DomiNations 11th Anniversary

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Greetings Leaders,

Our 11th Anniversary is right around the corner! We’ll be celebrating by giving you plenty of in-game activities and rewards to collect. This year, we’ll be introducing new Legendary & Mythical Artifacts, April will include a returning in-game community challenge, and we’ll give an early look at what you can expect in May. Read on to find out more!

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Decade for the Ages 4/1 - 10/5
Decade for the Ages discounts will return on 4/1/2026, starting with the 60% resource discount and Age Rush. Race through your upgrades and take advantage of the instant Town Center Upgrades for a limited time. The 50% Resource discount begins 8/3/2026, and then finally 40% discount on 9/7/2026. Robotics Age upgrades are not included for these discounts.


Resource Boost Weekends
Restock your resources for upgrades by logging in every weekend during our Anniversary period from 4/1 to 6/1. Each weekend, you’ll see a 100% Resource boost from your Farms, Caravans, and Oil Wells.


Anniversary Conqueror’s Chest
The special Conqueror’s Chest returns during the 11th Anniversary period from 4/1/2026 until 6/1/2026. Winning your World Wars will get you chests with chances to collect 5d Speed Ups, Platinum, Premium Troop Tactics, Bazooka Tower, B-17 Hangar, and more!



11th Anniversary Chests
This year’s Anniversary Chest you’ll be able to collect across various spaces in DomiNations! Included will be the brand new Legendary Artifact, the DomiNations Army Helmet, as a potential drop.

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Enemy Missile Silo DMG -6%
Enemy Sniper Tower DMG -6%
Generals' HP +6%
Enemy Catapult HP -6%
Enemy Anti-Tank Gun HP -6%

As a special gift, we’ll have two log-in events over the next two months. Log in each day to collect 11th Anniversary Chests starting 4/13/2026 to 4/17/2026 and again 5/11/2026 to 5/15/2026.


New Commander Cosmetics!
I’m sure you have questions about the figures' appearance in our 11th Anniversary Art. Ripley and the Eradicator will have brand-new skins releasing during this Anniversary event. We’ll be giving you more information, including how to collect and an early look at their in-game visuals, at a later date!


Special Anniversary Legendary Token Trades 4/6 - 6/1
Throughout the 11th Anniversary Celebration, you can pick up a curated selection of Legendary Artifacts for 300x Legendary Tokens!

The following Legendary Artifacts will be available:
  • Heads of Hevajra
  • Olmec Colossal Heads
  • Nine Men’s Morris
  • Koh-i-Noor Diamond
  • Minoan Bull-Leaper
  • Mold Gold Cape
  • Mahiole
  • Trundholm Sun Chariot
  • Alfred Jewel
  • Swimming Reindeer

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Fire Breathing Bunnies Return! 4/1 - 4/10
Our top scientists are nearing a breakthrough and need your help!

You’ll need to dispatch 50k Fire Breathing Bunnies in any battle. To help, we’ll be giving you free Fire Breathing Bunny Troop Tactics in the store every day throughout the event. You can pick up more Fire Breathing Bunnies for Crowns to add to your own personal stores, or to further assist in the research efforts! If we can complete this task, all players will receive 5x 10th Anniversary Chests with a chance to drop the Fire Breathing Bunny Fossil Legendary Artifact.


Commander Style Event 5/6 - 5/15
In May, we want you to show off your latest fashion sense with your Commanders! We’ll be running an event where you can showcase your Commander customizations on our social spaces and forums. If we can get 100 unique submissions, all players in DomiNations can expect to receive brand-new customization options that we’ll showcase in our 13.5 update!


New Legendary & Mythical Artifacts!
You can look forward to brand new Legendary Artifacts that highlight DomiNations' history. Keep an eye out in Week Aheads and our Socials for the latest drops! We’ll also introduce new Mythical versions of past Legendary Artifacts over the next couple of months. One of the first was the Mythical Elephant Archer Quiver, available now from Marco.


New Councilors
This Anniversary will see two new Councilors joining us in DomiNations! You’ve seen the first in Tecumseh, available right now from Marco; the next will be revealed in May’s Marco Calendar.


Thank you for another year of DomiNations! We’ll be updating with more 11th Anniversary information on DomiNations World, Forums, and our Social Pages.

Update 4/9/26: We've expanded the 11th Anniversary Chests Login event dates to the following: 4/13/2026 to 4/17/2026, and again 5/11/2026 to 5/15/2026.
 
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New Legendary & Mythical Artifacts!
You can look forward to brand new Legendary Artifacts that highlight DomiNations' history. Keep an eye out in Week Aheads and our Socials for the latest drops! We’ll also introduce new Mythical versions of past Legendary Artifacts over the next couple of months. One of the first was the Mythical Elephant Archer Quiver, available now from Marco.

Mythical elephant Archer quiver avi from now Marco...
Did i miss something? I logged in 1 sec ago and i have those 3 mythical from Marco
See pictures...
 

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@Harlems369th

For the Auto and Robot Age players - Can we add an anniversary feature for us. Most early ages get a boost in discounts to move up faster. An anniversary event for Manufactory would be nice for late game players.

Can Auto and Robotic Age get a benefit with Manufactory- double the amount rss produced per slot with 50% reduction in time to produce 20 rss each time.

Have each upgrade to a munition be reduced by 50% cost of components to upgrade per level from April to June.

It would give us something to focus more and help us try out more new strategy with higher level munitions.

It would be a nice feature for all the end game players.
 
@Harlems369th

For the Auto and Robot Age players - Can we add an anniversary feature for us. Most early ages get a boost in discounts to move up faster. An anniversary event for Manufactory would be nice for late game players.

Can Auto and Robotic Age get a benefit with Manufactory- double the amount rss produced per slot with 50% reduction in time to produce 20 rss each time.

Have each upgrade to a munition be reduced by 50% cost of components to upgrade per level from April to June.

It would give us something to focus more and help us try out more new strategy with higher level munitions.

It would be a nice feature for all the end game players.
It wouldn't even need a reduction if production capacity was uncapped - then all ages benefit.
 
funny. apc + MRL destroy 3D bases, what kind of artifact would be released? right! the one that makes apc + mrl even stronger.

The game is once again turning into a strategy of the same type. How about giving bonuses to other units, you need variety, not monotony?
 

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funny. apc + MRL destroy 3D bases, what kind of artifact would be released? right! the one that makes apc + mrl even stronger.

The game is once again turning into a strategy of the same type. How about giving bonuses to other units, you need variety, not monotony?
Agree this company is not listening to the players :(
 
And the complaining has begun...
Robo age defenders should answer all these questions first:
- Is your defensive buildings and troops maxed? How about manufactory which is gonna take like "decade" to do that? Have you changed your museum to debuff heavy infantry or/and MRL?

Garrisons, tank depots and traps are not even republished to robotics age (yes those are coming in future) which is gonna buff defenders too.

After all this, we can really see how OP apc/mrl tactic is, or is it?
 
And the complaining has begun...
No, this is a call for justice.
Robo age defenders should answer all these questions first:
- Is your defensive buildings and troops maxed?
Yeap
How about manufactory which is gonna take like "decade" to do that?
Most defenders have well-upgraded ammunition, although not all of it is level 20, but at least in garrisons, bunkers, warehouses, towers and air defenses
Have you changed your museum to debuff heavy infantry or/and MRL?
The museum and showcase already have plenty of universal lines against Factory and Barracks troops. Yes, some may not have reached -85% yet, but not all attackers have collected artifacts that increase damage/health for infantry/MLRS, so we're on equal terms here
Garrisons, tank depots and traps are not even republished to robotics age (yes those are coming in future) which is gonna buff defenders too.
Garrisons, Bunkers, and Tank depots vehicle depots are practically useless, as many attackers already have +400% or more EDST. As a result, defenders no longer spawn except for the first wave. Furthermore, defenders previously received a significant health bonus to such buildings from the Russian coalition. Now these buildings are like matchsticks.
Maori used to provide defenders with both damage and health. Now, these bonuses are split between the two coalitions, and most defenders won't activate both, as it's much more profitable to activate the Indians and Egyptians and then choose between the Maori or Russians at the end. As a result, defenders are deprived of either damage or health.

I'd also like to point out that the Russian coalition previously buffed the damage and health of air defenses. This is no longer the case, and the vulnerability to bombers remains relevant.

Back in the middle of last year, a similar discussion flared up about the showcase and artifacts that provide a strong advantage to attackers, since the benefits for defense are several times less than the benefits for attack. Back then, @Harlems369th claimed that good artifacts of war would be released for defenders. But since then, not a single decent legendary artifact for defenders has been released. And those that have appeared have only 1-3 useful benefits; the rest are garbage. As a result, their place is in the showcase, but not in the main slots. And now we see the situation repeating itself. They also released the British Kettle Drum for mortars. But there is no defensive artifact with simultaneous DST, ADTH, ADTD, Enemy rally cooldown, and Enemy quick victory time.

This is exactly what I wrote above in the post about the new artifact.

You can parry :)
 
No, this is a call for justice.

Yeap

Most defenders have well-upgraded ammunition, although not all of it is level 20, but at least in garrisons, bunkers, warehouses, towers and air defenses

The museum and showcase already have plenty of universal lines against Factory and Barracks troops. Yes, some may not have reached -85% yet, but not all attackers have collected artifacts that increase damage/health for infantry/MLRS, so we're on equal terms here

Garrisons, Bunkers, and Tank depots vehicle depots are practically useless, as many attackers already have +400% or more EDST. As a result, defenders no longer spawn except for the first wave. Furthermore, defenders previously received a significant health bonus to such buildings from the Russian coalition. Now these buildings are like matchsticks.
Maori used to provide defenders with both damage and health. Now, these bonuses are split between the two coalitions, and most defenders won't activate both, as it's much more profitable to activate the Indians and Egyptians and then choose between the Maori or Russians at the end. As a result, defenders are deprived of either damage or health.

I'd also like to point out that the Russian coalition previously buffed the damage and health of air defenses. This is no longer the case, and the vulnerability to bombers remains relevant.

Back in the middle of last year, a similar discussion flared up about the showcase and artifacts that provide a strong advantage to attackers, since the benefits for defense are several times less than the benefits for attack. Back then, @Harlems369th claimed that good artifacts of war would be released for defenders. But since then, not a single decent legendary artifact for defenders has been released. And those that have appeared have only 1-3 useful benefits; the rest are garbage. As a result, their place is in the showcase, but not in the main slots. And now we see the situation repeating itself. They also released the British Kettle Drum for mortars. But there is no defensive artifact with simultaneous DST, ADTH, ADTD, Enemy rally cooldown, and Enemy quick victory time.

This is exactly what I wrote above in the post about the new artifact.

You can parry :)
That's a very good idea.
Defenders should be able to acquire lines they don't currently have.
It should be fair.
The difference between EDST and DST should also be eliminated.
The advantages that only attackers possess should be eliminated.
And we should eliminate the advantages that only defenders possess.
For example, the range increase due to the Egyptian effect, the number of people emerging from bunkers and tank hangars limited to a cost of 170 (187).

Would a fair game be fun?
This game is also becoming pay-to-win, but if they start adding various artifacts and other items to advocate for fairness, it will likely accelerate the pay-to-win trend even further.
What do you think?
 
Great, you want parity in one part of the game. What about the rest? To stick with your example of spawn times:
- Defenders receive -10% bonus from the Alliance perk; attackers receive nothing.
- Defenders receive -20% bonus from the Parliament; attackers receive nothing.
- Defenders receive -113% from the Library. Attackers receive nothing.
- Defenders receive up to -66% from the Council. Attackers receive nothing.
- Defenders receive like -7s from the Munition. Attackers receive nothing.

Is this fair, or don’t we then also need the corresponding counterparts to that?
 
And the complaining has begun...
Robo age defenders should answer all these questions first:
- Is your defensive buildings and troops maxed? How about manufactory which is gonna take like "decade" to do that? Have you changed your museum to debuff heavy infantry or/and MRL?

Garrisons, tank depots and traps are not even republished to robotics age (yes those are coming in future) which is gonna buff defenders too.

After all this, we can really see how OP apc/mrl tactic is, or is it?
He already started crying just a week after the update. Now we’re just waiting for the other whiner to join him so they can complain together about how OP the offense is lol.
 
Great, you want parity in one part of the game. What about the rest? To stick with your example of spawn times:
- Defenders receive -10% bonus from the Alliance perk; attackers receive nothing.
- Defenders receive -20% bonus from the Parliament; attackers receive nothing.
- Defenders receive -113% from the Library. Attackers receive nothing.
- Defenders receive up to -66% from the Council. Attackers receive nothing.
- Defenders receive like -7s from the Munition. Attackers receive nothing.

Is this fair, or don’t we then also need the corresponding counterparts to that?

That's bullshit... Bad example with the spawnbuildings... Offensiv got a lot of % from parliament or library or uni and council regarding troop dmg or HP or air troop and so on where the defensive bases Do not get any advantage... So if you want to compare then I guess we need to create a big document with all stats liste and then we can talk again...

And if you wann still stay with the spawntimes... Deff got the -85 cap...
 
That's bullshit... Bad example with the spawnbuildings...
I didn't choose that example; I was reacting to the previous speakers.
Offensiv got a lot of % from parliament or library or uni and council regarding troop dmg or HP or air troop and so on where the defensive bases Do not get any advantage...
An entire section of the library is dedicated to defense, as is a branch of the parliament and other laws.
To claim that only the offense would get anything is total nonsense.
So if you want to compare then I guess we need to create a big document with all stats liste and then we can talk again...
Typical - when you don't have any arguments, you just try to change the subject. Why don't you make the list?
And if you wann still stay with the spawntimes... Deff got the -85 cap...
And even more nonsense:
1) -85% cap affects both Off and Def. (A revision has already been announced anyway.)
2) Spawn time has never had the -85% cap.
 
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