DomiNations Update 13.1 - Commander Cosmetics

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Greetings Leaders,

This minor incremental update introduces a new Skin for Ripley, along with shaders for you to use across your Commander Customizations. Get an early look at an upcoming Legendary Artifact and the next Councilor. We’ve also added a few fixes and minor tweaks to various aspects of DomiNations in this update.


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Commander Cosmetics

Ripley gains a new Thanksgiving-themed Skin, titled ‘The Feast', accompanied by a special shader, too! You’ll also find brand new shaders adding even more combinations to your Commanders! Cosmetics and shaders can be purchased in the Store, but keep an eye out as we’ll be giving a FREE shader in November! The Feast will be available starting 11/17, but keep an eye out for future Shader releases!

Stardust Shader
Night Blossom Shader
Latte Shader
Spark Shader
Wonder Tactic Claim Timer Reduction

The following Wonders will have the timer for their Wonder Tactic reduced from 23 Hours to 5s:

  • Colosseum - Strength of the Gladiator
  • Terra Cotta Army
  • Brandenburg Gate - Blitzkrieg
  • Space Shuttle - Satellite
This means that your Wonder Tactics are now usable in EVERY attack that you make!

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New Artifact - Trundholm Sun Chariot (War)

The Trundholm Sun Chariot helps your defenses hold the line against enemy attackers.

Legendary Version

Tower DMG +6%
Air Defense DMG +6%
Invading Bomber HP -7%
Invading Transport HP -7%
All Defensive Towers DMG +6%

Mythical Version

Tower DMG +12%
Air Defense DMG +12%
Invading Bomber HP -13%
Invading Transport HP -13%
All Defensive Towers DMG +8%
Invading Airstrip Troop HP -11%

The Legendary Trundholm Sun Chariot will be first available in December! The Mythical Version you can expect to release in 2026.

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New Councilor - Lili’uokalani (Royalty)

Lydia Liliʻu Kamakaʻeha was born in Honolulu in 1838 and adopted into a chiefly household, where she grew up surrounded by future rulers of the kingdom. From an early age, she immersed herself in study and music, eventually becoming a masterful composer in her own right. While her music carried the heart of Hawaiʻi abroad, American businessmen and plantation owners were tightening their grip, seeking to profit from the islands at the expense of the very people she would one day rule. She ascended the throne as Queen Liliʻuokalani, determined to restore dignity and power to her people. Her solution was a new constitution that would roll back the “Bayonet Constitution,” which had been imposed by American-backed forces. This new legislation would return voting rights to Native Hawaiians and strengthen the monarchy’s role as a protector of the nation rather than a pawn of foreign business. Though her enemies forced her from power in 1893 with the help of the U.S. Marines, her legislative battle was not erased. Her legacy endures as one of defiance through creation: a queen who sought to defend her nation not with weapons, but with a constitution that imagined a more just and harmonious future.

Queen Lili’uokalani is of the Royalty Duty in Dominations. Adding her to your Council Chambers will strengthen the walls of your base and increase the damage from your Towers and Heavy Tanks.



CommonUncommonRareEpicLegendary
Wall HP +10%Wall HP +13%Wall HP +16%Wall HP +19%Wall HP +25%
Heavy Tank DMG +5%Heavy Tank DMG +8%Heavy Tank DMG +11%Heavy Tank DMG +16%
Tower DMG +8%Tower DMG +11%Tower DMG +16%
Invading Generals' Attack Speed -10%Invading Generals' Attack Speed -15%
Wall HP +25%

Queen Lili’uokalani can be recruited to your Council Chamber starting 12/1!


Additional Updates

  • Additional Security and cheat detection features have been implemented.
    • Primarily focused on Resource exploits.
    • We’ll be monitoring the intensity of this security implementation and making adjustments over time to help improve and prevent creating further scenarios where ‘false positives’ occur.
  • Fixed an issue where Offensive and Defensive Drones could be targeted.
  • Fixed a visual issue with the Troop Tray that would occur when removing units from your army.
  • Fixed an issue preventing players from being able to claim the Strike Chest Reward.
  • Fixed an issue where some players would see a network error when trying to upgrade Ironside.
  • Fixed an issue where Commanders could be deployed with a Tactical Helicopter. This was not intended behavior.
  • Fixed an issue where 'Exalted Benefactors' bonus wouldn’t apply correctly to the Air Defense blessing.
  • Fixed an issue where the Estate would appear as a Dawn Age house after upgrading to Robotics Age.
    • This also addresses the related Quest, which is completeable with this fix.
  • Fixed an issue where, in some instances, the Commander UI would rapidly move up and down.


We hope you’re enjoying the Robotics Age, the new upgrades, and Commanders! 13.0 Was a massive undertaking to deliver as much content as we did, and while 13.1 may seem small, there’s still more to come. Look forward to 13.2, where we’ll be making a change to a particularly explosive unit. See if you can spot what we’re doing!

EDIT 11/5 1:53PM - Tournament of Glory updates has failed our QA process and is no longer on track to release in 13.1.
 
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@Harlems369th I want to give an idea for this "rebalancing"
First of all, I believe that you, the developers, shouldn't just listen to the defenders. Every time you nerf a troop, they ask for another one.

I think you should put a maximum bonus limit, like 300%, and in addition to the enemy defender's spawn time, you could put a limit of 275%. But it would also be interesting to put this limit on the defense as well.

One thing I've always wanted to say is that bombers aren't as strong as the defenders say. The game is for those who pay, so everyone who has money to spend has 5 bombers and 5 fortress storage. So either you accept the fact that P2W players are good and overpowered, or you put a maximum limit.

Why do I think this? Many members of my alliance don't even have museums and lose to attackers. I have 3 accounts, one defensive and two offensive.
One of the offensive accounts was a fighter (224% damage), so I gave up on it after the balancing.

The defensive account loses to anyone with a mortar, but against a bomber, since no enemy is P2W, it always wins.

Another account was a bomber and I still use it, and on it,

I don't win against any defender, even with 325% health and over 100% damage.

Regarding mortars, they are strong and overpowered, but that's all due to the Mongol coalition, which makes them turn into a machine gun with high damage. You should reduce their speed by about 20% (it's possible to see the clear difference in attack without coalition and with Mongol coalition, many say it's from the combined buffs, but the coalition gives 76%!!)
So regardless of your choices, I ask that you please think about the weak too, all those people who invested so much in a museum...
Don't forget that many players like me had to abandon the tank museum, fighter and after this update, bomber museum. But defenders... they always have the same museum, sometimes with a different one to remove some annoying troop, like the bombers...
To solve the bomber problem, remove the special buildings and limit the bonus to a maximum of 300% or a specific maximum life for each troop/building...
There are plenty of examples of the dev overcorrections- troop training times, fighter nerf, demolition damage, spawning troop speed, wonder benefits down to 5sec - so be prepared for Mongol speed to be a likely candidate for nerfing.
Plus 76% is just stupid to begin with. What genius on the team came up with that number?
 
Fully agree.

Balance would be done once showcase is balanced.

currently bombers and Lego are benefiting from showcase as more than 65% of the artifacts are O.

Example: how many dst lines are there in showcase? Compared to edst? Answer is obvious I believe.

same thing apply to “invading bomber damage” and “invading mortar damage” and the like, compared to “bomber damage” and “mortar damage”?? Of course you can not compare! majority of artifacts are O, which is the root cause of this unbalance.

Game was balanced before the showcase, adding more legendaries to the D side will definitely fix it.
Add more yes but adjust ones already in circulation defenders have spent as much as o player why should be have to pay almost double just to compete.
 
When I click "retrain," all troops and tactics are retrained. But until now to get the wonder tactics I need to click on the actual wonders. This will get burdensome if I want to use the tactics in everyday battle.
Extremely fair feedback, as this would go against our "tap less play more" statement from an update earlier this year. No promises, but will definitely bring it up!
 
Both bombers and mortars do need significant nerfs. But you can't just nerf one side and completely break its competitiveness.
After this nerf I can predict that top bomber attacker’s time on top defenders will be 2:40-3:00, and on O bases will be more than 1:30. But skilled mortar attackers can still easily get 1:15-2:00 on all defenders and sub 1:20 on most O bases.
Do you think a scaled nerf of bombers / mortars will work? If you have 1 bomber no nerf, 2 bombers = 10% reduction, 3 = 15%, 4 = 20%. Same thing with mortars - 4-6 = 15% reduction, 7-8 = 20% reduction, etc.
Would this reduce the incidence of people spamming them you think?
 
NACHTRAG 11.05. 13:53 Uhr – Die Updates für Tournament of Glory haben unseren Qualitätssicherungsprozess nicht bestanden und werden nicht mehr planmäßig in Version 13.1 veröffentlicht.
Bei den ToG wurde eh nur betrogen. Oft hatten Spieler schon in den ersten Stunden tausende Punkte. Es ist gut, wenn man das komplett weglässt oder die Siegespreise so reduziert, dass sich Betrug nicht lohnt.
 
Bei den ToG wurde eh nur betrogen. Oft hatten Spieler schon in den ersten Stunden tausende Punkte. Es ist gut, wenn man das komplett weglässt oder die Siegespreise so reduziert, dass sich Betrug nicht lohnt.
When an alliance is in a war right as the gauntlet begins, if they lose, the alliance will drop down a glory tier with that higher score. It's not a cheat; the system is working as intended in this instance.
 
That wou
@Harlems369th
Reducing how many buildings a bomber can damage in a row
What you're doing to bombers is completely killing them like you did to fighters. No one in top team will use them if you nerf their movement speed. Time wars will still be everywhere and these changes only make the game worse. Everyone in top teams will starts using mortar museums soon. Even idiots can clear top defenders in sub 2’ with a 400 edst mortar museum now.
Those who don’t have decent mortar museum will quit the game permanently. They're already extremely dissatisfied with the current state of this game. You've turned the fighter museum that many people spent so much time, money and effort crafting into trash overnight. Then you changed the artifact rules make we can craft an artifact with 3-5 same lines, and many people once again poured large sums of money into crafting bomber artifacts. Now, because of your greed and whims, those have all become junk again.
Our patience has reached its limit, and we will no longer pay for a game that repeatedly stabs players in the back.
they are literally killing the Air units 😑
 
But in the News it is announced to come out on 13.1 version, we are in 13.1 aren't we? Unless I am missing something... @Harlems369th
we are in 13.0
13.1 wasn't released yet. There may have been some confusion because a small update was available for download shortly after the announcement. However, this small update only removed the Halloween design; it was not yet v13.1.
This is wrong. The referred-to wonder cooldown timer are supposed to come in 13.1.

The teaser for 13.2 showed adjustments to the bombers.
 
we are in 13.0
13.1 wasn't released yet. There may have been some confusion because a small update was available for download shortly after the announcement. However, this small update only removed the Halloween design; it was not yet v13.1.

This is wrong. The referred-to wonder cooldown timer are supposed to come in 13.1.

The teaser for 13.2 showed adjustments to the bomber

we are in 13.0
13.1 wasn't released yet. There may have been some confusion because a small update was available for download shortly after the announcement. However, this small update only removed the Halloween design; it was not yet v13.1.

This is wrong. The referred-to wonder cooldown timer are supposed to come in 13.1.

The teaser for 13.2 showed adjustments to the bombers.
I understand now so it is ok, btw i checked the app information it shows the version of the game is 13.1, that is what caused my confusion.
 
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