DomiNations Update 13.2 - Combat Rebalance Pt. 3

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Greetings Leaders,

Our latest update introduces a range of new features for you to explore. We introduce some significant changes to Bombers that won’t be unfamiliar if you played during our Season updates. You’ll have new upgrade levels for those in Robotics Age, and some quality of life updates that include Troop Tactic sorting. You’ll get a sneak peek at future content like the next Councilor, Legendary Artifacts, and even Commander Customizations. Read on to find out more!



Combat Rebalance Initiative Pt. 3

As we previewed in our 13.1 Update notes, we’ll be implementing our next Troop adjustment in 13.2, which focuses on Bombers and Caltrops/Barbed Wire.


Bombers
Bombers have seen an exponential increase in power with the introduction of Museum Showcases. In this update, we’ve tuned down the spread of damage that Bombers bring by shortening the bombing run they make.

- Reduced Bombing Distance
- Increased Attack Speed
- Reduced Flight Speed
- Reduced Damage Bonus Modifier

Increasing Attack Speed means that a Bomber will drop their bombs across a shorter spread, which is coupled with the Reduced Bombing Distance. Bombers become a much more vulnerable target with reduced Flight Speed. Despite the reduced speed, they’ll remain on the field for about the same length of time as before this update, due to the reduced bombing distance.

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We’re also making an update to the Bomber information window. DPS will now become Damage per Bomb. This is designed to provide a more direct indication of your Bomber’s offensive output for each run. The maximum output of a bomber, based on available attack speed, while helpful information, didn’t give a proper representation of a single attack. There is no adjustment to the calculation of damage with this change.

Caltrops
Caltrops & Barbed Wire will see a reduced effective range in this update. Caltrops now trigger at a range of 1.1 (down from 2).


We’re still hard at work on our next Combat Rebalance Initiative release. While we noted that we’d be tackling Coalitions next, our plans became much larger than initially anticipated. We’ll still be introducing a Coalition Update at a later time.

Robotics Age Upgrades
Leaders who have upgraded into the Robotics Age will have a few more buildings to progress in update 13.2. This update will add new levels to Oil Wells, Oil Refinery, Walls, and Gates.

Level & HPBuild Cost (Gold)Upgrade TimeProduction / HR, & Storage CapacityCitizens Req’d & XP
Level 19
58,350 HP
9,170,000
100 Polycarbonate
3d440 Oil/hr
7,465 Capacity
3 Citizens
700 XP
Level 20
59,561 HP
9,270,000
100 Polycarbonate
3d445 Oil/hr
7,560 Capacity
3 Citizens
700 XP
Level 21
60,772 HP
9,370,000
100 Polycarbonate
3d450 Oil/hr
7,655 Capacity
3 Citizens
700 XP
Level 22
61,983 HP
9,470,000
100 Polycarbonate
3d455 Oil/hr
7,750 Capacity
3 Citizens
700 XP
Level 23
63,194 HP
9,570,000
100 Polycarbonate
4d460 Oil/hr
7,845 Capacity
3 Citizens
700 XP
Level 24
64,405 HP
9,670,000
100 Polycarbonate
4d465 Oil/hr
7,940 Capacity
3 Citizens
700 XP
Level 25
65,616 HP
9,770,000
100 Polycarbonate
4d470 Oil/hr
8,035 Capacity
3 Citizens
700 XP
Level 26
66,827 HP
9,870,000
100 Polycarbonate
5d475 Oil/hr
8,130 Capacity
3 Citizens
700 XP
Level 27
68,038 HP
9,970,000
100 Polycarbonate
5d480 Oil/hr
8,225 Capacity
3 Citizens
700 XP
Level 28
69,249 HP
10,070,000
100 Polycarbonate
5d485 Oil/hr
8,320 Capacity
3 Citizens
700 XP

Level & HPBuild Cost (Gold)Upgrade TimeStorage CapacityCitizens Req’d & XP
Level 12
143,274 HP
4,000,000
100 Polycarbonate
3d735,250 Oil4 Citizens
550 XP
Level 13
146,646 HP
4,100,000
100 Polycarbonate
3d748,000 Oil4 Citizens
550 XP
Level 14
150,018 HP
4,200,000
100 Polycarbonate
3d760,750 Oil4 Citizens
550 XP
Level 15
153,390 HP
4,300,000
100 Polycarbonate
3d773,500 Oil4 Citizens
550 XP
Level 16
156,762 HP
4,400,000
100 Polycarbonate
4d786,250 Oil4 Citizens
550 XP
Level 17
160,134 HP
4,500,000
100 Polycarbonate
4d799,000 Oil4 Citizens
550 XP
Level 18
163,506 HP
4,600,000
100 Polycarbonate
4d811,750 Oil4 Citizens
550 XP
Level 19
166,878 HP
4,700,000
100 Polycarbonate
5d824,500 Oil4 Citizens
550 XP
Level 20
170,250 HP
4,800,000
100 Polycarbonate
5d837,250 Oil4 Citizens
550 XP
Level 21
173,622 HP
4,900,000
100 Polycarbonate
5d850,000 Oil4 Citizens
550 XP

Level & HPBuild Cost (Food/Gold)Citizens Req’d
Level 26
131,896 HP
6,000,000
100 Polycarbonate
1 Citizen
Level 27
133,277 HP
6,100,000
100 Polycarbonate
1 Citizen
Level 28
134,658 HP
6,200,000
100 Polycarbonate
1 Citizen
Level 29
136,039 HP
6,300,000
100 Polycarbonate
1 Citizen
Level 30
137,420 HP
6,400,000
100 Polycarbonate
1 Citizen
Level 31
138,801 HP
6,500,000
100 Polycarbonate
1 Citizen
Level 32
140,182 HP
6,600,000
100 Polycarbonate
1 Citizen
Level 33
141,563 HP
6,700,000
100 Polycarbonate
1 Citizen
Level 34
142,944 HP
6,800,000
100 Polycarbonate
1 Citizen
Level 35
144,325 HP
6,900,000
100 Polycarbonate
1 Citizen

Level & HPBuild Cost (Food/Gold)Citizens Req’d
Level 26
106,138 HP
6,000,000
100 Polycarbonate
1 Citizen
Level 27
107,792 HP
6,100,000
100 Polycarbonate
1 Citizen
Level 28
109,446 HP
6,200,000
100 Polycarbonate
1 Citizen
Level 29
111,100 HP
6,300,000
100 Polycarbonate
1 Citizen
Level 30
112,754 HP
6,400,000
100 Polycarbonate
1 Citizen
Level 31
114,408 HP
6,500,000
100 Polycarbonate
1 Citizen
Level 32
116,062 HP
6,600,000
100 Polycarbonate
1 Citizen
Level 33
117,716 HP
6,700,000
100 Polycarbonate
1 Citizen
Level 34
119,370 HP
6,800,000
100 Polycarbonate
1 Citizen
Level 35
121,024 HP
6,900,000
100 Polycarbonate
1 Citizen

Shipments Require 0 Citizens
We’re removing the Citizen requirement to open shipments! Open your shipments to collect resources at will and keep those citizens focused on your upgrades.



Stronghold & Donation Menu Improvements
A small quality of life update is being introduced to the Troop Tactic menu. With the release of 13.2, when you scroll through your Troop Tactics and make a selection to add to your army or donate to an alliance member, the menu will no longer reset to the beginning and will remain at the last Troop Tactic you chose.

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We’ve also added new filter options to help you find specific Troop Tactics. Need a unit with long range, a unit with Stealth, maybe a General, or only need Plane Troop Tactics? All of these filters and more will be available to you!



Tournament of Glory - Division Demotion Adjustments

We’ve corrected how Demotions impact Alliances that don’t rise above their starting position in each Gauntlet. Alliances will need to achieve at least 1-Star at any point in the Gauntlet above their starting position to avoid an additional penalty. Previously, Alliances could avoid this demotion by increasing their Star rank, even if they were still below their starting position. For more information, please review the Tournament of Glory Encyclopedia entry.

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New Councilor - Galileo Galilei

Galileo studied medicine initially, but was fascinated by geometry and mathematics after hearing a family friend, Ostilio Ricci, give a lecture on the subjects. Though he couldn’t afford to graduate, Galileo privately tutored students, and was eventually asked to give a lecture for the Florentine Academy, a prestigious literary group. His interest in the mathematics of motion soon expanded beyond the earth, as Galileo heard rumors of a device that would let one see into the stars. He took interest, and recreated the device through trial and error, then improving the design of the multi-lens telescope. This led to many more discoveries, such as the moon’s surface being rough with craters, moons revolving around Jupiter, and the existence of many more stars than what is visible with the naked eye.

With Galileo’s improvement of the multi-lens telescope, it only makes sense to add benefit to Troops like Bombers and Ranged Siege that attack from afar.

CommonUncommonRareEpicLegendary
Heavy Infantry DMG +8%Heavy Infantry DMG +11%Heavy Infantry DMG +14%Heavy Infantry DMG +18%Heavy Infantry DMG +22%
Enemy Wall HP -7%Enemy Wall HP -9%Enemy Wall HP -11%Enemy Wall HP -14%
Ranged Siege DMG +14%Ranged Siege DMG +18%Ranged Siege DMG +22%
Bomber DMG +8%Bomber DMG +11%
Enemy Tower HP -20%

You can start recruiting Galileo Galilei on 12/29.

New Legendary & Mythical Artifacts

The next couple of months will introduce two new Legendary Artifacts!

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Alfred Jewel
The Alfred Jewel is a War Hall Artifact that will add benefits to your APC and the Heavy Infantry that it deploys, similar to the Main Hall Legendary Artifact Li Vessel.

Heavy Infantry DMG +7%
Heavy Infantry Attack Speed +7%
APC HP +6%
APC Deploy Time -6%
Quick Victory Time +3%

You’ll be able to collect the Alfred Jewel later in January of 2026. We’ll also be adding a Mythical version that includes a Heavy Infantry HP bonus at a future date.

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Swimming Reindeer
A very special Holiday Legendary Artifact, the Swimming Reindeer, will be made available later this month. This Main Hall Legendary Artifact will reduce invading Mortar and Fighter damage, speed up your defender spawn times, and offer increased damage and HP to your defenders.

Defender HP +11%
Defener DMG +11%
Invading Mortar Troop DMG -14%
Invading Fighter DMG -14%
Defender Spawn Time -11%

We’ll have more details on when and how you can collect the Swimming Reindeer Legendary Artifact very soon! A Mythical version of this Artifact will be released later in 2026.

New Commander Customizations!

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Merriment & Recon Rudolf
Deck your Eradicator with holiday cheer! With the Recon Rudolf skin, the last thing your enemies will see is the opening of a flamethrower bursting from a gift-wrapped Eradicator.

Deliver cheer to your defenders or ‘Merriment’ to your enemies with the Ripley holiday skin.

Both Holiday skins will be available for a limited time starting 12/15!


New Shaders
Our next batch of Shaders will arrive in 13.2! Mix and match brand new color options for both Ripley and the Eradicator.

Commander Shaders.jpg


Additional Updates
  • Fixed an issue where upgrading multiple walls could cause a Network disconnect.
  • Fixed an issue where consecutive screenshots on mobile could cause a network disconnect. (False Network 420 Error)
  • Fixed an issue where the post-battle report would show negative destruction totals.
EDIT 12/2 4:18PM - Tournament of Glory updates has failed our QA process again and is no longer on track to release in 13.2.
 
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Defensive players will soon be satisfied, as their city will soon be able to sleep peacefully because at this rate, soon no attackers will continue to play :)
After this update, I'm seriously considering stepping away from the game with my 8 Robo accounts.

First the fighter nerf, now the bombers – I've invested way too much time and resources into units that keep getting destroyed by the developers. It's frustrating to grind for months to max out troops, only to see them nerfed into irrelevance shortly after.

We'll be discussing this in our alliance over the weekend, but honestly, it doesn't make much sense to continue like this. The constant rebalancing feels less like fine-tuning and more like punishing players who actually invested in their armies.

Good luck to those who stay – I hope BHG finds a better way to handle balance changes in the future.
 
So when do you nerf the mortars. You guys are ruining a not so good thing. I blame it on the people who need to spend to win. They know that you people are suckers that will buy any new shiny thing that they throw at you.
 
The underlying problem remains the uncontrolled accumulation of bonuses between the museum, the showcase, the council, and the ammunition, which makes the game uncontrollable. This forces you to use a unique style of troops in order to be competitive. But profit comes first!
I also think that's the real reason; instead of cutting individual troops, they should limit the percentages, e.g., to +/-50% total,
or reduce the impact of sources, e.g., museum artifacts only have a base value of 1-3% and each upgrade brings 0.1% instead of 1%; councils receive a 1-5% bonus according to their quality, etc.
 
You owe everyone that spent 1000 tokens on the Mythical Supermarine Spitfire Engine the opportunity to sell it back. You allowed us to spend our money and tokens on an item specifically designed to enhance bombing attacks and then nerfed the troop it enhanced. You have once again catered to the crying defenders who do NOTHING in real time. All they do is build their base and the rest is auto pilot, and then complain complain complain when their base gets defeated. I want my tokens back. I have to completely change my strategy and not use any bombers because they are worthless now, just like fighters. Next will be mortars and paratroops. And then whatever troop someone figures out how to use to defeat defender bases will be the next “OP” troop. You want to nerf stuff, then reset everything because that will be the only way to “rebalance” combat. You’ve let it get so out of control there is no coming back from the slippery slope of nerfing the next defender complaint.
Here is clue when something is unstoppable by defenders leaving them zero chance it’s going get a nerfed in some way.

Anyone that has been reading the forums knew a nerf or change to bombers was coming . @Harlems369th was even kind enough to send a warning shot video of the bombers ..
***Note This was Handled Better Than Attack Helicopter or Fighter nerfs which came with zero warnings just saying

My gut says bombers will still be useful and a mainstay for allot of attacker just might take 2:15 instead of 1:15 currently to 5 star a top defender.

Folks I call out BHG all the time, but this time they gave multiple warnings and anyone reading forums at all knew this was coming.

There should be zero buyers remorse for those that bought Spitfire Mythical you knew a change was coming and it still a very powerful useful Mythical. Way better than defenders have gotten.
 
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Here is clue when something is unstoppable by defenders leaving them zero chance it’s going get a nerfed in some way.

Anyone that has been reading the forums knew a nerf or change to bombers was coming . @Harlems was even kind enough to send a warning shot video of the bombers ..

My gut says bombers will still be useful and a mainstay for allot of attacker just might take 2:15 instead of 1:15 currently to 5 star a top defender.

Folks I call out BHG all the time, but this time they gave multiple warnings and anyone reading forums at all knew this was coming.

There should be zero buyers remorse for those that bought Spitfire Mythical you knew a change was coming and it still a very powerful useful Mythical. Way better than defenders have gotten.
Seek actually making a strong point there.
 
Frankly, I don't care anymore what the whining defenders write here. But to BHG – that video from a few weeks ago doesn't make anything better. It's almost insulting to everyone who invested in Bombers. By that point, players had already dumped their Tokens and Crowns into upgrades. The artifacts were already bought. The damage was done.

And the whole narrative about "top players requesting this" has been discussed to death. What matters is how this impacts the broad player base. The vast majority of attackers have absolutely no clue how to properly attack with Bombers in the first place. Artifacts won't fix that – you can't polish incompetence into strategy. This nerf punishes casual and mid-tier players the hardest while BHG pretends a last-minute YouTube video counts as fair warning.
 
Frankly, I don't care anymore what the whining defenders write here. But to BHG – that video from a few weeks ago doesn't make anything better. It's almost insulting to everyone who invested in Bombers. By that point, players had already dumped their Tokens and Crowns into upgrades. The artifacts were already bought. The damage was done.

And the whole narrative about "top players requesting this" has been discussed to death. What matters is how this impacts the broad player base. The vast majority of attackers have absolutely no clue how to properly attack with Bombers in the first place. Artifacts won't fix that – you can't polish incompetence into strategy. This nerf punishes casual and mid-tier players the hardest while BHG pretends a last-minute YouTube video counts as fair warning.
The complaining from those whining defenders bombers being unstoppable big warning, they getting nerf , the complaints in forums bigger sign, staff warning a balance is coming , made a video even to show what was coming.
Plenty of warning this coming we’re out you zero reason to complain and Spitfire Mythical is still better than any defender mythical released to date.

Again Zero Reasons To Complain Folks We All Knew This was Coming should have happened months ago.

But feel free to rant how unfair multiple warnings sign weren’t enough warning.
 
Eventually there will be (a few to several) hundreds of people playing and spending big money to be the best they can be.

And thousands of orphaned/AI bases for them to attack for resources/fill out the game that once had many thousands of active players.
As long as the revenue increases no one in the business end of BHG will give a dime.
That's my two cents worth...
 
Frankly, I don't care anymore what the whining defenders write here. But to BHG – that video from a few weeks ago doesn't make anything better. It's almost insulting to everyone who invested in Bombers. By that point, players had already dumped their Tokens and Crowns into upgrades. The artifacts were already bought. The damage was done.

And the whole narrative about "top players requesting this" has been discussed to death. What matters is how this impacts the broad player base. The vast majority of attackers have absolutely no clue how to properly attack with Bombers in the first place. Artifacts won't fix that – you can't polish incompetence into strategy. This nerf punishes casual and mid-tier players the hardest while BHG pretends a last-minute YouTube video counts as fair warning.
It didn't take a rocket scientist like Seek to tell us what the tea leaves were saying. You of all people (with 8 robo accounts) should know what bhg are like: when something becomes the go to option and everyone is over-using it, they'll nerf it in the name of re-balance. It's nothing new.
 
My gut says bombers will still be useful and a mainstay for allot of attacker just might take 2:15 instead of 1:15 currently to 5 star a top defender..
Even the best bomber attackers would now be unable to get 1:15 on even some certain heavy hybrid bases. They need at least 1:35-1:50.

Those defenders whose layouts and traps are well-coordinated, they need not possess 750+ ss or even 700+ ss to prevent bombers from clearing their base within 1:45 (even against the best bomber attacker) now.

Bombers are completely dead after this rebalance. Their times on most decent defenders will be 2:45+ while mortars can easily clear them in 1:15-1:30. Compared to mortars they are no longer suited to speed hitting O bases as well. A mortar account with empty council and 0 mythical artifact can clear O bases in 1:10, but a bomber account with more than 300 edst and winged victory will be unable to clear them in even 1:30. (I’m talking about those fully-maxed and well-designed O bases in top alliances, not O base with close layout etc.)
 
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Compared to mortars they are no longer suited to speed hitting O bases as well.
They never should've been able to speed hit bases in the first place - but in typical BHG knee jerk reaction, they take a sledgehammer approach instead of tweaking.
Those lazy players who spam troops should still be reasonably effective but I might add another bomber to my army - guess we'll have to wait and see.
 
Well to all the attackers upset that their unstoppable bombers are being changed. The advice given to defenders is the advice I will give strikers “ If you do not like the current state of dominations maybe you should take a break and return when game play is to more your style of play. “

On real the over powered bombers should have been dealt with months ago. They gave warning and The Bombers still will work for skilled players I am sure. Anyone that disagrees please take the above advice. If it was good advice for us defenders so should work for Offensive Players as well . Just saying fair is fair
 
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Dude, did I say anything about polycarbonate? Read my text again and show me where I said I want to see its prices go up too.

Take a look through the forum. There are endless complaints that markets and mills are always full.


20 mins per 10 poly --> 390 000 mins --> ... --> 813 hours of total manufactory usage = 34 day
that's if you're always opining the game to collect them. unbelievable
 
Well to all the attackers upset that their unstoppable bombers are being changed. The advice given to defenders is the advise I will give strikers “ If you do not like the current state of dominations maybe you should take a break and return when game play is to more your style of play. “

On real the over powered bombers should have been dealt with months ago. They gave warning and The Bombers still will work for skilled players I am sure. Anyone that disagrees please take the above advice. If it was good advice for us defenders so should work for Offensive Players as well . Just saying fair is fair
Well said seek, BHG are getting some of the jobs completed. Still many is pending tho.
 
i‘m surprised that no one writes about the non-existent new Designs in the Building Upgrades.
 
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