DomiNations Developer AMA - Future Playable Content (CLOSED)

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Seek

Well-known member
Joined
Aug 23, 2022
Messages
1,095
In war already started, why let attackers add extra buildings, but defenders cannot???????
So they can ghost them and make defenders to chose the wrong coals not to mention they get FSH that is listed as defense building but only helps the Offense truthfully. But hey get them their 20 bucks per week for FSH and another 10 to 20 for hangers so people can YouTube stars lol for those that actually buy it rest just the cheats out there and cause we have no actual accurate Battle report they can cheat freely
 

Abhorsen

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Joined
Sep 1, 2022
Messages
176
Overhaul for Museum stats – All Enemy Defense Towers Damage and Health, Enemy Defender Spawn Timer? Remove the caps for AEDTD and AEDTHP at -85%?

Set limitations to defensive players for caps on Defender Spawn Timer, All Defensive Tower Damage and All Defensive Tower Health Points in museum?

Meta – Mortars + Range Siege, Bombers, or fighters for almost all war battle. We need new troop formations for attacking in war. Attack Helicopter need major help to be competitive again. The game will continue to get stale, if only 3 major attack formations in end-game.
 

devilden

Member
Joined
Oct 23, 2024
Messages
56
When are you guys going to solve alliance donation/university alliance speed up glitch once a player logs out the alliance speed up for university disappears and same happens for troop requests too!
 

Hwhaha

Well-known member
Joined
May 20, 2022
Messages
4
Change manufactory , protect on defender that over power ,
What lvl needed for robotic age ?
 

ahyo1217

Well-known member
Joined
Jan 21, 2020
Messages
21
1.
In game combat, 'Aircraft' and 'Tactics' are the most frequently used items, but they are located at the far left and far right of the screen respectively, which often requires screen adjustment. Could these two items be placed together?

2.
Asian players have not been able to use the newest login system. What would be the impact if we don't adjust our login system? We heard that the YOT login method will be removed in the future - will we lose our accounts?

3.
Could we add a feature that allows guild leaders to view members' cultural relics/artifacts? We don't understand why opponents can see our members' artifact parameters, but leaders cannot understand their own members' parameters. This logic doesn't make sense. As leaders, we should be able to check these details to provide team advice and arrangements.

4.
While the current museum artifact system allows for saving 5 sets of settings, when searching for artifacts, we cannot search subjectively and can only adjust them one by one. We hope to optimize the search method. If you need a constructive solution, you could let us create different tags and use these different tags to mark the artifacts ourselves. We could then filter artifacts through these tags - this is a commonly used classification technique.

5.
When we have too many artifact blueprints, for example reaching 999,999, every time we sell one, another confirmation window pops up. This creates unnecessary time waste when selling artifacts. During each event, we might need to process hundreds of artifacts, and these reminders become burdensome. Moreover, we cannot manually delete excess blueprints, so this 999,999 limit is a useless design. We hope you can either:
  1. Let us manually delete excess blueprints, or
  2. Remove the confirmation warning, or
  3. Remove the blueprint quantity limit.
Any of these solutions would resolve our issues.

6.
During every artifact event, players have to spend an enormous amount of time drawing and selling artifacts. Taking myself as an example, I spend at least 4-5 hours per day. Our lifestyle can no longer accommodate such time investment every time. If we don't invest time and effort into this, we can't keep up with other players' parameters. This design puts us in a dilemma and has caused many people to give up.

If possible, we hope you can adjust the maximum limit for drawing artifacts, and implement mechanisms for quick upgrades and bulk artifact deletion. It's meaningless for players to spend so much time on this. I agree that games need time to grow gradually, but I believe this time should be spent on more enjoyable activities rather than these completely joyless operations.
 
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Der BabyHund

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Joined
Dec 11, 2022
Messages
121
Any new buildings in Robotics Age?

Any plans to improve already existing buildings that do not provide much value anymore such as the temple, archive, and command post?
 

eehbee

Approved user
Joined
Mar 8, 2017
Messages
9
Overhaul for Museum stats – All Enemy Defense Towers Damage and Health, Enemy Defender Spawn Timer? Remove the caps for AEDTD and AEDTHP at -85%?

Set limitations to defensive players for caps on Defender Spawn Timer, All Defensive Tower Damage and All Defensive Tower Health Points in museum?

Meta – Mortars + Range Siege, Bombers, or fighters for almost all war battle. We need new troop formations for attacking in war. Attack Helicopter need major help to be competitive again. The game will continue to get stale, if only 3 major attack formations in end-game.
Or at least AEDTD and ADTD should be calculated further 85%. If defending player has 120% ADTD, and attacking player has - 120% AEDTD they should even each other. In current situation defending player has 35% advantage. With coalitions it has a huge effect.
 

TinyTobias

Active member
Joined
Oct 26, 2023
Messages
57
Has there been discussions about adding an in-game link to alliance discord servers? I have seen this in other games and it is quite helpful. The leader of the alliance sets the link, then it stays tied to the alliance page for easy access for everyone.
 

SirBiggun

Well-known member
Joined
Apr 19, 2023
Messages
116
Here are some things that would help improve game :
Domi AMA

Rebalance game so D not so OP, maybe a new O related library branch or parliament branch to compensate for D one and/or make army bigger or troops take up less space…etc
Coalitions that work in Frienldy challenges
Spy on teammates museums
Spy on opponent council and manufactory
Fix replays
Fix uni bug/donation bug/loadout bug Domi AMA
Bring crowns back in videos
Upgrade TT you get from shipyard to drone at least
Council loadouts, and 10 loud outs for museum
NTGS in raiding is too hard to get - shouldn’t be a struggle for people to post coals
New milestones for council
Better odds when fusing
 

Herons

Big Huge Moderator
Staff member
Joined
Oct 23, 2024
Messages
4
Any plan to give instant upgrade to defensive buildings like you did on economy's?
It will help lot's of players to jump.
The short answer is no, there aren't any plans currently towards re-running or extending instant upgrade events elsewhere in the game. In order for such an event to return, we would need to include some guardrails to make it a bit less open ended in nature. For example, instead of just reducing upgrade timers to zero, imagine an "instant timer completion" speedup that we award in limited quantities through gameplay, event rewards, etc.

We've delivered a lot of progression related improvements to the game this year, in the form of timer reductions to large swathes of the game and large increases to available Citizens. Dominations has a ton of content available, and we believe it's important that new and old Players alike can find a path to experience all of the cool stuff there is to build and research. Instant upgrade events are part of the equation here, but this particular element needs some iteration before we reintroduce the concept.
 

Abhorsen

Well-known member
Joined
Sep 1, 2022
Messages
176
Does the staff play the game daily and encounter most of the bugs that we speak about each day and are making notes of it? Why are some of the bugs never being truly addressed via the community announcing them. Is there limited resources in the R&D staff?
 

Rasperin

Approved user
Joined
May 21, 2018
Messages
8
The short answer is no, there aren't any plans currently towards re-running or extending instant upgrade events elsewhere in the game. In order for such an event to return, we would need to include some guardrails to make it a bit less open ended in nature. For example, instead of just reducing upgrade timers to zero, imagine an "instant timer completion" speedup that we award in limited quantities through gameplay, event rewards, etc.

We've delivered a lot of progression related improvements to the game this year, in the form of timer reductions to large swathes of the game and large increases to available Citizens. Dominations has a ton of content available, and we believe it's important that new and old Players alike can find a path to experience all of the cool stuff there is to build and research. Instant upgrade events are part of the equation here, but this particular element needs some iteration before we reintroduce the concept.
I just want to compliment you on that event for resource buildings, it honestly revitalized my want to play and was a really fun time to blow my stacks of instant retrains to get the resources to do it. Honestly, I had a lot of fun. Not a question, just a kudos to whoever made that call.
 

Abhorsen

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Joined
Sep 1, 2022
Messages
176
Training Troops was reduced for Factory and Barrack buildings. Can we see a similar QoL to Tactic buffs?

Can we see Coalition NTG reduced to 1 NTG per coalition faction? Maybe add some new Coalitions to the game?
 

SolarRad75

Well-known member
Joined
May 28, 2022
Messages
38
Any map expansion ideas? I notice that the higher age players seem to be running out of room. Perhaps also add some themes, or night time. I doubt these are going to be implemented, but it is something I am thinking about that may be interesting.
 

aquawind

Approved user
Joined
Dec 18, 2015
Messages
72
1. Most of players(including myself) playing via DomiNations Asia are located in countries/regions that you have yet to release the DomiNations World platform, we rely on the TOY system, which will be removed soon, to login to the game. I am aware that we should follow the instructions on the recent announcement regarding this matter to ensure we do not lose access to our accounts, however there have been no prompts from the app after updating the game to v.12.11 unlike mentioned in the announcement. We are confused by the instructions on the announcement.
- Can you clarify in details the steps required for those specifically on DomiNations Asia without access to DomiNations World, so that we can continue playing our accounts as the instructions provided in the announcement doesn't seem to be applicable for DomiNations Asia?
- Can you let us know in advance the "deadline" for those of us on DomiNations Asia to get our accounts linked to the new Account Management/Login system? Currently, there is a "Login Notice" announcement in game with a countdown, we are paranoid that that is the time when the TOY login would be discontinued and we may lose access to our accounts. Appreciate if you can clarify this as well.
- Will DomiNations World be released in countries/regions that is currently unavailable to access?

2. With the unification of the CS system on both DomiNations and DomiNations Asia, and now the Account Management/Login system, are there any plans to unify all features in both versions of the game, for example the chat censorship system and the in game alliance search system? At the moment, the in-game chat censorship system on DomiNations Asia makes the chat hard to use as it censors random combinations of characters, and the in game alliance search engine on DomiNations Asia makes searching for most international alliances difficult as it doesn't allow search for alliances not set to "Clean Language Only", making those on the Asia version of DomiNations at a disadvantage position.
 

Abhorsen

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Joined
Sep 1, 2022
Messages
176
Trading Gold, Oil, and Food for other resources: Rubies, Council cards, National Trade Goods, fragments for museum? A resource converter like Macro Polo uses daily.
 

Ozymandias-BHG

Administrator
Staff member
Joined
Oct 22, 2024
Messages
7
Add another 3 or 6 extra slots for War bases and multiplayer home slots . It’s extremely tiresome , time consuming and even discouraging having to delete previous top lay outs to build new ones . Why not make it 6 or 9 so we don’t have to spend countless hours , days , weeks , even months or years replacing old ones with new ones as the meta changes in the game ? You could also give us the ability to copy paste a war base onto a multiplayer slot. Most of the top players on the medals leaderboard build war bases on all multiplayer slots because that’s the only way to have an extra 3 war bases and that the only way to get player to attack them to improve trap placement etc. Please give some thoughts to this .
This is a great suggestion and something we will absolutely look more into. Thank you for the feedback.
 
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