,912)
25 Major’s Patrol Raider IX5d
8,300,000 Food
200 Iron
155 Oil4,3501,165 (6,990)
26 (Major’s Patrol Raider X5d
8,400,000 Food
200 Iron
160 Oil4,3901,179 (7,074)

LevelUpgrade Time & CostTraining CostHPHPS
14 Major’s Supply Vehicle3d
8,000,000 Food
200 Iron
530 Oil13,673219
15 Major’s Supply Vehicle II3d
8,100,000 Food
200 Iron
535 Oil13,824221
16 Major’s Supply Vehicle III3d
8,200,000 Food
200 Iron
540 Oil13,975223
17 Major’s Supply Vehicle IV3d
8,300,000 Food
200 Iron
545 Oil14,126225
18 Major’s Supply Vehicle V4d
8,400,000 Food
200 Iron
550 Oil14,277227
19 Major’s Supply Vehicle VI4d
8,500,000 Food
200 Iron
555 Oil14,428229
20 Major’s Supply Vehicle VII4d
8,600,000 Food
200 Iron
560 Oil14,579231
21 Major’s Supply Vehicle VIII5d
8,700,000 Food
200 Iron
565 Oil14,730233
22 Major’s Supply Vehicle IX5d
8,800,000 Food
200 Iron
570 Oil14,881235
23 Major’s Supply Vehicle X5d
8,900,000 Food
200 Iron
575 Oil15,032237

LevelUpgrade Time & CostTraining CostHPDPS
15 Combat Engineer3d
7,500,000 Food
200 Iron
290 Oil8,437905
16 Combat Engineer II3d
7,600,000 Food
200 Iron
295 Oil8,527915
17 Combat Engineer III3d
7,700,000 Food
200 Iron
300 Oil8,617925
18 Combat Engineer IV3d
7,800,000 Food
200 Iron
305 Oil8,707935
19 Combat Engineer V4d
7,900,000 Food
200 Iron
310 Oil8,797945
20 Combat Engineer VI4d
8,000,000 Food
200 Iron
315 Oil8,887955
21 Combat Engineer VII4d
8,100,000 Food
200 Iron
320 Oil8,977965
22 Combat Engineer VIII5d
8,200,000 Food
200 Iron
325 Oil9,067975
23 Combat Engineer IX5d
8,300,000 Food
200 Iron
330 Oil9,157985
24 Combat Engineer X5d
8,400,000 Food
200 Iron
335 Oil9,247995

LevelUpgrade Time & CostTraining CostHPDPS
14 Major’s Artillery3d
8,000,000 Food
200 Iron
630 Oil2,7701,115
15 Major’s Artillery II3d
8,100,000 Food
200 Iron
635 Oil2,7951,127
16 Major’s Artillery III3d
8,200,000 Food
200 Iron
640 Oil2,8201,138
17 Major’s Artillery IV3d
8,300,000 Food
200 Iron
645 Oil2,8451,150
18 Major’s Artillery V4d
8,400,000 Food
200 Iron
650 Oil2,8701,162
19 Major’s Artillery VI4d
8,500,000 Food
200 Iron
655 Oil2,8951,173
20 Major’s Artillery VII4d
8,600,000 Food
200 Iron
660 Oil2,9201,185
21 Major’s Artillery VIII5d
8,700,000 Food
200 Iron
665 Oil2,9451,197
22 Major’s Artillery IX5d
8,800,000 Food
200 Iron
670 Oil2,9701,208
23 Major’s Artillery X5d
8,900,000 Food
200 Iron
675 Oil2,9951,220

LevelUpgrade Time & CostTraining CostHPDPS
18 Major’s Field Mortar3d
8,000,000 Food
200 Iron
390 Oil2,674866
19 Major’s Field Mortar II3d
8,100,000 Food
200 Iron
395 Oil2,701875
20 Major’s Field Mortar III3d
8,200,000 Food
200 Iron
400 Oil2,728884
21 Major’s Field Mortar IV3d
8,300,000 Food
200 Iron
405 Oil2,755893
22 Major’s Field Mortar V4d
8,400,000 Food
200 Iron
410 Oil2,782902
23 Major’s Field Mortar VI4d
8,500,000 Food
200 Iron
415 Oil2,809911
24 Major’s Field Mortar VII4d
8,600,000 Food
200 Iron
420 Oil2,836920
25 Major’s Field Mortar VIII5d
8,700,000 Food
200 Iron
425 Oil2,863929
26 Major’s Field Mortar IX5d
8,800,000 Food
200 Iron
430 Oil2,890938
27 Major’s Field Mortar X5d
8,900,000 Food
200 Iron
435 Oil2,917947

LevelUpgrade Time & CostTraining CostHPDPS
9 Major’s Attack Helicopter3d
8,000,000 Food
200 Iron
525 Oil12,340620 MG (397 Rocket)
10 Major’s Attack Helicopter II3d
8,100,000 Food
200 Iron
530 Oil12,463627 (401)
11 Major’s Attack Helicopter III3d
8,200,000 Food
200 Iron
535 Oil12,586633 (406)
12 Major’s Attack Helicopter IV3d
8,300,000 Food
200 Iron
540 Oil12,709640 (410)
13 Major’s Attack Helicopter V4d
8,400,000 Food
200 Iron
545 Oil12,832647 (415)
14 Major’s Attack Helicopter VI4d
8,500,000 Food
200 Iron
550 Oil12,955653 (419)
15 Major’s Attack Helicopter VII4d
8,600,000 Food
200 Iron
555 Oil13,078660 (424)
16 Major’s Attack Helicopter VIII5d
8,700,000 Food
200 Iron
560 Oil13,201667 (428)
17 Major’s Attack Helicopter IX5d
8,800,000 Food
200 Iron
565 Oil13,324673 (433)
18 Major’s Attack Helicopter X5d
8,900,000 Food
200 Iron
570 Oil13,447680 (437

LevelUpgrade Time & CostTraining CostHPDPS
8 Major’s Assault Vehicle3d
8,000,000 Food
200 Iron
620 Oil23,8492,956
9 Major’s Assault Vehicle II3d
8,100,000 Food
200 Iron
625 Oil24,1562,991
10 Major’s Assault Vehicle III3d
8,200,000 Food
200 Iron
630 Oil24,4633,025
11 Major’s Assault Vehicle IV3d
8,300,000 Food
200 Iron
635 Oil24,7703,059
12 Major’s Assault Vehicle V4d
8,400,000 Food
200 Iron
640 Oil25,0773,093
13 Major’s Assault Vehicle VI4d
8,500,000 Food
200 Iron
645 Oil25,3843,128
14 Major’s Assault Vehicle VII4d
8,600,000 Food
200 Iron
650 Oil25,6913,163
15 Major’s Assault Vehicle VIII5d
8,700,000 Food
200 Iron
655 Oil25,9983,197
16 Major’s Assault Vehicle IX5d
8,800,000 Food
200 Iron
660 Oil26,3053,232
17 Major’s Assault Vehicle X5d
8,900,000 Food
200 Iron
665 Oil26,6123,267

New Legendary Artifacts & Mythical Artifacts
New Legendary Artifacts and 8 Mythical Artifacts are on the way to DomiNations! You’ll start to see news on these Artifacts and their stat bonuses around late spring, early summer.



Quality of Life Updates

Spying Update
Since the addition of Councilors and Manufactory Munitions, the demand for us to update Spying in World War has increased, and rightfully so! We’re happy to share that with this update, you’ll not only be able to view the most up-to-date information regarding the Library and University, but also what Munitions your enemies have equipped, and their Council Chambers!

IMG_6287.jpg


Replay Updates
Our next pass at Replays has been focused on stability and backend improvements. We’ve implemented tooling for our replay system to better identify spawn locations of certain units. Going forward, our replay tweaks and updates will be more incremental as we continue to fine-tune the accuracy. Although this update probably won’t be impactful to most players, we wanted to update you on the progress we’re making.



See Troops Brought to Battle

To further support your post-battle analysis, we’re also introducing an updated post-battle screen. When reviewing post-battle information, you’ll see two tabs above the Troops lost. One will show Troops lost as usual, but the other will show ‘Troops Brought Into Battle’.

IMG_0118.png
IMG_0119.png

This addition can help you better understand your opponent’s strategies and see how you might put together your own army in future battles!



Additional Updates
  • Fixed an issue where the Troop Tactics window would ‘jump’ to another position after making a selection that would use all of a current Troop Tactic.
    • The scroll position of the Troop Tactic menu should now remain in place after making a selection.
  • Fixed an issue where the First Aid Duration stat of the Fire Breathing Bunny Fossil Legendary Artifact wasn’t taking effect.
  • Fixed an issue where Attack Helicopters would reposition themselves after their first rocket.
  • Fixed an issue where simultaneous donations on the last of a Troop Request would result in one donation going through, and others would lose resources.
    • Going forward in this scenario, one donation will be accepted, and the rest will see their resources returned.
  • Library research ‘Fully Loaded Offense’ Chapter 3 will now apply correctly to Airstrip Troops.
    • Information window for these troops will also reflect the updated stat totals if they meet the requirements.
 
Last edited by a moderator:
Need more university laws , repairing of existing university laws like wonder cooldown time one capstone.

I thought armory and blacksmith are same but here it looks different upgrades?

Need much more legendary artifact at marxo polo.

One tap opening of all chests and councillor.

Better fusion odds ?

After coalition stats of teams for each division, 5 stars , time taken of best bases to know the effect or poll after a month to know the aftermath.
 
View attachment 14756

Greetings Leaders,

The time has arrived for a massive Coalition overhaul. Each and every Coalition has been updated to leverage new strategies and better synergize with your Detachments. We’re also rounding out update 13.4 with Glory Decay changes and quality-of-life enhancements. Read on to find out more!




Combat Rebalance Initiative - Coalitions Update
Throughout February, we’ve been slowly revealing upcoming changes to Coalitions. We’re better aligning Coalitions with what’s currently available in DomiNations and further enhancing the viability of different play styles. This update will replace all previous Coalition Bonuses.

Aztecs
In 13.4 and beyond, the Aztec Coalition will now add immunity to an Attacking Troop if they can survive 15 seconds of battle and increase the amount of damage that Detachment A can dish out!

After 15 seconds of a non-plane attacker’s lifetime, they gain the ability to ignore 1 hit of damage (maximum of 2 stacks per unit).
LevelBonus
1Detachment A deals +12% DMG
2Detachment A deals +15% DMG
3Detachment A deals +18% DMG
4Detachment A deals +21% DMG
5Detachment A deals +24% DMG
6Detachment A deals +26% DMG
7Detachment A deals +28% DMG
8Detachment A deals +30% DMG


Egyptians
The Egyptian Coalition continues to focus on improving the strength of buildings that shoot attackers (excluding Traps).

All damage-dealing defensive buildings have +1 Range
LevelBonus
1Shooting buildings deal +12%
2Detachment A deals +15% DMG
3Detachment A deals +18% DMG
4Detachment A deals +21% DMG
5Detachment A deals +24% DMG
6Detachment A deals +26% DMG
7Detachment A deals +28% DMG
8Shooting buildings deal +30% DMG


Mongols
The Mongol Coalition has been a major talking point when reviewing Coalitions; it should come as no surprise that this Coalition has also undergone a change. The Mongols' bonus increases attack power for Troops that stick together, providing an additional incentive to take advantage of the Detachment bonuses this and other Coalitions can offer.

All attackers within 3 range of another attacker get a damage increase of +0.3% stacking up to +30% for each nearby attacker.
LevelBonus
1Detachment C has +8% Attack Speed
2Detachment C has +9% Attack Speed
3Detachment C has +10% Attack Speed
4Detachment C has +11% Attack Speed
5Detachment C has +12% Attack Speed
6Detachment C has +13% Attack Speed
7Detachment C has +14% Attack Speed
8Detachment C has +15% Attack Speed


Maori
The Maori Coalition remains a defensive Coalition. With their new benefit, defender spawns will bring an additional Ranged Infantry Defender that doesn’t count toward the maximum defenders that you can have on the field!

All Ranged Infantry defenders in 13.4 will see a 0.5 range increase, regardless of whether the Maori Coalition is added to your army. This is to better align with their attacking counterpart.

Tank Depots, Garrisons & Bunkers deploy 1 Ranged Infantry Defender each wave.
LevelBonus
1Defenders deal +12% DMG
2Defenders deal +15% DMG
3Defenders deal +18% DMG
4Defenders deal +21% DMG
5Defenders deal +24% DMG
6Defenders deal +26% DMG
7Defenders deal +28% DMG
8Defenders deal +30% DMG


Cherokee
With the new offensive bonuses from the Cherokee Coalition, the longer your troops remain in combat, the more damage they can dish out! With that in mind, you may want to take advantage of this Coalition’s bonus for Detachment B, as it will increase the HP of all the Troops included in it.

When your attackers receive damage, the damage they deal increases by +0.3% stacking up to +30%.
LevelBonus
1Detachment B has +12% HP
2Detachment B has +15% HP
3Detachment B has +18% HP
4Detachment B has +21% HP
5Detachment B has +24% HP
6Detachment B has +26% HP
7Detachment B has +28% HP
8Detachment B has +30% HP


Indians
If you’re focused on bolstering your defenses, the Indian Coalition can certainly help with that! Your buildings that shoot attackers (excluding Traps) will deal a massive burst of additional damage periodically throughout your battles.

Shooting buildings deal +100% damage once every 6 seconds.
LevelBonus
1Shooting Buildings have +12% HP
2Shooting Buildings have +15% HP
3Shooting Buildings have +18% HP
4Shooting Buildings have +21% HP
5Shooting Buildings have +24% HP
6Shooting Buildings have +26% HP
7Shooting Buildings have +28% HP
8Shooting Buildings have +30% HP


Americans
The American Coalition will no longer strictly benefit Airstrip Troops and will now expand to all Attackers. This includes attackers spawned from other units and Troop Tactics! They also increase the movement speed of your non-plane attackers that aren’t in a detachment!

When an attacker destroys a defender, it gains +0.5% DMG. When an attacker destroys a defensive building, it gains +3% DMG. These bonuses stack up to +30% in total.
LevelBonus
1Non-plane Attackers not in a Detachment move +8% faster
2Non-plane Attackers not in a Detachment move +9% faster
3Non-plane Attackers not in a Detachment move +10% faster
4Non-plane Attackers not in a Detachment move +11% faster
5Non-plane Attackers not in a Detachment move +12% faster
6Non-plane Attackers not in a Detachment move +13% faster
7Non-plane Attackers not in a Detachment move +14% faster
8Non-plane Attackers not in a Detachment move +15% faster


Russians
The Russian Coalition now focuses on Defender-spawning buildings. This Coalition will now add a stationary cannon defender to the first defender spawn wave. This additional Defender will benefit from Defender Damage bonuses and Munitions applied to Ranged Siege.

Stables, Garrisons, Bunkers & Rocket Arsenals deploy 1 stationary Cannon defender in their first wave.
LevelBonus
1Defenders have +12% HP
2Defenders have +15% HP
3Defenders have +18% HP
4Defenders have +21% HP
5Defenders have +24% HP
6Defenders have +26% HP
7Defenders have +28% HP
8Defenders have +30% HP


Ethiopians
The Ethiopian Coalition offers a mixture of attack and defense benefits, and adds the unique bonus of disabling traps. Having a Commander near your allied Troops and Buildings will increase their damage output too! It’s important to note that this Coalition can no longer be picked up on War Day.

When attacking, the first Trap of each type that would be triggered is instead disabled for the entire battle.
LevelBonus
1When your attacking troops, defenders and shooting buildings are within range 4 of your Commander, they deal +6% DMG
2When your attacking troops, defenders and shooting buildings are within range 4 of your Commander, they deal +8% DMG
3When your attacking troops, defenders and shooting buildings are within range 4 of your Commander, they deal +10% DMG
4When your attacking troops, defenders and shooting buildings are within range 4 of your Commander, they deal +12% DMG
5When your attacking troops, defenders and shooting buildings are within range 4 of your Commander, they deal +14% DMG
6When your attacking troops, defenders and shooting buildings are within range 4 of your Commander, they deal +16% DMG
7When your attacking troops, defenders and shooting buildings are within range 4 of your Commander, they deal +18% DMG
8When your attacking troops, defenders and shooting buildings are within range 4 of your Commander, they deal +20% DMG


Filipinos
The Filipino Coalition benefits both attacking and defending Troops, and makes traps more potent. You’d benefit greatly by keeping your Commander near your Troops and Buildings, too, as allied Troops within the Commander’s proximity will take reduced damage.

When Defending, damage dealing Traps are rearmed 45 seconds after being triggered.
LevelBonus
1When your attacking troops, defenders and shooting buildings are within range 4 of your Commander, they take -6% DMG
2When your attacking troops, defenders and shooting buildings are within range 4 of your Commander, they take -8% DMG
3When your attacking troops, defenders and shooting buildings are within range 4 of your Commander, they take -10% DMG
4When your attacking troops, defenders and shooting buildings are within range 4 of your Commander, they take -12% DMG
5When your attacking troops, defenders and shooting buildings are within range 4 of your Commander, they take -14% DMG
6When your attacking troops, defenders and shooting buildings are within range 4 of your Commander, they take -16% DMG
7When your attacking troops, defenders and shooting buildings are within range 4 of your Commander, they take -18% DMG
8When your attacking troops, defenders and shooting buildings are within range 4 of your Commander, they take -20% DMG

Changes to Alliance & University Coalition Bonuses
Benefits from Moctezuma’s University research and Coalition Training Alliance Law will see some slight adjustments. While the Coalition Power bonus functions the same, you’ll notice that the values of these bonuses have been changed.

Coalition Training Alliance Law/Moctezuma’s Coalition Power
Level 1 - Coalition Power +2%
Level 2 - Coalition Power +4%
Level 3 - Coalition Power +6%
Level 4 - Coalition Power +8%
Level 5 - Coalition Power +10%
Level 6 - Coalition Power +12%
Level 7 - Coalition Power +14%
Level 8 - Coalition Power +16%
Level 9 - Coalition Power +18%
Level 10 - Coalition Power +20%



Glory Decay Update
For update 13.4, we’re making adjustments to the Glory Decay system within Tournament of Glory. Alliances from Established to Iconic Division will now only see a decay of two stars below their current rank and will never decay below their current Division.

Alliances within the Triumphant Division will not be affected by these changes. An Alliance can still be demoted to a lower Division from all other means.

Robotics Age Upgrades
For our Robotics Age players, you’ll find new upgrades for the following:

LevelUpgrade TimeCostCitizens Req’dHP & XP Amount
183d7,900,000 Food
100 Polycarbonate
418,950 HP
550 XP
193d8,000,000 Food
100 Polycarbonate
419,110 HP
550 XP
203d8,100,000 Food
1000 Polycarbonate
419,270 HP
550 XP
213d8,200,000 Food
100 Polycarbonate
419,430 HP
550 XP
224d8,300,000 Food
100 Polycarbonate
419,590 HP
550 XP
234d8,400,000 Food
100 Polycarbonate
419,750 HP
550 XP
244d8,500,000 Food
100 Polycarbonate
419,910 HP
550 XP
255d8,600,000 Food
100 Polycarbonate
420,070 HP
550 XP
265d8,700,000 Food
100 Polycarbonate
420,230 HP
550 XP
275d8,800,000 Food
100 Polycarbonate
420,390 HP
550 XP

LevelUpgrade TimeCostCitizens Req’dHP & XP Amount
163d7,400,000 Food
100 Polycarbonate
516,360 HP
650 XP
173d7,500,000 Food
100 Polycarbonate
516,660 HP
650 XP
183d7,600,000 Food
1000 Polycarbonate
516,840 HP
650 XP
193d7,700,000 Food
100 Polycarbonate
517,080 HP
650 XP
204d7,800,000 Food
100 Polycarbonate
517,320 HP
650 XP
214d7,900,000 Food
100 Polycarbonate
517,560 HP
650 XP
224d8,000,000 Food
100 Polycarbonate
517,800 HP
650 XP
235d8,100,000 Food
100 Polycarbonate
518,040 HP
650 XP
245d8,200,000 Food
100 Polycarbonate
518,280 HP
650 XP
255d8,300,000 Food
100 Polycarbonate
518,520 HP
650 XP

LevelUpgrade Time & CostTraining CostHPDPS
19 Major’s Infantry3d
7,400,000 Food
200 Iron
36 Oil3,201694
(1,388 vs Buildings & Walls)
Bundeswehr & JSDF Soldier
833 (1,666)
20 Major’s Infantry II3d
7,500,000 Food
200 Iron
37 Oil3,274712 (1,424)
Bundeswehr & JSDF Soldier
855 (1,710)
21 Major’s Infantry III3d
7,600,000 Food
200 Iron
38 Oil3,347730 (1,460)
Bundeswehr II & JSDF Soldier II
876 (1,752)
22 Major’s Infantry IV3d
7,700,000 Food
200 Iron
39 Oil3,420748 (1,496)
Bundeswehr & JSDF Soldier
897 (1,794)
23 Major’s Infantry V4d
7,800,000 Food
200 Iron
40 Oil3,493766 (1,532)
Bundeswehr & JSDF Soldier
919 (1,838)
24 Major’s Infantry VI4d
7,900,000 Food
200 Iron
41 Oil3,566783 (1,566)
Bundeswehr & JSDF Soldier
940 (1,880)
25 Major’s Infantry VII4d
8,000,000 Food
200 Iron
42 Oil3,639801 (1,602)
Bundeswehr & JSDF Soldier
961 (1,922)
26 Major’s Infantry VIII5d
8,100,000 Food
200 Iron
43 Oil3,712819 (1,638)
Bundeswehr & JSDF Soldier
983 (1,966)
27 Major’s Infantry IX5d
8,200,000 Food
200 Iron
44 Oil3,785837 (1,674)
Bundeswehr & JSDF Soldier
1,004 (2,008)
28 Major’s Infantry X5d
8,300,000 Food
200 Iron
45 Oil3,858854 (1,708)
Bundeswehr & JSDF Soldier
1,025 (2,050)

LevelUpgrade Time & CostTraining CostHPDPS
18 Major’s Rifleman3d
7,400,000 Food
200 Iron
41 Oil727296 (2,368 vs. Defender)
China
355 (2,840)
England
340 (2,720)
Korea
414 (3,312)
19 Major’s Rifleman II3d
7,500,000 Food
200 Iron
42 Oil733300 (2,400)
China
360 (2,880)
England
345 (2,760)
Korea
420 (3,360)
20 Major’s Rifleman III3d
7,600,000 Food
200 Iron
43 Oil739304 (2,432)
China
365 (2,920)
England
350 (2,800)
Korea
426 (3,408)
21 Major’s Rifleman IV3d
7,700,000 Food
200 Iron
44 Oil745308 (2,464)
China
370 (2,960)
England
354 (2,832)
Korea
431 (3,448)
22 Major’s Rifleman V4d
7,800,000 Food
200 Iron
45 Oil751312 (2,496)
China
374 (2,992)
England
359 (2,872)
Korea
437 (3,496)
23 Major’s Rifleman VI4d
7,900,000 Food
200 Iron
46 Oil757316 (2,528)
China
379 (3,032)
England
363 (2,904)
Korea
442 (3,536)
24 Major’s Rifleman VII4d
8,000,000 Food
200 Iron
47 Oil763320 (2,560)
China
384 (3,072)
England
368 (2,944)
Korea
448 (3,584)
25 Major’s Rifleman VIII5d
8,100,000 Food
200 Iron
48 Oil769324 (2,592)
China
389 (3,112)
England
373 (2,984)
Korea
454 (3,632)
26 Major’s Rifleman IX5d
8,200,000 Food
200 Iron
49 Oil775328 (2,624)
China
394 (3,152)
England
377 (3,016)
Korea
459 (3,672)
27 Major’s Rifleman X5d
8,300,000 Food
200 Iron
50 Oil781332 (2,656)
China
398 (3,184)
England
382 (3,056)
Korea
465 (3,720)

LevelUpgrade Time & CostTraining CostHPDPS
17 Major’s MBT3d
8,000,000 Food
200 Iron
505 Oil36,737885 (Vs. Buildings 1,770)
France
1,018 (2,036)
Greece
1,106 (2,212)
18 Major’s MBT II3d
8,100,000 Food
200 Iron
510 Oil37,202893 (1,786)
France
1,026 (2,052)
Greece
1,116 (2,232)
19 Major’s MBT III3d
8,200,000 Food
200 Iron
515 Oil37,667900 (1,800)
France
1,035 (2,070)
Greece
1,125 (2,250)
20 Major’s MBT IV3d
8,300,000 Food
200 Iron
520 Oil38,132908 (1,816)
France
1,044 (2,088)
Greece
1,134 (2,268)
21 Major’s MBT V4d
8,400,000 Food
200 Iron
525 Oil38,597915 (1,830)
France
1,052 (2,154)
Greece
1,144 (2,288)
22 Major’s MBT VI4d
8,500,000 Food
200 Iron
530 Oil39,062923 (1,846)
France
1,061 (2,122)
Greece
1,153 (2,306)
23 Major’s MBT VII4d
8,600,000 Food
200 Iron
535 Oil39,527930 (1,860)
France
1,070 (2,140)
Greece
1,163 (2,326)
24 Major’s MBT VIII5d
8,700,000 Food
200 Iron
540 Oil39,992938 (1,876)
France
1,078 (2,156)
Greece
1,172 (2,344)
25 Major’s MBT IX5d
8,800,000 Food
200 Iron
545 Oil40,457945 (1,890)
France
1,087 (2,174)
Greece
1,181 (2,362)
26 Major’s MBT X5d
8,900,000 Food
200 Iron
550 Oil40,922953 (1,906)
France
1,095 (2,190)
Greece
1,191 (2,382)

LevelUpgrade Time & CostTraining CostHPDPS
17 Major’s Patrol Raider3d
7,500,000 Food
200 Iron
115 Oil4,0301,059 (vs Resource Buildings 6,354)
18 Major’s Patrol Raider II3d
7,600,000 Food
200 Iron
120 Oil4,0701,072 (6,432)
19 Major’s Patrol Raider III3d
7,700,000 Food
200 Iron
125 Oil4,1101,085 (6,510)
20 Major’s Patrol Raider IV3d
7,800,000 Food
200 Iron
130 Oil4,1501,099 (6,594)
21 Major’s Patrol Raider V4d
7,900,000 Food
200 Iron
135 Oil4,1901,112 (6,672)
22 Major’s Patrol Raider VI4d
8,000,000 Food
200 Iron
140 Oil4,2301,125 (6,750)
23 Major’s Patrol Raider VII4d
8,100,000 Food
200 Iron
145 Oil4,2701,139 (6,834)
24 Major’s Patrol Raider VIII5d
8,200,000 Food
200 Iron
150 Oil4,3101,152 (6,912)
25 Major’s Patrol Raider IX5d
8,300,000 Food
200 Iron
155 Oil4,3501,165 (6,990)
26 (Major’s Patrol Raider X5d
8,400,000 Food
200 Iron
160 Oil4,3901,179 (7,074)

LevelUpgrade Time & CostTraining CostHPHPS
14 Major’s Supply Vehicle3d
8,000,000 Food
200 Iron
530 Oil13,673219
15 Major’s Supply Vehicle II3d
8,100,000 Food
200 Iron
535 Oil13,824221
16 Major’s Supply Vehicle III3d
8,200,000 Food
200 Iron
540 Oil13,975223
17 Major’s Supply Vehicle IV3d
8,300,000 Food
200 Iron
545 Oil14,126225
18 Major’s Supply Vehicle V4d
8,400,000 Food
200 Iron
550 Oil14,277227
19 Major’s Supply Vehicle VI4d
8,500,000 Food
200 Iron
555 Oil14,428229
20 Major’s Supply Vehicle VII4d
8,600,000 Food
200 Iron
560 Oil14,579231
21 Major’s Supply Vehicle VIII5d
8,700,000 Food
200 Iron
565 Oil14,730233
22 Major’s Supply Vehicle IX5d
8,800,000 Food
200 Iron
570 Oil14,881235
23 Major’s Supply Vehicle X5d
8,900,000 Food
200 Iron
575 Oil15,032237

LevelUpgrade Time & CostTraining CostHPDPS
15 Combat Engineer3d
7,500,000 Food
200 Iron
290 Oil8,437905
16 Combat Engineer II3d
7,600,000 Food
200 Iron
295 Oil8,527915
17 Combat Engineer III3d
7,700,000 Food
200 Iron
300 Oil8,617925
18 Combat Engineer IV3d
7,800,000 Food
200 Iron
305 Oil8,707935
19 Combat Engineer V4d
7,900,000 Food
200 Iron
310 Oil8,797945
20 Combat Engineer VI4d
8,000,000 Food
200 Iron
315 Oil8,887955
21 Combat Engineer VII4d
8,100,000 Food
200 Iron
320 Oil8,977965
22 Combat Engineer VIII5d
8,200,000 Food
200 Iron
325 Oil9,067975
23 Combat Engineer IX5d
8,300,000 Food
200 Iron
330 Oil9,157985
24 Combat Engineer X5d
8,400,000 Food
200 Iron
335 Oil9,247995

LevelUpgrade Time & CostTraining CostHPDPS
14 Major’s Artillery3d
8,000,000 Food
200 Iron
630 Oil2,7701,115
15 Major’s Artillery II3d
8,100,000 Food
200 Iron
635 Oil2,7951,127
16 Major’s Artillery III3d
8,200,000 Food
200 Iron
640 Oil2,8201,138
17 Major’s Artillery IV3d
8,300,000 Food
200 Iron
645 Oil2,8451,150
18 Major’s Artillery V4d
8,400,000 Food
200 Iron
650 Oil2,8701,162
19 Major’s Artillery VI4d
8,500,000 Food
200 Iron
655 Oil2,8951,173
20 Major’s Artillery VII4d
8,600,000 Food
200 Iron
660 Oil2,9201,185
21 Major’s Artillery VIII5d
8,700,000 Food
200 Iron
665 Oil2,9451,197
22 Major’s Artillery IX5d
8,800,000 Food
200 Iron
670 Oil2,9701,208
23 Major’s Artillery X5d
8,900,000 Food
200 Iron
675 Oil2,9951,220

LevelUpgrade Time & CostTraining CostHPDPS
18 Major’s Field Mortar3d
8,000,000 Food
200 Iron
390 Oil2,674866
19 Major’s Field Mortar II3d
8,100,000 Food
200 Iron
395 Oil2,701875
20 Major’s Field Mortar III3d
8,200,000 Food
200 Iron
400 Oil2,728884
21 Major’s Field Mortar IV3d
8,300,000 Food
200 Iron
405 Oil2,755893
22 Major’s Field Mortar V4d
8,400,000 Food
200 Iron
410 Oil2,782902
23 Major’s Field Mortar VI4d
8,500,000 Food
200 Iron
415 Oil2,809911
24 Major’s Field Mortar VII4d
8,600,000 Food
200 Iron
420 Oil2,836920
25 Major’s Field Mortar VIII5d
8,700,000 Food
200 Iron
425 Oil2,863929
26 Major’s Field Mortar IX5d
8,800,000 Food
200 Iron
430 Oil2,890938
27 Major’s Field Mortar X5d
8,900,000 Food
200 Iron
435 Oil2,917947

LevelUpgrade Time & CostTraining CostHPDPS
9 Major’s Attack Helicopter3d
8,000,000 Food
200 Iron
525 Oil12,340620 MG (397 Rocket)
10 Major’s Attack Helicopter II3d
8,100,000 Food
200 Iron
530 Oil12,463627 (401)
11 Major’s Attack Helicopter III3d
8,200,000 Food
200 Iron
535 Oil12,586633 (406)
12 Major’s Attack Helicopter IV3d
8,300,000 Food
200 Iron
540 Oil12,709640 (410)
13 Major’s Attack Helicopter V4d
8,400,000 Food
200 Iron
545 Oil12,832647 (415)
14 Major’s Attack Helicopter VI4d
8,500,000 Food
200 Iron
550 Oil12,955653 (419)
15 Major’s Attack Helicopter VII4d
8,600,000 Food
200 Iron
555 Oil13,078660 (424)
16 Major’s Attack Helicopter VIII5d
8,700,000 Food
200 Iron
560 Oil13,201667 (428)
17 Major’s Attack Helicopter IX5d
8,800,000 Food
200 Iron
565 Oil13,324673 (433)
18 Major’s Attack Helicopter X5d
8,900,000 Food
200 Iron
570 Oil13,447680 (437

LevelUpgrade Time & CostTraining CostHPDPS
8 Major’s Assault Vehicle3d
8,000,000 Food
200 Iron
620 Oil23,8492,956
9 Major’s Assault Vehicle II3d
8,100,000 Food
200 Iron
625 Oil24,1562,991
10 Major’s Assault Vehicle III3d
8,200,000 Food
200 Iron
630 Oil24,4633,025
11 Major’s Assault Vehicle IV3d
8,300,000 Food
200 Iron
635 Oil24,7703,059
12 Major’s Assault Vehicle V4d
8,400,000 Food
200 Iron
640 Oil25,0773,093
13 Major’s Assault Vehicle VI4d
8,500,000 Food
200 Iron
645 Oil25,3843,128
14 Major’s Assault Vehicle VII4d
8,600,000 Food
200 Iron
650 Oil25,6913,163
15 Major’s Assault Vehicle VIII5d
8,700,000 Food
200 Iron
655 Oil25,9983,197
16 Major’s Assault Vehicle IX5d
8,800,000 Food
200 Iron
660 Oil26,3053,232
17 Major’s Assault Vehicle X5d
8,900,000 Food
200 Iron
665 Oil26,6123,267

New Legendary Artifacts & Mythical Artifacts
New Legendary Artifacts and 8 Mythical Artifacts are on the way to DomiNations! You’ll start to see news on these Artifacts and their stat bonuses around late spring, early summer.



Quality of Life Updates

Spying Update
Since the addition of Councilors and Manufactory Munitions, the demand for us to update Spying in World War has increased, and rightfully so! We’re happy to share that with this update, you’ll not only be able to view the most up-to-date information regarding the Library and University, but also what Munitions your enemies have equipped, and their Council Chambers!



Replay Updates
Our next pass at Replays has been focused on stability and backend improvements. We’ve implemented tooling for our replay system to better identify spawn locations of certain units. Going forward, our replay tweaks and updates will be more incremental as we continue to fine-tune the accuracy. Although this update probably won’t be impactful to most players, we wanted to update you on the progress we’re making.



See Troops Brought to Battle

To further support your post-battle analysis, we’re also introducing an updated post-battle screen. When reviewing post-battle information, you’ll see two tabs above the Troops lost. One will show Troops lost as usual, but the other will show ‘Troops Brought Into Battle’.

This addition can help you better understand your opponent’s strategies and see how you might put together your own army in future battles!



Additional Updates
  • Fixed an issue where the Troop Tactics window would ‘jump’ to another position after making a selection that would use all of a current Troop Tactic.
    • The scroll position of the Troop Tactic menu should now remain in place after making a selection.
  • Fixed an issue where the First Aid Duration stat of the Fire Breathing Bunny Fossil Legendary Artifact wasn’t taking effect.
  • Fixed an issue where Attack Helicopters would reposition themselves after their first rocket.
  • Fixed an issue where simultaneous donations on the last of a Troop Request would result in one donation going through, and others would lose resources.
    • Going forward in this scenario, one donation will be accepted, and the rest will see their resources returned.
  • Library research ‘Fully Loaded Offense’ Chapter 3 will now apply correctly to Airstrip Troops.
    • Information window for these troops will also reflect the updated stat totals if they meet the requirements.
What's wrong with you guys ? You messed up our whole lego builds now .
Coalations didn't need rework at first.
Second if you reworked you changed the whole metas fighters gone , bombers gone , now mortars/artillery gone is their any playstyle you aren't going to nerf . This might be a good update if you guys could add new buffs to existing coalations while reducing lower buffs percentages but no you messed up your whole top player bases museums again .Honestly did you even play or touch your own game and for the guy coming up with these stats give him a kick really bunch of kids runing the game now .
 
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:mad: I don't see anything about fixing network errors when clearing trees that spawn animals.
And once again not part of the update. Absolutely unbelievable.

The bug was reported immediately after the november update. It would have been easy to fix, since you (probably) knew what you had changed last.
Now you're postponing it, only to tell us in a year's time that a fix is impossible due to the old code base?
 
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"For our Robotics Age players, you’ll find new upgrades for the following:"
No I dont think I will lol instead im going to delete the game unless you bring back instant building upgrade. also im not even mentioning university building still uses citizens and right now its impossible to catch up. you destroyed the game long ago since the release of drone age. even rise of nations had information age and it was fine and balanced. but now a building and upgrade takes 10 upgrades? now this is bs. at this point only those so called whales will remain and it will be only rich vs rich. thanks for the fun though it lasted a good amounth of time.
 
Hey Harlem, could you explain more about if spawned troops from apc in a detachment still count as inside the detachment or not? BTW I appreciate the coalition update, maybe not perfect but definitely heading to the right direction.
 
13.4 just screwed with mortars and artillery.
This has been my favorite strategy for only less than a year, since I have only entered the end game stage maybe a few months ago. I haven’t had enough time to have fun with my favorite strategy. If I can’t use these troops because you forced me to change my museum, I think I might have to stop playing wars.
If you guys noticed, the amount of wars have shrunk since last year. Do you know why? Because these major overhauls are killing strategies. When people can no longer use their favorite strategy, they quit. They quit because they spent a good chunk of their time building a museum. They quit because when they play wars, they’re getting five black stars since something changed. They quit because now that they’re failing to actually use their strategy properly, they’re no longer having fun.
I might still play the game, just not for wars anymore. I think Solar Militia will have to be a farming alliance now. What a shame, BHG. You’re lucky that I’m even still playing. Most people would just quit the game entirely. Full on retirement. Make updates that will make your player base happy, and we’ll award you with money. Keep making disastrous updates, and we’ll punish you by leaving the game. Simple cause-and-effect.
Do the right thing. Don’t make this great game shut down due to abysmal profits.
 
These coalition buffs look fun.

For people complaining about the Lego strat being broken... can't you just cram as many mortars into detachment With the mongols? The mortars also get the level 20 obstruction transmitter which gives them extra range when rallied.

This to me makes other combos fun to tryout. Liking the Indians though.

Edit: if they made changing museum artifacts easier to find and prefrence would that ease the transition though?
 
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"For our Robotics Age players, you’ll find new upgrades for the following:"
No I dont think I will lol instead im going to delete the game unless you bring back instant building upgrade. also im not even mentioning university building still uses citizens and right now its impossible to catch up. you destroyed the game long ago since the release of drone age. even rise of nations had information age and it was fine and balanced. but now a building and upgrade takes 10 upgrades? now this is bs. at this point only those so called whales will remain and it will be only rich vs rich. thanks for the fun though it lasted a good amounth of time.
The 10 upgrades have been implied since the robo age dropped. The only thing I loathe is the walls... hope they remove that.

Not at the robo age yet though.
 
Also seeing these changes... would a 4th barracks be appropriate now? Extra capacity.

Also I hope in the future like they did with barrack troops factory troops get a massive overhaul like them.

Machine gun: 2 space, +1 extra range and the multiplier goes from 6x to 10x.

Bazooka: 1 less space

Mrl: extra range, perhaps 1 less space and every 2 levels gains an extra rocket to a max of 20 or so?

Commando: 1 less space

Heavy tank: space to 20 once all researched. Spawns and extra machine gun when destroyed, perhaps will shoot over walls or give them a machine gun to supress enemy troops.
 
"Lego is broken" "You've killed mortars"
This is hilarious! Now we're hearing from people who have been silent all this time enjoying the OP ranged units. To quote John McClane "Welcome to the (bhg) party, pal!" 😄
If all combos are now supposedly nerfed, then it's practically a level playing field again so all strategies should be viable - time to stop whining and start experimenting. It's early days, ffs.
 
Im speechless...
What ground troops can handle top 3D's after update? NONE.
At the same time you give all shooting defencive buildings +1 range, you have no clue how this game works....
 
It seems that the developers made an effort to adjust the current game balance, which had been overly skewed toward a single dominant strategy. Everyone anticipated change, believed it was necessary, and perhaps even inevitable. I hope all players will try new strategies in both offense and defense and find enjoyment.
 
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