Greetings Leaders,
Step into the next era of warfare with Robotics Age arriving in DomiNations Update 13.0! This massive update brings you the flagship feature Commanders, offering a Troop that you can fully customize and take into the battlefield. Within, you’ll also find new upgrades, expanded Manufactory progression, and so much more! Read on to prepare yourself for next week’s update.
Robotics Age Arrives
The Age of Robots is upon us! As your Bases and Alliances continue to develop state-of-the-art technologies to dominate the battlefield through the Automation Age, you’re ready to break ground in the new Robotics Age. Your top researchers are prepared to take the next step into this new era of warfare right at the launch of Update 13.0, as Robotics Age has the same level requirement as Automation Age!
This means if you’re at Automation Age, you’ll be able to Age up right away and get started on the new Building and Troop Upgrades. One major thing to note in this Age is that upgrades will require Manufactory Materials; any resource discount bonuses cannot reduce these totals.
All Generals will have 10 additional upgrade levels. Each level will require 200 Iron alongside their standard resource requirement to upgrade.
| Building | Level | Resource Requirements | Upgrade Time | Citizens Req’d | XP | HP & DPS |
| Town Center | 18 | 32,000,000 Gold 100 Polycarbonate | 22d12h | 12 | 14,000 | 244,000 HP 2,355 DPS |
| House | 18 | NA | NA | NA | NA | 16,250 HP |
| Factory | |||||
| Level | Resource Requirements | Upgrade Time | Citizens Req’d | XP | HP |
| 20 | 103,000 Oil 100 Polycarbonate | 4d | 4 | 640 | 36,594 |
| 21 | 104,000 Oil 100 Polycarbonate | 4d | 4 | 640 | 37,442 |
| 22 | 105,000 Oil 100 Polycarbonate | 4d | 4 | 640 | 38,290 |
| 23 | 106,000 Oil 100 Polycarbonate | 4d | 4 | 640 | 39,138 |
| 24 | 107,000 Oil 100 Polycarbonate | 5d | 4 | 640 | 39,986 |
| 25 | 108,000 Oil 100 Polycarbonate | 5d | 4 | 640 | 40,834 |
| 26 | 109,000 Oil 100 Polycarbonate | 5d | 4 | 640 | 41,682 |
| 27 | 110,000 Oil 100 Polycarbonate | 6d | 4 | 640 | 42,530 |
| 28 | 111,000 Oil 100 Polycarbonate | 6d | 4 | 640 | 43,378 |
| 29 | 112,000 Oil 100 Polycarbonate | 6d | 4 | 640 | 44,226 |
| Airstrip | |||||
| Level | Resource Requirements | Upgrade Time | Citizens Req’d | XP | HP |
| 11 | 102,000 Oil 100 Polycarbonate | 4d | 4 | 630 | 23,556 |
| 12 | 103,000 Oil 100 Polycarbonate | 4d | 4 | 630 | 25,623 |
| 13 | 104,000 Oil 100 Polycarbonate | 4d | 4 | 630 | 27,690 |
| 14 | 105,000 Oil 100 Polycarbonate | 4d | 4 | 630 | 29,757 |
| 15 | 106,000 Oil 100 Polycarbonate | 5d | 4 | 630 | 31,824 |
| 16 | 107,000 Oil 100 Polycarbonate | 5d | 4 | 630 | 33,891 |
| 17 | 108,000 Oil 100 Polycarbonate | 5d | 4 | 630 | 35,958 |
| 18 | 109,000 Oil 100 Polycarbonate | 6d | 4 | 630 | 38,025 |
| 19 | 110,000 Oil 100 Polycarbonate | 6d | 4 | 630 | 40,092 |
| 20 | 111,000 Oil 100 Polycarbonate | 6d | 4 | 630 | 42,159 |
| Fort | |||||
| Level | Resource Requirements | Upgrade Time | Citizens Req’d | XP | HP & DPS |
| 13 | 102,000 Oil 100 Polycarbonate | 4d | 8 | 820 | 144,305 HP 3,138 DPS |
| 14 | 103,000 Oil 100 Polycarbonate | 4d | 8 | 820 | 157,945 HP 3,391 DPS |
| 15 | 104,000 Oil 100 Polycarbonate | 4d | 8 | 820 | 171,585 HP 3,644 DPS |
| 16 | 105,000 Oil 100 Polycarbonate | 4d | 8 | 820 | 185,225 HP 3,897 DPS |
| 17 | 106,000 Oil 100 Polycarbonate | 5d | 8 | 820 | 199,718 HP 4,166 DPS |
| 18 | 107,000 Oil 100 Polycarbonate | 5d | 8 | 820 | 214,211 HP 4,435 DPS |
| 19 | 108,000 Oil 100 Polycarbonate | 5d | 8 | 820 | 228,704 HP 4,704 DPS |
| 20 | 109,000 Oil 100 Polycarbonate | 6d | 8 | 820 | 244,050 HP 4,988 DPS |
| 21 | 110,000 Oil 100 Polycarbonate | 6d | 8 | 820 | 259,396 HP 5,272 DPS |
| 22 | 111,000 Oil 100 Polycarbonate | 6d | 8 | 820 | 274,742 HP 5,556 DPS |
| Manufactory | |||||
| Level | Resource Requirements | Upgrade Time | Citizens Req’d | XP | HP |
| 6 | 10,000,000 Gold | 8d | 4 | 6,900 | 96,000 |
| Bunker | |||||
| Levels | Resource Requirements | Upgrade Time | Citizens Req’d | XP | HP |
| 11 | 100,000 Oil 100 Polycarbonate | 4d | 4 | 600 | 38,698 |
| 12 | 101,000 Oil 100 Polycarbonate | 4d | 4 | 600 | 39,312 |
| 13 | 102,000 Oil 100 Polycarbonate | 4d | 4 | 600 | 39,926 |
| 14 | 103,000 Oil 100 Polycarbonate | 4d | 4 | 600 | 40,540 |
| 15 | 104,000 Oil 100 Polycarbonate | 5d | 4 | 600 | 41,154 |
| 16 | 105,000 Oil 100 Polycarbonate | 5d | 4 | 600 | 41,768 |
| 17 | 106,000 Oil 100 Polycarbonate | 5d | 4 | 600 | 42,382 |
| 18 | 107,000 Oil 100 Polycarbonate | 6d | 4 | 600 | 42,996 |
| 19 | 108,000 Oil 100 Polycarbonate | 6d | 4 | 600 | 43,610 |
| 20 | 109,000 Oil 100 Polycarbonate | 6d | 4 | 600 | 44,224 |
| Rocket Arsenal | |||||
| Levels | Resource Requirements | Upgrade Time | Citizens Req’d | XP | HP |
| 5 | 103,000 Oil 100 Polycarbonate | 4d | 4 | 600 | 51,767 |
| 6 | 104,000 Oil 100 Polycarbonate | 4d | 4 | 600 | 52,404 |
| 7 | 105,000 Oil 100 Polycarbonate | 4d | 4 | 600 | 53,041 |
| 8 | 106,000 Oil 100 Polycarbonate | 4d | 4 | 600 | 53,678 |
| 9 | 107,000 Oil 100 Polycarbonate | 5d | 4 | 600 | 54,315 |
| 10 | 108,000 Oil 100 Polycarbonate | 5d | 4 | 600 | 54,952 |
| 11 | 109,000 Oil 100 Polycarbonate | 5d | 4 | 600 | 55,589 |
| 12 | 110,000 Oil 100 Polycarbonate | 6d | 4 | 600 | 56,226 |
| 13 | 111,000 Oil 100 Polycarbonate | 6d | 4 | 600 | 56,863 |
| 14 | 112,000 Oil 100 Polycarbonate | 6d | 4 | 600 | 57,500 |
| Tower | |||||
| Levels | Resource Requirements | Upgrade Time | Citizens Req’d | XP | HP & DPS |
| 18 | 7,400,000 Gold 100 Polycarbonate | 4d | 4 | 510 | 25,546 HP 1,758 DPS |
| 19 | 7,500,000 Gold 100 Polycarbonate | 4d | 4 | 510 | 25,865 HP 1,787 DPS |
| 20 | 7,600,000 Gold 100 Polycarbonate | 4d | 4 | 510 | 26,184 HP 1,816 DPS |
| 21 | 7,700,000 Gold 100 Polycarbonate | 4d | 4 | 510 | 26,503 HP 1,845 DPS |
| 22 | 7,800,000 Gold 100 Polycarbonate | 5d | 4 | 510 | 26,842 HP 1,876 DPS |
| 23 | 7,900,000 Gold 100 Polycarbonate | 5d | 4 | 510 | 27,181 HP 1,907 DPS |
| 24 | 8,000,000 Gold 100 Polycarbonate | 5d | 4 | 510 | 27,520 HP 1,938 DPS |
| 25 | 8,100,000 Gold 100 Polycarbonate | 6d | 4 | 510 | 27,879 HP 1,971 DPS |
| 26 | 8,200,000 Gold 100 Polycarbonate | 6d | 4 | 510 | 28,238 HP 2,004 DPS |
| 27 | 8,300,000 Gold 100 Polycarbonate | 6d | 4 | 510 | 28,597 HP 2,037 DPS |
| Sniper Tower | |||||
| Levels | Resource Requirements | Upgrade Time | Citizens Req’d | XP | HP & DPS |
| 16 | 7,400,000 Gold 100 Polycarbonate | 4d | 4 | 670 | 43,102 HP 744 DPS |
| 17 | 7,500,000 Gold 100 Polycarbonate | 4d | 4 | 670 | 43,804 HP 757 DPS |
| 18 | 7,600,000 Gold 100 Polycarbonate | 4d | 4 | 670 | 44,506 HP 771 DPS |
| 19 | 7,700,000 Gold 100 Polycarbonate | 4d | 4 | 670 | 45,208 HP 784 DPS |
| 20 | 7,800,000 Gold 100 Polycarbonate | 5d | 4 | 670 | 45,954 HP 799 DPS |
| 21 | 7,900,000 Gold 100 Polycarbonate | 5d | 4 | 670 | 46,700 HP 813 DPS |
| 22 | 8,000,000 Gold 100 Polycarbonate | 5d | 4 | 670 | 47,446 HP 827 DPS |
| 23 | 8,100,000 Gold 100 Polycarbonate | 6d | 4 | 670 | 48,236 HP 842 DPS |
| 24 | 8,200,000 Gold 100 Polycarbonate | 6d | 4 | 670 | 49,026 HP 857 DPS |
| 25 | 8,300,000 Gold 100 Polycarbonate | 6d | 4 | 670 | 49,816 HP 873 DPS |
| Anti-Tank Gun | |||||
| Levels | Resource Requirements | Upgrade Time | Citizens Req’d | XP | HP & DPS |
| 14 | 7,400,000 Gold 100 Polycarbonate | 4d | 3 | 520 | 25,425 HP 10,761 DPS |
| 15 | 7,500,000 Gold 100 Polycarbonate | 4d | 3 | 520 | 25,745 HP 10,894 DPS |
| 16 | 7,600,000 Gold 100 Polycarbonate | 4d | 3 | 520 | 26,065 HP 11,027 DPS |
| 17 | 7,700,000 Gold 100 Polycarbonate | 4d | 3 | 520 | 26,385 HP 11,160 DPS |
| 18 | 7,800,000 Gold 100 Polycarbonate | 5d | 3 | 520 | 26,725 HP 11,301 DPS |
| 19 | 7,900,000 Gold 100 Polycarbonate | 5d | 3 | 520 | 27,065 HP 11,442 DPS |
| 20 | 8,000,000 Gold 100 Polycarbonate | 5d | 3 | 520 | 27,405 HP 11,584 DPS |
| 21 | 8,100,000 Gold 100 Polycarbonate | 6d | 3 | 520 | 27,765 HP 11,733 DPS |
| 22 | 8,200,000 Gold 100 Polycarbonate | 6d | 3 | 520 | 28,125 HP 11,883 DPS |
| 23 | 8,300,000 Gold 100 Polycarbonate | 6d | 3 | 520 | 28,485 HP 12,033 DPS |
| Air Defense | |||||
| Levels | Resource Requirements | Upgrade Time | Citizens Req’d | XP | HP & DPS |
| 15 | 7,400,000 Gold 100 Polycarbonate | 4d | 4 | 640 | 33,620 HP 3,052 DPS |
| 16 | 7,500,000 Gold 100 Polycarbonate | 4d | 4 | 640 | 34,138 HP 3,088 DPS |
| 17 | 7,600,000 Gold 100 Polycarbonate | 4d | 4 | 640 | 34,656 HP 3,124 DPS |
| 18 | 7,700,000 Gold 100 Polycarbonate | 4d | 4 | 640 | 35,174 HP 3,160 DPS |
| 19 | 7,800,000 Gold 100 Polycarbonate | 5d | 4 | 640 | 35,724 HP 3,198 DPS |
| 20 | 7,900,000 Gold 100 Polycarbonate | 5d | 4 | 640 | 36,274 HP 3,236 DPS |
| 21 | 8,000,000 Gold 100 Polycarbonate | 5d | 4 | 640 | 36,824 HP 3,274 DPS |
| 22 | 8,100,000 Gold 100 Polycarbonate | 6d | 4 | 640 | 37,406 HP 3,316 DPS |
| 23 | 8,200,000 Gold 100 Polycarbonate | 6d | 4 | 640 | 37,988 HP 3,358 DPS |
| 24 | 8,300,000 Gold 100 Polycarbonate | 6d | 4 | 640 | 38,570 HP 3,400 DPS |
| Mortar | |||||
| Levels | Resource Requirements | Upgrade Time | Citizens Req’d | XP | HP & DPS |
| 15 | 7,400,000 Gold 100 Polycarbonate | 4d | 4 | 600 | 24,964 HP 529 DPS |
| 16 | 7,500,000 Gold 100 Polycarbonate | 4d | 4 | 600 | 25,292 HP 539 DPS |
| 17 | 7,600,000 Gold 100 Polycarbonate | 4d | 4 | 600 | 25,620 HP 549 DPS |
| 18 | 7,700,000 Gold 100 Polycarbonate | 4d | 4 | 600 | 25,948 HP 559 DPS |
| 19 | 7,800,000 Gold 100 Polycarbonate | 5d | 4 | 600 | 26,297 HP 570 DPS |
| 20 | 7,900,000 Gold 100 Polycarbonate | 5d | 4 | 600 | 26,646 HP 581 DPS |
| 21 | 8,000,000 Gold 100 Polycarbonate | 5d | 4 | 600 | 26,995 HP 591 DPS |
| 22 | 8,100,000 Gold 100 Polycarbonate | 6d | 4 | 600 | 27,364 HP 603 DPS |
| 23 | 8,200,000 Gold 100 Polycarbonate | 6d | 4 | 600 | 27,733 HP 614 DPS |
| 24 | 8,300,000 Gold 100 Polycarbonate | 6d | 4 | 600 | 28,102 HP 625 DPS |
| Machine Gun Tower | |||||
| Levels | Resource Requirements | Upgrade Time | Citizens Req’d | XP | HP & DPS |
| 12 | 7,400,000 Gold 100 Polycarbonate | 4d | 4 | 640 | 24,120 HP 566 DPS |
| 13 | 7,500,000 Gold 100 Polycarbonate | 4d | 4 | 640 | 24,518 HP 572 DPS |
| 14 | 7,600,000 Gold 100 Polycarbonate | 4d | 4 | 640 | 24,916 HP 578 DPS |
| 15 | 7,700,000 Gold 100 Polycarbonate | 4d | 4 | 640 | 25,314 HP 584 DPS |
| 16 | 7,800,000 Gold 100 Polycarbonate | 5d | 4 | 640 | 25,737 HP 592 DPS |
| 17 | 7,900,000 Gold 100 Polycarbonate | 5d | 4 | 640 | 26,160 HP 600 DPS |
| 18 | 8,000,000 Gold 100 Polycarbonate | 5d | 4 | 640 | 26,583 HP 608 DPS |
| 19 | 8,100,000 Gold 100 Polycarbonate | 6d | 4 | 640 | 27,031 HP 618 DPS |
| 20 | 8,200,000 Gold 100 Polycarbonate | 6d | 4 | 640 | 27,479 HP 628 DPS |
| 21 | 8,300,000 Gold 100 Polycarbonate | 6d | 4 | 640 | 27,927 HP 638 DPS |
| Missile Silo | |||||
| Levels | Resource Requirements | Upgrade Time | Citizens Req’d | XP | HP & DMG |
| 14 | 103,000 Oil 100 Polycarbonate | 4d | 6 | 930 | 124,433 HP 10,457 DMG |
| 15 | 104,000 Oil 100 Polycarbonate | 4d | 6 | 930 | 126,127 HP 10,577 DMG |
| 16 | 105,000 Oil 100 Polycarbonate | 4d | 6 | 930 | 127,821 HP 10,697 DMG |
| 17 | 106,000 Oil 100 Polycarbonate | 4d | 6 | 930 | 129,515 HP 10,817 DMG |
| 18 | 107,000 Oil 100 Polycarbonate | 5d | 6 | 930 | 131,209 HP 10,937 DMG |
| 19 | 108,000 Oil 100 Polycarbonate | 5d | 6 | 930 | 132,903 HP 11,057 DMG |
| 20 | 109,000 Oil 100 Polycarbonate | 5d | 6 | 930 | 134,597 HP 11,177 DMG |
| 21 | 110,000 Oil 100 Polycarbonate | 6d | 6 | 930 | 136,291 HP 11,297 DMG |
| 22 | 111,000 Oil 100 Polycarbonate | 6d | 6 | 930 | 137,985 HP 11,417 DMG |
| 23 | 112,000 Oil 100 Polycarbonate | 6d | 6 | 930 | 139,679 HP 11,537 DMG |
| Machine Gun | ||||
| Troop & Level | Upgrade Time & Cost | Training Cost (Oil) | HP | DPS |
| Level 19 Major’s Machine Gun | 3d 107,000 Oil 100 Biofoil | 170 | 7,007 | 680 |
| Level 20 Major’s Machine Gun II | 3d 108,000 Oil 100 Biofoil | 173 | 7,147 | 697 |
| Level 21 Major’s Machine Gun III | 3d 109,000 Oil 100 Biofoil | 175 | 7,287 | 713 |
| Level 22 Major’s Machine Gun IV | 3d 110,000 Oil 100 Biofoil | 177 | 7,427 | 730 |
| Level 23 Major’s Machine Gun V | 4d 111,000 Oil 100 Biofoil | 179 | 7,567 | 747 |
| Level 24 Major’s Machine Gun VI | 4d 112,000 Oil 100 Biofoil | 181 | 7,707 | 763 |
| Level 25 Major’s Machine Gun VII | 4d 113,000 Oil 100 Biofoil | 183 | 7,847 | 780 |
| Level 26 Major’s Machine Gun VIII | 5d 114,000 Oil 100 Biofoil | 185 | 7,987 | 797 |
| Level 27 Major’s Machine Gun IX | 5d 115,000 Oil 100 Biofoil | 187 | 8,127 | 813 |
| Level 28 Major’s Machine Gun X | 5d 116,000 Oil 100 Biofoil | 189 | 8,267 | 830 |
| Commando | ||||
| Troop & Level | Upgrade Time & Cost | Training Cost (Oil) | HP | DPS |
| Level 19 Major’s Infiltrator | 3d 110,000 Oil 100 Biofoil | 368 | 18,515 | 830 |
| Level 20 Major’s Infiltrator II | 3d 111,000 Oil 100 Biofoil | 372 | 18,861 | 843 |
| Level 21 Major’s Infiltrator III | 3d 112,000 Oil 100 Biofoil | 375 | 19,207 | 856 |
| Level 22 Major’s Infiltrator IV | 3d 113,000 Oil 100 Biofoil | 378 | 19,553 | 869 |
| Level 23 Major’s Infiltrator V | 4d 114,000 Oil 100 Biofoil | 381 | 19,899 | 882 |
| Level 24 Major’s Infiltrator VI | 4d 115,000 Oil 100 Biofoil | 385 | 20,245 | 895 |
| Level 25 Major’s Infiltrator VII | 4d 116,000 Oil 100 Biofoil | 388 | 20,591 | 908 |
| Level 26 Major’s Infiltrator VIII | 5d 117,000 Oil 100 Biofoil | 392 | 20,937 | 921 |
| Level 27 Major’s Infiltrator IX | 5d 118,000 Oil 100 Biofoil | 395 | 21,283 | 934 |
| Level 28 Major’s Infiltrator X | 5d 119,000 Oil 100 Biofoil | 399 | 21,629 | 947 |
| Heavy Tank | ||||
| Troop & Level | Upgrade Time & Cost | Training Cost | HP | DPS |
| Level 18 Major’s Heavy Tank | 3d 110,000 Oil 100 Biofoil | 3,031 | 90,484 | 6,469 |
| Level 19 Major’s Heavy Tank II | 3d 111,000 Oil 100 Biofoil | 3,051 | 91,763 | 6,554 |
| Level 20 Major’s Heavy Tank III | 3d 112,000 Oil 100 Biofoil | 3,071 | 93,042 | 6,639 |
| Level 21 Major’s Heavy Tank IV | 3d 113,000 Oil 100 Biofoil | 3,091 | 94,321 | 6,723 |
| Level 22 Major’s Heavy Tank V | 4d 114,000 Oil 100 Biofoil | 3,111 | 95,600 | 6,808 |
| Level 23 Major’s Heavy Tank VI | 4d 115,000 Oil 100 Biofoil | 3,131 | 96,879 | 6,893 |
| Level 24 Major’s Heavy Tank VII | 4d 116,000 Oil 100 Biofoil | 3,152 | 98,158 | 6,977 |
| Level 25 Major’s Heavy Tank VIII | 5d 117,000 Oil 100 Biofoil | 3,172 | 99,437 | 7,062 |
| Level 26 Major’s Heavy Tank IX | 5d 118,000 Oil 100 Biofoil | 3,192 | 100,716 | 7,147 |
| Level 27 Major’s Heavy Tank X | 5d 119,000 Oil 100 Biofoil | 3,212 | 101,995 | 7,231 |
| Bazooka | ||||
| Troop & Level | Upgrade Time & Cost | Training Cost (Oil) | HP | DPS |
| Level 17 Major’s Bazooka | 3d 110,000 Oil 100 Biofoil | 480 | 8,720 | 829 |
| Level 18 Major’s Bazooka II | 3d 111,000 Oil 100 Biofoil | 483 | 8,858 | 843 |
| Level 19 Major’s Bazooka III | 3d 112,000 Oil 100 Biofoil | 486 | 8,996 | 857 |
| Level 20 Major’s Bazooka IV | 3d 113,000 Oil 100 Biofoil | 489 | 9,134 | 871 |
| Level 21 Major’s Bazooka V | 4d 114,000 Oil 100 Biofoil | 492 | 9,272 | 885 |
| Level 22 Major’s Bazooka VI | 4d 115,000 Oil 100 Biofoil | 495 | 9,410 | 899 |
| Level 23 Major’s Bazooka VII | 4d 116,000 Oil 100 Biofoil | 498 | 9,548 | 913 |
| Level 24 Major’s Bazooka VIII | 5d 117,000 Oil 100 Biofoil | 501 | 9,686 | 927 |
| Level 25 Major’s Bazooka IX | 5d 118,000 Oil 100 Biofoil | 504 | 9,824 | 941 |
| Level 26 Major’s Bazooka X | 5d 119,000 Oil 100 Biofoil | 507 | 9,962 | 955 |
| Armored Car | ||||
| Troop & Level | Upgrade Time & Cost | Training Cost (Oil) | HP | DPS |
| Level 17 Major's Armored Car | 3d 110,000 Oil 100 Biofoil | 808 | 19,537 | 3,308 |
| Level 18 Major's Armored Car II | 3d 111,000 Oil 100 Biofoil | 814 | 19,894 | 3,362 |
| Level 19 Major's Armored Car III | 3d 112,000 Oil 100 Biofoil | 819 | 20,251 | 3,416 |
| Level 20 Major's Armored Car IV | 3d 113,000 Oil 100 Biofoil | 825 | 20,608 | 3,470 |
| Level 21 Major's Armored Car V | 4d 114,000 Oil 100 Biofoil | 831 | 20,965 | 3,524 |
| Level 22 Major's Armored Car VI | 4d 115,000 Oil 100 Biofoil | 836 | 21,322 | 3,578 |
| Level 23 Major's Armored Car VII | 4d 116,000 Oil 100 Biofoil | 842 | 21,679 | 3,632 |
| Level 24 Major's Armored Car VIII | 5d 117,000 Oil 100 Biofoil | 848 | 22,036 | 3,686 |
| Level 25 Major's Armored Car IX | 5d 118,000 Oil 100 Biofoil | 853 | 22,393 | 3,740 |
| Level 26 Major's Armored Car X | 5d 119,000 Oil 100 Biofoil | 859 | 22,750 | 3,794 |
| APC | ||||
| Troop & Level | Upgrade Time & Cost | Training Cost (Oil) | HP | DPS |
| Level 15 Major’s APC | 3d 110,000 Oil 100 Biofoil | 1,291 | 8,778 | 680 |
| Level 16 Major’s APC II | 3d 111,000 Oil 100 Biofoil | 1,301 | 8,991 | 692 |
| Level 17 Major’s APC III | 3d 112,000 Oil 100 Biofoil | 1,311 | 9,204 | 704 |
| Level 18 Major’s APC IV | 3d 113,000 Oil 100 Biofoil | 1,321 | 9,417 | 716 |
| Level 19 Major’s APC V | 4d 114,000 Oil 100 Biofoil | 1,331 | 9,630 | 728 |
| Level 20 Major’s APC VI | 4d 115,000 Oil 100 Biofoil | 1,341 | 9,843 | 740 |
| Level 21 Major’s APC VII | 4d 116,000 Oil 100 Biofoil | 1,351 | 10,056 | 752 |
| Level 22 Major’s APC VIII | 5d 117,000 Oil 100 Biofoil | 1,361 | 10,269 | 764 |
| Level 23 Major’s APC IX | 5d 118,000 Oil 100 Biofoil | 1,371 | 10,482 | 776 |
| Level 24 Major’s APC X | 5d 119,000 Oil 100 Biofoil | 1,381 | 10,695 | 788 |
| Tactical Helicopter | ||||
| Troop & Level | Upgrade Time & Cost | Training Cost (Oil) | HP | Heal Per Second |
| Level 14 Major’s Tactical Helicopter | 3d 110,000 Oil 100 Biofoil | 1,120 | 10,051 | 313 |
| Level 15 Major’s Tactical Helicopter II | 3d 111,000 Oil 100 Biofoil | 1,125 | 10,249 | 321 |
| Level 16 Major’s Tactical Helicopter III | 3d 112,000 Oil 100 Biofoil | 1,130 | 10,447 | 329 |
| Level 17 Major’s Tactical Helicopter IV | 3d 113,000 Oil 100 Biofoil | 1,135 | 10,645 | 337 |
| Level 18 Major’s Tactical Helicopter V | 4d 114,000 Oil 100 Biofoil | 1,140 | 10,855 | 346 |
| Level 19 Major’s Tactical Helicopter VI | 4d 115,000 Oil 100 Biofoil | 1,145 | 11,065 | 355 |
| Level 20 Major’s Tactical Helicopter VII | 4d 116,000 Oil 100 Biofoil | 1,150 | 11,275 | 364 |
| Level 21 Major’s Tactical Helicopter VIII | 5d 117,000 Oil 100 Biofoil | 1,155 | 11,497 | 374 |
| Level 22 Major’s Tactical Helicopter IX | 5d 118,000 Oil 100 Biofoil | 1,160 | 11,719 | 384 |
| Level 23 Major’s Tactical Helicopter X | 5d 119,000 Oil 100 Biofoil | 1,165 | 11,941 | 394 |
| MRL | ||||
| Troop & Level | Upgrade Time & Cost | Training Cost (Oil) | HP | DMG Per Rocket |
| Level 13 Major’s MRL | 3d 110,000 Oil 100 Biofoil | 953 | 5,130 | 2,856 |
| Level 14 Major’s MRL II | 3d 111,000 Oil 100 Biofoil | 959 | 5,235 | 2,907 |
| Level 15 Major’s MRL III | 3d 112,000 Oil 100 Biofoil | 964 | 5,340 | 2,958 |
| Level 16 Major’s MRL IV | 3d 113,000 Oil 100 Biofoil | 970 | 5,445 | 3,009 |
| Level 17 Major’s MRL V | 4d 114,000 Oil 100 Biofoil | 976 | 5,557 | 3,063 |
| Level 18 Major’s MRL VI | 4d 115,000 Oil 100 Biofoil | 981 | 5,669 | 3,117 |
| Level 19 Major’s MRL VII | 4d 116,000 Oil 100 Biofoil | 987 | 5,781 | 3,171 |
| Level 20 Major’s MRL VIII | 5d 117,000 Oil 100 Biofoil | 993 | 5,899 | 3,229 |
| Level 21 Major’s MRL IX | 5d 118,000 Oil 100 Biofoil | 998 | 6,017 | 3,287 |
| Level 22 Major’s MRL X | 5d 119,000 Oil 100 Biofoil | 1,004 | 6,135 | 3,345 |
| Fighter | ||||
| Troop & Level | Upgrade Time & Cost | Training Cost (Oil) | HP | DPS |
| Level 55 Major’s Fighter Mk1 | 5d 250,000 Oil 80 Fiber Mesh | 3,110 | 27,395 | 998 |
| Level 56 Major’s Fighter Mk2 | 5d 250,000 Oil 80 Fiber Mesh | 3,200 | 28,021 | 1,021 |
| Level 57 Major’s Fighter Mk3 | 5d 250,000 Oil 80 Fiber Mesh | 3,290 | 28,647 | 1,043 |
| Level 58 Major’s Fighter Mk4 | 5d 250,000 Oil 80 Fiber Mesh | 3,380 | 29,273 | 1,066 |
| Level 59 Major’s Fighter Mk5 | 6d 250,000 Oil 80 Fiber Mesh | 3,470 | 29,939 | 1,090 |
| Level 60 Major’s Fighter Mk6 | 6d 255,000 Oil 80 Fiber Mesh | 3,560 | 30,605 | 1,114 |
| Level 61 Major’s Fighter Mk7 | 6d 255,000 Oil 80 Fiber Mesh | 3,650 | 31,271 | 1,138 |
| Level 62 Major’s Fighter Mk8 | 7d 255,000 Oil 80 Fiber Mesh | 3,740 | 31,975 | 1,164 |
| Level 63 Major’s Fighter Mk9 | 7d 255,000 Oil 80 Fiber Mesh | 3,830 | 32,679 | 1,189 |
| Level 55 Major’s Fighter Mk10 | 7d 255,000 Oil 80 Fiber Mesh | 3,920 | 33,383 | 1,215 |
| Recon Plane | ||||
| Troop & Level | Upgrade Time & Cost | Training Cost (Oil) | HP | Scan DMG Bonus |
| Level 25 Major’s Recon Mk1 | 5d 250,000 Oil 80 Fiber Mesh | 3,110 | 29,604 | 252% To Buildings 189% To Walls |
| Level 26 Major’s Recon Mk2 | 5d 250,000 Oil 80 Fiber Mesh | 3,200 | 30,360 | 252% To Buildings 189% To Walls |
| Level 27 Major’s Recon Mk3 | 5d 250,000 Oil 80 Fiber Mesh | 3,290 | 31,116 | 252% To Buildings 189% To Walls |
| Level 28 Major’s Recon Mk4 | 5d 250,000 Oil 80 Fiber Mesh | 3,380 | 31,872 | 252% To Buildings 189% To Walls |
| Level 29 Major’s Recon Mk5 | 6d 250,000 Oil 80 Fiber Mesh | 3,470 | 32,628 | 252% To Buildings 189% To Walls |
| Level 30 Major’s Recon Mk6 | 6d 255,000 Oil 80 Fiber Mesh | 3,560 | 33,384 | 252% To Buildings 189% To Walls |
| Level 31 Major’s Recon Mk7 | 6d 255,000 Oil 80 Fiber Mesh | 3,650 | 34,140 | 252% To Buildings 189% To Walls |
| Level 32 Major’s Recon Mk8 | 7d 255,000 Oil 80 Fiber Mesh | 3,740 | 34,896 | 252% To Buildings 189% To Walls |
| Level 33 Major’s Recon Mk9 | 7d 255,000 Oil 80 Fiber Mesh | 3,830 | 35,652 | 252% To Buildings 189% To Walls |
| Level 34 Major’s Recon Mk10 | 7d 255,000 Oil 80 Fiber Mesh | 3,920 | 36,408 | 252% To Buildings 189% To Walls |
| Bomber | ||||
| Troop & Level | Upgrade Time & Cost | Training Cost (Oil) | HP | DPS |
| Level 55 Major’s Bomber Mk1 | 5d 250,000 Oil 80 Fiber Mesh | 4,450 | 25,298 | 275,795 |
| Level 56 Major’s Bomber Mk2 | 5d 250,000 Oil 80 Fiber Mesh | 4,670 | 25,993 | 280,991 |
| Level 57 Major’s Bomber Mk3 | 5d 250,000 Oil 80 Fiber Mesh | 4,880 | 26,688 | 286,186 |
| Level 58 Major’s Bomber Mk4 | 5d 250,000 Oil 80 Fiber Mesh | 5,090 | 27,383 | 291,381 |
| Level 59 Major’s Bomber Mk5 | 6d 250,000 Oil 80 Fiber Mesh | 5,300 | 28,078 | 296,577 |
| Level 60 Major’s Bomber Mk6 | 6d 255,000 Oil 80 Fiber Mesh | 5,510 | 28,773 | 301,772 |
| Level 61 Major’s Bomber Mk7 | 6d 255,000 Oil 80 Fiber Mesh | 5,720 | 29,468 | 306,967 |
| Level 62 Major’s Bomber Mk8 | 7d 255,000 Oil 80 Fiber Mesh | 5,940 | 30,163 | 312,163 |
| Level 63 Major’s Bomber Mk9 | 7d 255,000 Oil 80 Fiber Mesh | 6,150 | 30,858 | 317,358 |
| Level 64 Major’s Bomber Mk10 | 7d 255,000 Oil 80 Fiber Mesh | 6,360 | 31,553 | 322,553 |
| Transport | ||||
| Troop & Level | Upgrade Time & Cost | Training Cost (Oil) | HP | Paratrooper DPS |
| Level 49 Major’s Transport Mk1 | 5d 250,000 Oil 80 Fiber Mesh | 2,400 | 25,852 Paratrooper 24,575 | 6,743 |
| Level 50 Major’s Transport Mk2 | 5d 250,000 Oil 80 Fiber Mesh | 2,480 | 26,311 Paratrooper 25,223 | 6,889 |
| Level 51 Major’s Transport Mk3 | 5d 250,000 Oil 80 Fiber Mesh | 2,570 | 26,770 Paratrooper 25,871 | 7,035 |
| Level 52 Major’s Transport Mk4 | 5d 250,000 Oil 80 Fiber Mesh | 2,650 | 27,229 Paratrooper 26,519 | 7,181 |
| Level 53 Major’s Transport Mk5 | 6d 250,000 Oil 80 Fiber Mesh | 2,730 | 27,688 Paratrooper 27,167 | 7,328 |
| Level 54 Major’s Transport Mk6 | 6d 255,000 Oil 80 Fiber Mesh | 2,820 | 28,147 Paratrooper 27,815 | 7,474 |
| Level 55 Major’s Transport Mk7 | 6d 255,000 Oil 80 Fiber Mesh | 2,900 | 28,606 Paratrooper 28,463 | 7,620 |
| Level 56 Major’s Transport Mk8 | 7d 255,000 Oil 80 Fiber Mesh | 2,980 | 29,065 Paratrooper 29,111 | 7,766 |
| Level 57 Major’s Transport Mk9 | 7d 255,000 Oil 80 Fiber Mesh | 3,060 | 29,524 Paratrooper 29,759 | 7,913 |
| Level 58 Major’s Transport Mk10 | 7d 255,000 Oil 80 Fiber Mesh | 3,150 | 29,983 Paratrooper 30,407 | 8,059 |
Commanders
Earlier this month, we gave a small glimpse at what you could expect from Update 13.0’s most prominent feature. To recap, Commanders will be the first customizable unit in DomiNations. A Commander will take to the battlefield with special abilities and can deploy on both Attack and Defense. As your Commanders rise in level they’ll obtain passive abilities that give them bonuses for deploying from Detachments. Most notably, Commanders won’t need to be trained or retrained to enter battle!
How to Obtain Commanders
Your first Commander, Ripley, will be available starting from the Medieval Age after you build the Fort.
Obtain your second Commander, Eradicator, when you reach Robotics Age and upgrade the Fort to level 13! A true personification of the power available to you at this Age. This mechanized walker is equipped with two weapons that it can fire while in motion.
Commander Customization
Customize your Commander with a unique look or new name within the Fort menu. You’ll find them roaming your base and in your pre-battle screen sporting the new look!
Commanders have four customization slots for various color options that you can mix and match! You can also choose cosmetic skins for each of these slots to create a Commander all your own, and each of those skins will have color options, too. The possibilities are endless!
You can name your Commander to make them stand out among the rest. The first name change is on us; after that, you can change your Commander’s name for crowns.
Obtaining Commander Skins
You’ll have various opportunities to collect Skins for your Commanders! We’ll be sure to give updates as they become available.
Skins won’t have any effect on how Commanders play, or offer any power-ups. You might equip a skin simply for bragging rights, depending on where you obtained it!
Collect various color options with Shader packs that can be used across your collected skins, some shaders may even come exclusively with a skin!
Commanders in Battle
Each Commander brings unique abilities to the battlefield. They can be deployed right out of your Troop Tray, or you can add them into your Detachments. Utilizing Commanders in the Leader slot of your Detachments will take advantage of their passive benefits. Commanders will deal bonus damage to Defenders, Generals, Heavy Tanks, and other Commanders. On defense, Commanders will spawn from your Town Center. Both Commanders can take to the battlefield at the same time!
| Ripley | Eradicator |
| Slow Moving & High Health | High Health, Fires both Weapons while moving. |
| Utilizing a Mace & Shield, Ripley deals damage in an arc in front of them within Melee range. | The Eradicator will target an enemy with its long-range Railcannon (Range 7) and move toward the target until it’s within range to use the Flamethrower (Range 3). The Eradictor will continue to attack using both weapons against its target until destroyed. |
Upgrading Commanders
You can upgrade your Commanders by either visiting the Fort or tapping your roaming Commander at your Base. A Commander can only be leveled in tandem with the Fort, so it’ll be important to upgrade both to get the most out of this new Troop.
| Fort Level | Commander Max Level |
| 1 | 2 |
| 2 | 4 |
| 3 | 6 |
| 4 | 10 |
| 5 | 20 |
| 6 | 30 |
| 7 | 40 |
| 8 | 50 |
| 9 | 60 |
| 10 | 70 |
| 11 | 80 |
| 12 | 90 |
| 13 | 100 |
Each Commander can be upgraded to Level 100 using a mix of regular Resources and a new Manufactory Component called Modules.
Commanders will receive a passive ability every ten upgrade levels.
| Ripley Passives | Eradicator Passives |
| Level 10 - Ripley cannot be slowed | Level 10 - Eradicator cannot be slowed |
| Level 20 - DMG taken from Ground Troops -10% | Level 20 - Detachment DMG +10% |
| Level 30 - Detachment DMG +10% | Level 30 - DMG +10% |
| Level 40 - DMG +10% | Level 40 - Detachment Movement Speed +10% |
| Level 50 - Detachment HP +10% | Level 50 - Flamethrower Suppresses Ground Units (Enemies are 20% Slower for a time) |
| Level 60 - HP +10% | Level 60 - DMG +10% |
| Level 70 - DMG Taken from Buildings -10% | Level 70 - Detachment Rally Cooldown -5s |
| Level 80 - Attack Speed +10% | Level 80 - HP +10% |
| Level 90 - Detachment Attack Speed +10% | Level 90 - Detachment is immune to Suppression |
| Level 100 - HP +10% | Level 100 - +1 Range to Railcannon |
You won’t need to worry about your Commander missing out on a battle due to an upgrade, either. This Troop will take to the battlefield on Offense and Defense, even if they’re in the middle of an upgrade! Additionally, you can still make progress on your Commander upgrades at the same time your Fort is upgrading.
We can’t wait to see your customized Commanders break through enemy defenses or hold the line against their attacks!
Manufactory & Munitions Update
Alongside a new component, Update 13.0 will introduce additional Manufactory progression. We’ve added new levels to all Munitions, increasing the cap to level 20. To help assist with the increased Manufactory production requirements, the Manufactory will also gain two additional Production and Assembly Slots once you reach the Robotics Age.
| Munition | Unit/Building | Level |
| Field Kit | Ranged Infantry - Level 7 Heavy Infantry - Level 8 Bazooka - Level 1 Mortar Infantry - Level 2 Machine Gun Infantry - Level 2 Wall Breacher - Level 4 Commando - Level 2 Paratrooper - Level 1 | Level 11 - Healing Received: +15% Level 12 - HP: +5% Level 13 - HP: +5% Level 14 - Attack Speed: +3% Level 15 - DMG: +5% Level 16 - DMG: +5% Level 17 - HP: +5% Level 18 - HP: +5% Level 19 - Attack Speed: +3% Level 20 - Heals 30% of HP when reaching 50% HP |
| Reinforced Plating | Heavy Cavalry - Level 5 Bunker - Level 1 Garrison - Level 8 Rocket Arsenal - Level 1 Stable - Level 6 Air Defense - Level 1 Ballista - Level 4 Catapult - Level 5 Redoubt - Level 2 Sniper Tower - Level 1 Tower - Level 1 | Level 11 - DMG Taken while Stationary: -7% Level 12 - HP: +5% Level 13 - HP: +5% Level 14 - HP: +5% Level 15 - HP: +5% Level 16 - HP: +5% Level 17 - HP: +5% Level 18 - HP: +5% Level 19 - HP: +5% Level 20 - DMG Taken from Airstrip Units: -5% |
| Composite Lining | Raider - Level 6 Armored Car - Level 1 Bomber - Level 1 Recon - Level 1 Fighter - Level 1 Transport - Level 1 Assault Vehicle - Level 1 APC - Level 1 Attack Helicopter - Level 1 Supply Cart - Level 3 Tactical Helicopter - Level 1 | Level 11 - DMG Taken from Defensive Buildings: -5% Level 12 - HP: +5% Level 13 - DMG: +5% Level 14 - HP: +5% Level 15 - DMG: +5% Level 16 - DMG: +5% Level 17 - DMG: +5% Level 18 - HP: +5% Level 19 - HP: +5% Level 20 - DMG Taken while Moving: -10% |
| L.R.E. Optics | MRL - Level 1 Ranged Infantry - Level 10 Tactical Helicopter - Level 1 Air Defense - Level 4 Ballista - Level 7 Catapult - Level 8 Redoubt - Level 5 Sniper Tower - Level 5 Tower - Level 11 | Level 11 - Attack Speed at 3+ Range: +10% Level 12 - DMG: +5% Level 13 - HP: +5% Level 14 - DMG: +5% Level 15 - HP: +5% Level 16 - HP: +5% Level 17 - DMG: +5% Level 18 - HP: +5% Level 19 - DMG: +5% Level 20 - DMG at 3+ Range: +15% |
| Communications Relay | Ranged Siege - Level 5 Mortar Infantry - Level 5 Machine Gun Infantry - Level 5 Bazooka - Level 3 Heavy Tank - Level 3 Heavy Cavalry - Level 9 | Level 11 - DMG Taken from Defensive Buildings: -5% Level 12 - Attack Speed: +3% Level 13 - DMG: +5% Level 14 - HP: +5% Level 15 - DMG: +5% Level 16 - HP: +5% Level 17 - Attack Speed: +3% Level 18 - DMG: +5% Level 19 - HP: +5% Level 20 - DMG when attacking Ground Troops: +10% |
| Rapid Deployment Radio | APC - Level 1 Bunker - Level 4 Garrison - Level 10 Rocket Arsenal - Level 1 Stable - Level 10 | Level 11 - Protect Duration: +5 Seconds Level 12 - Spawn Speed: 1 Level 13 - Spawned Unit DMG: 5% Level 14 - HP: +4% Level 15 - HP: +4% Level 16 - HP: +4% Level 17 - HP: +4% Level 18 - Spawn Speed: +1 Level 19 - HP: +4% Level 20 - Additionally spawns a Machine Gun Infantry every 3rd Wave (Spawns based on Machine Gun Infantry level & in addition to normal spawned units) |
| Adaptive Camouflage | Commando - Level 9 Wall Breacher - Level 9 | Level 11 - Movement Speed when Deployed: +15% (lasts 10 seconds) Level 12 - DMG: +5% Level 13 - Htipoints: +5% Level 14 - DMG: +5% Level 15 - Htipoints: +5% Level 16 - Movement Speed: +5% Level 17 - HP: +6% Level 18 - DMG: +6% Level 19 - HP: +6% Level 20 - DMG from Defenders: -10% |
| Braced Plating | Heavy Tank - Level 8 Assault Vehicle - Level 2 MRL - Level 3 Heavy Cavalry - Level 11 Supply Cart - Level 8 Attack Helicopter - Level 3 | Level 11 - DMG Taken when Stationary: -5% Level 12 - HP: +6% Level 13 - Attack Speed: +3% Level 14 - DMG: +6% Level 15 - HP: +6% Level 16 - HP: +6% Level 17 - HP: +6% Level 18 - Attack Speed: +3% Level 19 - DMG: +6% Level 20 - Once deployed, gains +1% DMG every 5 seconds (Caps at +50%) |
| H.A.V. Rangefinder | Raider - Level 11 Armored Car - Level 7 Assault Vehicle - Level 2 Attack Helicopter - Level 3 Ranged Siege - Level 8 | Level 11 - DMG when Rallied: +10% (duration of rally) Level 12 - Movement Speed: +5% Level 13 - DMG: +6% Level 14 - DMG: +6% Level 15 - HP: +6% Level 16 - HP: +6% Level 17 - DMG: +6% Level 18 - HP: +6% Level 19 - HP: +6% Level 20 - DMG when Rallied: +15% |
| B.D.A.R. Tools | Heavy Cavalry - Level 13 Ranged Siege - Level 10 MRL - Level 7 Raider - Level 13 Armored Car - Level 11 Assault Vehicle - Level 4 Air Defense - Level 11 Ballista - Level 11 Catapult - Level 12 Redoubt - Level 9 Sniper Tower - Level 13 Tower - Level 15 | Level 11 - Healing Received: +10% Level 12 - HP: +6% Level 13 - DMG: +7% Level 14 - HP: +6% Level 15 - HP: +6% Level 16 - DMG: +7% Level 17 - HP: +6% Level 18 -HP: +6% Level 19 - DMG: +7% Level 20 - DMG Taken while Stationary: -7% |
| Obstruction Transmitter | Heavy Infantry - Level 15 Ranged Infantry - Level 14 Raider - Level 13 Wall Breacher - Level 11 Commando - Level 13 Ranged Siege - Level 10 Supply Cart - Level 10 Mortar Infantry - Level 9 Assault Vehicle - Level 4 Machine Gun Infantry - Level 13 Armored Car - Level 11 APC - Level 9 MRL - Level 7 Paratrooper - Level 7 | Level 11 - Assault Rally Effect: +20% Level 12 - HP: +5% Level 13 - DMG: +5% Level 14 - HP: +5% Level 15 - DMG: +5% Level 16 - DMG: +6% Level 17 - HP: +5% Level 18 - Movement Speed: +5% Level 19 - DMG: +6% Level 20 - Range when Rallied: +1 (lasts for duration of rally benefits also apply to Assault Rally) |
| DRFM Jammer | Recon - Level 7 Bomber - Level 37 Fighter - Level 37 Transport - Level 31 | Level 11 - DMG Taken from Towers: -5% Level 12 - HP: +5% Level 13 - HP: +5% Level 14 - HP: +5% Level 15 - HP: +5% Level 16 - HP: +5% Level 17 - HP: +5% Level 18 - HP: +5% Level 19 - HP: +5% Level 20 - DMG Taken: -5% |
| Emergency Alert System | Bunker - Level 10 Garrison - Level 16 Rocket Arsenal - Level 4 Stable - Level 18 | Level 11 - Spawned Units are Immune to Suppression: 10s Level 12 - HP: +5% Level 13 - Spawned Unit HP: +7% Level 14 - HP: +5% Level 15 - Spawned Unit HP: +7% Level 16 - Spawned Unit DMG: +5% Level 17 - HP: +5% Level 18 - HP: +5% Level 19 - Spawned Unit DMG: +5% Level 20 - Additionally spawns a Decoy Trap every 5th Wave |
| H.T.E. Rounds | Bazooka - Level 15 Attack Helicopter - Level 7 Heavy Tank - Level 16 | Level 11 - Movement Speed: +10% Level 12 - HP: +5% Level 13 - DMG: +5% Level 14 - HP: +5% Level 15 - DMG: +5% Level 16 - Attack Speed: +3% Level 17 - DMG: +5% Level 18 - HP: +5% Level 19 - HP: +5% Level 20 - Bonus DMG: +15% |
| Explosive Rounds | Heavy Infantry - Level 17 Heavy Cavalry - Level 15 | Level 11 - Splash DMG Radius: +.50 Level 12 - DMG: +5% Level 13 - DMG: +5% Level 14 - HP: +5% Level 15 - HP: +5% Level 16 - HP: +5% Level 17 - DMG: +5% Level 18 - HP: +5% Level 19 - DMG: +5% Level 20 - Movement Speed Slow applied on Attacks: -10% (5-second duration) |
| Ejection Seats | Fighter - Level 49 Bomber - Level 49 | Level 11 - Max HP healed per second while not deployed: +1% per second Level 12 - DMG: +5% Level 13 - HP: +5% Level 14 - DMG: +5% Level 15 - HP: +5% Level 16 - DMG: +5% Level 17 - DMG: +5% Level 18 - HP: +5% Level 19 - HP: +5% Level 20 - Spawns Paratrooper when Destroyed: 1 |
As you might have noticed, with the Field Kit and Obstruction Transmitter, you can now equip Paratroopers with Munitions in this update! You’ll find Paratroopers under the ‘Airstrip’ Category when you want to equip Munitions. The first Munition slot for Paratroopers will be available at Transport Level 1, and the second Munition slot will be available at Level 36.
Strike Updates
Since the launch of Strike, leaders have been tuning up their skills and Main Hall Museums to collect Strike Chest rewards. With Update 13.0, we’re including multiple fixes and updates to Strike!
- Fixed an issue where a Strike would be used even if no opponent was found.
- Fixed a visual issue that would add two Strike Energy instead of adding one after watching a video ad to recharge Strike Energy.
- The Strike Battle button would show the correct total, but this visual error could cause confusion.
New Councilor - Tomoe Gozen (Samurai)
Our next Councilor, Tomoe Gozen, arrives in 13.0!
Tomoe Gozen is remembered as one of Japan’s fiercest warriors. Tales call her beauty to be beyond measure, yet they praise her even more for her strength. She’s known as a warrior worth a thousand men, fearless before demon or god. No one knows for certain what became of her. Some say she was captured and forced into marriage, giving birth to a great warrior son. Others claim she cast aside her armor, lived as a nun, and died at ninety after a lifetime of mourning her lord and lover, Yoshinaka. Some claim she never lived at all, that she was only a character in tale sung by blind monks to the sound of the biwa. Regardless, Tomoe Gozen continues to inspire—be it her flash of steel, or her battlefield prowess as a woman in armor, her name still rides through the storm of history today.
In DomiNations, Tomoe Gozen assists in improving your defensive Missile Silo for both the Main and War Council Chambers.
| Common | Uncommon | Rare | Epic | Legendary |
| Defensive Missile Silo DMG +8% | Defensive Missile Silo DMG +9% | Defensive Missile Silo DMG +11% | Defensive Missile Silo DMG +14% | Defensive Missile Silo DMG +18% |
| Defensive Missile Silo HP +11% | Defensive Missile Silo HP +13% | Defensive Missile Silo HP +16% | Defensive Missile Silo HP +20% | |
| Invading Generals' HP -16% | Invading Generals' HP -20% | Invading Generals' HP -25% | ||
| Defensive Missile Silo HP +16% | Defensive Missile Silo HP +20% | |||
| Defensive Missile Silo DMG +18% |
You can start recruiting Tomoe Gozen on 11/3/2025!
Ruins Clearing Update
We’ve changed the reward for clearing found Ruins from Crowns to Gold within this update.
Additional Updates
- Removed an exploit that allowed Players to finish upgrading a higher-level General by upgrading a lower-level general at the same time.
- Removed an exploit that allowed Players to upgrade any Troop or General more than one level at a time.
- Removed an exploit that allowed Players to make infinite revenge attacks.
- Fixed an issue where the Exalted Benefactions Ch. 1 Bonus wouldn’t apply to the Air Defense Blessing.
- Fixed an issue where Scouting Bases ‘Available Loot’ totals didn’t reflect the actual total a Player could receive.
- Fixed an issue where the total Medals that could be lost prior to battle showed incorrect totals.
- In these instances, the post-battle screen showed the correct medal loss total. Both screens will now share the correct information.
- Fixed a visual issue that would occur if you finished a Library Research with Speed Ups.
- In these instances, if a player inspected the same bookcase they had just completed research on, it would appear as though the research was still ongoing.
- Visual improvements in Base Preview when using the layout editor.
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