DomiNations Update 13.0 - Robotics Age & Commanders

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Greetings Leaders,

Step into the next era of warfare with Robotics Age arriving in DomiNations Update 13.0! This massive update brings you the flagship feature Commanders, offering a Troop that you can fully customize and take into the battlefield. Within, you’ll also find new upgrades, expanded Manufactory progression, and so much more! Read on to prepare yourself for next week’s update.

Robotics Age Arrives
The Age of Robots is upon us! As your Bases and Alliances continue to develop state-of-the-art technologies to dominate the battlefield through the Automation Age, you’re ready to break ground in the new Robotics Age. Your top researchers are prepared to take the next step into this new era of warfare right at the launch of Update 13.0, as Robotics Age has the same level requirement as Automation Age!

This means if you’re at Automation Age, you’ll be able to Age up right away and get started on the new Building and Troop Upgrades. One major thing to note in this Age is that upgrades will require Manufactory Materials; any resource discount bonuses cannot reduce these totals.


All Generals will have 10 additional upgrade levels. Each level will require 200 Iron alongside their standard resource requirement to upgrade.

DOM_RoboticsAgeShowcase_Buildings_v1_EN_1920x660.png

BuildingLevelResource RequirementsUpgrade TimeCitizens Req’dXPHP & DPS
Town Center1832,000,000 Gold
100 Polycarbonate
22d12h1214,000244,000 HP
2,355 DPS
House18NANANANA16,250 HP
Factory
LevelResource RequirementsUpgrade TimeCitizens Req’dXPHP
20103,000 Oil
100 Polycarbonate
4d464036,594
21104,000 Oil
100 Polycarbonate
4d464037,442
22105,000 Oil
100 Polycarbonate
4d464038,290
23106,000 Oil
100 Polycarbonate
4d464039,138
24107,000 Oil
100 Polycarbonate
5d464039,986
25108,000 Oil
100 Polycarbonate
5d464040,834
26109,000 Oil
100 Polycarbonate
5d464041,682
27110,000 Oil
100 Polycarbonate
6d464042,530
28111,000 Oil
100 Polycarbonate
6d464043,378
29112,000 Oil
100 Polycarbonate
6d464044,226
Airstrip
LevelResource RequirementsUpgrade TimeCitizens Req’dXPHP
11102,000 Oil
100 Polycarbonate
4d463023,556
12103,000 Oil
100 Polycarbonate
4d463025,623
13104,000 Oil
100 Polycarbonate
4d463027,690
14105,000 Oil
100 Polycarbonate
4d463029,757
15106,000 Oil
100 Polycarbonate
5d463031,824
16107,000 Oil
100 Polycarbonate
5d463033,891
17108,000 Oil
100 Polycarbonate
5d463035,958
18109,000 Oil
100 Polycarbonate
6d463038,025
19110,000 Oil
100 Polycarbonate
6d463040,092
20111,000 Oil
100 Polycarbonate
6d463042,159
Fort
LevelResource RequirementsUpgrade TimeCitizens Req’dXPHP & DPS
13102,000 Oil
100 Polycarbonate
4d8820144,305 HP
3,138 DPS
14103,000 Oil
100 Polycarbonate
4d8820157,945 HP
3,391 DPS
15104,000 Oil
100 Polycarbonate
4d8820171,585 HP
3,644 DPS
16105,000 Oil
100 Polycarbonate
4d8820185,225 HP
3,897 DPS
17106,000 Oil
100 Polycarbonate
5d8820199,718 HP
4,166 DPS
18107,000 Oil
100 Polycarbonate
5d8820214,211 HP
4,435 DPS
19108,000 Oil
100 Polycarbonate
5d8820228,704 HP
4,704 DPS
20109,000 Oil
100 Polycarbonate
6d8820244,050 HP
4,988 DPS
21110,000 Oil
100 Polycarbonate
6d8820259,396 HP
5,272 DPS
22111,000 Oil
100 Polycarbonate
6d8820274,742 HP
5,556 DPS
Manufactory
LevelResource RequirementsUpgrade TimeCitizens Req’dXPHP
610,000,000 Gold8d46,90096,000
Bunker
LevelsResource RequirementsUpgrade TimeCitizens Req’dXPHP
11100,000 Oil
100 Polycarbonate
4d460038,698
12101,000 Oil
100 Polycarbonate
4d460039,312
13102,000 Oil
100 Polycarbonate
4d460039,926
14103,000 Oil
100 Polycarbonate
4d460040,540
15104,000 Oil
100 Polycarbonate
5d460041,154
16105,000 Oil
100 Polycarbonate
5d460041,768
17106,000 Oil
100 Polycarbonate
5d460042,382
18107,000 Oil
100 Polycarbonate
6d460042,996
19108,000 Oil
100 Polycarbonate
6d460043,610
20109,000 Oil
100 Polycarbonate
6d460044,224
Rocket Arsenal
LevelsResource RequirementsUpgrade TimeCitizens Req’dXPHP
5103,000 Oil
100 Polycarbonate
4d460051,767
6104,000 Oil
100 Polycarbonate
4d460052,404
7105,000 Oil
100 Polycarbonate
4d460053,041
8106,000 Oil
100 Polycarbonate
4d460053,678
9107,000 Oil
100 Polycarbonate
5d460054,315
10108,000 Oil
100 Polycarbonate
5d460054,952
11109,000 Oil
100 Polycarbonate
5d460055,589
12110,000 Oil
100 Polycarbonate
6d460056,226
13111,000 Oil
100 Polycarbonate
6d460056,863
14112,000 Oil
100 Polycarbonate
6d460057,500
Tower
LevelsResource RequirementsUpgrade TimeCitizens Req’dXPHP & DPS
187,400,000 Gold
100 Polycarbonate
4d451025,546 HP
1,758 DPS
197,500,000 Gold
100 Polycarbonate
4d451025,865 HP
1,787 DPS
207,600,000 Gold
100 Polycarbonate
4d451026,184 HP
1,816 DPS
217,700,000 Gold
100 Polycarbonate
4d451026,503 HP
1,845 DPS
227,800,000 Gold
100 Polycarbonate
5d451026,842 HP
1,876 DPS
237,900,000 Gold
100 Polycarbonate
5d451027,181 HP
1,907 DPS
248,000,000 Gold
100 Polycarbonate
5d451027,520 HP
1,938 DPS
258,100,000 Gold
100 Polycarbonate
6d451027,879 HP
1,971 DPS
268,200,000 Gold
100 Polycarbonate
6d451028,238 HP
2,004 DPS
278,300,000 Gold
100 Polycarbonate
6d451028,597 HP
2,037 DPS
Sniper Tower
LevelsResource RequirementsUpgrade TimeCitizens Req’dXPHP & DPS
167,400,000 Gold
100 Polycarbonate
4d467043,102 HP
744 DPS
177,500,000 Gold
100 Polycarbonate
4d467043,804 HP
757 DPS
187,600,000 Gold
100 Polycarbonate
4d467044,506 HP
771 DPS
197,700,000 Gold
100 Polycarbonate
4d467045,208 HP
784 DPS
207,800,000 Gold
100 Polycarbonate
5d467045,954 HP
799 DPS
217,900,000 Gold
100 Polycarbonate
5d467046,700 HP
813 DPS
228,000,000 Gold
100 Polycarbonate
5d467047,446 HP
827 DPS
238,100,000 Gold
100 Polycarbonate
6d467048,236 HP
842 DPS
248,200,000 Gold
100 Polycarbonate
6d467049,026 HP
857 DPS
258,300,000 Gold
100 Polycarbonate
6d467049,816 HP
873 DPS
Anti-Tank Gun
LevelsResource RequirementsUpgrade TimeCitizens Req’dXPHP & DPS
147,400,000 Gold
100 Polycarbonate
4d352025,425 HP
10,761 DPS
157,500,000 Gold
100 Polycarbonate
4d352025,745 HP
10,894 DPS
167,600,000 Gold
100 Polycarbonate
4d352026,065 HP
11,027 DPS
177,700,000 Gold
100 Polycarbonate
4d352026,385 HP
11,160 DPS
187,800,000 Gold
100 Polycarbonate
5d352026,725 HP
11,301 DPS
197,900,000 Gold
100 Polycarbonate
5d352027,065 HP
11,442 DPS
208,000,000 Gold
100 Polycarbonate
5d352027,405 HP
11,584 DPS
218,100,000 Gold
100 Polycarbonate
6d352027,765 HP
11,733 DPS
228,200,000 Gold
100 Polycarbonate
6d352028,125 HP
11,883 DPS
238,300,000 Gold
100 Polycarbonate
6d352028,485 HP
12,033 DPS
Air Defense
LevelsResource RequirementsUpgrade TimeCitizens Req’dXPHP & DPS
157,400,000 Gold
100 Polycarbonate
4d464033,620 HP
3,052 DPS
167,500,000 Gold
100 Polycarbonate
4d464034,138 HP
3,088 DPS
177,600,000 Gold
100 Polycarbonate
4d464034,656 HP
3,124 DPS
187,700,000 Gold
100 Polycarbonate
4d464035,174 HP
3,160 DPS
197,800,000 Gold
100 Polycarbonate
5d464035,724 HP
3,198 DPS
207,900,000 Gold
100 Polycarbonate
5d464036,274 HP
3,236 DPS
218,000,000 Gold
100 Polycarbonate
5d464036,824 HP
3,274 DPS
228,100,000 Gold
100 Polycarbonate
6d464037,406 HP
3,316 DPS
238,200,000 Gold
100 Polycarbonate
6d464037,988 HP
3,358 DPS
248,300,000 Gold
100 Polycarbonate
6d464038,570 HP
3,400 DPS
Mortar
LevelsResource RequirementsUpgrade TimeCitizens Req’dXPHP & DPS
157,400,000 Gold
100 Polycarbonate
4d460024,964 HP
529 DPS
167,500,000 Gold
100 Polycarbonate
4d460025,292 HP
539 DPS
177,600,000 Gold
100 Polycarbonate
4d460025,620 HP
549 DPS
187,700,000 Gold
100 Polycarbonate
4d460025,948 HP
559 DPS
197,800,000 Gold
100 Polycarbonate
5d460026,297 HP
570 DPS
207,900,000 Gold
100 Polycarbonate
5d460026,646 HP
581 DPS
218,000,000 Gold
100 Polycarbonate
5d460026,995 HP
591 DPS
228,100,000 Gold
100 Polycarbonate
6d460027,364 HP
603 DPS
238,200,000 Gold
100 Polycarbonate
6d460027,733 HP
614 DPS
248,300,000 Gold
100 Polycarbonate
6d460028,102 HP
625 DPS
Machine Gun Tower
LevelsResource RequirementsUpgrade TimeCitizens Req’dXPHP & DPS
127,400,000 Gold
100 Polycarbonate
4d464024,120 HP
566 DPS
137,500,000 Gold
100 Polycarbonate
4d464024,518 HP
572 DPS
147,600,000 Gold
100 Polycarbonate
4d464024,916 HP
578 DPS
157,700,000 Gold
100 Polycarbonate
4d464025,314 HP
584 DPS
167,800,000 Gold
100 Polycarbonate
5d464025,737 HP
592 DPS
177,900,000 Gold
100 Polycarbonate
5d464026,160 HP
600 DPS
188,000,000 Gold
100 Polycarbonate
5d464026,583 HP
608 DPS
198,100,000 Gold
100 Polycarbonate
6d464027,031 HP
618 DPS
208,200,000 Gold
100 Polycarbonate
6d464027,479 HP
628 DPS
218,300,000 Gold
100 Polycarbonate
6d464027,927 HP
638 DPS
Missile Silo
LevelsResource RequirementsUpgrade TimeCitizens Req’dXPHP & DMG
14103,000 Oil
100 Polycarbonate
4d6930124,433 HP
10,457 DMG
15104,000 Oil
100 Polycarbonate
4d6930126,127 HP
10,577 DMG
16105,000 Oil
100 Polycarbonate
4d6930127,821 HP
10,697 DMG
17106,000 Oil
100 Polycarbonate
4d6930129,515 HP
10,817 DMG
18107,000 Oil
100 Polycarbonate
5d6930131,209 HP
10,937 DMG
19108,000 Oil
100 Polycarbonate
5d6930132,903 HP
11,057 DMG
20109,000 Oil
100 Polycarbonate
5d6930134,597 HP
11,177 DMG
21110,000 Oil
100 Polycarbonate
6d6930136,291 HP
11,297 DMG
22111,000 Oil
100 Polycarbonate
6d6930137,985 HP
11,417 DMG
23112,000 Oil
100 Polycarbonate
6d6930139,679 HP
11,537 DMG

DOM_RoboticsAgeShowcase_Troops_v1_EN_1920x660.png

Machine Gun
Troop & LevelUpgrade Time & CostTraining Cost (Oil)HPDPS
Level 19
Major’s Machine Gun
3d
107,000 Oil
100 Biofoil
1707,007680
Level 20
Major’s Machine Gun II
3d
108,000 Oil
100 Biofoil
1737,147697
Level 21
Major’s Machine Gun III
3d
109,000 Oil
100 Biofoil
1757,287713
Level 22
Major’s Machine Gun IV
3d
110,000 Oil
100 Biofoil
1777,427730
Level 23
Major’s Machine Gun V
4d
111,000 Oil
100 Biofoil
1797,567747
Level 24
Major’s Machine Gun VI
4d
112,000 Oil
100 Biofoil
1817,707763
Level 25
Major’s Machine Gun VII
4d
113,000 Oil
100 Biofoil
1837,847780
Level 26
Major’s Machine Gun VIII
5d
114,000 Oil
100 Biofoil
1857,987797
Level 27
Major’s Machine Gun IX
5d
115,000 Oil
100 Biofoil
1878,127813
Level 28
Major’s Machine Gun X
5d
116,000 Oil
100 Biofoil
1898,267830
Commando
Troop & LevelUpgrade Time & CostTraining Cost (Oil)HPDPS
Level 19
Major’s Infiltrator
3d
110,000 Oil
100 Biofoil
36818,515830
Level 20
Major’s Infiltrator II
3d
111,000 Oil
100 Biofoil
37218,861843
Level 21
Major’s Infiltrator III
3d
112,000 Oil
100 Biofoil
37519,207856
Level 22
Major’s Infiltrator IV
3d
113,000 Oil
100 Biofoil
37819,553869
Level 23
Major’s Infiltrator V
4d
114,000 Oil
100 Biofoil
38119,899882
Level 24
Major’s Infiltrator VI
4d
115,000 Oil
100 Biofoil
38520,245895
Level 25
Major’s Infiltrator VII
4d
116,000 Oil
100 Biofoil
38820,591908
Level 26
Major’s Infiltrator VIII
5d
117,000 Oil
100 Biofoil
39220,937921
Level 27
Major’s Infiltrator IX
5d
118,000 Oil
100 Biofoil
39521,283934
Level 28
Major’s Infiltrator X
5d
119,000 Oil
100 Biofoil
39921,629947
Heavy Tank
Troop & LevelUpgrade Time & CostTraining CostHPDPS
Level 18
Major’s Heavy Tank
3d
110,000 Oil
100 Biofoil
3,03190,4846,469
Level 19
Major’s Heavy Tank II
3d
111,000 Oil
100 Biofoil
3,05191,7636,554
Level 20
Major’s Heavy Tank III
3d
112,000 Oil
100 Biofoil
3,07193,0426,639
Level 21
Major’s Heavy Tank IV
3d
113,000 Oil
100 Biofoil
3,09194,3216,723
Level 22
Major’s Heavy Tank V
4d
114,000 Oil
100 Biofoil
3,11195,6006,808
Level 23
Major’s Heavy Tank VI
4d
115,000 Oil
100 Biofoil
3,13196,8796,893
Level 24
Major’s Heavy Tank VII
4d
116,000 Oil
100 Biofoil
3,15298,1586,977
Level 25
Major’s Heavy Tank VIII
5d
117,000 Oil
100 Biofoil
3,17299,4377,062
Level 26
Major’s Heavy Tank IX
5d
118,000 Oil
100 Biofoil
3,192100,7167,147
Level 27
Major’s Heavy Tank X
5d
119,000 Oil
100 Biofoil
3,212101,9957,231
Bazooka
Troop & LevelUpgrade Time & CostTraining Cost (Oil)HPDPS
Level 17
Major’s Bazooka
3d
110,000 Oil
100 Biofoil
4808,720829
Level 18
Major’s Bazooka II
3d
111,000 Oil
100 Biofoil
4838,858843
Level 19
Major’s Bazooka III
3d
112,000 Oil
100 Biofoil
4868,996857
Level 20
Major’s Bazooka IV
3d
113,000 Oil
100 Biofoil
4899,134871
Level 21
Major’s Bazooka V
4d
114,000 Oil
100 Biofoil
4929,272885
Level 22
Major’s Bazooka VI
4d
115,000 Oil
100 Biofoil
4959,410899
Level 23
Major’s Bazooka VII
4d
116,000 Oil
100 Biofoil
4989,548913
Level 24
Major’s Bazooka VIII
5d
117,000 Oil
100 Biofoil
5019,686927
Level 25
Major’s Bazooka IX
5d
118,000 Oil
100 Biofoil
5049,824941
Level 26
Major’s Bazooka X
5d
119,000 Oil
100 Biofoil
5079,962955
Armored Car
Troop & LevelUpgrade Time & CostTraining Cost (Oil)HPDPS
Level 17
Major's Armored Car
3d
110,000 Oil
100 Biofoil
80819,5373,308
Level 18
Major's Armored Car II
3d
111,000 Oil
100 Biofoil
81419,8943,362
Level 19
Major's Armored Car III
3d
112,000 Oil
100 Biofoil
81920,2513,416
Level 20
Major's Armored Car IV
3d
113,000 Oil
100 Biofoil
82520,6083,470
Level 21
Major's Armored Car V
4d
114,000 Oil
100 Biofoil
83120,9653,524
Level 22
Major's Armored Car VI
4d
115,000 Oil
100 Biofoil
83621,3223,578
Level 23
Major's Armored Car VII
4d
116,000 Oil
100 Biofoil
84221,6793,632
Level 24
Major's Armored Car VIII
5d
117,000 Oil
100 Biofoil
84822,0363,686
Level 25
Major's Armored Car IX
5d
118,000 Oil
100 Biofoil
85322,3933,740
Level 26
Major's Armored Car X
5d
119,000 Oil
100 Biofoil
85922,7503,794
APC
Troop & LevelUpgrade Time & CostTraining Cost (Oil)HPDPS
Level 15
Major’s APC
3d
110,000 Oil
100 Biofoil
1,2918,778680
Level 16
Major’s APC II
3d
111,000 Oil
100 Biofoil
1,3018,991692
Level 17
Major’s APC III
3d
112,000 Oil
100 Biofoil
1,3119,204704
Level 18
Major’s APC IV
3d
113,000 Oil
100 Biofoil
1,3219,417716
Level 19
Major’s APC V
4d
114,000 Oil
100 Biofoil
1,3319,630728
Level 20
Major’s APC VI
4d
115,000 Oil
100 Biofoil
1,3419,843740
Level 21
Major’s APC VII
4d
116,000 Oil
100 Biofoil
1,35110,056752
Level 22
Major’s APC VIII
5d
117,000 Oil
100 Biofoil
1,36110,269764
Level 23
Major’s APC IX
5d
118,000 Oil
100 Biofoil
1,37110,482776
Level 24
Major’s APC X
5d
119,000 Oil
100 Biofoil
1,38110,695788
Tactical Helicopter
Troop & LevelUpgrade Time & CostTraining Cost (Oil)HPHeal Per Second
Level 14
Major’s Tactical Helicopter
3d
110,000 Oil
100 Biofoil
1,12010,051313
Level 15
Major’s Tactical Helicopter II
3d
111,000 Oil
100 Biofoil
1,12510,249321
Level 16
Major’s Tactical Helicopter III
3d
112,000 Oil
100 Biofoil
1,13010,447329
Level 17
Major’s Tactical Helicopter IV
3d
113,000 Oil
100 Biofoil
1,13510,645337
Level 18
Major’s Tactical Helicopter V
4d
114,000 Oil
100 Biofoil
1,14010,855346
Level 19
Major’s Tactical Helicopter VI
4d
115,000 Oil
100 Biofoil
1,14511,065355
Level 20
Major’s Tactical Helicopter VII
4d
116,000 Oil
100 Biofoil
1,15011,275364
Level 21
Major’s Tactical Helicopter VIII
5d
117,000 Oil
100 Biofoil
1,15511,497374
Level 22
Major’s Tactical Helicopter IX
5d
118,000 Oil
100 Biofoil
1,16011,719384
Level 23
Major’s Tactical Helicopter X
5d
119,000 Oil
100 Biofoil
1,16511,941394
MRL
Troop & LevelUpgrade Time & CostTraining Cost (Oil)HPDMG Per Rocket
Level 13
Major’s MRL
3d
110,000 Oil
100 Biofoil
9535,1302,856
Level 14
Major’s MRL II
3d
111,000 Oil
100 Biofoil
9595,2352,907
Level 15
Major’s MRL III
3d
112,000 Oil
100 Biofoil
9645,3402,958
Level 16
Major’s MRL IV
3d
113,000 Oil
100 Biofoil
9705,4453,009
Level 17
Major’s MRL V
4d
114,000 Oil
100 Biofoil
9765,5573,063
Level 18
Major’s MRL VI
4d
115,000 Oil
100 Biofoil
9815,6693,117
Level 19
Major’s MRL VII
4d
116,000 Oil
100 Biofoil
9875,7813,171
Level 20
Major’s MRL VIII
5d
117,000 Oil
100 Biofoil
9935,8993,229
Level 21
Major’s MRL IX
5d
118,000 Oil
100 Biofoil
9986,0173,287
Level 22
Major’s MRL X
5d
119,000 Oil
100 Biofoil
1,0046,1353,345
Fighter
Troop & LevelUpgrade Time & CostTraining Cost (Oil)HPDPS
Level 55
Major’s Fighter Mk1
5d
250,000 Oil
80 Fiber Mesh
3,11027,395998
Level 56
Major’s Fighter Mk2
5d
250,000 Oil
80 Fiber Mesh
3,20028,0211,021
Level 57
Major’s Fighter Mk3
5d
250,000 Oil
80 Fiber Mesh
3,29028,6471,043
Level 58
Major’s Fighter Mk4
5d
250,000 Oil
80 Fiber Mesh
3,38029,2731,066
Level 59
Major’s Fighter Mk5
6d
250,000 Oil
80 Fiber Mesh
3,47029,9391,090
Level 60
Major’s Fighter Mk6
6d
255,000 Oil
80 Fiber Mesh
3,56030,6051,114
Level 61
Major’s Fighter Mk7
6d
255,000 Oil
80 Fiber Mesh
3,65031,2711,138
Level 62
Major’s Fighter Mk8
7d
255,000 Oil
80 Fiber Mesh
3,74031,9751,164
Level 63
Major’s Fighter Mk9
7d
255,000 Oil
80 Fiber Mesh
3,83032,6791,189
Level 55
Major’s Fighter Mk10
7d
255,000 Oil
80 Fiber Mesh
3,92033,3831,215
Recon Plane
Troop & LevelUpgrade Time & CostTraining Cost (Oil)HPScan DMG Bonus
Level 25
Major’s Recon Mk1
5d
250,000 Oil
80 Fiber Mesh
3,11029,604252% To Buildings
189% To Walls
Level 26
Major’s Recon Mk2
5d
250,000 Oil
80 Fiber Mesh
3,20030,360252% To Buildings
189% To Walls
Level 27
Major’s Recon Mk3
5d
250,000 Oil
80 Fiber Mesh
3,29031,116252% To Buildings
189% To Walls
Level 28
Major’s Recon Mk4
5d
250,000 Oil
80 Fiber Mesh
3,38031,872252% To Buildings
189% To Walls
Level 29
Major’s Recon Mk5
6d
250,000 Oil
80 Fiber Mesh
3,47032,628252% To Buildings
189% To Walls
Level 30
Major’s Recon Mk6
6d
255,000 Oil
80 Fiber Mesh
3,56033,384252% To Buildings
189% To Walls
Level 31
Major’s Recon Mk7
6d
255,000 Oil
80 Fiber Mesh
3,65034,140252% To Buildings
189% To Walls
Level 32
Major’s Recon Mk8
7d
255,000 Oil
80 Fiber Mesh
3,74034,896252% To Buildings
189% To Walls
Level 33
Major’s Recon Mk9
7d
255,000 Oil
80 Fiber Mesh
3,83035,652252% To Buildings
189% To Walls
Level 34
Major’s Recon Mk10
7d
255,000 Oil
80 Fiber Mesh
3,92036,408252% To Buildings
189% To Walls
Bomber
Troop & LevelUpgrade Time & CostTraining Cost (Oil)HPDPS
Level 55
Major’s Bomber Mk1
5d
250,000 Oil
80 Fiber Mesh
4,45025,298275,795
Level 56
Major’s Bomber Mk2
5d
250,000 Oil
80 Fiber Mesh
4,67025,993280,991
Level 57
Major’s Bomber Mk3
5d
250,000 Oil
80 Fiber Mesh
4,88026,688286,186
Level 58
Major’s Bomber Mk4
5d
250,000 Oil
80 Fiber Mesh
5,09027,383291,381
Level 59
Major’s Bomber Mk5
6d
250,000 Oil
80 Fiber Mesh
5,30028,078296,577
Level 60
Major’s Bomber Mk6
6d
255,000 Oil
80 Fiber Mesh
5,51028,773301,772
Level 61
Major’s Bomber Mk7
6d
255,000 Oil
80 Fiber Mesh
5,72029,468306,967
Level 62
Major’s Bomber Mk8
7d
255,000 Oil
80 Fiber Mesh
5,94030,163312,163
Level 63
Major’s Bomber Mk9
7d
255,000 Oil
80 Fiber Mesh
6,15030,858317,358
Level 64
Major’s Bomber Mk10
7d
255,000 Oil
80 Fiber Mesh
6,36031,553322,553
Transport
Troop & LevelUpgrade Time & CostTraining Cost (Oil)HPParatrooper DPS
Level 49
Major’s Transport Mk1
5d
250,000 Oil
80 Fiber Mesh
2,40025,852
Paratrooper 24,575
6,743
Level 50
Major’s Transport Mk2
5d
250,000 Oil
80 Fiber Mesh
2,48026,311
Paratrooper 25,223
6,889
Level 51
Major’s Transport Mk3
5d
250,000 Oil
80 Fiber Mesh
2,57026,770
Paratrooper 25,871
7,035
Level 52
Major’s Transport Mk4
5d
250,000 Oil
80 Fiber Mesh
2,65027,229
Paratrooper 26,519
7,181
Level 53
Major’s Transport Mk5
6d
250,000 Oil
80 Fiber Mesh
2,73027,688
Paratrooper 27,167
7,328
Level 54
Major’s Transport Mk6
6d
255,000 Oil
80 Fiber Mesh
2,82028,147
Paratrooper 27,815
7,474
Level 55
Major’s Transport Mk7
6d
255,000 Oil
80 Fiber Mesh
2,90028,606
Paratrooper 28,463
7,620
Level 56
Major’s Transport Mk8
7d
255,000 Oil
80 Fiber Mesh
2,98029,065
Paratrooper 29,111
7,766
Level 57
Major’s Transport Mk9
7d
255,000 Oil
80 Fiber Mesh
3,06029,524
Paratrooper 29,759
7,913
Level 58
Major’s Transport Mk10
7d
255,000 Oil
80 Fiber Mesh
3,15029,983
Paratrooper 30,407
8,059



CommanderBanner.png


Commanders

Earlier this month, we gave a small glimpse at what you could expect from Update 13.0’s most prominent feature. To recap, Commanders will be the first customizable unit in DomiNations. A Commander will take to the battlefield with special abilities and can deploy on both Attack and Defense. As your Commanders rise in level they’ll obtain passive abilities that give them bonuses for deploying from Detachments. Most notably, Commanders won’t need to be trained or retrained to enter battle!

How to Obtain Commanders
Your first Commander, Ripley, will be available starting from the Medieval Age after you build the Fort.

Obtain your second Commander, Eradicator, when you reach Robotics Age and upgrade the Fort to level 13! A true personification of the power available to you at this Age. This mechanized walker is equipped with two weapons that it can fire while in motion.

ScreenCaptureEditorCapture_3090090108.png


Commander Customization
Customize your Commander with a unique look or new name within the Fort menu. You’ll find them roaming your base and in your pre-battle screen sporting the new look!

Commanders have four customization slots for various color options that you can mix and match! You can also choose cosmetic skins for each of these slots to create a Commander all your own, and each of those skins will have color options, too. The possibilities are endless!

You can name your Commander to make them stand out among the rest. The first name change is on us; after that, you can change your Commander’s name for crowns.

Obtaining Commander Skins
You’ll have various opportunities to collect Skins for your Commanders! We’ll be sure to give updates as they become available.

Skins won’t have any effect on how Commanders play, or offer any power-ups. You might equip a skin simply for bragging rights, depending on where you obtained it!

Collect various color options with Shader packs that can be used across your collected skins, some shaders may even come exclusively with a skin!

CommanderBattle.png


Commanders in Battle
Each Commander brings unique abilities to the battlefield. They can be deployed right out of your Troop Tray, or you can add them into your Detachments. Utilizing Commanders in the Leader slot of your Detachments will take advantage of their passive benefits. Commanders will deal bonus damage to Defenders, Generals, Heavy Tanks, and other Commanders. On defense, Commanders will spawn from your Town Center. Both Commanders can take to the battlefield at the same time!

RipleyEradicator
Slow Moving & High HealthHigh Health, Fires both Weapons while moving.
Utilizing a Mace & Shield, Ripley deals damage in an arc in front of them within Melee range.The Eradicator will target an enemy with its long-range Railcannon (Range 7) and move toward the target until it’s within range to use the Flamethrower (Range 3). The Eradictor will continue to attack using both weapons against its target until destroyed.

Upgrading Commanders
You can upgrade your Commanders by either visiting the Fort or tapping your roaming Commander at your Base. A Commander can only be leveled in tandem with the Fort, so it’ll be important to upgrade both to get the most out of this new Troop.

Fort LevelCommander Max Level
12
24
36
410
520
630
740
850
960
1070
1180
1290
13100

Each Commander can be upgraded to Level 100 using a mix of regular Resources and a new Manufactory Component called Modules.

Commanders will receive a passive ability every ten upgrade levels.


Ripley PassivesEradicator Passives
Level 10 - Ripley cannot be slowedLevel 10 - Eradicator cannot be slowed
Level 20 - DMG taken from Ground Troops -10%Level 20 - Detachment DMG +10%
Level 30 - Detachment DMG +10%Level 30 - DMG +10%
Level 40 - DMG +10%Level 40 - Detachment Movement Speed +10%
Level 50 - Detachment HP +10%Level 50 - Flamethrower Suppresses Ground Units (Enemies are 20% Slower for a time)
Level 60 - HP +10%Level 60 - DMG +10%
Level 70 - DMG Taken from Buildings -10%Level 70 - Detachment Rally Cooldown -5s
Level 80 - Attack Speed +10%Level 80 - HP +10%
Level 90 - Detachment Attack Speed +10%Level 90 - Detachment is immune to Suppression
Level 100 - HP +10%Level 100 - +1 Range to Railcannon

You won’t need to worry about your Commander missing out on a battle due to an upgrade, either. This Troop will take to the battlefield on Offense and Defense, even if they’re in the middle of an upgrade! Additionally, you can still make progress on your Commander upgrades at the same time your Fort is upgrading.

We can’t wait to see your customized Commanders break through enemy defenses or hold the line against their attacks!

Manufactory & Munitions Update

Alongside a new component, Update 13.0 will introduce additional Manufactory progression. We’ve added new levels to all Munitions, increasing the cap to level 20. To help assist with the increased Manufactory production requirements, the Manufactory will also gain two additional Production and Assembly Slots once you reach the Robotics Age.

MunitionUnit/BuildingLevel
Field KitRanged Infantry - Level 7
Heavy Infantry - Level 8
Bazooka - Level 1
Mortar Infantry - Level 2
Machine Gun Infantry - Level 2
Wall Breacher - Level 4
Commando - Level 2
Paratrooper - Level 1
Level 11 - Healing Received: +15%
Level 12 - HP: +5%
Level 13 - HP: +5%
Level 14 - Attack Speed: +3%
Level 15 - DMG: +5%
Level 16 - DMG: +5%
Level 17 - HP: +5%
Level 18 - HP: +5%
Level 19 - Attack Speed: +3%
Level 20 - Heals 30% of HP when reaching 50% HP
Reinforced PlatingHeavy Cavalry - Level 5
Bunker - Level 1
Garrison - Level 8
Rocket Arsenal - Level 1
Stable - Level 6
Air Defense - Level 1
Ballista - Level 4
Catapult - Level 5
Redoubt - Level 2
Sniper Tower - Level 1
Tower - Level 1
Level 11 - DMG Taken while Stationary: -7%
Level 12 - HP: +5%
Level 13 - HP: +5%
Level 14 - HP: +5%
Level 15 - HP: +5%
Level 16 - HP: +5%
Level 17 - HP: +5%
Level 18 - HP: +5%
Level 19 - HP: +5%
Level 20 - DMG Taken from Airstrip Units: -5%
Composite LiningRaider - Level 6
Armored Car - Level 1
Bomber - Level 1
Recon - Level 1
Fighter - Level 1
Transport - Level 1
Assault Vehicle - Level 1
APC - Level 1
Attack Helicopter - Level 1
Supply Cart - Level 3
Tactical Helicopter - Level 1
Level 11 - DMG Taken from Defensive Buildings: -5%
Level 12 - HP: +5%
Level 13 - DMG: +5%
Level 14 - HP: +5%
Level 15 - DMG: +5%
Level 16 - DMG: +5%
Level 17 - DMG: +5%
Level 18 - HP: +5%
Level 19 - HP: +5%
Level 20 - DMG Taken while Moving: -10%
L.R.E. OpticsMRL - Level 1
Ranged Infantry - Level 10
Tactical Helicopter - Level 1
Air Defense - Level 4
Ballista - Level 7
Catapult - Level 8
Redoubt - Level 5
Sniper Tower - Level 5
Tower - Level 11
Level 11 - Attack Speed at 3+ Range: +10%
Level 12 - DMG: +5%
Level 13 - HP: +5%
Level 14 - DMG: +5%
Level 15 - HP: +5%
Level 16 - HP: +5%
Level 17 - DMG: +5%
Level 18 - HP: +5%
Level 19 - DMG: +5%
Level 20 - DMG at 3+ Range: +15%
Communications RelayRanged Siege - Level 5
Mortar Infantry - Level 5
Machine Gun Infantry - Level 5
Bazooka - Level 3
Heavy Tank - Level 3
Heavy Cavalry - Level 9
Level 11 - DMG Taken from Defensive Buildings: -5%
Level 12 - Attack Speed: +3%
Level 13 - DMG: +5%
Level 14 - HP: +5%
Level 15 - DMG: +5%
Level 16 - HP: +5%
Level 17 - Attack Speed: +3%
Level 18 - DMG: +5%
Level 19 - HP: +5%
Level 20 - DMG when attacking Ground Troops: +10%
Rapid Deployment RadioAPC - Level 1
Bunker - Level 4
Garrison - Level 10
Rocket Arsenal - Level 1
Stable - Level 10
Level 11 - Protect Duration: +5 Seconds
Level 12 - Spawn Speed: 1
Level 13 - Spawned Unit DMG: 5%
Level 14 - HP: +4%
Level 15 - HP: +4%
Level 16 - HP: +4%
Level 17 - HP: +4%
Level 18 - Spawn Speed: +1
Level 19 - HP: +4%
Level 20 - Additionally spawns a Machine Gun Infantry every 3rd Wave
(Spawns based on Machine Gun Infantry level & in addition to normal spawned units)
Adaptive CamouflageCommando - Level 9
Wall Breacher - Level 9
Level 11 - Movement Speed when Deployed: +15% (lasts 10 seconds)
Level 12 - DMG: +5%
Level 13 - Htipoints: +5%
Level 14 - DMG: +5%
Level 15 - Htipoints: +5%
Level 16 - Movement Speed: +5%
Level 17 - HP: +6%
Level 18 - DMG: +6%
Level 19 - HP: +6%
Level 20 - DMG from Defenders: -10%
Braced PlatingHeavy Tank - Level 8
Assault Vehicle - Level 2
MRL - Level 3
Heavy Cavalry - Level 11
Supply Cart - Level 8
Attack Helicopter - Level 3
Level 11 - DMG Taken when Stationary: -5%
Level 12 - HP: +6%
Level 13 - Attack Speed: +3%
Level 14 - DMG: +6%
Level 15 - HP: +6%
Level 16 - HP: +6%
Level 17 - HP: +6%
Level 18 - Attack Speed: +3%
Level 19 - DMG: +6%
Level 20 - Once deployed, gains +1% DMG every 5 seconds
(Caps at +50%)
H.A.V. RangefinderRaider - Level 11
Armored Car - Level 7
Assault Vehicle - Level 2
Attack Helicopter - Level 3
Ranged Siege - Level 8
Level 11 - DMG when Rallied: +10% (duration of rally)
Level 12 - Movement Speed: +5%
Level 13 - DMG: +6%
Level 14 - DMG: +6%
Level 15 - HP: +6%
Level 16 - HP: +6%
Level 17 - DMG: +6%
Level 18 - HP: +6%
Level 19 - HP: +6%
Level 20 - DMG when Rallied: +15%
B.D.A.R. ToolsHeavy Cavalry - Level 13
Ranged Siege - Level 10
MRL - Level 7
Raider - Level 13
Armored Car - Level 11
Assault Vehicle - Level 4
Air Defense - Level 11
Ballista - Level 11
Catapult - Level 12
Redoubt - Level 9
Sniper Tower - Level 13
Tower - Level 15
Level 11 - Healing Received: +10%
Level 12 - HP: +6%
Level 13 - DMG: +7%
Level 14 - HP: +6%
Level 15 - HP: +6%
Level 16 - DMG: +7%
Level 17 - HP: +6%
Level 18 -HP: +6%
Level 19 - DMG: +7%
Level 20 - DMG Taken while Stationary: -7%
Obstruction TransmitterHeavy Infantry - Level 15
Ranged Infantry - Level 14
Raider - Level 13
Wall Breacher - Level 11
Commando - Level 13
Ranged Siege - Level 10
Supply Cart - Level 10
Mortar Infantry - Level 9
Assault Vehicle - Level 4
Machine Gun Infantry - Level 13
Armored Car - Level 11
APC - Level 9
MRL - Level 7
Paratrooper - Level 7
Level 11 - Assault Rally Effect: +20%
Level 12 - HP: +5%
Level 13 - DMG: +5%
Level 14 - HP: +5%
Level 15 - DMG: +5%
Level 16 - DMG: +6%
Level 17 - HP: +5%
Level 18 - Movement Speed: +5%
Level 19 - DMG: +6%
Level 20 - Range when Rallied: +1 (lasts for duration of rally benefits also apply to Assault Rally)
DRFM JammerRecon - Level 7
Bomber - Level 37
Fighter - Level 37
Transport - Level 31
Level 11 - DMG Taken from Towers: -5%
Level 12 - HP: +5%
Level 13 - HP: +5%
Level 14 - HP: +5%
Level 15 - HP: +5%
Level 16 - HP: +5%
Level 17 - HP: +5%
Level 18 - HP: +5%
Level 19 - HP: +5%
Level 20 - DMG Taken: -5%
Emergency Alert SystemBunker - Level 10
Garrison - Level 16
Rocket Arsenal - Level 4
Stable - Level 18
Level 11 - Spawned Units are Immune to Suppression: 10s
Level 12 - HP: +5%
Level 13 - Spawned Unit HP: +7%
Level 14 - HP: +5%
Level 15 - Spawned Unit HP: +7%
Level 16 - Spawned Unit DMG: +5%
Level 17 - HP: +5%
Level 18 - HP: +5%
Level 19 - Spawned Unit DMG: +5%
Level 20 - Additionally spawns a Decoy Trap every 5th Wave
H.T.E. RoundsBazooka - Level 15
Attack Helicopter - Level 7
Heavy Tank - Level 16
Level 11 - Movement Speed: +10%
Level 12 - HP: +5%
Level 13 - DMG: +5%
Level 14 - HP: +5%
Level 15 - DMG: +5%
Level 16 - Attack Speed: +3%
Level 17 - DMG: +5%
Level 18 - HP: +5%
Level 19 - HP: +5%
Level 20 - Bonus DMG: +15%
Explosive RoundsHeavy Infantry - Level 17
Heavy Cavalry - Level 15
Level 11 - Splash DMG Radius: +.50
Level 12 - DMG: +5%
Level 13 - DMG: +5%
Level 14 - HP: +5%
Level 15 - HP: +5%
Level 16 - HP: +5%
Level 17 - DMG: +5%
Level 18 - HP: +5%
Level 19 - DMG: +5%
Level 20 - Movement Speed Slow applied on Attacks: -10% (5-second duration)
Ejection SeatsFighter - Level 49
Bomber - Level 49
Level 11 - Max HP healed per second while not deployed: +1% per second
Level 12 - DMG: +5%
Level 13 - HP: +5%
Level 14 - DMG: +5%
Level 15 - HP: +5%
Level 16 - DMG: +5%
Level 17 - DMG: +5%
Level 18 - HP: +5%
Level 19 - HP: +5%
Level 20 - Spawns Paratrooper when Destroyed: 1

As you might have noticed, with the Field Kit and Obstruction Transmitter, you can now equip Paratroopers with Munitions in this update! You’ll find Paratroopers under the ‘Airstrip’ Category when you want to equip Munitions. The first Munition slot for Paratroopers will be available at Transport Level 1, and the second Munition slot will be available at Level 36.


Strike Updates

Since the launch of Strike, leaders have been tuning up their skills and Main Hall Museums to collect Strike Chest rewards. With Update 13.0, we’re including multiple fixes and updates to Strike!
  • Fixed an issue where a Strike would be used even if no opponent was found.
  • Fixed a visual issue that would add two Strike Energy instead of adding one after watching a video ad to recharge Strike Energy.
    • The Strike Battle button would show the correct total, but this visual error could cause confusion.
DOM_Council_TomoeGozen_Full_Stats_EN_1920x1080.png


New Councilor - Tomoe Gozen (Samurai)

Our next Councilor, Tomoe Gozen, arrives in 13.0!

Tomoe Gozen is remembered as one of Japan’s fiercest warriors. Tales call her beauty to be beyond measure, yet they praise her even more for her strength. She’s known as a warrior worth a thousand men, fearless before demon or god. No one knows for certain what became of her. Some say she was captured and forced into marriage, giving birth to a great warrior son. Others claim she cast aside her armor, lived as a nun, and died at ninety after a lifetime of mourning her lord and lover, Yoshinaka. Some claim she never lived at all, that she was only a character in tale sung by blind monks to the sound of the biwa. Regardless, Tomoe Gozen continues to inspire—be it her flash of steel, or her battlefield prowess as a woman in armor, her name still rides through the storm of history today.

In DomiNations, Tomoe Gozen assists in improving your defensive Missile Silo for both the Main and War Council Chambers.

CommonUncommonRareEpicLegendary
Defensive Missile Silo DMG +8%Defensive Missile Silo DMG +9%Defensive Missile Silo DMG +11%Defensive Missile Silo DMG +14%Defensive Missile Silo DMG +18%
Defensive Missile Silo HP +11%Defensive Missile Silo HP +13%Defensive Missile Silo HP +16%Defensive Missile Silo HP +20%
Invading Generals' HP -16%Invading Generals' HP -20%Invading Generals' HP -25%
Defensive Missile Silo HP +16%Defensive Missile Silo HP +20%
Defensive Missile Silo DMG +18%

You can start recruiting Tomoe Gozen on 11/3/2025!

Ruins Clearing Update
We’ve changed the reward for clearing found Ruins from Crowns to Gold within this update.

Additional Updates
  • Removed an exploit that allowed Players to finish upgrading a higher-level General by upgrading a lower-level general at the same time.
  • Removed an exploit that allowed Players to upgrade any Troop or General more than one level at a time.
  • Removed an exploit that allowed Players to make infinite revenge attacks.
  • Fixed an issue where the Exalted Benefactions Ch. 1 Bonus wouldn’t apply to the Air Defense Blessing.
  • Fixed an issue where Scouting Bases ‘Available Loot’ totals didn’t reflect the actual total a Player could receive.
  • Fixed an issue where the total Medals that could be lost prior to battle showed incorrect totals.
    • In these instances, the post-battle screen showed the correct medal loss total. Both screens will now share the correct information.
  • Fixed a visual issue that would occur if you finished a Library Research with Speed Ups.
    • In these instances, if a player inspected the same bookcase they had just completed research on, it would appear as though the research was still ongoing.
  • Visual improvements in Base Preview when using the layout editor.
 
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The update came out the same day as on phones.
However, playing through DominationsWorld is unstable; combat freezes in Strike and World War from the first second.
Accounts that were previously updated on a mobile device can launch the new web version.
Accounts that are not running on a mobile device will still launch the old version 12.21.
As a user, I have no way of choosing the version. I am dependent on BHG finally releasing the update.
 
@Harlems369th is there a timeline when v13.0 will be released to dominationsworld? eagerly waiting.
Like our previous releases, the web version doesn't auto-update until the forced mobile update goes out. There are some workarounds, such as clearing your cache, but nothing consistent that will cause it to update to the latest version until the update is required.

I would say hang tight before playing on the web, as there are some issues with strikes and WW attacks that we're trying to pinpoint. Mobile, as far as we've seen/heard, doesn't have these issues at this time.
 
Like our previous releases, the web version doesn't auto-update until the forced mobile update goes out. There are some workarounds, such as clearing your cache, but nothing consistent that will cause it to update to the latest version until the update is required.

I would say hang tight before playing on the web, as there are some issues with strikes and WW attacks that we're trying to pinpoint. Mobile, as far as we've seen/heard, doesn't have these issues at this time.
😅got it; my mistake. The question was phrased incorrectly - I wanted to know when the “forced mobile update goes out”
Since the release for Android and Apple came out at the same time, I was hoping that it would happen soon.
Anyway, it seems to have arrived on domiworld in the meantime. Thanks for that, now I'm really busy too ;-)

I tried workarounds like clearing the cache or using guest/incognito profiles, but that just took me back to the old version.

Even though the web version is not suitable for war (in my opinion, it never was), I like the web version for administrative tasks. Micromanaging manufacturing, upgrading buildings and research, chatting, etc.
 
😅got it; my mistake. The question was phrased incorrectly - I wanted to know when the “forced mobile update goes out”
Since the release for Android and Apple came out at the same time, I was hoping that it would happen soon.
Anyway, it seems to have arrived on domiworld in the meantime. Thanks for that, now I'm really busy too ;-)

I tried workarounds like clearing the cache or using guest/incognito profiles, but that just took me back to the old version.

Even though the web version is not suitable for war (in my opinion, it never was), I like the web version for administrative tasks. Micromanaging manufacturing, upgrading buildings and research, chatting, etc.
We wanted to cover a few gameplay-stopping issues before forcing the update. That should've gone out just an hour ago! We still have a few bugs we want to tackle, but those won't make it until probably 13.1 and 13.2.
 
We wanted to cover a few gameplay-stopping issues before forcing the update. That should've gone out just an hour ago! We still have a few bugs we want to tackle, but those won't make it until probably 13.1 and 13.2.
is it possible to let us know which bugs those are so we can try to avoid/work around them as a community :^)
 
with more involvement on the manufactory do you think we want

1. 2 more slots in level 2

2. or remove the limit cap on materials and change the uni capstone from 10 materials produced per cycle to 20.

3.or a second manufactory
 
Strike Updates

Since the launch of Strike, leaders have been tuning up their skills and Main Hall Museums to collect Strike Chest rewards. With Update 13.0, we’re including multiple fixes and updates to Strike!
  • Fixed an issue where a Strike would be used even if no opponent was found.
The old error about not being able to find an opponent has indeed disappeared since the update. But a different one has appeared instead: the search for an opponent takes a long time, perhaps a couple of minutes, after which the error shown below occurs. The worst part is that the attack attempt is counted as a defeat and is lost. I've encountered this error several times on different accounts. This happened NOT in the web version of the game, but on my phone and tablet. I should note right away that I have a stable, high-speed internet connection and haven't had any issues. I reported the errors to CS, and they returned my lost attempts.
I hope this information will be passed on to the developers.
 

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B - Balance
After paratroopers received their outfittings, they became similar to HT. Each transport plane deploys three paratroopers (4 in World War). If you have special artifacts, the deployment will occur every 12 seconds(in both multiplayer and World War). Paratroopers do not trigger the spawn of defenders. In a minute, two transport planes will deploy troops ten times, and 30 units (40 in World War) with huge amounts of HP and damage will appear on the map.If you build an additional temporary aircraft hangar at your base, you can have three transport planes at once. That's 45 paratroopers deployed per minute (60 in World War).

Just look, compare, and think.

View attachment 14130View attachment 14131

View attachment 14132
They will change name of paratroopers to terminators.

Robotic age, you know.
 
This release dropped a ton of awesome stuff, seriously enough new buildings to keep me busy for at least half a year. Props for that! 👏
But I gotta say, I was low key hoping to see an update for my Attack Helicopters. No worries though, I’ll just pretend it’s strategic patience while I work on upgrading them from manufactory

Now for the not so fun part, you seem to have introduced a feature (a.k.a. bug) where all my helicopters start endlessly shooting at a drone like it owes them money. They just sit there, hovering and firing forever unless I rally them onto another target.
It’s really annoying since it tanks my attack power big time. Please send a rescue patch for my poor choppers ASAP before they run out of ammo and mind!!!😅
 
If this is indeed the case, then it is a bug.
Please pass this information on to the developers so they can double-check. What if, after the update, Olds' leader bonuses only work when both slots are equipped with level 10 outfittings, and won't work with level 11 or higher outfittings.
So have you discovered if there's a bug with the system or does Old's bonuses also apply to lvl 11 and upwards?
 
Need to make the cards more achievable as I have opened hundreds of legendary packs even recorded opening the 3k crown packs and I’m still yet to find a legendary for my 2nd account since they started…. The best part of collecting the cards was the mythical pack rewards which are now replaced with 1hr speed ups! No one wants them they are terrible rewards!
 

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Could you please tell me if the recipes for a specific outfitting will consist of the same components used for it from levels 1-10, or will the recipes change significantly?

Will new components be added that weren't available before?

Will the new materials needed to level up Commanders be used for something else?

We've accumulated a lot of materials and want to create components now to save time. The problem is that because we don't know the recipes, we don't understand what we'll ultimately need and in what quantities.
@Harlems369th
I get (per your reply) the "We didn't share recipe totals at launch because that is a ton of information, and that will be the same here" (actually I kind of don't... that info is invaluable and we need it to know how to build ahead for Commander upgrades) but...
Could you at least let us know if Modules will be needed from the Manufactory for the earliest upgrades (or all of them)?

That seems to be implied from your statement "Each Commander can be upgraded to Level 100 using a mix of regular Resources and a new Manufactory Component called Modules." but it'd be nice to have verification before we try to assemble Modules ahead of time.

Thanks.
 
@Harlems369th
I get (per your reply) the "We didn't share recipe totals at launch because that is a ton of information, and that will be the same here" (actually I kind of don't... that info is invaluable and we need it to know how to build ahead for Commander upgrades) but...
Could you at least let us know if Modules will be needed from the Manufactory for the earliest upgrades (or all of them)?

That seems to be implied from your statement "Each Commander can be upgraded to Level 100 using a mix of regular Resources and a new Manufactory Component called Modules." but it'd be nice to have verification before we try to assemble Modules ahead of time.

Thanks.
I can share modules are needed for commanders at 3+ hrs per 10. Happy grinding! :D
 
Thank you, KC.
What level of Commanders have you reached?
Is it one Module (Group of 10 that is) per upgrade?
And up to what level of Commander?

Well... I see that to get to level 8 you need oil (77.080) not food (but still 10 modules).
 
Thank you, KC.
What level of Commanders have you reached?
Is it one Module (Group of 10 that is) per upgrade?
And up to what level of Commander?

Well... I see that to get to level 8 you need oil (77.080) not food (but still 10 modules).
I did the obligatory upgrade of Ripley until I got to the module level - won't be upgrading Eradicator at all. Just don't have a need for these commanders tbh. (Eradicator looks ridiculous towering over everything on the base)
FYI, the first Eradicator upgrade needs 160 modules. Look out for some Manufactory sales coming soon. 😄
 
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