Does the actual damage of an arms unit depend on the playback of its animation? For example, when the attack speed bonus of infantry is excessively high, the damage may be limited due to animation playback constraints (e.g., a maximum of 20 frames played per second). Take this scenario as an example: the infantry's damage (DPS vs. building) is 57,000(attack speed bonus about 80%), and the building's health is 100,000, yet the actual time required to destroy the building is 4 seconds.
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