1.
In game combat, 'Aircraft' and 'Tactics' are the most frequently used items, but they are located at the far left and far right of the screen respectively, which often requires screen adjustment. Could these two items be placed together?
2.
Asian players have not been able to use the newest login system. What would be the impact if we don't adjust our login system? We heard that the YOT login method will be removed in the future - will we lose our accounts?
3.
Could we add a feature that allows guild leaders to view members' cultural relics/artifacts? We don't understand why opponents can see our members' artifact parameters, but leaders cannot understand their own members' parameters. This logic doesn't make sense. As leaders, we should be able to check these details to provide team advice and arrangements.
4.
While the current museum artifact system allows for saving 5 sets of settings, when searching for artifacts, we cannot search subjectively and can only adjust them one by one. We hope to optimize the search method. If you need a constructive solution, you could let us create different tags and use these different tags to mark the artifacts ourselves. We could then filter artifacts through these tags - this is a commonly used classification technique.
5.
When we have too many artifact blueprints, for example reaching 999,999, every time we sell one, another confirmation window pops up. This creates unnecessary time waste when selling artifacts. During each event, we might need to process hundreds of artifacts, and these reminders become burdensome. Moreover, we cannot manually delete excess blueprints, so this 999,999 limit is a useless design. We hope you can either:
- Let us manually delete excess blueprints, or
- Remove the confirmation warning, or
- Remove the blueprint quantity limit.
Any of these solutions would resolve our issues.
6.
During every artifact event, players have to spend an enormous amount of time drawing and selling artifacts. Taking myself as an example, I spend at least 4-5 hours per day. Our lifestyle can no longer accommodate such time investment every time. If we don't invest time and effort into this, we can't keep up with other players' parameters. This design puts us in a dilemma and has caused many people to give up.
If possible, we hope you can adjust the maximum limit for drawing artifacts, and implement mechanisms for quick upgrades and bulk artifact deletion. It's meaningless for players to spend so much time on this. I agree that games need time to grow gradually, but I believe this time should be spent on more enjoyable activities rather than these completely joyless operations.