DomiNations Update 13.2 - Combat Rebalance Pt. 3

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Greetings Leaders,

Our latest update introduces a range of new features for you to explore. We introduce some significant changes to Bombers that won’t be unfamiliar if you played during our Season updates. You’ll have new upgrade levels for those in Robotics Age, and some quality of life updates that include Troop Tactic sorting. You’ll get a sneak peek at future content like the next Councilor, Legendary Artifacts, and even Commander Customizations. Read on to find out more!



Combat Rebalance Initiative Pt. 3

As we previewed in our 13.1 Update notes, we’ll be implementing our next Troop adjustment in 13.2, which focuses on Bombers and Caltrops/Barbed Wire.


Bombers
Bombers have seen an exponential increase in power with the introduction of Museum Showcases. In this update, we’ve tuned down the spread of damage that Bombers bring by shortening the bombing run they make.

- Reduced Bombing Distance
- Increased Attack Speed
- Reduced Flight Speed
- Reduced Damage Bonus Modifier

Increasing Attack Speed means that a Bomber will drop their bombs across a shorter spread, which is coupled with the Reduced Bombing Distance. Bombers become a much more vulnerable target with reduced Flight Speed. Despite the reduced speed, they’ll remain on the field for about the same length of time as before this update, due to the reduced bombing distance.

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We’re also making an update to the Bomber information window. DPS will now become Damage per Bomb. This is designed to provide a more direct indication of your Bomber’s offensive output for each run. The maximum output of a bomber, based on available attack speed, while helpful information, didn’t give a proper representation of a single attack. There is no adjustment to the calculation of damage with this change.

Caltrops
Caltrops & Barbed Wire will see a reduced effective range in this update. Caltrops now trigger at a range of 1.1 (down from 2).


We’re still hard at work on our next Combat Rebalance Initiative release. While we noted that we’d be tackling Coalitions next, our plans became much larger than initially anticipated. We’ll still be introducing a Coalition Update at a later time.

Robotics Age Upgrades
Leaders who have upgraded into the Robotics Age will have a few more buildings to progress in update 13.2. This update will add new levels to Oil Wells, Oil Refinery, Walls, and Gates.

Level & HPBuild Cost (Gold)Upgrade TimeProduction / HR, & Storage CapacityCitizens Req’d & XP
Level 19
58,350 HP
9,170,000
100 Polycarbonate
3d440 Oil/hr
7,465 Capacity
3 Citizens
700 XP
Level 20
59,561 HP
9,270,000
100 Polycarbonate
3d445 Oil/hr
7,560 Capacity
3 Citizens
700 XP
Level 21
60,772 HP
9,370,000
100 Polycarbonate
3d450 Oil/hr
7,655 Capacity
3 Citizens
700 XP
Level 22
61,983 HP
9,470,000
100 Polycarbonate
3d455 Oil/hr
7,750 Capacity
3 Citizens
700 XP
Level 23
63,194 HP
9,570,000
100 Polycarbonate
4d460 Oil/hr
7,845 Capacity
3 Citizens
700 XP
Level 24
64,405 HP
9,670,000
100 Polycarbonate
4d465 Oil/hr
7,940 Capacity
3 Citizens
700 XP
Level 25
65,616 HP
9,770,000
100 Polycarbonate
4d470 Oil/hr
8,035 Capacity
3 Citizens
700 XP
Level 26
66,827 HP
9,870,000
100 Polycarbonate
5d475 Oil/hr
8,130 Capacity
3 Citizens
700 XP
Level 27
68,038 HP
9,970,000
100 Polycarbonate
5d480 Oil/hr
8,225 Capacity
3 Citizens
700 XP
Level 28
69,249 HP
10,070,000
100 Polycarbonate
5d485 Oil/hr
8,320 Capacity
3 Citizens
700 XP

Level & HPBuild Cost (Gold)Upgrade TimeStorage CapacityCitizens Req’d & XP
Level 12
143,274 HP
4,000,000
100 Polycarbonate
3d735,250 Oil4 Citizens
550 XP
Level 13
146,646 HP
4,100,000
100 Polycarbonate
3d748,000 Oil4 Citizens
550 XP
Level 14
150,018 HP
4,200,000
100 Polycarbonate
3d760,750 Oil4 Citizens
550 XP
Level 15
153,390 HP
4,300,000
100 Polycarbonate
3d773,500 Oil4 Citizens
550 XP
Level 16
156,762 HP
4,400,000
100 Polycarbonate
4d786,250 Oil4 Citizens
550 XP
Level 17
160,134 HP
4,500,000
100 Polycarbonate
4d799,000 Oil4 Citizens
550 XP
Level 18
163,506 HP
4,600,000
100 Polycarbonate
4d811,750 Oil4 Citizens
550 XP
Level 19
166,878 HP
4,700,000
100 Polycarbonate
5d824,500 Oil4 Citizens
550 XP
Level 20
170,250 HP
4,800,000
100 Polycarbonate
5d837,250 Oil4 Citizens
550 XP
Level 21
173,622 HP
4,900,000
100 Polycarbonate
5d850,000 Oil4 Citizens
550 XP

Level & HPBuild Cost (Food/Gold)Citizens Req’d
Level 26
131,896 HP
6,000,000
100 Polycarbonate
1 Citizen
Level 27
133,277 HP
6,100,000
100 Polycarbonate
1 Citizen
Level 28
134,658 HP
6,200,000
100 Polycarbonate
1 Citizen
Level 29
136,039 HP
6,300,000
100 Polycarbonate
1 Citizen
Level 30
137,420 HP
6,400,000
100 Polycarbonate
1 Citizen
Level 31
138,801 HP
6,500,000
100 Polycarbonate
1 Citizen
Level 32
140,182 HP
6,600,000
100 Polycarbonate
1 Citizen
Level 33
141,563 HP
6,700,000
100 Polycarbonate
1 Citizen
Level 34
142,944 HP
6,800,000
100 Polycarbonate
1 Citizen
Level 35
144,325 HP
6,900,000
100 Polycarbonate
1 Citizen

Level & HPBuild Cost (Food/Gold)Citizens Req’d
Level 26
106,138 HP
6,000,000
100 Polycarbonate
1 Citizen
Level 27
107,792 HP
6,100,000
100 Polycarbonate
1 Citizen
Level 28
109,446 HP
6,200,000
100 Polycarbonate
1 Citizen
Level 29
111,100 HP
6,300,000
100 Polycarbonate
1 Citizen
Level 30
112,754 HP
6,400,000
100 Polycarbonate
1 Citizen
Level 31
114,408 HP
6,500,000
100 Polycarbonate
1 Citizen
Level 32
116,062 HP
6,600,000
100 Polycarbonate
1 Citizen
Level 33
117,716 HP
6,700,000
100 Polycarbonate
1 Citizen
Level 34
119,370 HP
6,800,000
100 Polycarbonate
1 Citizen
Level 35
121,024 HP
6,900,000
100 Polycarbonate
1 Citizen

Shipments Require 0 Citizens
We’re removing the Citizen requirement to open shipments! Open your shipments to collect resources at will and keep those citizens focused on your upgrades.



Stronghold & Donation Menu Improvements
A small quality of life update is being introduced to the Troop Tactic menu. With the release of 13.2, when you scroll through your Troop Tactics and make a selection to add to your army or donate to an alliance member, the menu will no longer reset to the beginning and will remain at the last Troop Tactic you chose.

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We’ve also added new filter options to help you find specific Troop Tactics. Need a unit with long range, a unit with Stealth, maybe a General, or only need Plane Troop Tactics? All of these filters and more will be available to you!



Tournament of Glory - Division Demotion Adjustments

We’ve corrected how Demotions impact Alliances that don’t rise above their starting position in each Gauntlet. Alliances will need to achieve at least 1-Star at any point in the Gauntlet above their starting position to avoid an additional penalty. Previously, Alliances could avoid this demotion by increasing their Star rank, even if they were still below their starting position. For more information, please review the Tournament of Glory Encyclopedia entry.

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New Councilor - Galileo Galilei

Galileo studied medicine initially, but was fascinated by geometry and mathematics after hearing a family friend, Ostilio Ricci, give a lecture on the subjects. Though he couldn’t afford to graduate, Galileo privately tutored students, and was eventually asked to give a lecture for the Florentine Academy, a prestigious literary group. His interest in the mathematics of motion soon expanded beyond the earth, as Galileo heard rumors of a device that would let one see into the stars. He took interest, and recreated the device through trial and error, then improving the design of the multi-lens telescope. This led to many more discoveries, such as the moon’s surface being rough with craters, moons revolving around Jupiter, and the existence of many more stars than what is visible with the naked eye.

With Galileo’s improvement of the multi-lens telescope, it only makes sense to add benefit to Troops like Bombers and Ranged Siege that attack from afar.

CommonUncommonRareEpicLegendary
Heavy Infantry DMG +8%Heavy Infantry DMG +11%Heavy Infantry DMG +14%Heavy Infantry DMG +18%Heavy Infantry DMG +22%
Enemy Wall HP -7%Enemy Wall HP -9%Enemy Wall HP -11%Enemy Wall HP -14%
Ranged Siege DMG +14%Ranged Siege DMG +18%Ranged Siege DMG +22%
Bomber DMG +8%Bomber DMG +11%
Enemy Tower HP -20%

You can start recruiting Galileo Galilei on 12/29.

New Legendary & Mythical Artifacts

The next couple of months will introduce two new Legendary Artifacts!

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Alfred Jewel
The Alfred Jewel is a War Hall Artifact that will add benefits to your APC and the Heavy Infantry that it deploys, similar to the Main Hall Legendary Artifact Li Vessel.

Heavy Infantry DMG +7%
Heavy Infantry Attack Speed +7%
APC HP +6%
APC Deploy Time -6%
Quick Victory Time +3%

You’ll be able to collect the Alfred Jewel later in January of 2026. We’ll also be adding a Mythical version that includes a Heavy Infantry HP bonus at a future date.

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Swimming Reindeer
A very special Holiday Legendary Artifact, the Swimming Reindeer, will be made available later this month. This Main Hall Legendary Artifact will reduce invading Mortar and Fighter damage, speed up your defender spawn times, and offer increased damage and HP to your defenders.

Defender HP +11%
Defener DMG +11%
Invading Mortar Troop DMG -14%
Invading Fighter DMG -14%
Defender Spawn Time -11%

We’ll have more details on when and how you can collect the Swimming Reindeer Legendary Artifact very soon! A Mythical version of this Artifact will be released later in 2026.

New Commander Customizations!

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Merriment & Recon Rudolf
Deck your Eradicator with holiday cheer! With the Recon Rudolf skin, the last thing your enemies will see is the opening of a flamethrower bursting from a gift-wrapped Eradicator.

Deliver cheer to your defenders or ‘Merriment’ to your enemies with the Ripley holiday skin.

Both Holiday skins will be available for a limited time starting 12/15!


New Shaders
Our next batch of Shaders will arrive in 13.2! Mix and match brand new color options for both Ripley and the Eradicator.

Commander Shaders.jpg


Additional Updates
  • Fixed an issue where upgrading multiple walls could cause a Network disconnect.
  • Fixed an issue where consecutive screenshots on mobile could cause a network disconnect. (False Network 420 Error)
  • Fixed an issue where the post-battle report would show negative destruction totals.
EDIT 12/2 4:18PM - Tournament of Glory updates has failed our QA process again and is no longer on track to release in 13.2.
 
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Shipments Require 0 Citizens
We’re removing the Citizen requirement to open shipments! Open your shipments to collect resources at will and keep those citizens focused on your upgrades.
:love:

the menu will no longer reset to the beginning
:love:

SPOILER="Wall"

SPOILER="Gate"
The prices are far too low; walls should cost 10 times the amount of gold and food. Through research, we already have a 20% discount on the prices anyway.
 
With the insane amount of materials required now to really do anything in the game, it’s now time to have a new bookcase dedicated to the manufactory to (1) reduce production time, (2) increase production storage capacity, and (3) a capstone that adds two more slots.

I really don’t mind taking some time to finish my upgrades with the new 10-level format in Robotics Age, but the materials requirement for walls/gates seems a bit unreasonable.
 
:love:


:love:


The prices are far too low; walls should cost 10 times the amount of gold and food. Through research, we already have a 20% discount on the prices anyway.
An average of 6.5 millions ten time….65 millions each chunk of wall plus 1000 polycarbonates ( average of 4.1 hours worth of manufacture use….for each chunk!) not enough for you? Great! You must be one big milk cow!
 
195 gates/walls…1000 poly each…195,000 total poly….20 mins per poly.…3.9m mins…65,000 hours…8 slots…8,125 hours of total manufactory usage to upgrade all my walls and gates…338 days.

Am I right? If so, then the gold/food is neither here nor there…we’ll have plefty of time to raise it…
 
An average of 6.5 millions ten time….65 millions each chunk of wall plus 1000 polycarbonates ( average of 4.1 hours worth of manufacture use….for each chunk!) not enough for you? Great! You must be one big milk cow!
Dude, did I say anything about polycarbonate? Read my text again and show me where I said I want to see its prices go up too.

Take a look through the forum. There are endless complaints that markets and mills are always full.

20 mins per poly
20 mins per 10 poly --> 390 000 mins --> ... --> 813 hours of total manufactory usage = 34 day
 
Can we have the teams reevaluate the poly needed for walls?

100 walls per upgrade. There are 9 levels. There are 100+ walls. 100*9*100 (not to mention gates...)

That math alone is more than any requirement for any other building or upgrade. It needs to be scaled lower to 10-15 per upgrade.
 
I panicked so did the math with an AI friend, for clarity, which confirms what nobodyknowsthetrouble wrote:

Time required to farm the necessary Polycarobonate for walls, assuming:
  • Absolute perfect timing (e.g., collect immediately when full, never sleep for more than ~4 hours)
  • Never lose or gain Polycarobonate in other ways, like battles
  • 195 walls/gates, I didn't check (value copied from above)
The maximum production rate of 8 slots running continuously:
  • 10 Polycarobonate is produced every 20 minutes per slot
  • Total Production: 8 slots × 0.5 Poly/min = 4.0 Poly per minute
Upgrade all 195 1x: 3 days 9 hours 15 minutes
Upgrade all 195 10x: 33 days, 20 hours, 30 minutes

Now, assume you do more than just collect for walls and, say, actually upgrade munitions. Dedicate specific # of slots for walls, 195x1, so upgrade all once (also assuming absolute perfect resource collection timing):
  • 8 Slots: 3.4 Days (math used above)
  • 4 Slots: 6.8 Days
  • 2 Slots: 13.6 Days
  • 1 Slot: 27.2 Days
Needless to say, normal people don't do perfect resource collection nor dedicate 100% of resources to walls, so it'll be a long time before we see maxed walls... and that seems crazy but okay I guess as a reward for being a total nerd. About a year if one slot is dedicated to walls.
 
Tbh, this game is unplayable now as im lower age, (Digital age). This game were fun until they started to do some ridiculous stuff and rebalancing. Its absurd, first they killed the fighters, now the bombers. Soon air support will be no good for reason. So, yeah. Im quitting and uninstalling this game.
 
This bomber nerf really shows how little the developers understand how bombers are actually used in the vast majority of attacks and what effect they have. In my personal experience, about 95% of players use bombers in a way that wasn't even problematic. The changes completely invalidate the investment of the other 5% who built their strategy around them. And all of this just because a few defenders have been crying in this forum for months.
 
I don’t use bombers so I am not affected by this update. However, I can’t help but notice that BHG tends to go overboard with its changes.

Like why not fine tune your corrections by changing one or two elements and if this doesn’t work you can go ahead and make the other changes? Why do you have to go all the way and make four changes all at once (Reduced Bombing Distance, Increased Attack Speed, Reduced Flight Speed, and Reduced Damage Bonus Modifier).

Better yet, why not leave bombers as is and give defenders more tools to use instead of taking away from others?

Out of twenty or so different troops, only two styles of attack currently work (will probably be one after this update). What does “rebalance” mean at this point? I thought it meant to have more viable troops not fewer.
 
I panicked so did the math with an AI friend, for clarity, which confirms what nobodyknowsthetrouble wrote:

Time required to farm the necessary Polycarobonate for walls, assuming:
  • Absolute perfect timing (e.g., collect immediately when full, never sleep for more than ~4 hours)
  • Never lose or gain Polycarobonate in other ways, like battles
  • 195 walls/gates, I didn't check (value copied from above)
The maximum production rate of 8 slots running continuously:
  • 10 Polycarobonate is produced every 20 minutes per slot
  • Total Production: 8 slots × 0.5 Poly/min = 4.0 Poly per minute
Upgrade all 195 1x: 3 days 9 hours 15 minutes
Upgrade all 195 10x: 33 days, 20 hours, 30 minutes

Now, assume you do more than just collect for walls and, say, actually upgrade munitions. Dedicate specific # of slots for walls, 195x1, so upgrade all once (also assuming absolute perfect resource collection timing):
  • 8 Slots: 3.4 Days (math used above)
  • 4 Slots: 6.8 Days
  • 2 Slots: 13.6 Days
  • 1 Slot: 27.2 Days
Needless to say, normal people don't do perfect resource collection nor dedicate 100% of resources to walls, so it'll be a long time before we see maxed walls... and that seems crazy but okay I guess as a reward for being a total nerd. About a year if one slot is dedicated to walls.
The use of the manufacture is overwhelming…the commanders, the buildings, the level 20 munitions and now the walls…I understand that the difficulty of the game should get higher with higher ages…but we went from around 28 days upgrade of buildings and troops in the previous age to around 45 days! Great, divided in 10 mini levels, it’s too much. This changes are aimed to the big spenders….so, welcome to the millionaires fun app! The others have to learn patience from a Tibetan monk…why play a game with such a system?
 
The use of the manufacture is overwhelming…the commanders, the buildings, the level 20 munitions and now the walls…I understand that the difficulty of the game should get higher with higher ages…but we went from around 28 days upgrade of buildings and troops in the previous age to around 45 days! Great, divided in 10 mini levels, it’s too much. This changes are aimed to the big spenders….so, welcome to the millionaires fun app! The others have to learn patience from a Tibetan monk…why play a game with such a system?

I understand the general point and don't love so much reliance on the manufactory, but must we have everything upgraded the first week or two? Should there be a button labeled "Instantly max everything" or should we manage our resources and prioritize via a cost-benefit analysis? It is a strategy game, afterall. I don't mean to patronize here, but I do feel prioritizing is important. That's all I mean to say here.

I can only assume one goal is to get us logging in more as that must be good, overall, for game health and revenue. Now we must login hourly to collect materials for all the things! Imagine wearing a shock collar alarm system to efficiently collect materials for walls... that's where we're at.
 
EDIT 12/2 4:18PM - Tournament of Glory updates has failed our QA process again and is no longer on track to release in 13.2.
This is the second time it's failed QA. If you don't mind me asking, why does it keep failing? Though I'm glad the QA checks are catching it..
 
I understand the general point and don't love so much reliance on the manufactory, but must we have everything upgraded the first week or two? Should there be a button labeled "Instantly max everything" or should we manage our resources and prioritize via a cost-benefit analysis? It is a strategy game, afterall. I don't mean to patronize here, but I do feel prioritizing is important. That's all I mean to say here.

I can only assume one goal is to get us logging in more as that must be good, overall, for game health and revenue. Now we must login hourly to collect materials for all the things! Imagine wearing a shock collar alarm system to efficiently collect materials for walls... that's where we're at.
I agree….but there is a limit I think, between fun and boredom….if you check out there, there are already bases level 498 and soon 500…this system is aimed to those that can afford upgrade everything in 2 weeks, spending a fortune. I get it. The game must be profitable. I collected patiently every crown and every speed-up for this new age for two years, aiming upgrades of up to 30 days, considering the expected longer upgrades. But this system was a shock for me! I have been a good manager of my resources, I expected to upgrade 50% of buildings in a couple of months, and the the other 50% in 4 or so months as I have been doing until now, which it has been acceptable for someone like me that lacks patience. But this system is brutal, limit to be abusive. For me it means boredom. So, once I finish my crowns and speed-ups I will see where I am, and it may be time to say good-bye….anyway nobody forces me to stay, just saying that it’s a pity…greed destroyed this game.
 
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