DomiNations Developer AMA - Future Playable Content (CLOSED)

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SirBiggun

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One issue alot of us would like addressed is to Rebalance game so Defense is not so Over powered maybe a new Offensive related library branch or parliament branch to compensate for D one and/or make army bigger or troops take up less space…etc. its gotten too hard. we have top O players not even able to take a D player with no defensive coalitions posted for example. any plans to help the Offensove players out?
 

TinyTobias

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I was just informed that you banned my friend Seek from the forums for simply asking questions. That was awfully quick. How do the developers intend on handling cheaters in the future? They still seem to exist all over the place and we often never see action taken against them. Not as quickly as this, thats for sure. If you search the topic DomiNations on YouTube, you will find endless videos of how to cheat in this game. Are you aware of this?
 

RAH-66

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A few questions I have about the robots "Good Boy" and "Clever Girl":

1. How do you get them?

2. How would they operate if no defenders or defensive buildings are there?

3. Can they only be deployed when going against a robotic age player, or can you use them to attack say an information age base for example?

4: Will they be static (work like the drone) or any other unit?

5. How do you defend against the robot? (Going to guess anti tank units)

6. On the topic of defensive, will they have the ability to use them as well?


7. About the replays, I have noticed that a few times that you would get "kicked" for no reason while watching the battle, why? I don't know
You can acquire the new G00D-80Y and CL3V3R-G1RL periodically for free from Sales, and even more through purchasing said sales. They are not static, and function more like regular Troop Tactics in terms of deployment and battle.
As you predicted, Anti Tank Gun is a strong adversary of G00D-80Y, and powerful Defenders are CL3V3R-G1RL's weakness.
Both new Troop Tactics can be donated to Allies' Bases in World War!
 

KrispyCrame

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Ive seen multiple players ask for the removal of the negative debuff cap as it pertains to aedtd, etc. I'd ask if this is ever in consideration that it's done with great care and that defense is buffed to a sufficient level to offset. Many players do not realize the implications and consequences of this change.

Yes defense is strong now, but defenders do not have the tools in museum to stop multiple styles and have attackers well over debuff caps.

Now to the actual questions:
1) there have been numerous bugs with each roll out of a new item. In some instances, like drone command when that was even beta tested, bugs were called out and ignored (eg GCI doing no damage to aircraft for a brief time). How can we, the players, have confidence in any new feature will not introduce more bugs, like the load out bugs, or even work as advertised?

2)can updates (and notes) be more transparent and potentially more regularly scheduled? Perhaps certain days, or well televised ahead of time? Sudden rollout introduces all sorts of issues on war planning day as Apple and Android release at different times. Filling war bases is a nightmare when you need to chase down alliance mates to update.


3) is the tested and shelved feature of temporary museum pieces coming back? Not that I wanted this, because personally I tested it and wasn't a fan. That said, would be good to know if this is truly dead.
 

SirBiggun

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Any plans to have council loadouts or more museum loadouts ? Any plans to have more millstone rewards in council ?
any plans to be able to spy on teammates museums or spy on council?
 

TinyTobias

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Any plans to have council loadouts or more museum loadouts ? Any plans to have more millstone rewards in council ?
any plans to be able to spy on teammates museums or spy on council?
We dont need any more loadouts until the current ones get fixed. Should just remove the museum ones as this is when the museum issue started up.
 

EgisPhalanx

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Has there been discussions about adding an in-game link to alliance discord servers? I have seen this in other games and it is quite helpful. The leader of the alliance sets the link, then it stays tied to the alliance page for easy access for everyone.
Interesting suggestion! We've been exploring new ways to embrace Discord and improve communication tools for Alliances. This idea of linking Discord servers directly to the alliance page is something we’ll seriously consider adding to our roadmap for 2025. It’s great to see how other games are using it, and we agree it could be a helpful addition for our community. Thanks for the suggestion!
 

SirBiggun

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Well, I would like them fixed, yes…but doesn’t mean we can’t fix them and get more when they do? Anyway, I am asking the devs not you .
 

Justincone777

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You can acquire the new G00D-80Y and CL3V3R-G1RL periodically for free from Sales, and even more through purchasing said sales. They are not static, and function more like regular Troop Tactics in terms of deployment and battle.
As you predicted, Anti Tank Gun is a strong adversary of G00D-80Y, and powerful Defenders are CL3V3R-G1RL's weakness.
Both new Troop Tactics can be donated to Allies' Bases in World War!
How will CL3V3R-G1RL work for defense?
 

TitanKnight

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Apr 19, 2023
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we want those loadouts, reset museum (just that 1 loadout previously used) is super easy :)
So, just let us able spy our own teammate's museum in war will be nice.
Let us donate troops to our own TC as well, so that one player can do it all.
And themselve can remove and donate troops he wants
 

Ozymandias-BHG

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Oct 22, 2024
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In game combat, 'Aircraft' and 'Tactics' are the most frequently used items, but they are located at the far left and far right of the screen respectively, which often requires screen adjustment. Could these two items be placed together?
One of our goals with Detachments is to reduce the amount of "Troop Tray" scrolling a player needs to do in battle. We have a number of changes in the works that will address this issue in other ways, but moving the aircraft and tactics buttons so those two groups are closer together is a good suggestion that we'll definitely consider.
 

RAH-66

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Any plans to have council loadouts or more museum loadouts ? Any plans to have more millstone rewards in council ?
any plans to be able to spy on teammates museums or spy on council?
We love the versatility Museum Loadouts have provided players, and Council Loadouts, among other similar quality of life features, are something we are heavily considering in the future.
 

Uthar

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Any map expansion ideas? I notice that the higher age players seem to be running out of room. Perhaps also add some themes, or night time. I doubt these are going to be implemented, but it is something I am thinking about that may be interesting.
Map Expansions are something that is being considered, especially with the upcoming release of Robotics Age, however we have nothing to announce or confirm just yet. As for map themes, this is something we have discussed a few times but does come with it's share of problems and technical limitations unfortunately as map themes would hold a large install footprint (this is a similar issue for adding new art/models for units). For themes, requiring every player to download them regardless of whether they use them would prove problematic. We are not ruling it out but currently have no plans for them.
 

KARDOZADA

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Jun 5, 2024
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question:
Do you intend to increase the upgrade slot in the armory by +1? so that we would have 3 slots THAT WOULD BE NICE
Will there be a discount in the store for this 10th anniversary?
 

Herons

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3) is the tested and shelved feature of temporary museum pieces coming back? Not that I wanted this, because personally I tested it and wasn't a fan. That said, would be good to know if this is truly dead.
I can address this one specifically here. Temporary Artifacts remain something that we kick around internally here. Personally speaking, I believe there's a path to returning to the concept of temporary artifacts, but in a way that explicitly adds value to gameplay, as opposed to a monetization feature. It's clearly a requirement that if such a feature ever returns, it needs to be something that every Player can engage with, and that ties in to regular gameplay as opposed to something you just throw money at.

Long story short though, we have no current plans towards reintroducing these items. It's possible down the line, though, with the context detailed above.
 

Lyonz

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Oct 29, 2020
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Any chance for leaders to get super powers in war 1nuke, 1 particle cannon, 1 iron curtain for instance?
 
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Uthar

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Training Troops was reduced for Factory and Barrack buildings. Can we see a similar QoL to Tactic buffs?

Can we see Coalition NTG reduced to 1 NTG per coalition faction? Maybe add some new Coalitions to the game?
A second wave of balance tweaks like this is currently being planned and more information will be released as soon as we can. While we cannot confirm that it will include a reduction to War Tactic training times, this is absolutely something we are strongly looking into.
As for alterations to Coalitions and NTGs, there are currently no plans to add any new Coalitions in the near future, however we are planning some changes to make acquiring NTGs and using Coalitions less frustrating.
 

EgisPhalanx

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I was just informed that you banned my friend Seek from the forums for simply asking questions. That was awfully quick. How do the developers intend on handling cheaters in the future? They still seem to exist all over the place and we often never see action taken against them. Not as quickly as this, thats for sure. If you search the topic DomiNations on YouTube, you will find endless videos of how to cheat in this game. Are you aware of this?
We understand the frustration and want to assure you that combating cheaters is a top priority for us. We spend a significant amount of time across analytics, customer support, and engineering to identify cheaters and address vulnerabilities. We're constantly improving our detection methods, and every report you send is taken seriously — we investigate each one. Like many games, this is a longstanding, industry-wide challenge, but we're committed to staying vigilant and doing everything we can to maintain a fair playing environment. Your continued reports are invaluable in helping us tackle this issue head-on. We ask that you email support@bighugegames.com. This will create a CS ticket so we can track and investigate
 
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