DomiNations Update 13.2 - Combat Rebalance Pt. 3

DOM_SM_Update13.2_EN_1920x1080 (1).png


Greetings Leaders,

Our latest update introduces a range of new features for you to explore. We introduce some significant changes to Bombers that won’t be unfamiliar if you played during our Season updates. You’ll have new upgrade levels for those in Robotics Age, and some quality of life updates that include Troop Tactic sorting. You’ll get a sneak peek at future content like the next Councilor, Legendary Artifacts, and even Commander Customizations. Read on to find out more!



Combat Rebalance Initiative Pt. 3

As we previewed in our 13.1 Update notes, we’ll be implementing our next Troop adjustment in 13.2, which focuses on Bombers and Caltrops/Barbed Wire.


Bombers
Bombers have seen an exponential increase in power with the introduction of Museum Showcases. In this update, we’ve tuned down the spread of damage that Bombers bring by shortening the bombing run they make.

- Reduced Bombing Distance
- Increased Attack Speed
- Reduced Flight Speed
- Reduced Damage Bonus Modifier

Increasing Attack Speed means that a Bomber will drop their bombs across a shorter spread, which is coupled with the Reduced Bombing Distance. Bombers become a much more vulnerable target with reduced Flight Speed. Despite the reduced speed, they’ll remain on the field for about the same length of time as before this update, due to the reduced bombing distance.

Screenshot_20251124_171254_DomiNations.jpg


We’re also making an update to the Bomber information window. DPS will now become Damage per Bomb. This is designed to provide a more direct indication of your Bomber’s offensive output for each run. The maximum output of a bomber, based on available attack speed, while helpful information, didn’t give a proper representation of a single attack. There is no adjustment to the calculation of damage with this change.

Caltrops
Caltrops & Barbed Wire will see a reduced effective range in this update. Caltrops now trigger at a range of 1.1 (down from 2).


We’re still hard at work on our next Combat Rebalance Initiative release. While we noted that we’d be tackling Coalitions next, our plans became much larger than initially anticipated. We’ll still be introducing a Coalition Update at a later time.

Robotics Age Upgrades
Leaders who have upgraded into the Robotics Age will have a few more buildings to progress in update 13.2. This update will add new levels to Oil Wells, Oil Refinery, Walls, and Gates.

Level & HPBuild Cost (Gold)Upgrade TimeProduction / HR, & Storage CapacityCitizens Req’d & XP
Level 19
58,350 HP
9,170,000
100 Polycarbonate
3d440 Oil/hr
7,465 Capacity
3 Citizens
700 XP
Level 20
59,561 HP
9,270,000
100 Polycarbonate
3d445 Oil/hr
7,560 Capacity
3 Citizens
700 XP
Level 21
60,772 HP
9,370,000
100 Polycarbonate
3d450 Oil/hr
7,655 Capacity
3 Citizens
700 XP
Level 22
61,983 HP
9,470,000
100 Polycarbonate
3d455 Oil/hr
7,750 Capacity
3 Citizens
700 XP
Level 23
63,194 HP
9,570,000
100 Polycarbonate
4d460 Oil/hr
7,845 Capacity
3 Citizens
700 XP
Level 24
64,405 HP
9,670,000
100 Polycarbonate
4d465 Oil/hr
7,940 Capacity
3 Citizens
700 XP
Level 25
65,616 HP
9,770,000
100 Polycarbonate
4d470 Oil/hr
8,035 Capacity
3 Citizens
700 XP
Level 26
66,827 HP
9,870,000
100 Polycarbonate
5d475 Oil/hr
8,130 Capacity
3 Citizens
700 XP
Level 27
68,038 HP
9,970,000
100 Polycarbonate
5d480 Oil/hr
8,225 Capacity
3 Citizens
700 XP
Level 28
69,249 HP
10,070,000
100 Polycarbonate
5d485 Oil/hr
8,320 Capacity
3 Citizens
700 XP

Level & HPBuild Cost (Gold)Upgrade TimeStorage CapacityCitizens Req’d & XP
Level 12
143,274 HP
4,000,000
100 Polycarbonate
3d735,250 Oil4 Citizens
550 XP
Level 13
146,646 HP
4,100,000
100 Polycarbonate
3d748,000 Oil4 Citizens
550 XP
Level 14
150,018 HP
4,200,000
100 Polycarbonate
3d760,750 Oil4 Citizens
550 XP
Level 15
153,390 HP
4,300,000
100 Polycarbonate
3d773,500 Oil4 Citizens
550 XP
Level 16
156,762 HP
4,400,000
100 Polycarbonate
4d786,250 Oil4 Citizens
550 XP
Level 17
160,134 HP
4,500,000
100 Polycarbonate
4d799,000 Oil4 Citizens
550 XP
Level 18
163,506 HP
4,600,000
100 Polycarbonate
4d811,750 Oil4 Citizens
550 XP
Level 19
166,878 HP
4,700,000
100 Polycarbonate
5d824,500 Oil4 Citizens
550 XP
Level 20
170,250 HP
4,800,000
100 Polycarbonate
5d837,250 Oil4 Citizens
550 XP
Level 21
173,622 HP
4,900,000
100 Polycarbonate
5d850,000 Oil4 Citizens
550 XP

Level & HPBuild Cost (Food/Gold)Citizens Req’d
Level 26
131,896 HP
6,000,000
100 Polycarbonate
1 Citizen
Level 27
133,277 HP
6,100,000
100 Polycarbonate
1 Citizen
Level 28
134,658 HP
6,200,000
100 Polycarbonate
1 Citizen
Level 29
136,039 HP
6,300,000
100 Polycarbonate
1 Citizen
Level 30
137,420 HP
6,400,000
100 Polycarbonate
1 Citizen
Level 31
138,801 HP
6,500,000
100 Polycarbonate
1 Citizen
Level 32
140,182 HP
6,600,000
100 Polycarbonate
1 Citizen
Level 33
141,563 HP
6,700,000
100 Polycarbonate
1 Citizen
Level 34
142,944 HP
6,800,000
100 Polycarbonate
1 Citizen
Level 35
144,325 HP
6,900,000
100 Polycarbonate
1 Citizen

Level & HPBuild Cost (Food/Gold)Citizens Req’d
Level 26
106,138 HP
6,000,000
100 Polycarbonate
1 Citizen
Level 27
107,792 HP
6,100,000
100 Polycarbonate
1 Citizen
Level 28
109,446 HP
6,200,000
100 Polycarbonate
1 Citizen
Level 29
111,100 HP
6,300,000
100 Polycarbonate
1 Citizen
Level 30
112,754 HP
6,400,000
100 Polycarbonate
1 Citizen
Level 31
114,408 HP
6,500,000
100 Polycarbonate
1 Citizen
Level 32
116,062 HP
6,600,000
100 Polycarbonate
1 Citizen
Level 33
117,716 HP
6,700,000
100 Polycarbonate
1 Citizen
Level 34
119,370 HP
6,800,000
100 Polycarbonate
1 Citizen
Level 35
121,024 HP
6,900,000
100 Polycarbonate
1 Citizen

Shipments Require 0 Citizens
We’re removing the Citizen requirement to open shipments! Open your shipments to collect resources at will and keep those citizens focused on your upgrades.



Stronghold & Donation Menu Improvements
A small quality of life update is being introduced to the Troop Tactic menu. With the release of 13.2, when you scroll through your Troop Tactics and make a selection to add to your army or donate to an alliance member, the menu will no longer reset to the beginning and will remain at the last Troop Tactic you chose.

Screenshot_20251124-175105.png


We’ve also added new filter options to help you find specific Troop Tactics. Need a unit with long range, a unit with Stealth, maybe a General, or only need Plane Troop Tactics? All of these filters and more will be available to you!



Tournament of Glory - Division Demotion Adjustments

We’ve corrected how Demotions impact Alliances that don’t rise above their starting position in each Gauntlet. Alliances will need to achieve at least 1-Star at any point in the Gauntlet above their starting position to avoid an additional penalty. Previously, Alliances could avoid this demotion by increasing their Star rank, even if they were still below their starting position. For more information, please review the Tournament of Glory Encyclopedia entry.

DOM_Council_GalileoGalilei_Full_Stats_EN_1920x1080.png


New Councilor - Galileo Galilei

Galileo studied medicine initially, but was fascinated by geometry and mathematics after hearing a family friend, Ostilio Ricci, give a lecture on the subjects. Though he couldn’t afford to graduate, Galileo privately tutored students, and was eventually asked to give a lecture for the Florentine Academy, a prestigious literary group. His interest in the mathematics of motion soon expanded beyond the earth, as Galileo heard rumors of a device that would let one see into the stars. He took interest, and recreated the device through trial and error, then improving the design of the multi-lens telescope. This led to many more discoveries, such as the moon’s surface being rough with craters, moons revolving around Jupiter, and the existence of many more stars than what is visible with the naked eye.

With Galileo’s improvement of the multi-lens telescope, it only makes sense to add benefit to Troops like Bombers and Ranged Siege that attack from afar.

CommonUncommonRareEpicLegendary
Heavy Infantry DMG +8%Heavy Infantry DMG +11%Heavy Infantry DMG +14%Heavy Infantry DMG +18%Heavy Infantry DMG +22%
Enemy Wall HP -7%Enemy Wall HP -9%Enemy Wall HP -11%Enemy Wall HP -14%
Ranged Siege DMG +14%Ranged Siege DMG +18%Ranged Siege DMG +22%
Bomber DMG +8%Bomber DMG +11%
Enemy Tower HP -20%

You can start recruiting Galileo Galilei on 12/29.

New Legendary & Mythical Artifacts

The next couple of months will introduce two new Legendary Artifacts!

DOM_Museum_AlfredJewel_War_EN_1920x1080.png

Alfred Jewel
The Alfred Jewel is a War Hall Artifact that will add benefits to your APC and the Heavy Infantry that it deploys, similar to the Main Hall Legendary Artifact Li Vessel.

Heavy Infantry DMG +7%
Heavy Infantry Attack Speed +7%
APC HP +6%
APC Deploy Time -6%
Quick Victory Time +3%

You’ll be able to collect the Alfred Jewel later in January of 2026. We’ll also be adding a Mythical version that includes a Heavy Infantry HP bonus at a future date.

DOM_Museum_SwimmingReindeer_Peace_EN_1920x1080.png


Swimming Reindeer
A very special Holiday Legendary Artifact, the Swimming Reindeer, will be made available later this month. This Main Hall Legendary Artifact will reduce invading Mortar and Fighter damage, speed up your defender spawn times, and offer increased damage and HP to your defenders.

Defender HP +11%
Defener DMG +11%
Invading Mortar Troop DMG -14%
Invading Fighter DMG -14%
Defender Spawn Time -11%

We’ll have more details on when and how you can collect the Swimming Reindeer Legendary Artifact very soon! A Mythical version of this Artifact will be released later in 2026.

New Commander Customizations!

Holiday-Skins.jpg

Merriment & Recon Rudolf
Deck your Eradicator with holiday cheer! With the Recon Rudolf skin, the last thing your enemies will see is the opening of a flamethrower bursting from a gift-wrapped Eradicator.

Deliver cheer to your defenders or ‘Merriment’ to your enemies with the Ripley holiday skin.

Both Holiday skins will be available for a limited time starting 12/15!


New Shaders
Our next batch of Shaders will arrive in 13.2! Mix and match brand new color options for both Ripley and the Eradicator.

Commander Shaders.jpg


Additional Updates
  • Fixed an issue where upgrading multiple walls could cause a Network disconnect.
  • Fixed an issue where consecutive screenshots on mobile could cause a network disconnect. (False Network 420 Error)
  • Fixed an issue where the post-battle report would show negative destruction totals.
EDIT 12/2 4:18PM - Tournament of Glory updates has failed our QA process again and is no longer on track to release in 13.2.
 
Last edited:
Error 420 has been appearing much more frequently than before, sometimes right in the middle of battle. Freezing and crashing during World War battles. Frequent crashes when opening the Citadel. Another unstable update.
 
Warning attackers: From this moment on, it’s 100% your own fault if you keep investing in Transports and Paras – the grace period is officially over.

One defender already went crying on the forum, and BHG has started “researching” what Paratroopers actually are. Behind the scenes they’re already cooking up a nerf and dressing it up as a “balance adjustment” for Transports/Paratroopers.

Remember this version number: that nerf is being lined up for update 14.2 – anyone still dumping resources into this combo now has no right to complain later, only to blame themselves.
I was told paras are getting an unexpected buff from infantry boosts so it won't be a nerf per se
 
Is there a new mythical artifact for the t34 panzer Motor coming and the Gemini Helm? I See some New picture in the showcase... And Alfred jewel legendär and mythical as well... I missed the announcement... Any Stats for that (afred jewel is in the post but for the other two...?)
 
Everyone’s so damn noisy. You’re just making excuses, saying the attacking units are strong when in reality your own base is underdeveloped and weak.

Because you keep making a fuss, the units get nerfed one after another. You’re being a nuisance.

Of course paratroopers are stronger than usual—they’re boosted by artifacts, councilors, and ammunition.

Don’t complain about not being able to win until you’ve prepared defensive artifacts, councilors, defensive facilities, and 20 ammo.
 
First off Bombers are not dead just slower.

Second mortar kill quick already and para have been killing bases without deploying for a while now. I still do not recommend any nerf to either

Give this current update time before passing judgement. It is also not fair to keep nerfing troop combo when a fix can be had by boosting something’s on defense ie coals, making useful defense drone , increase effects of slowing traps and mg towers etc etc This better option then continuing nerf troop combos and going forward release the new meta with its counter get profits from both sides at once. Something had to be done with Bombers nerf is what it is. Going forward think of boosting otherside instead of nerfs.

Now with all this said If you are unhappy with game Leave, Step Away, and your welcome back when game play is more to your liking. This was advice defenders got….
 
To everyone piling on me personally — Seek, Archius, and the rest of the “talk first, test never” crowd — let’s clear something up right now.

You didn’t refute me. You dodged. You threw insults, you made assumptions, and you kept repeating the same defender narrative with zero proof. Calling me “amateur,” telling me I’m delusional, or trying to belittle my experience doesn’t magically make your argument true. It just shows you don’t have one.

Here are the facts you keep ignoring:

I run three Robotics bases.
One of them has been a defensive base for years. It has NOT been a free 5-star buffet. Out of hundreds of hits in the last couple of years, I’ve had maybe around twenty 5-stars on that base total — and not a single one of those was from bombers. I rechecked the history. Repeatedly.

So when you sit there saying “bombers were clearing top defenders in 1:15,” what you really mean is: some defenders were getting erased because their bases weren’t built to defend or they never adapted. That isn’t a game-wide truth. That’s your personal weakness dressed up as “balance.”

And on offense?
My other two bases are offensive accounts. I’m 5-starring most of what I hit. In Aliens war, even my LOWEST account is sitting around 14–15 in 20-man wars and still gets assigned top-5 targets — and I’m clearing them. My top defensive account takes top-two assignments.

So don’t talk to me like I don’t know how offense works. I’m living in the top wars every week on both sides of the game.

Now let’s go point-by-point on the nonsense you threw at me:

1) “Bombers were OP and unstoppable.”
No. Bombers were a viable air strategy that required proper museum and skill. Most people using bombers weren’t even 5-starring consistently — and the top results you’re crying about were elite players doing elite player things. Your answer to that was not “learn counters,” not “fix stacking,” not “buff defense tools.”
Your answer was: whine until BHG deletes the strategy.

2) “You’re just mad because your crutch got nerfed.”

Wrong again. I’m mad because this game keeps selling power, then deleting it.
That isn’t “rebalance.” That’s bait-and-switch game design.

3) “If attackers don’t like it, they should leave.”
That line is exactly why people don’t respect you. It’s childish and it’s toxic.
And it’s even worse when it’s coming from a dev team or repeated like gospel. You don’t build a long-term competitive game by telling paying customers to quit. You build a dead game that only whales and abandoned bases remain in.

4) “Wait now, let the update settle.”
This is the most dishonest argument in the whole thread.
We’ve seen this movie a dozen times. It goes like this:

  • Defenders cry about a troop combo.
  • BHG nerfs it.
  • Your side says “wait, stop talking about nerfs for now.”
  • Two months later you come back with a new target: “Ok now nerf mortars.”
  • Then paras/transports.
  • Then the next thing that beats your base.
    Endless treadmill.
And page 7 is already proving it. The next nerf campaign is literally being loaded in real time: paras/transports, mortars, whatever else defenders can’t stop. So don’t sell me “patience” when what you really want is a cooldown before your next demand.

Now to BHG directly:

You are destroying trust with your playerbase.
People aren’t upset because one unit got tuned. They’re upset because you take money for a strategy, then gut it after the purchase.

Players spent crowns, tokens, and real cash on bomber artifacts and upgrades — especially mythicals designed specifically to enhance bombers. Many of them saved resources for months or paid money to compete. Then you cap the bonuses and wipe out the value. That is not a small adjustment. That is functionally rendering paid items useless after purchase.

Call it whatever corporate word you want. Players feel what it is:
We paid for something you sold us as valuable, then you removed the value.

You want to keep rebalancing? Fine.
But then you need to do at least one of these, and frankly you should do all three:

  1. Stop gutting offense because of defender whining.
    Balance by adding real defensive counters and limiting bonus stacking — not by deleting entire troop classes every time top players find a way to win.
  2. Guarantee multiple viable attack paths.
    A strategy game where only one land spam meta survives is not a strategy game. It’s a chore.
  3. Compensate players when you nerf paid power.
    Offer refunds, token buybacks, artifact sell-backs, or conversion options. If you don’t, you’re basically telling your customers:
    “Pay today, we might delete it tomorrow.”
And yes, since people want to pretend this is purely “game talk,” let me spell out the real-world part:

When a company repeatedly sells digital items or boosts for real currency, markets them as valuable, and then knowingly devalues them after purchase without compensation, that is exactly the kind of behavior that gets examined under consumer-protection and false-advertising laws in many places.

I’m not threatening fairy-tale nonsense. I’m saying plainly:
if this pattern continues, players have legitimate grounds to explore legal action or formal consumer complaints.

You don’t get to take money for power and then erase that power whenever defenders scream loud enough. That’s not “live balancing.” That’s a business practice problem.

So here’s my final message to both sides:

  • To the defenders attacking me personally: you don’t get to replace evidence with insults. If you want to debate balance, bring real replays and data, not arrogance and dogpiling.
  • To BHG: stop running this game on a nerf treadmill that punishes paying attackers. Either build counters and cap stacking like a real strategy game, or refund people when you delete what they bought.
Because right now, what you’re doing isn’t balance.
It’s killing the attacker base, killing trust, and pushing your own customers toward the exit.

And that’s the truth no matter how many insults you throw.
 
Here is clue when something is unstoppable by defenders leaving them zero chance it’s going get a nerfed in some way.

Anyone that has been reading the forums knew a nerf or change to bombers was coming . @Harlems369th was even kind enough to send a warning shot video of the bombers ..
***Note This was Handled Better Than Attack Helicopter or Fighter nerfs which came with zero warnings just saying

My gut says bombers will still be useful and a mainstay for allot of attacker just might take 2:15 instead of 1:15 currently to 5 star a top defender.

Folks I call out BHG all the time, but this time they gave multiple warnings and anyone reading forums at all knew this was coming.

There should be zero buyers remorse for those that bought Spitfire Mythical you knew a change was coming and it still a very powerful useful Mythical. Way better than defenders have gotten.
Please direct me to the post by Harlem that said bombers were getting nerfed, before July. Because that’s when the mythical became available. I’m not talking about all your complaining about bombers being OP. But I guess if I’m to read the tea leaves or read the minds of the Devs, then all I have to do is see what you defenders are complaining about next to see what nerf is coming.
 
To everyone piling on me personally — Seek, Archius, and the rest of the “talk first, test never” crowd — let’s clear something up right now.

You didn’t refute me. You dodged. You threw insults, you made assumptions, and you kept repeating the same defender narrative with zero proof. Calling me “amateur,” telling me I’m delusional, or trying to belittle my experience doesn’t magically make your argument true. It just shows you don’t have one.

Here are the facts you keep ignoring:

I run three Robotics bases.
One of them has been a defensive base for years. It has NOT been a free 5-star buffet. Out of hundreds of hits in the last couple of years, I’ve had maybe around twenty 5-stars on that base total — and not a single one of those was from bombers. I rechecked the history. Repeatedly.

So when you sit there saying “bombers were clearing top defenders in 1:15,” what you really mean is: some defenders were getting erased because their bases weren’t built to defend or they never adapted. That isn’t a game-wide truth. That’s your personal weakness dressed up as “balance.”

And on offense?
My other two bases are offensive accounts. I’m 5-starring most of what I hit. In Aliens war, even my LOWEST account is sitting around 14–15 in 20-man wars and still gets assigned top-5 targets — and I’m clearing them. My top defensive account takes top-two assignments.

So don’t talk to me like I don’t know how offense works. I’m living in the top wars every week on both sides of the game.

Now let’s go point-by-point on the nonsense you threw at me:

1) “Bombers were OP and unstoppable.”
No. Bombers were a viable air strategy that required proper museum and skill. Most people using bombers weren’t even 5-starring consistently — and the top results you’re crying about were elite players doing elite player things. Your answer to that was not “learn counters,” not “fix stacking,” not “buff defense tools.”
Your answer was: whine until BHG deletes the strategy.

2) “You’re just mad because your crutch got nerfed.”

Wrong again. I’m mad because this game keeps selling power, then deleting it.
That isn’t “rebalance.” That’s bait-and-switch game design.

3) “If attackers don’t like it, they should leave.”
That line is exactly why people don’t respect you. It’s childish and it’s toxic.
And it’s even worse when it’s coming from a dev team or repeated like gospel. You don’t build a long-term competitive game by telling paying customers to quit. You build a dead game that only whales and abandoned bases remain in.

4) “Wait now, let the update settle.”
This is the most dishonest argument in the whole thread.
We’ve seen this movie a dozen times. It goes like this:

  • Defenders cry about a troop combo.
  • BHG nerfs it.
  • Your side says “wait, stop talking about nerfs for now.”
  • Two months later you come back with a new target: “Ok now nerf mortars.”
  • Then paras/transports.
  • Then the next thing that beats your base.
    Endless treadmill.
And page 7 is already proving it. The next nerf campaign is literally being loaded in real time: paras/transports, mortars, whatever else defenders can’t stop. So don’t sell me “patience” when what you really want is a cooldown before your next demand.

Now to BHG directly:

You are destroying trust with your playerbase.
People aren’t upset because one unit got tuned. They’re upset because you take money for a strategy, then gut it after the purchase.

Players spent crowns, tokens, and real cash on bomber artifacts and upgrades — especially mythicals designed specifically to enhance bombers. Many of them saved resources for months or paid money to compete. Then you cap the bonuses and wipe out the value. That is not a small adjustment. That is functionally rendering paid items useless after purchase.

Call it whatever corporate word you want. Players feel what it is:
We paid for something you sold us as valuable, then you removed the value.

You want to keep rebalancing? Fine.
But then you need to do at least one of these, and frankly you should do all three:

  1. Stop gutting offense because of defender whining.
    Balance by adding real defensive counters and limiting bonus stacking — not by deleting entire troop classes every time top players find a way to win.
  2. Guarantee multiple viable attack paths.
    A strategy game where only one land spam meta survives is not a strategy game. It’s a chore.
  3. Compensate players when you nerf paid power.
    Offer refunds, token buybacks, artifact sell-backs, or conversion options. If you don’t, you’re basically telling your customers:
    “Pay today, we might delete it tomorrow.”
And yes, since people want to pretend this is purely “game talk,” let me spell out the real-world part:

When a company repeatedly sells digital items or boosts for real currency, markets them as valuable, and then knowingly devalues them after purchase without compensation, that is exactly the kind of behavior that gets examined under consumer-protection and false-advertising laws in many places.

I’m not threatening fairy-tale nonsense. I’m saying plainly:
if this pattern continues, players have legitimate grounds to explore legal action or formal consumer complaints.

You don’t get to take money for power and then erase that power whenever defenders scream loud enough. That’s not “live balancing.” That’s a business practice problem.

So here’s my final message to both sides:

  • To the defenders attacking me personally: you don’t get to replace evidence with insults. If you want to debate balance, bring real replays and data, not arrogance and dogpiling.
  • To BHG: stop running this game on a nerf treadmill that punishes paying attackers. Either build counters and cap stacking like a real strategy game, or refund people when you delete what they bought.
Because right now, what you’re doing isn’t balance.
It’s killing the attacker base, killing trust, and pushing your own customers toward the exit.

And that’s the truth no matter how many insults you throw.
This is a well thought out and articulate post. I hope Harlem reads it, although I doubt he responds. In short, I want my 1k tokens back. After testing the bomber nerf, it’s worse than I even imagined, especially for lower level bases. Ridiculous
 
To everyone piling on me personally — Seek, Archius, and the rest of the “talk first, test never” crowd — let’s clear something up right now.

You didn’t refute me. You dodged. You threw insults, you made assumptions, and you kept repeating the same defender narrative with zero proof. Calling me “amateur,” telling me I’m delusional, or trying to belittle my experience doesn’t magically make your argument true. It just shows you don’t have one.

Here are the facts you keep ignoring:

I run three Robotics bases.
One of them has been a defensive base for years. It has NOT been a free 5-star buffet. Out of hundreds of hits in the last couple of years, I’ve had maybe around twenty 5-stars on that base total — and not a single one of those was from bombers. I rechecked the history. Repeatedly.

So when you sit there saying “bombers were clearing top defenders in 1:15,” what you really mean is: some defenders were getting erased because their bases weren’t built to defend or they never adapted. That isn’t a game-wide truth. That’s your personal weakness dressed up as “balance.”

And on offense?
My other two bases are offensive accounts. I’m 5-starring most of what I hit. In Aliens war, even my LOWEST account is sitting around 14–15 in 20-man wars and still gets assigned top-5 targets — and I’m clearing them. My top defensive account takes top-two assignments.

So don’t talk to me like I don’t know how offense works. I’m living in the top wars every week on both sides of the game.

Now let’s go point-by-point on the nonsense you threw at me:

1) “Bombers were OP and unstoppable.”
No. Bombers were a viable air strategy that required proper museum and skill. Most people using bombers weren’t even 5-starring consistently — and the top results you’re crying about were elite players doing elite player things. Your answer to that was not “learn counters,” not “fix stacking,” not “buff defense tools.”
Your answer was: whine until BHG deletes the strategy.

2) “You’re just mad because your crutch got nerfed.”

Wrong again. I’m mad because this game keeps selling power, then deleting it.
That isn’t “rebalance.” That’s bait-and-switch game design.

3) “If attackers don’t like it, they should leave.”
That line is exactly why people don’t respect you. It’s childish and it’s toxic.
And it’s even worse when it’s coming from a dev team or repeated like gospel. You don’t build a long-term competitive game by telling paying customers to quit. You build a dead game that only whales and abandoned bases remain in.

4) “Wait now, let the update settle.”
This is the most dishonest argument in the whole thread.
We’ve seen this movie a dozen times. It goes like this:

  • Defenders cry about a troop combo.
  • BHG nerfs it.
  • Your side says “wait, stop talking about nerfs for now.”
  • Two months later you come back with a new target: “Ok now nerf mortars.”
  • Then paras/transports.
  • Then the next thing that beats your base.
    Endless treadmill.
And page 7 is already proving it. The next nerf campaign is literally being loaded in real time: paras/transports, mortars, whatever else defenders can’t stop. So don’t sell me “patience” when what you really want is a cooldown before your next demand.

Now to BHG directly:

You are destroying trust with your playerbase.
People aren’t upset because one unit got tuned. They’re upset because you take money for a strategy, then gut it after the purchase.

Players spent crowns, tokens, and real cash on bomber artifacts and upgrades — especially mythicals designed specifically to enhance bombers. Many of them saved resources for months or paid money to compete. Then you cap the bonuses and wipe out the value. That is not a small adjustment. That is functionally rendering paid items useless after purchase.

Call it whatever corporate word you want. Players feel what it is:
We paid for something you sold us as valuable, then you removed the value.

You want to keep rebalancing? Fine.
But then you need to do at least one of these, and frankly you should do all three:

  1. Stop gutting offense because of defender whining.
    Balance by adding real defensive counters and limiting bonus stacking — not by deleting entire troop classes every time top players find a way to win.
  2. Guarantee multiple viable attack paths.
    A strategy game where only one land spam meta survives is not a strategy game. It’s a chore.
  3. Compensate players when you nerf paid power.
    Offer refunds, token buybacks, artifact sell-backs, or conversion options. If you don’t, you’re basically telling your customers:
    “Pay today, we might delete it tomorrow.”
And yes, since people want to pretend this is purely “game talk,” let me spell out the real-world part:

When a company repeatedly sells digital items or boosts for real currency, markets them as valuable, and then knowingly devalues them after purchase without compensation, that is exactly the kind of behavior that gets examined under consumer-protection and false-advertising laws in many places.

I’m not threatening fairy-tale nonsense. I’m saying plainly:
if this pattern continues, players have legitimate grounds to explore legal action or formal consumer complaints.

You don’t get to take money for power and then erase that power whenever defenders scream loud enough. That’s not “live balancing.” That’s a business practice problem.

So here’s my final message to both sides:

  • To the defenders attacking me personally: you don’t get to replace evidence with insults. If you want to debate balance, bring real replays and data, not arrogance and dogpiling.
  • To BHG: stop running this game on a nerf treadmill that punishes paying attackers. Either build counters and cap stacking like a real strategy game, or refund people when you delete what they bought.
Because right now, what you’re doing isn’t balance.
It’s killing the attacker base, killing trust, and pushing your own customers toward the exit.

And that’s the truth no matter how many insults you throw.
TL, did read. Well said.
The bait n switch will never go away because the minority of whales will always give the devs an unofficial stamp of approval with each monthly purchase.
And I'm guessing no one's reporting this company ...
The "if the game's not to your liking" advice from the dev is just the typical lack of respect from this company - a real 'head up your arse' comment.
 
To everyone piling on me personally — Seek, Archius, and the rest of the “talk first, test never” crowd — let’s clear something up right now.

You didn’t refute me. You dodged. You threw insults, you made assumptions, and you kept repeating the same defender narrative with zero proof. Calling me “amateur,” telling me I’m delusional, or trying to belittle my experience doesn’t magically make your argument true. It just shows you don’t have one.

Here are the facts you keep ignoring:

I run three Robotics bases.
One of them has been a defensive base for years. It has NOT been a free 5-star buffet. Out of hundreds of hits in the last couple of years, I’ve had maybe around twenty 5-stars on that base total — and not a single one of those was from bombers. I rechecked the history. Repeatedly.

So when you sit there saying “bombers were clearing top defenders in 1:15,” what you really mean is: some defenders were getting erased because their bases weren’t built to defend or they never adapted. That isn’t a game-wide truth. That’s your personal weakness dressed up as “balance.”

And on offense?
My other two bases are offensive accounts. I’m 5-starring most of what I hit. In Aliens war, even my LOWEST account is sitting around 14–15 in 20-man wars and still gets assigned top-5 targets — and I’m clearing them. My top defensive account takes top-two assignments.

So don’t talk to me like I don’t know how offense works. I’m living in the top wars every week on both sides of the game.

Now let’s go point-by-point on the nonsense you threw at me:

1) “Bombers were OP and unstoppable.”
No. Bombers were a viable air strategy that required proper museum and skill. Most people using bombers weren’t even 5-starring consistently — and the top results you’re crying about were elite players doing elite player things. Your answer to that was not “learn counters,” not “fix stacking,” not “buff defense tools.”
Your answer was: whine until BHG deletes the strategy.

2) “You’re just mad because your crutch got nerfed.”

Wrong again. I’m mad because this game keeps selling power, then deleting it.
That isn’t “rebalance.” That’s bait-and-switch game design.

3) “If attackers don’t like it, they should leave.”
That line is exactly why people don’t respect you. It’s childish and it’s toxic.
And it’s even worse when it’s coming from a dev team or repeated like gospel. You don’t build a long-term competitive game by telling paying customers to quit. You build a dead game that only whales and abandoned bases remain in.

4) “Wait now, let the update settle.”
This is the most dishonest argument in the whole thread.
We’ve seen this movie a dozen times. It goes like this:

  • Defenders cry about a troop combo.
  • BHG nerfs it.
  • Your side says “wait, stop talking about nerfs for now.”
  • Two months later you come back with a new target: “Ok now nerf mortars.”
  • Then paras/transports.
  • Then the next thing that beats your base.
    Endless treadmill.
And page 7 is already proving it. The next nerf campaign is literally being loaded in real time: paras/transports, mortars, whatever else defenders can’t stop. So don’t sell me “patience” when what you really want is a cooldown before your next demand.

Now to BHG directly:

You are destroying trust with your playerbase.
People aren’t upset because one unit got tuned. They’re upset because you take money for a strategy, then gut it after the purchase.

Players spent crowns, tokens, and real cash on bomber artifacts and upgrades — especially mythicals designed specifically to enhance bombers. Many of them saved resources for months or paid money to compete. Then you cap the bonuses and wipe out the value. That is not a small adjustment. That is functionally rendering paid items useless after purchase.

Call it whatever corporate word you want. Players feel what it is:
We paid for something you sold us as valuable, then you removed the value.

You want to keep rebalancing? Fine.
But then you need to do at least one of these, and frankly you should do all three:

  1. Stop gutting offense because of defender whining.
    Balance by adding real defensive counters and limiting bonus stacking — not by deleting entire troop classes every time top players find a way to win.
  2. Guarantee multiple viable attack paths.
    A strategy game where only one land spam meta survives is not a strategy game. It’s a chore.
  3. Compensate players when you nerf paid power.
    Offer refunds, token buybacks, artifact sell-backs, or conversion options. If you don’t, you’re basically telling your customers:
    “Pay today, we might delete it tomorrow.”
And yes, since people want to pretend this is purely “game talk,” let me spell out the real-world part:

When a company repeatedly sells digital items or boosts for real currency, markets them as valuable, and then knowingly devalues them after purchase without compensation, that is exactly the kind of behavior that gets examined under consumer-protection and false-advertising laws in many places.

I’m not threatening fairy-tale nonsense. I’m saying plainly:
if this pattern continues, players have legitimate grounds to explore legal action or formal consumer complaints.

You don’t get to take money for power and then erase that power whenever defenders scream loud enough. That’s not “live balancing.” That’s a business practice problem.

So here’s my final message to both sides:

  • To the defenders attacking me personally: you don’t get to replace evidence with insults. If you want to debate balance, bring real replays and data, not arrogance and dogpiling.
  • To BHG: stop running this game on a nerf treadmill that punishes paying attackers. Either build counters and cap stacking like a real strategy game, or refund people when you delete what they bought.
Because right now, what you’re doing isn’t balance.
It’s killing the attacker base, killing trust, and pushing your own customers toward the exit.

And that’s the truth no matter how many insults you throw.
Well there Major1 lol again if you do not like the current state of game then you can leave and return when game is more to your style of play.

Well since this was advice BHG Staff gave to all defenders that voice their displeasure with unstoppable Bomber. It is good enough for offense players. ( I am not naming Staff that told me and other defenders above statement out of respect for them and best advice I been given that I am gladly sharing with O players)


As for arguments that we need to work on our end lol Well most the defenders that complain were from top alliance and end game players. Here is just clue for ya since you are my number 1 fan.
1. Air Defense Tower = demo took them all out before first Bomber strife if not Demo then it was commando’s and tact helicopter.
2. Silo destroyed before first troop hit ground
3. Each strife run by Bombers and Turps take entire side of base we are talking maxed out buildings and towers

I can continue on and on to counter everything you brought up but it is pointless. Remember we did not call you out till you Sir started throwing insults our way. If you live in glass house do not throw stones.

I agree it sucks having stuff devalued such as troop combos. Yet again something had to be done. Was nerfing the only answer? That was decided by BHG not Seek or any defense player.

As for the little legal action bluff, do it you will waste money and time. BHG is not stupid and have lawyers too that review stuff before they do it. Plus it is Karen move to even bring that up in my eyes. Do it ! Don’t talk it ! You will lose !

I do not mind the hate, the insults and saying my defense sucks etc . I have thick skin and when those opinions are coming from lesser players I find even more funny.

Now with all this said you sir have a great holiday season and remember game is just pixels not real life and if game went away today I still hope you have a great life even if your pixel god Bombers got nerfed. Maybe Santa will bring you best gift a Clue. Enjoy your game bro even if your not pixel god it is still fun . If ya actually practice Bomber still work on killing 3 D bases your time would be better spent on that then being angry at Seek and rest of defenders.
 
Last edited:
  • Haha
Reactions: Awa
To everyone piling on me personally — Seek, Archius, and the rest of the “talk first, test never” crowd — let’s clear something up right now.

You didn’t refute me. You dodged. You threw insults, you made assumptions, and you kept repeating the same defender narrative with zero proof. Calling me “amateur,” telling me I’m delusional, or trying to belittle my experience doesn’t magically make your argument true. It just shows you don’t have one.

Here are the facts you keep ignoring:

I run three Robotics bases.
One of them has been a defensive base for years. It has NOT been a free 5-star buffet. Out of hundreds of hits in the last couple of years, I’ve had maybe around twenty 5-stars on that base total — and not a single one of those was from bombers. I rechecked the history. Repeatedly.

So when you sit there saying “bombers were clearing top defenders in 1:15,” what you really mean is: some defenders were getting erased because their bases weren’t built to defend or they never adapted. That isn’t a game-wide truth. That’s your personal weakness dressed up as “balance.”

And on offense?
My other two bases are offensive accounts. I’m 5-starring most of what I hit. In Aliens war, even my LOWEST account is sitting around 14–15 in 20-man wars and still gets assigned top-5 targets — and I’m clearing them. My top defensive account takes top-two assignments.

So don’t talk to me like I don’t know how offense works. I’m living in the top wars every week on both sides of the game.

Now let’s go point-by-point on the nonsense you threw at me:

1) “Bombers were OP and unstoppable.”
No. Bombers were a viable air strategy that required proper museum and skill. Most people using bombers weren’t even 5-starring consistently — and the top results you’re crying about were elite players doing elite player things. Your answer to that was not “learn counters,” not “fix stacking,” not “buff defense tools.”
Your answer was: whine until BHG deletes the strategy.

2) “You’re just mad because your crutch got nerfed.”

Wrong again. I’m mad because this game keeps selling power, then deleting it.
That isn’t “rebalance.” That’s bait-and-switch game design.

3) “If attackers don’t like it, they should leave.”
That line is exactly why people don’t respect you. It’s childish and it’s toxic.
And it’s even worse when it’s coming from a dev team or repeated like gospel. You don’t build a long-term competitive game by telling paying customers to quit. You build a dead game that only whales and abandoned bases remain in.

4) “Wait now, let the update settle.”
This is the most dishonest argument in the whole thread.
We’ve seen this movie a dozen times. It goes like this:

  • Defenders cry about a troop combo.
  • BHG nerfs it.
  • Your side says “wait, stop talking about nerfs for now.”
  • Two months later you come back with a new target: “Ok now nerf mortars.”
  • Then paras/transports.
  • Then the next thing that beats your base.
    Endless treadmill.
And page 7 is already proving it. The next nerf campaign is literally being loaded in real time: paras/transports, mortars, whatever else defenders can’t stop. So don’t sell me “patience” when what you really want is a cooldown before your next demand.

Now to BHG directly:

You are destroying trust with your playerbase.
People aren’t upset because one unit got tuned. They’re upset because you take money for a strategy, then gut it after the purchase.

Players spent crowns, tokens, and real cash on bomber artifacts and upgrades — especially mythicals designed specifically to enhance bombers. Many of them saved resources for months or paid money to compete. Then you cap the bonuses and wipe out the value. That is not a small adjustment. That is functionally rendering paid items useless after purchase.

Call it whatever corporate word you want. Players feel what it is:
We paid for something you sold us as valuable, then you removed the value.

You want to keep rebalancing? Fine.
But then you need to do at least one of these, and frankly you should do all three:

  1. Stop gutting offense because of defender whining.
    Balance by adding real defensive counters and limiting bonus stacking — not by deleting entire troop classes every time top players find a way to win.
  2. Guarantee multiple viable attack paths.
    A strategy game where only one land spam meta survives is not a strategy game. It’s a chore.
  3. Compensate players when you nerf paid power.
    Offer refunds, token buybacks, artifact sell-backs, or conversion options. If you don’t, you’re basically telling your customers:
    “Pay today, we might delete it tomorrow.”
And yes, since people want to pretend this is purely “game talk,” let me spell out the real-world part:

When a company repeatedly sells digital items or boosts for real currency, markets them as valuable, and then knowingly devalues them after purchase without compensation, that is exactly the kind of behavior that gets examined under consumer-protection and false-advertising laws in many places.

I’m not threatening fairy-tale nonsense. I’m saying plainly:
if this pattern continues, players have legitimate grounds to explore legal action or formal consumer complaints.

You don’t get to take money for power and then erase that power whenever defenders scream loud enough. That’s not “live balancing.” That’s a business practice problem.

So here’s my final message to both sides:

  • To the defenders attacking me personally: you don’t get to replace evidence with insults. If you want to debate balance, bring real replays and data, not arrogance and dogpiling.
  • To BHG: stop running this game on a nerf treadmill that punishes paying attackers. Either build counters and cap stacking like a real strategy game, or refund people when you delete what they bought.
Because right now, what you’re doing isn’t balance.
It’s killing the attacker base, killing trust, and pushing your own customers toward the exit.

And that’s the truth no matter how many insults you throw.
Very well said and I hope BHG reads the entire comment because it accurately describes the reality of the game at the moment.

I’ve said it before and I’ll say it again, nerfing troops is not rebalancing. Give defenders tools to defend and do not just do the job for them by nerfing every single troop they whine about.
 
Very well said and I hope BHG reads the entire comment because it accurately describes the reality of the game at the moment.

I’ve said it before and I’ll say it again, nerfing troops is not rebalancing. Give defenders tools to defend and do not just do the job for them by nerfing every single troop they whine about.
I agree nerfing sucks and should been last resort but again BHG saw nerfing as the best option.
 
Ну что ж, Major1, опять же, если тебе не нравится текущее состояние игры, ты можешь уйти и уйти, когда игра будет больше соответствовать твоему стилю.

Итак, поскольку это был совет, который сотрудники BHG давали всем защитникам, выражая ему недовольство неудержимым «Бомбардиром», он вполне подходит и для игроков приступа. (Я не называю имена должностных лиц, которые дали мне другим и защитникам вышеупомянутое заявление, из-за того, что это лучший совет, который я получил и которым с удовольствием делюсь с игроками нынешнего периода).


Что касается аргументов о том, что нам нужно поработать над собой, лол, то большинство защитников, которые жалуются, — это игроки из топовых альянсов и эндгейма. Вот вам подсказка, раз уж вы мой фанат номер 1.
1. Вышки ПВО = подрывники уничтожили их всех до первого бомбардировочного удара, если не подрывники, то спецназовцы и тактические вертолеты.
2. Силосное уничтожение до того, как первый десант высадился на землю.
3. Каждая атака, проводимая бомбардировщиками и турелями, захватывает всю сторону базы, речь идет о максимально улучшенных зданиях и башнях.

Я могу окончательно опровергнуть все ваши утверждения, но это бессмысленно. Помните, мы не критиковали вас, пока вы, сэр, не начали бросаться в наш адрес оскорблениями. Если живешь в стеклянном доме, не бросай камни.

Согласен, это ужасно, когда что-то обесценивается, например, внезапное нападение. Но опять же, что-то нужно было сделать. Было ли ослабленное отношение? Это было решение BHG, а не Seek или кого-либо из игроков, сосредоточивших внимание на защите.

Что касается блефа с кобным иском, то, если вы попытаетесь это сделать, вы зря потратите деньги и время. БХГ не глупо, у них тоже есть юристы, которые всё тщательно проверяют, прежде чем что-либо предпринимать. К тому же, на мой взгляд, даже поднять этот вопрос — это уже перебор. Действуйте! Не говорите об этом! Вы проиграете!

Меня не волнуют ненависть, оскорбления и заявления о том, что моя защита нигде не годится и т.д. У меня толстая кожа, и когда такие мнения исходят от менее опытных игроков, мне это кажется еще смешнее.

Итак, после всего сказанного, желаю вам, сэр, отличных праздников! И помните, игра — это всего лишь пиксели, нереальная жизнь. И даже если бы игра исчезла сегодня, я всё равно желаю вам прекрасной жизни, даже если бы вашего пиксельного бога-бомбардировщика ослабили. Может быть, Санта принесет вам лучший подарок — «Подсказку». Наслаждайтесь игрой, брат, даже если вы не пиксельный бог, она всё равно весёлая. Если вы действительно уверены, что всё равно работаете над уничтожением трёхмерных баз, вам лучше потратить время на это, чем злиться на «Поискателя» и остальных т.

To everyone piling on me personally — Seek, Archius, and the rest of the “talk first, test never” crowd — let’s clear something up right now.

You didn’t refute me. You dodged. You threw insults, you made assumptions, and you kept repeating the same defender narrative with zero proof. Calling me “amateur,” telling me I’m delusional, or trying to belittle my experience doesn’t magically make your argument true. It just shows you don’t have one.

Here are the facts you keep ignoring:

I run three Robotics bases.
One of them has been a defensive base for years. It has NOT been a free 5-star buffet. Out of hundreds of hits in the last couple of years, I’ve had maybe around twenty 5-stars on that base total — and not a single one of those was from bombers. I rechecked the history. Repeatedly.

So when you sit there saying “bombers were clearing top defenders in 1:15,” what you really mean is: some defenders were getting erased because their bases weren’t built to defend or they never adapted. That isn’t a game-wide truth. That’s your personal weakness dressed up as “balance.”

And on offense?
My other two bases are offensive accounts. I’m 5-starring most of what I hit. In Aliens war, even my LOWEST account is sitting around 14–15 in 20-man wars and still gets assigned top-5 targets — and I’m clearing them. My top defensive account takes top-two assignments.

So don’t talk to me like I don’t know how offense works. I’m living in the top wars every week on both sides of the game.

Now let’s go point-by-point on the nonsense you threw at me:

1) “Bombers were OP and unstoppable.”
No. Bombers were a viable air strategy that required proper museum and skill. Most people using bombers weren’t even 5-starring consistently — and the top results you’re crying about were elite players doing elite player things. Your answer to that was not “learn counters,” not “fix stacking,” not “buff defense tools.”
Your answer was: whine until BHG deletes the strategy.

2) “You’re just mad because your crutch got nerfed.”

Wrong again. I’m mad because this game keeps selling power, then deleting it.
That isn’t “rebalance.” That’s bait-and-switch game design.

3) “If attackers don’t like it, they should leave.”
That line is exactly why people don’t respect you. It’s childish and it’s toxic.
And it’s even worse when it’s coming from a dev team or repeated like gospel. You don’t build a long-term competitive game by telling paying customers to quit. You build a dead game that only whales and abandoned bases remain in.

4) “Wait now, let the update settle.”
This is the most dishonest argument in the whole thread.
We’ve seen this movie a dozen times. It goes like this:

  • Defenders cry about a troop combo.
  • BHG nerfs it.
  • Your side says “wait, stop talking about nerfs for now.”
  • Two months later you come back with a new target: “Ok now nerf mortars.”
  • Then paras/transports.
  • Then the next thing that beats your base.
    Endless treadmill.
И страница 7 уже это доказывает. Следующая кампания по ослаблению противника буквально загружается в реальном времени: десантники/транспортники, минометы, всё остальное, что защитники не смогут остановить. Так что не нужно мне «терпение», когда на самом деле вам нужна перезарядка перед следующим требованием.

Теперь перейдем непосредственно к BHG:

Вы подрываете доверие своих игроков.
Люди расстроены не потому, что один экземпляр был настроен неправильно. Они расстроены потому, что вы берете деньги за стратегию, а потом, после покупки, её полностью искажаете.

Игроки тратили короны, жетоны и реальные деньги на артефакты и улучшения для бомбардировщиков — особенно на мифические предметы, специально разработанные для повышения их эффективности. Многие из них копили ресурсы месяцами или платили деньги, чтобы участвовать в соревнованиях. Затем бонусы достигают максимума, и их ценность обнуляется. Это не просто небольшая корректировка. Фактически, это делает платные предметы бесполезными после покупки.

Называйте это как хотите, используя любое корпоративное слово. Игроки чувствуют, что это такое:
Мы заплатили за то, что вы продали нам как ценный товар, а затем вы лишили нас этой ценности.

Вы хотите продолжать проводить перебалансировку? Хорошо.
Но тогда вам нужно сделать хотя бы одно из этих действий, а честно говоря, следует сделать все три:

  1. Прекратите ослаблять нападение из-за нытья защитников.
    Сбалансируйте игру, добавив реальные контрмеры в обороне и ограничив суммирование бонусов, а не удаляя целые классы войск каждый раз, когда лучшие игроки находят способ победить.
  2. Гарантируйте наличие нескольких жизнеспособных путей атаки.
    Стратегическая игра, в которой выживает только одна мета, основанная на массовом использовании земель, — это не стратегия. Это рутина.
  3. Компенсируйте игрокам потери, когда вы снижаете стоимость платных способностей.
    Предлагайте возврат средств, выкуп жетонов, обратную продажу артефактов или варианты конвертации. В противном случае вы фактически говорите своим клиентам:
    «Заплатите сегодня, завтра мы можем это удалить».
И да, поскольку люди хотят делать вид, что это чисто «игровые рассуждения», позвольте мне подробнее рассказать о реальной жизни:

Когда компания неоднократно продает цифровые предметы или улучшения за реальные деньги, позиционирует их как ценные, а затем сознательно занижает их стоимость после покупки без компенсации, именно такое поведение во многих странах рассматривается в соответствии с законами о защите прав потребителей и о ложной рекламе.

Я не угрожаю сказочной чепухой. Я говорю прямо:
Если эта тенденция сохранится, у игроков будут законные основания для обращения в суд или подачи официальных жалоб потребителей.

Нельзя брать деньги за электроэнергию, а затем отключать её всякий раз, когда защитники начинают громко кричать. Это не «балансировка в реальном времени». Это проблема деловой практики.

Итак, вот моё заключительное послание обеим сторонам:

  • Обращаюсь к тем, кто нападает на меня лично: вы не имеете права заменять доказательства оскорблениями. Если вы хотите обсудить баланс, предоставьте реальные повторы и данные, а не высокомерие и травлю.
  • Обращаюсь к BHG: прекратите превращать эту игру в бесконечный цикл ослаблений, наказывающий платящих игроков. Либо создавайте контрмеры и накапливайте очки, как в настоящей стратегической игре, либо возвращайте деньги игрокам, когда удаляете их покупки.
Потому что сейчас вы делаете что-то не в духе баланса.
Это уничтожает базу злоумышленников, подрывает доверие и заставляет ваших собственных клиентов уходить.

И это правда, сколько бы оскорблений вы ни бросали.
Ты либо один из сотрудников этой игры, либо человек который много говорит и ничего не делает, по русски это- "воздух". Не прикидывайся игроком домика либо не сотрясай воздух пустой болтовнёй
 
Очень хорошо сказано, и я надеюсь, что BHG прочитает весь комментарий, потому что он точно описывает текущее положение дел в игре.

Я уже говорил это раньше и повторюсь: ослабление войск — это не перебалансировка. Дайте защитникам инструменты для обороны, а не просто делайте за них работу, ослабляя каждый отряд, на который они жалуются.
Ты лицензионное соглашение этой игры читал? Если вчитаешься в текст и запомнишь то увидишь что они абсолютно ничего не нарушают, не надо поддерживать пустословие одного игрока живущего во своей вселенной
 
Очень хорошо сказано, и я надеюсь, что BHG прочитает весь комментарий, потому что он точно описывает текущее положение дел в игре.

Я уже говорил это раньше и повторюсь: ослабление войск — это не перебалансировка. Дайте защитникам инструменты для обороны, а не просто делайте за них работу, ослабляя каждый отряд, на который они жалуются.
9 из 10 людей которые начинают говорить о правах со стопроцентной вероятностью сами их нарушают, как и этот человек заявляющий о суде над владельцем Dominations😂
 
To everyone piling on me personally — Seek, Archius, and the rest of the “talk first, test never” crowd — let’s clear something up right now.

You didn’t refute me. You dodged. You threw insults, you made assumptions, and you kept repeating the same defender narrative with zero proof. Calling me “amateur,” telling me I’m delusional, or trying to belittle my experience doesn’t magically make your argument true. It just shows you don’t have one.

Here are the facts you keep ignoring:

I run three Robotics bases.
One of them has been a defensive base for years. It has NOT been a free 5-star buffet. Out of hundreds of hits in the last couple of years, I’ve had maybe around twenty 5-stars on that base total — and not a single one of those was from bombers. I rechecked the history. Repeatedly.

So when you sit there saying “bombers were clearing top defenders in 1:15,” what you really mean is: some defenders were getting erased because their bases weren’t built to defend or they never adapted. That isn’t a game-wide truth. That’s your personal weakness dressed up as “balance.”

And on offense?
My other two bases are offensive accounts. I’m 5-starring most of what I hit. In Aliens war, even my LOWEST account is sitting around 14–15 in 20-man wars and still gets assigned top-5 targets — and I’m clearing them. My top defensive account takes top-two assignments.

So don’t talk to me like I don’t know how offense works. I’m living in the top wars every week on both sides of the game.

Now let’s go point-by-point on the nonsense you threw at me:

1) “Bombers were OP and unstoppable.”
No. Bombers were a viable air strategy that required proper museum and skill. Most people using bombers weren’t even 5-starring consistently — and the top results you’re crying about were elite players doing elite player things. Your answer to that was not “learn counters,” not “fix stacking,” not “buff defense tools.”
Your answer was: whine until BHG deletes the strategy.

2) “You’re just mad because your crutch got nerfed.”

Wrong again. I’m mad because this game keeps selling power, then deleting it.
That isn’t “rebalance.” That’s bait-and-switch game design.

3) “If attackers don’t like it, they should leave.”
That line is exactly why people don’t respect you. It’s childish and it’s toxic.
And it’s even worse when it’s coming from a dev team or repeated like gospel. You don’t build a long-term competitive game by telling paying customers to quit. You build a dead game that only whales and abandoned bases remain in.

4) “Wait now, let the update settle.”
This is the most dishonest argument in the whole thread.
Мы смотрели этот фильм уже дюжину раз. Он примерно такой:

  • Защитники жалуются на объединение войск.
  • BHG ослабляет его.
  • Ваша сторона отвечает: «Подождите, прекратите пока говорить о нерфах».
  • Два месяца спустя вы возвращаетесь с новой целью: «Ладно, теперь ослабьте минометы».
  • Затем парашюты/транспорт.
  • Затем следующее, что побьет вашу базу.
    Endless treadmill.
И страница 7 уже это доказывает. Следующая кампания по ослаблению противника буквально загружается в реальном времени: десантники/транспортники, минометы, всё остальное, что защитники не смогут остановить. Так что не нужно мне «терпение», когда на самом деле вам нужна перезарядка перед следующим требованием.

Теперь перейдем непосредственно к BHG:

Вы подрываете доверие своих игроков.
Люди расстроены не потому, что один экземпляр был настроен неправильно. Они расстроены потому, что вы берете деньги за стратегию, а потом, после покупки, её полностью искажаете.

Игроки тратили короны, жетоны и реальные деньги на артефакты и улучшения для бомбардировщиков — особенно на мифические предметы, специально разработанные для повышения их эффективности. Многие из них копили ресурсы месяцами или платили деньги, чтобы участвовать в соревнованиях. Затем бонусы достигают максимума, и их ценность обнуляется. Это не просто небольшая корректировка. Фактически, это делает платные предметы бесполезными после покупки.

Называйте это как хотите, используя любое корпоративное слово. Игроки чувствуют, что это такое:
Мы заплатили за то, что вы продали нам как ценный товар, а затем вы лишили нас этой ценности.

Вы хотите продолжать проводить перебалансировку? Хорошо.
Но тогда вам нужно сделать хотя бы одно из этих действий, а честно говоря, следует сделать все три:

  1. Прекратите ослаблять нападение из-за нытья защитников.
    Сбалансируйте игру, добавив реальные контрмеры в обороне и ограничив суммирование бонусов, а не удаляя целые классы войск каждый раз, когда лучшие игроки находят способ победить.
  2. Гарантируйте наличие нескольких жизнеспособных путей атаки.
    Стратегическая игра, в которой выживает только одна мета, основанная на массовом использовании земель, — это не стратегия. Это рутина.
  3. Компенсируйте игрокам потери, когда вы снижаете стоимость платных способностей.
    Предлагайте возврат средств, выкуп жетонов, обратную продажу артефактов или варианты конвертации. В противном случае вы фактически говорите своим клиентам:
    «Заплатите сегодня, завтра мы можем это удалить».
И да, поскольку люди хотят делать вид, что это чисто «игровые рассуждения», позвольте мне подробнее рассказать о реальной жизни:

Когда компания неоднократно продает цифровые предметы или улучшения за реальные деньги, позиционирует их как ценные, а затем сознательно занижает их стоимость после покупки без компенсации, именно такое поведение во многих странах рассматривается в соответствии с законами о защите прав потребителей и о ложной рекламе.

Я не угрожаю сказочной чепухой. Я говорю прямо:
Если эта тенденция сохранится, у игроков будут законные основания для обращения в суд или подачи официальных жалоб потребителей.

Нельзя брать деньги за электроэнергию, а затем отключать её всякий раз, когда защитники начинают громко кричать. Это не «балансировка в реальном времени». Это проблема деловой практики.

Итак, вот моё заключительное послание обеим сторонам:

  • Обращаюсь к тем, кто нападает на меня лично: вы не имеете права заменять доказательства оскорблениями. Если вы хотите обсудить баланс, предоставьте реальные повторы и данные, а не высокомерие и травлю.
  • Обращаюсь к BHG: прекратите превращать эту игру в бесконечный цикл ослаблений, наказывающий платящих игроков. Либо создавайте контрмеры и накапливайте очки, как в настоящей стратегической игре, либо возвращайте деньги игрокам, когда удаляете их покупки.
Потому что сейчас вы делаете что-то не в духе баланса.
Это уничтожает базу злоумышленников, подрывает доверие и заставляет ваших собственных клиентов уходить.

И это правда, сколько бы оскорблений вы ни бросали.
Я тебе кратко отвечу- тебя не называют конченым придурком только потому что правилами форума это запрещено, но так как мне всегда на это похуй, я тебе отвечу- ты отбитый наглухо и любой юрист тебе не поможет
 
Well there Major1 lol again if you do not like the current state of game then you can leave and return when game is more to your style of play.

Well since this was advice BHG Staff gave to all defenders that voice their displeasure with unstoppable Bomber. It is good enough for offense players. ( I am not naming Staff that told me and other defenders above statement out of respect for them and best advice I been given that I am gladly sharing with O players)


As for arguments that we need to work on our end lol Well most the defenders that complain were from top alliance and end game players. Here is just clue for ya since you are my number 1 fan.
1. Air Defense Tower = demo took them all out before first Bomber strife if not Demo then it was commando’s and tact helicopter.
2. Silo destroyed before first troop hit ground
3. Each strife run by Bombers and Turps take entire side of base we are talking maxed out buildings and towers

I can continue on and on to counter everything you brought up but it is pointless. Remember we did not call you out till you Sir started throwing insults our way. If you live in glass house do not throw stones.

I agree it sucks having stuff devalued such as troop combos. Yet again something had to be done. Was nerfing the only answer? That was decided by BHG not Seek or any defense player.

As for the little legal action bluff, do it you will waste money and time. BHG is not stupid and have lawyers too that review stuff before they do it. Plus it is Karen move to even bring that up in my eyes. Do it ! Don’t talk it ! You will lose !

I do not mind the hate, the insults and saying my defense sucks etc . I have thick skin and when those opinions are coming from lesser players I find even more funny.

Now with all this said you sir have a great holiday season and remember game is just pixels not real life and if game went away today I still hope you have a great life even if your pixel god Bombers got nerfed. Maybe Santa will bring you best gift a Clue. Enjoy your game bro even if your not pixel god it is still fun . If ya actually practice Bomber still work on killing 3 D bases your time would be better spent on that then being angry at Seek and rest of defenders.
It is funny it seems like you kept playing this game and whined in every single post when offense is op. Then since bombers got nerfed your advice to those offense player is just quit the game if you don’t like it and come back when the game meta shift to your side. Why didn’t you left the game at then when you got so many complaints about game meta? All I see is just bunch of double standards.
 
Забавно, что ты продолжал играть в эту игру и ныл в каждом посте, когда нападение было имбалансным. А после того, как бомбардировщиков ослабили, твой совет игрокам, предпочитающим нападение, — просто бросить игру, если она тебе не нравится, и вернуться, когда мета игры изменится в твою пользу. Почему ты тогда не ушел из игры, когда получил столько жалоб на игровую мету? Я вижу только двойные стандарты.
Предложи ему сразиться в войне 10 на 10 железок в нулевом альянсе он сразу сольётся 🤣. Вся игра в топе это уже давно игра не про навыки, а про цифры. Скила в домике уже давно нет и не будет. Все остальные разговоры о балансе и защите бессмысленны, пока есть случайный музей, совет, уровни альянсов и донорские войска, здание. Ты знаешь, что есть тема с пресаккаунтом в игре Dominations? Это очень дорого стоит, и даже топы на эти деньги не выкладывают, потому что они знают, что этой конкуренции не будет, старых преимуществ хватает. Чтобы понять всю суть этой игры, спустись в альянсы низкого веса и увидишь на все 100%, как эта игра устроена, и кто в ней всегда будет побеждать и находиться в так называемом «топе».
 
Забавно, что ты продолжал играть в эту игру и ныл в каждом посте, когда нападение было имбалансным. А после того, как бомбардировщиков ослабили, твой совет игрокам, предпочитающим нападение, — просто бросить игру, если она тебе не нравится, и вернуться, когда мета игры изменится в твою пользу. Почему ты тогда не ушел из игры, когда получил столько жалоб на игровую мету? Я вижу только двойные стандарты.
Сейчас в игре есть два типа альянсов которые всегда побеждают. Первые это лёгкие альянсы которые лупят ботов и вторые которые тяжелее всех весят по базам и побеждают по времени, все остальные это ошибка подбора😂
 
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