DomiNations Update 13.2 - Combat Rebalance Pt. 3

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Greetings Leaders,

Our latest update introduces a range of new features for you to explore. We introduce some significant changes to Bombers that won’t be unfamiliar if you played during our Season updates. You’ll have new upgrade levels for those in Robotics Age, and some quality of life updates that include Troop Tactic sorting. You’ll get a sneak peek at future content like the next Councilor, Legendary Artifacts, and even Commander Customizations. Read on to find out more!



Combat Rebalance Initiative Pt. 3

As we previewed in our 13.1 Update notes, we’ll be implementing our next Troop adjustment in 13.2, which focuses on Bombers and Caltrops/Barbed Wire.


Bombers
Bombers have seen an exponential increase in power with the introduction of Museum Showcases. In this update, we’ve tuned down the spread of damage that Bombers bring by shortening the bombing run they make.

- Reduced Bombing Distance
- Increased Attack Speed
- Reduced Flight Speed
- Reduced Damage Bonus Modifier

Increasing Attack Speed means that a Bomber will drop their bombs across a shorter spread, which is coupled with the Reduced Bombing Distance. Bombers become a much more vulnerable target with reduced Flight Speed. Despite the reduced speed, they’ll remain on the field for about the same length of time as before this update, due to the reduced bombing distance.

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We’re also making an update to the Bomber information window. DPS will now become Damage per Bomb. This is designed to provide a more direct indication of your Bomber’s offensive output for each run. The maximum output of a bomber, based on available attack speed, while helpful information, didn’t give a proper representation of a single attack. There is no adjustment to the calculation of damage with this change.

Caltrops
Caltrops & Barbed Wire will see a reduced effective range in this update. Caltrops now trigger at a range of 1.1 (down from 2).


We’re still hard at work on our next Combat Rebalance Initiative release. While we noted that we’d be tackling Coalitions next, our plans became much larger than initially anticipated. We’ll still be introducing a Coalition Update at a later time.

Robotics Age Upgrades
Leaders who have upgraded into the Robotics Age will have a few more buildings to progress in update 13.2. This update will add new levels to Oil Wells, Oil Refinery, Walls, and Gates.

Level & HPBuild Cost (Gold)Upgrade TimeProduction / HR, & Storage CapacityCitizens Req’d & XP
Level 19
58,350 HP
9,170,000
100 Polycarbonate
3d440 Oil/hr
7,465 Capacity
3 Citizens
700 XP
Level 20
59,561 HP
9,270,000
100 Polycarbonate
3d445 Oil/hr
7,560 Capacity
3 Citizens
700 XP
Level 21
60,772 HP
9,370,000
100 Polycarbonate
3d450 Oil/hr
7,655 Capacity
3 Citizens
700 XP
Level 22
61,983 HP
9,470,000
100 Polycarbonate
3d455 Oil/hr
7,750 Capacity
3 Citizens
700 XP
Level 23
63,194 HP
9,570,000
100 Polycarbonate
4d460 Oil/hr
7,845 Capacity
3 Citizens
700 XP
Level 24
64,405 HP
9,670,000
100 Polycarbonate
4d465 Oil/hr
7,940 Capacity
3 Citizens
700 XP
Level 25
65,616 HP
9,770,000
100 Polycarbonate
4d470 Oil/hr
8,035 Capacity
3 Citizens
700 XP
Level 26
66,827 HP
9,870,000
100 Polycarbonate
5d475 Oil/hr
8,130 Capacity
3 Citizens
700 XP
Level 27
68,038 HP
9,970,000
100 Polycarbonate
5d480 Oil/hr
8,225 Capacity
3 Citizens
700 XP
Level 28
69,249 HP
10,070,000
100 Polycarbonate
5d485 Oil/hr
8,320 Capacity
3 Citizens
700 XP

Level & HPBuild Cost (Gold)Upgrade TimeStorage CapacityCitizens Req’d & XP
Level 12
143,274 HP
4,000,000
100 Polycarbonate
3d735,250 Oil4 Citizens
550 XP
Level 13
146,646 HP
4,100,000
100 Polycarbonate
3d748,000 Oil4 Citizens
550 XP
Level 14
150,018 HP
4,200,000
100 Polycarbonate
3d760,750 Oil4 Citizens
550 XP
Level 15
153,390 HP
4,300,000
100 Polycarbonate
3d773,500 Oil4 Citizens
550 XP
Level 16
156,762 HP
4,400,000
100 Polycarbonate
4d786,250 Oil4 Citizens
550 XP
Level 17
160,134 HP
4,500,000
100 Polycarbonate
4d799,000 Oil4 Citizens
550 XP
Level 18
163,506 HP
4,600,000
100 Polycarbonate
4d811,750 Oil4 Citizens
550 XP
Level 19
166,878 HP
4,700,000
100 Polycarbonate
5d824,500 Oil4 Citizens
550 XP
Level 20
170,250 HP
4,800,000
100 Polycarbonate
5d837,250 Oil4 Citizens
550 XP
Level 21
173,622 HP
4,900,000
100 Polycarbonate
5d850,000 Oil4 Citizens
550 XP

Level & HPBuild Cost (Food/Gold)Citizens Req’d
Level 26
131,896 HP
6,000,000
100 Polycarbonate
1 Citizen
Level 27
133,277 HP
6,100,000
100 Polycarbonate
1 Citizen
Level 28
134,658 HP
6,200,000
100 Polycarbonate
1 Citizen
Level 29
136,039 HP
6,300,000
100 Polycarbonate
1 Citizen
Level 30
137,420 HP
6,400,000
100 Polycarbonate
1 Citizen
Level 31
138,801 HP
6,500,000
100 Polycarbonate
1 Citizen
Level 32
140,182 HP
6,600,000
100 Polycarbonate
1 Citizen
Level 33
141,563 HP
6,700,000
100 Polycarbonate
1 Citizen
Level 34
142,944 HP
6,800,000
100 Polycarbonate
1 Citizen
Level 35
144,325 HP
6,900,000
100 Polycarbonate
1 Citizen

Level & HPBuild Cost (Food/Gold)Citizens Req’d
Level 26
106,138 HP
6,000,000
100 Polycarbonate
1 Citizen
Level 27
107,792 HP
6,100,000
100 Polycarbonate
1 Citizen
Level 28
109,446 HP
6,200,000
100 Polycarbonate
1 Citizen
Level 29
111,100 HP
6,300,000
100 Polycarbonate
1 Citizen
Level 30
112,754 HP
6,400,000
100 Polycarbonate
1 Citizen
Level 31
114,408 HP
6,500,000
100 Polycarbonate
1 Citizen
Level 32
116,062 HP
6,600,000
100 Polycarbonate
1 Citizen
Level 33
117,716 HP
6,700,000
100 Polycarbonate
1 Citizen
Level 34
119,370 HP
6,800,000
100 Polycarbonate
1 Citizen
Level 35
121,024 HP
6,900,000
100 Polycarbonate
1 Citizen

Shipments Require 0 Citizens
We’re removing the Citizen requirement to open shipments! Open your shipments to collect resources at will and keep those citizens focused on your upgrades.



Stronghold & Donation Menu Improvements
A small quality of life update is being introduced to the Troop Tactic menu. With the release of 13.2, when you scroll through your Troop Tactics and make a selection to add to your army or donate to an alliance member, the menu will no longer reset to the beginning and will remain at the last Troop Tactic you chose.

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We’ve also added new filter options to help you find specific Troop Tactics. Need a unit with long range, a unit with Stealth, maybe a General, or only need Plane Troop Tactics? All of these filters and more will be available to you!



Tournament of Glory - Division Demotion Adjustments

We’ve corrected how Demotions impact Alliances that don’t rise above their starting position in each Gauntlet. Alliances will need to achieve at least 1-Star at any point in the Gauntlet above their starting position to avoid an additional penalty. Previously, Alliances could avoid this demotion by increasing their Star rank, even if they were still below their starting position. For more information, please review the Tournament of Glory Encyclopedia entry.

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New Councilor - Galileo Galilei

Galileo studied medicine initially, but was fascinated by geometry and mathematics after hearing a family friend, Ostilio Ricci, give a lecture on the subjects. Though he couldn’t afford to graduate, Galileo privately tutored students, and was eventually asked to give a lecture for the Florentine Academy, a prestigious literary group. His interest in the mathematics of motion soon expanded beyond the earth, as Galileo heard rumors of a device that would let one see into the stars. He took interest, and recreated the device through trial and error, then improving the design of the multi-lens telescope. This led to many more discoveries, such as the moon’s surface being rough with craters, moons revolving around Jupiter, and the existence of many more stars than what is visible with the naked eye.

With Galileo’s improvement of the multi-lens telescope, it only makes sense to add benefit to Troops like Bombers and Ranged Siege that attack from afar.

CommonUncommonRareEpicLegendary
Heavy Infantry DMG +8%Heavy Infantry DMG +11%Heavy Infantry DMG +14%Heavy Infantry DMG +18%Heavy Infantry DMG +22%
Enemy Wall HP -7%Enemy Wall HP -9%Enemy Wall HP -11%Enemy Wall HP -14%
Ranged Siege DMG +14%Ranged Siege DMG +18%Ranged Siege DMG +22%
Bomber DMG +8%Bomber DMG +11%
Enemy Tower HP -20%

You can start recruiting Galileo Galilei on 12/29.

New Legendary & Mythical Artifacts

The next couple of months will introduce two new Legendary Artifacts!

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Alfred Jewel
The Alfred Jewel is a War Hall Artifact that will add benefits to your APC and the Heavy Infantry that it deploys, similar to the Main Hall Legendary Artifact Li Vessel.

Heavy Infantry DMG +7%
Heavy Infantry Attack Speed +7%
APC HP +6%
APC Deploy Time -6%
Quick Victory Time +3%

You’ll be able to collect the Alfred Jewel later in January of 2026. We’ll also be adding a Mythical version that includes a Heavy Infantry HP bonus at a future date.

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Swimming Reindeer
A very special Holiday Legendary Artifact, the Swimming Reindeer, will be made available later this month. This Main Hall Legendary Artifact will reduce invading Mortar and Fighter damage, speed up your defender spawn times, and offer increased damage and HP to your defenders.

Defender HP +11%
Defener DMG +11%
Invading Mortar Troop DMG -14%
Invading Fighter DMG -14%
Defender Spawn Time -11%

We’ll have more details on when and how you can collect the Swimming Reindeer Legendary Artifact very soon! A Mythical version of this Artifact will be released later in 2026.

New Commander Customizations!

Holiday-Skins.jpg

Merriment & Recon Rudolf
Deck your Eradicator with holiday cheer! With the Recon Rudolf skin, the last thing your enemies will see is the opening of a flamethrower bursting from a gift-wrapped Eradicator.

Deliver cheer to your defenders or ‘Merriment’ to your enemies with the Ripley holiday skin.

Both Holiday skins will be available for a limited time starting 12/15!


New Shaders
Our next batch of Shaders will arrive in 13.2! Mix and match brand new color options for both Ripley and the Eradicator.

Commander Shaders.jpg


Additional Updates
  • Fixed an issue where upgrading multiple walls could cause a Network disconnect.
  • Fixed an issue where consecutive screenshots on mobile could cause a network disconnect. (False Network 420 Error)
  • Fixed an issue where the post-battle report would show negative destruction totals.
EDIT 12/2 4:18PM - Tournament of Glory updates has failed our QA process again and is no longer on track to release in 13.2.
 
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Again to any and all folks complaining about BOMBERS I recommend as I was told Leave Game Till It is More Your Style of Play. You’re welcome back anytime. But if your unhappy leave …Best advice I was given by staff I suggest take it
that has to be the dumbest advice i've ever seen. If that's truly the advice from the dev team that's alarming. There's lots and lots of competition on mobile games. Work with the players to find common ground not just say "take it or leave it"
 
that has to be the dumbest advice i've ever seen. If that's truly the advice from the dev team that's alarming. There's lots and lots of competition on mobile games. Work with the players to find common ground not just say "take it or leave it"
That was multiple defenders were told by staff. Again If you do not like bomber changes leave game till it more your style of play. If your unhappy leave. If this advise is good for defenders then it’s good enough for Offense players. Y’all enjoyed your 6 months of laughing at defenders whining strikers turn.
 
That was multiple defenders were told by staff. Again If you do not like bomber changes leave game till it more your style of play. If your unhappy leave. If this advise is good for defenders then it’s good enough for Offense players. Y’all enjoyed your 6 months of laughing at defenders whining strikers turn.
The bombers we're over powered and i do agree with the the new way they're deployed now but what the biggest issue is the game capping the "bomber damage" in the museum to only 45%.
People who saved, saved and saved for the mythical spitfire engine (yes i saw your earlier post about the "warning" and yes i bought mine before the warning) now that mythical artifact is useless.
I say keep the new deployment style for the bombers but don't cap the people who saved and worked for their legendary & mythical artifacts.

To argue your point never has the game capped defense museum percentages.
So yeah when i hear "take it or leave it" after saving months for something is considered stupid.
 
The bombers we're over powered and i do agree with the the new way they're deployed now but what the biggest issue is the game capping the "bomber damage" in the museum to only 45%.
People who saved, saved and saved for the mythical spitfire engine (yes i saw your earlier post about the "warning" and yes i bought mine before the warning) now that mythical artifact is useless.
I say keep the new deployment style for the bombers but don't cap the people who saved and worked for their legendary & mythical artifacts.

Never has the game capped defense museum percentages.
So yeah when i hear "take it or leave it" after saving months for something is considered stupid.
Well I will say this about spitfire it is about as fair as defenders have to buy all the new legendary artifacts for 1 defender spawn line when every EDST legendary has been available for 300 tokens. So yes striker can feel slighted by the nerf just as all defenders feel slighted over having to purchase new legendary artifacts for one line when offense players get them for tokens. Not mention the 6 months of dealing with flat bases in 1:30 less because of over powered bombers.

As Defenders were told if your unhappy with Bombers change step away from the game till game play is more to your liking.

Yes there is cap on defense we can not nerf damage of any unit more than -85%
 
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Again to any and all folks complaining about BOMBERS I recommend as I was told Leave Game Till It is More Your Style of Play. You’re welcome back anytime. But if your unhappy leave …Best advice I was given by staff I suggest take it
The funniest thing is that attackers in bombers are still successfully destroying defenders after the update. Yes, maybe not in 1:30, but a little longer. A ton of attack footage has already been posted online. And this is just the first few days after the update. They'll soon adapt to the changes, and the results will be better.
 
Caltrop range increase to 2.1 after update, instead to be reduced to 1.1

Also, switching accounts it's impossible ( after update) game crashing when the base appears after loading bar.

@Harlems369th
That's true.
Base range was = 2
In Parliament, you can increase the trap's trigger range by 1
1765256488600.png


Here is range before the update

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Now base range = 1.1 + 1(from laws) = 2.1
 
The bombers we're over powered and i do agree with the the new way they're deployed now but what the biggest issue is the game capping the "bomber damage" in the museum to only 45%.
People who saved, saved and saved for the mythical spitfire engine (yes i saw your earlier post about the "warning" and yes i bought mine before the warning) now that mythical artifact is useless.
I say keep the new deployment style for the bombers but don't cap the people who saved and worked for their legendary & mythical artifacts.

Never has the game capped defense museum percentages.
So yeah when i hear "take it or leave it" after saving months for something is considered stupid.
When did they limit it? I haven't seen anything about it in the patch notes.
 
Предлагаю вам в ближайших обновлениях заняться системой участия в войне. Мне регулярно попадаются противники где один, два или три живых человека. Остальные не заходят в игру уже годами. Попадался вообще игрок который зашёл в мёртвый альянс и запускал войну имея всего две свои атаки, остальные мёртвые души для набора минимального количества участников . Сделайте так чтобы если игрок не заходит в игру хотябы два дня, то его нельзя взять на войну пока он снова не зайдёт в неё. Или придумайте что-нибудь подобное . Это просто ужасно не интересно и отбивает желание играть и воевать . Мало того что противники очень часто неопытные, так ещё и вот эти мёртвые альянсы. Этот альянс на скриншоте провёл две свои атаки и всё тишина. Очень "интересно" сидеть и играть с самим собой, наблюдая как противнику вообще не важен результат войны
 

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195 gates/walls…1000 poly each…195,000 total poly….20 mins per poly.…3.9m mins…65,000 hours…8 slots…8,125 hours of total manufactory usage to upgrade all my walls and gates…338 days.

Am I right? If so, then the gold/food is neither here nor there…we’ll have plefty of time to raise it…
And that’s with perfect uptake of the produced poly. God forbid you should forget and let it sit idle for a day.
 
The bombers we're over powered and i do agree with the the new way they're deployed now but what the biggest issue is the game capping the "bomber damage" in the museum to only 45%.
People who saved, saved and saved for the mythical spitfire engine (yes i saw your earlier post about the "warning" and yes i bought mine before the warning) now that mythical artifact is useless.
I say keep the new deployment style for the bombers but don't cap the people who saved and worked for their legendary & mythical artifacts.

To argue your point never has the game capped defense museum percentages.
So yeah when i hear "take it or leave it" after saving months for something is considered stupid.
Yes they have capped defense we can not reduce aka nerf damage more than -85%
The funniest thing is that attackers in bombers are still successfully destroying defenders after the update. Yes, maybe not in 1:30, but a little longer. A ton of attack footage has already been posted online. And this is just the first few days after the update. They'll soon adapt to the changes, and the results will be better.
@Nikolay yes there are skilled players able to use Bomber to still 5 star 3 D bases. That to me is to be expected cause they actually have skill. The ones currently that can’t 5 star are the pretend dominations gods that actually are not skilled strikers they just had overpowered Bombers. Making more of a fair fight now skill players still thrive the non skilled Bombers are now crying god days are over and working on their mortar muses.

Again Bombers if your unhappy with current state of game leave till game become more suitable to your style of play- Advice Defenders were given dealing with Bombers for 6 months is advice I give you
 
The funniest thing is that attackers in bombers are still successfully destroying defenders after the update. Yes, maybe not in 1:30, but a little longer. A ton of attack footage has already been posted online. And this is just the first few days after the update. They'll soon adapt to the changes, and the results will be better.
You could try finding someone to record a video of using bombers to clear a top defender (750+ ss, full legendary council set) with open layout in 2:30 or clear an O base in 1:10. If you can find one, it means bombers may still competitive.

However, the fact is that you won't find any videos that meet the conditions. Now mortars can kill ALL defenders in 1:10-1:30 and ALL max O bases in 40s - 1:10. Even AH can clear ALL O bases in 50s - 1:10. Only idiots would keep using bombers in a game version where time wars are everywhere.
 
Попробуйте найти кого-нибудь, кто запишет видео, как бомбардировщики зачищают топового защитника (750+ SS, полный легендарный комплект совета) с открытой планировкой за 2:30 или базу O за 1:10. Если вам удастся найти такого, значит, бомбардировщики всё ещё могут быть конкурентоспособны.

Однако дело в том, что вы не найдёте ни одного видео, удовлетворяющего этим условиям. Теперь миномёты могут уничтожить ВСЕХ защитников за 1:10–1:30 и ВСЕ базы с максимальным количеством игроков за 40 секунд — 1:10. Даже AH может зачистить ВСЕ базы с максимальным количеством игроков за 50 секунд — 1:10. Только идиоты будут продолжать использовать бомбардировщики в версии игры, где повсюду войны времени.
Я буду продолжать использовать бомбардировщики так как нет музея для миномётов, по твоему я идиот? И речь шла о том что бомбардировщики всё ещё эффективны а не о том что лучше, миномёты или бомбардировщики.
 
Я буду продолжать использовать бомбардировщики так как нет музея для миномётов, по твоему я идиот? И речь шла о том что бомбардировщики всё ещё эффективны а не о том что лучше, миномёты или бомбардировщики.
I was talking about those who have multiple museum sets. Bombers are not effective now. They’re toooooooo slow compared to mortars even AH. Nowadays in many WW there’s no difference between a 3:00 5 stars attack and a 0 star attack. Additionally, a 1:30+ attack on O base is equal to a miss.

Many of my accounts don’t have mortar museum as well. To me, those accounts are no different from Iron Age accounts. I can't be bothered to log into them anymore because I won't waste my time crafting another mortar museum for all of them.
 
Я говорил о тех, у кого несколько музейных наборов. Бомбардировщики сейчас неэффективны. Они слишком медленные по сравнению с миномётами, даже на AH. Сейчас во многих играх WW нет разницы между атакой за 3 минуты с 5 звёздами и атакой с 0 звёздами. Более того, атака за 1 минуту и более по базе O равносильна промаху.

Во многих моих аккаунтах нет музея мортир. Для меня эти аккаунты ничем не отличаются от аккаунтов Железного века. Я больше не хочу в них заходить, потому что не хочу тратить время на создание ещё одного музея мортир для всех.
Я надеюсь что коалицию монголов скоро ослабят, а именно скорость атаки от неё снизят. Добавят легендарных артефактов для защищающихся баз с уменьшением выхода защитников для выставки, в совете сделают новые комитеты для ускорения появления защитников и вот тогда защищающиеся базы наконец то заиграют. Правда другие виды войск надо улучшать, а то после такого другие юниты атаки вообще бессмысленны в этой игре будут. А насчёт музея это да, его крафт и создание с нуля безумно долгое и нудное занятие. Я уже писал тут чтобы крафт музея изменили, надеюсь они когда-нибудь сделают это
 
Я надеюсь что коалицию монголов скоро ослабят, а именно скорость атаки от неё снизят. Добавят легендарных артефактов для защищающихся баз с уменьшением выхода защитников для выставки, в совете сделают новые комитеты для ускорения появления защитников и вот тогда защищающиеся базы наконец то заиграют. Правда другие виды войск надо улучшать, а то после такого другие юниты атаки вообще бессмысленны в этой игре будут. А насчёт музея это да, его крафт и создание с нуля безумно долгое и нудное занятие. Я уже писал тут чтобы крафт музея изменили, надеюсь они когда-нибудь сделают это
Mongol nerf won’t affect mortar attack style much. Attack speed has a cap and the maximum attack speed for all troops is 8 hits per second. The mortar attack speed cap is around 90% through tests. Now mortars can have 5% (library) + 16% (mythical BKD) + 29% (munitions) + 76% (coalition) = 126% attack speed in total. In other words, unless bhg reduce Mongol’s attack speed by more than 36%, it will have no effect on the mortar at all.

I believe BHG don’t know all these because they don’t know their game at all. This rebalance of bombers clearly demonstrates this point, just as the previous rebalance of fighters did. Btw mortars are already so OP, yet they still nerfed barbed wire.
 
BHG development team really should create an account and join Teastar to see just how ‘balanced’ mortar attacks are these days.
 
Команде разработчиков BHG действительно стоит зарегистрироваться и присоединиться к Teastar, чтобы увидеть, насколько «сбалансированными» являются минометные обстрелы в наши дни.
Я представляю насколько надоедливые и однотипные войны у вас там наверху альянсов происходят😂. Но у меня тоже не всё слишком весело. Играю один в альянсе с нескольких аккаунтов с маленьким весом и практически в 8 из 10 войн попадаются очень не опытные альянсы, либо вообще полумёртвые. В общем против ботов можно сказать воюю постоянно 😂
 
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