DomiNations Update 13.2 - Combat Rebalance Pt. 3

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Greetings Leaders,

Our latest update introduces a range of new features for you to explore. We introduce some significant changes to Bombers that won’t be unfamiliar if you played during our Season updates. You’ll have new upgrade levels for those in Robotics Age, and some quality of life updates that include Troop Tactic sorting. You’ll get a sneak peek at future content like the next Councilor, Legendary Artifacts, and even Commander Customizations. Read on to find out more!



Combat Rebalance Initiative Pt. 3

As we previewed in our 13.1 Update notes, we’ll be implementing our next Troop adjustment in 13.2, which focuses on Bombers and Caltrops/Barbed Wire.


Bombers
Bombers have seen an exponential increase in power with the introduction of Museum Showcases. In this update, we’ve tuned down the spread of damage that Bombers bring by shortening the bombing run they make.

- Reduced Bombing Distance
- Increased Attack Speed
- Reduced Flight Speed
- Reduced Damage Bonus Modifier

Increasing Attack Speed means that a Bomber will drop their bombs across a shorter spread, which is coupled with the Reduced Bombing Distance. Bombers become a much more vulnerable target with reduced Flight Speed. Despite the reduced speed, they’ll remain on the field for about the same length of time as before this update, due to the reduced bombing distance.

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We’re also making an update to the Bomber information window. DPS will now become Damage per Bomb. This is designed to provide a more direct indication of your Bomber’s offensive output for each run. The maximum output of a bomber, based on available attack speed, while helpful information, didn’t give a proper representation of a single attack. There is no adjustment to the calculation of damage with this change.

Caltrops
Caltrops & Barbed Wire will see a reduced effective range in this update. Caltrops now trigger at a range of 1.1 (down from 2).


We’re still hard at work on our next Combat Rebalance Initiative release. While we noted that we’d be tackling Coalitions next, our plans became much larger than initially anticipated. We’ll still be introducing a Coalition Update at a later time.

Robotics Age Upgrades
Leaders who have upgraded into the Robotics Age will have a few more buildings to progress in update 13.2. This update will add new levels to Oil Wells, Oil Refinery, Walls, and Gates.

Level & HPBuild Cost (Gold)Upgrade TimeProduction / HR, & Storage CapacityCitizens Req’d & XP
Level 19
58,350 HP
9,170,000
100 Polycarbonate
3d440 Oil/hr
7,465 Capacity
3 Citizens
700 XP
Level 20
59,561 HP
9,270,000
100 Polycarbonate
3d445 Oil/hr
7,560 Capacity
3 Citizens
700 XP
Level 21
60,772 HP
9,370,000
100 Polycarbonate
3d450 Oil/hr
7,655 Capacity
3 Citizens
700 XP
Level 22
61,983 HP
9,470,000
100 Polycarbonate
3d455 Oil/hr
7,750 Capacity
3 Citizens
700 XP
Level 23
63,194 HP
9,570,000
100 Polycarbonate
4d460 Oil/hr
7,845 Capacity
3 Citizens
700 XP
Level 24
64,405 HP
9,670,000
100 Polycarbonate
4d465 Oil/hr
7,940 Capacity
3 Citizens
700 XP
Level 25
65,616 HP
9,770,000
100 Polycarbonate
4d470 Oil/hr
8,035 Capacity
3 Citizens
700 XP
Level 26
66,827 HP
9,870,000
100 Polycarbonate
5d475 Oil/hr
8,130 Capacity
3 Citizens
700 XP
Level 27
68,038 HP
9,970,000
100 Polycarbonate
5d480 Oil/hr
8,225 Capacity
3 Citizens
700 XP
Level 28
69,249 HP
10,070,000
100 Polycarbonate
5d485 Oil/hr
8,320 Capacity
3 Citizens
700 XP

Level & HPBuild Cost (Gold)Upgrade TimeStorage CapacityCitizens Req’d & XP
Level 12
143,274 HP
4,000,000
100 Polycarbonate
3d735,250 Oil4 Citizens
550 XP
Level 13
146,646 HP
4,100,000
100 Polycarbonate
3d748,000 Oil4 Citizens
550 XP
Level 14
150,018 HP
4,200,000
100 Polycarbonate
3d760,750 Oil4 Citizens
550 XP
Level 15
153,390 HP
4,300,000
100 Polycarbonate
3d773,500 Oil4 Citizens
550 XP
Level 16
156,762 HP
4,400,000
100 Polycarbonate
4d786,250 Oil4 Citizens
550 XP
Level 17
160,134 HP
4,500,000
100 Polycarbonate
4d799,000 Oil4 Citizens
550 XP
Level 18
163,506 HP
4,600,000
100 Polycarbonate
4d811,750 Oil4 Citizens
550 XP
Level 19
166,878 HP
4,700,000
100 Polycarbonate
5d824,500 Oil4 Citizens
550 XP
Level 20
170,250 HP
4,800,000
100 Polycarbonate
5d837,250 Oil4 Citizens
550 XP
Level 21
173,622 HP
4,900,000
100 Polycarbonate
5d850,000 Oil4 Citizens
550 XP

Level & HPBuild Cost (Food/Gold)Citizens Req’d
Level 26
131,896 HP
6,000,000
100 Polycarbonate
1 Citizen
Level 27
133,277 HP
6,100,000
100 Polycarbonate
1 Citizen
Level 28
134,658 HP
6,200,000
100 Polycarbonate
1 Citizen
Level 29
136,039 HP
6,300,000
100 Polycarbonate
1 Citizen
Level 30
137,420 HP
6,400,000
100 Polycarbonate
1 Citizen
Level 31
138,801 HP
6,500,000
100 Polycarbonate
1 Citizen
Level 32
140,182 HP
6,600,000
100 Polycarbonate
1 Citizen
Level 33
141,563 HP
6,700,000
100 Polycarbonate
1 Citizen
Level 34
142,944 HP
6,800,000
100 Polycarbonate
1 Citizen
Level 35
144,325 HP
6,900,000
100 Polycarbonate
1 Citizen

Level & HPBuild Cost (Food/Gold)Citizens Req’d
Level 26
106,138 HP
6,000,000
100 Polycarbonate
1 Citizen
Level 27
107,792 HP
6,100,000
100 Polycarbonate
1 Citizen
Level 28
109,446 HP
6,200,000
100 Polycarbonate
1 Citizen
Level 29
111,100 HP
6,300,000
100 Polycarbonate
1 Citizen
Level 30
112,754 HP
6,400,000
100 Polycarbonate
1 Citizen
Level 31
114,408 HP
6,500,000
100 Polycarbonate
1 Citizen
Level 32
116,062 HP
6,600,000
100 Polycarbonate
1 Citizen
Level 33
117,716 HP
6,700,000
100 Polycarbonate
1 Citizen
Level 34
119,370 HP
6,800,000
100 Polycarbonate
1 Citizen
Level 35
121,024 HP
6,900,000
100 Polycarbonate
1 Citizen

Shipments Require 0 Citizens
We’re removing the Citizen requirement to open shipments! Open your shipments to collect resources at will and keep those citizens focused on your upgrades.



Stronghold & Donation Menu Improvements
A small quality of life update is being introduced to the Troop Tactic menu. With the release of 13.2, when you scroll through your Troop Tactics and make a selection to add to your army or donate to an alliance member, the menu will no longer reset to the beginning and will remain at the last Troop Tactic you chose.

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We’ve also added new filter options to help you find specific Troop Tactics. Need a unit with long range, a unit with Stealth, maybe a General, or only need Plane Troop Tactics? All of these filters and more will be available to you!



Tournament of Glory - Division Demotion Adjustments

We’ve corrected how Demotions impact Alliances that don’t rise above their starting position in each Gauntlet. Alliances will need to achieve at least 1-Star at any point in the Gauntlet above their starting position to avoid an additional penalty. Previously, Alliances could avoid this demotion by increasing their Star rank, even if they were still below their starting position. For more information, please review the Tournament of Glory Encyclopedia entry.

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New Councilor - Galileo Galilei

Galileo studied medicine initially, but was fascinated by geometry and mathematics after hearing a family friend, Ostilio Ricci, give a lecture on the subjects. Though he couldn’t afford to graduate, Galileo privately tutored students, and was eventually asked to give a lecture for the Florentine Academy, a prestigious literary group. His interest in the mathematics of motion soon expanded beyond the earth, as Galileo heard rumors of a device that would let one see into the stars. He took interest, and recreated the device through trial and error, then improving the design of the multi-lens telescope. This led to many more discoveries, such as the moon’s surface being rough with craters, moons revolving around Jupiter, and the existence of many more stars than what is visible with the naked eye.

With Galileo’s improvement of the multi-lens telescope, it only makes sense to add benefit to Troops like Bombers and Ranged Siege that attack from afar.

CommonUncommonRareEpicLegendary
Heavy Infantry DMG +8%Heavy Infantry DMG +11%Heavy Infantry DMG +14%Heavy Infantry DMG +18%Heavy Infantry DMG +22%
Enemy Wall HP -7%Enemy Wall HP -9%Enemy Wall HP -11%Enemy Wall HP -14%
Ranged Siege DMG +14%Ranged Siege DMG +18%Ranged Siege DMG +22%
Bomber DMG +8%Bomber DMG +11%
Enemy Tower HP -20%

You can start recruiting Galileo Galilei on 12/29.

New Legendary & Mythical Artifacts

The next couple of months will introduce two new Legendary Artifacts!

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Alfred Jewel
The Alfred Jewel is a War Hall Artifact that will add benefits to your APC and the Heavy Infantry that it deploys, similar to the Main Hall Legendary Artifact Li Vessel.

Heavy Infantry DMG +7%
Heavy Infantry Attack Speed +7%
APC HP +6%
APC Deploy Time -6%
Quick Victory Time +3%

You’ll be able to collect the Alfred Jewel later in January of 2026. We’ll also be adding a Mythical version that includes a Heavy Infantry HP bonus at a future date.

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Swimming Reindeer
A very special Holiday Legendary Artifact, the Swimming Reindeer, will be made available later this month. This Main Hall Legendary Artifact will reduce invading Mortar and Fighter damage, speed up your defender spawn times, and offer increased damage and HP to your defenders.

Defender HP +11%
Defener DMG +11%
Invading Mortar Troop DMG -14%
Invading Fighter DMG -14%
Defender Spawn Time -11%

We’ll have more details on when and how you can collect the Swimming Reindeer Legendary Artifact very soon! A Mythical version of this Artifact will be released later in 2026.

New Commander Customizations!

Holiday-Skins.jpg

Merriment & Recon Rudolf
Deck your Eradicator with holiday cheer! With the Recon Rudolf skin, the last thing your enemies will see is the opening of a flamethrower bursting from a gift-wrapped Eradicator.

Deliver cheer to your defenders or ‘Merriment’ to your enemies with the Ripley holiday skin.

Both Holiday skins will be available for a limited time starting 12/15!


New Shaders
Our next batch of Shaders will arrive in 13.2! Mix and match brand new color options for both Ripley and the Eradicator.

Commander Shaders.jpg


Additional Updates
  • Fixed an issue where upgrading multiple walls could cause a Network disconnect.
  • Fixed an issue where consecutive screenshots on mobile could cause a network disconnect. (False Network 420 Error)
  • Fixed an issue where the post-battle report would show negative destruction totals.
EDIT 12/2 4:18PM - Tournament of Glory updates has failed our QA process again and is no longer on track to release in 13.2.
 
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i‘m surprised that no one writes about the non-existent new Designs in the Building Upgrades.
Are you talking about how the new upgrades have 20 levels or more and the look of building stay same
 
These self-proclaimed ’top’ defenders, who were previously cleared by bombers in ‘1:15’, will soon start complaining again. They'll soon discover that after bombers are nerfed, their bases will be destroyed faster by mortars — just like attacking a 0D O base. 🤣
 
These self-proclaimed ’top’ defenders, who were previously cleared by bombers in ‘1:15’, will soon start complaining again. They'll soon discover that after bombers are nerfed, their bases will be destroyed faster by mortars — just like attacking a 0D O base. 🤣
Well from a bottom level defender that can be cleared by anyone. I get 5 starred quick by any combo in 1:15, do not hate it will take bombers 1:30 to clear me now. I am a professional speed bump at this point lol let me have my 15 seconds lol
 
Вам нужно срочно облегчать пересборку музея для того чтобы быстро переходить на тот стиль атаки или обороны который ты хочешь. Акции военного везения не раз в три месяца, а каждый месяц. Сделать в музее два крафта отдельно для военных и сетевых артефактов, чтобы в любое время я мог изготавливать только военные если мне это необходимо. А акцию оставить только для более высокого процента выгод. Кроме этого сократите хотябы немного сроки улучшения войск в оружейной как вы уже это делали со зданиями, добавьте ещё дополнительные слоты в оружейной для изучения. В моём альянсе единственный аккаунт который может убить защитника робовека, способен сделать это только на бомбардировщиках, если после обновления я не смогу этого делать, то что по вашему я должен? Проигрывать войны только потому что нет возможности собрать другие циферки в музее для других юнитов атаки? Раз нерфите войска, то дайте возможность быстрее менять музеи и быстрее улучшать новые юниты в оружейной. Но если по честному игра уже настолько напичкана несбалансированными бонусами и модификаторами от разных источников, что хороший баланс сделать будет практически невозможно
 
I put everything in hold at the manufacturing to build polycarbonates and after long days I arrived to 10,000! good for 10 chunks of wall and gates….just 188,000 more to go! Wait….what about if I buy them? 20 crows for 10 polys…I need let’s say 180,000…18,000 polys times 20 crows each, that makes 360,000 crowns! Piece of cake!…around 7000 Chf? Yes Swiss francs…that must be close to 9,000 $….not bad! 9000 $ for one age walls! Or, the only option for me…go through the process of manufacturing polys, while my commanders won‘t upgrade, neither will the new shiny lvl 20 munitions…but, haven’t we all the time of the world? It’s so amazing! I’m having so much fun! Thanks BHG!
 
I'm concerned about wonders/research losing its value.
Reduction of wonder cooldowns to 5s is awesome, but it has made Suleimans capstone worthless and reduced value of space needle.
Reducing citizens for expeditions to 0 is awesome but it makes Shipments V worthless.

Please compensate these wonders/research while making your changes to the game.
 
Developers, tell me, is it easy to play with bombers? It's a whole strategy that's really interesting, but not for many players. There should be at least two playable sets of troops, and the defender has to think about what to defend against, whether it's the ground or the air, which is currently available and exciting! You remove the only playable set for the air, leaving only one for the ground, and the defenders rejoice, defending against the only land-based mortars, pumping up the museum and council against them, and that's it! It's completely uninteresting, as there's nothing to beat a strong defender with. People pumped troops for money, you take money from their pocket, it's a scam. Kill this game further.
 
Yes the bomber needed a change but this update has made the bomber utterly useless. Some people have saved a lot of tokins to make their bombers good and now its all for nothing. The adjustment is too much.
 
Да, бомбардировщик нуждался в изменениях, но это обновление сделало его совершенно бесполезным. Некоторые копили кучу токинов, чтобы улучшить свои бомбардировщики, а теперь всё впустую. Изменения слишком радикальные.
Когда улучшают или вводят что-то на атаку то ноют защитники, когда ослабляют юниты или усиливают защиту чем-либо то ноют все остальные 😂. Я боюсь скачивать обновление и смотреть на новый бомбардировщик😂 так как только ими могу убивать защитников робовека. Но в целом я с тобой согласен, в отделе баланса во многих играх не всё в порядке, в этой же игре слова баланс никогда не было
 
Tbh, this game is unplayable now as im lower age, (Digital age). This game were fun until they started to do some ridiculous stuff and rebalancing. Its absurd, first they killed the fighters, now the bombers. Soon air support will be no good for reason. So, yeah. Im quitting and uninstalling this game.
the rebalance on the bomber was way too much. Capping the artifacts damage to only 43% makes the mythical spitfire engine useless
 
You owe everyone that spent 1000 tokens on the Mythical Supermarine Spitfire Engine the opportunity to sell it back. You allowed us to spend our money and tokens on an item specifically designed to enhance bombing attacks and then nerfed the troop it enhanced. You have once again catered to the crying defenders who do NOTHING in real time. All they do is build their base and the rest is auto pilot, and then complain complain complain when their base gets defeated. I want my tokens back. I have to completely change my strategy and not use any bombers because they are worthless now, just like fighters. Next will be mortars and paratroops. And then whatever troop someone figures out how to use to defeat defender bases will be the next “OP” troop. You want to nerf stuff, then reset everything because that will be the only way to “rebalance” combat. You’ve let it get so out of control there is no coming back from the slippery slope of nerfing the next defender complaint.
agreed!
 
Я заморозил все на производстве, чтобы построить поликарбонаты, и после долгих дней я прибыл к 10 000! достаточно для 10 кусков стены и ворот... осталось всего 188 000! Подождите... а что, если я их куплю? 20 ворон за 10 полигонов... мне нужно, скажем, 180 000... 18 000 полигонов по 20 ворон на каждый, это составляет 360 000 крон! Проще простого!... около 7000 швейцарских франков? Да, швейцарских франков... это должно быть около 9000 долларов... неплохо! 9000 долларов за стены одной эпохи! Или, единственный вариант для меня... пройти процесс производства полигонов, пока мои командиры не будут улучшены, как и новые блестящие боеприпасы 20-го уровня... но, разве у нас не все время мира? Это так потрясающе! Мне так весело! Спасибо, БХГ!
Скажи спасибо что стены улучшаются мгновенно а не как здания😂
 
Caltrop range increase to 2.1 after update, instead to be reduced to 1.1

Also, switching accounts it's impossible ( after update) game crashing when the base appears after loading bar.

@Harlems369th
 

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Caltrop range increase to 2.1 after update, instead to be reduced to 1.1

Also, switching accounts it's impossible ( after update) game crashing when the base appears after loading bar.

@Harlems369th
@Harlems369th the account switching sometimes crashes game now and even sticks at the same loading screen ; and also I hadn't heard the word about the flickering issue on commanders being solved it's still occuring even the CS isn't responding on it .
 
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Again to any and all folks complaining about BOMBERS I recommend as I was told Leave Game Till It is More Your Style of Play. You’re welcome back anytime. But if your unhappy leave …Best advice I was given by staff I suggest take it
 
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