Coalition Buff Rework and Not a Single One Helps Bombers? Wow, That Says a Lot.

Seek

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Aug 23, 2022
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1,199
Erm .. no, that’s not what im saying. I use every premium tactic, nighthawk hangars and fortified strongholds….. you cant buy all the time, so that’s not a viable strategy for every war.
As for not wanting a fair fight, I’m not sure how that was interpreted…. I think… a maxed bomber should be able to take out a maxed anti-bomber defender, with a perfect attack and the full timer…. That is a fair fight. If that defender had paid for two special items to defend, then yes, the bomber should only be able to do so with the premium items too! But that isn’t the case. And I’m referring to normal 3D bases, or 3D bases geared to defend LEGO, let alone anti bomber defenders now.
Well my friend at the top they use premium tactics every war lol most use HAVAC lol FSH and Nighthawk Hanger as for defenders we get Zoom Sentry Tower lol

FSH is pointless in defense lol it just listed that way so O players can pay to win lol yet they are pixel gods lol
 

stas

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Aug 8, 2025
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25
Erm .. no, that’s not what im saying. I use every premium tactic, nighthawk hangars and fortified strongholds….. you cant buy all the time, so that’s not a viable strategy for every war.
As for not wanting a fair fight, I’m not sure how that was interpreted…. I think… a maxed bomber should be able to take out a maxed anti-bomber defender, with a perfect attack and the full timer…. That is a fair fight. If that defender had paid for two special items to defend, then yes, the bomber should only be able to do so with the premium items too! But that isn’t the case. And I’m referring to normal 3D bases, or 3D bases geared to defend LEGO, let alone anti bomber defenders now.
Don’t listen to them, man. Those two are the biggest defender whiners in the game. They’re trying to push a fake narrative that bombers are still valuable. After the nerf, there isn’t even a single bomber attacker who can take down an anti-bomber base without coalitions, especially now with the extra 10 SAM levels that were added. Not even one bomber attack has managed to take down our anti-bomber bases. A few tried (with coalitions), but they all failed and one or two of them even had Samothrake. After the update, without the American HP bonus and with opponents using Filipinos, it will be impossible.
 

Nikolay

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Dec 15, 2020
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353
Don’t listen to them, man. Those two are the biggest defender whiners in the game. They’re trying to push a fake narrative that bombers are still valuable. After the nerf, there isn’t even a single bomber attacker who can take down an anti-bomber base without coalitions, especially now with the extra 10 SAM levels that were added. Not even one bomber attack has managed to take down our anti-bomber bases. A few tried (with coalitions), but they all failed and one or two of them even had Samothrake. After the update, without the American HP bonus and with opponents using Filipinos, it will be impossible.
I'm all about balance. The fact that four bombers can destroy an entire base without any of them dying during the battle isn't balanced. It shouldn't be that air power alone does all the work. And yes, in addition to the defensive base, I also have an offensive base.
 

MAGMA

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Joined
Mar 10, 2026
Messages
29
I'm all about balance. The fact that four bombers can destroy an entire base without any of them dying during the battle isn't balanced. It shouldn't be that air power alone does all the work. And yes, in addition to the defensive base, I also have an offensive base.
You can’t take out a base solely with bombers, nor will they survive a full battle if you try and fly through anything, even with all the hp, you have to be very carful and plan attacks with about 15-20 steps.
 

Seek

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Aug 23, 2022
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1,199
I'm all about balance. The fact that four bombers can destroy an entire base without any of them dying during the battle isn't balanced. It shouldn't be that air power alone does all the work. And yes, in addition to the defensive base, I also have an offensive base.
People are freaked out they will lose their 5 star on top 3 D base in 1:30. They are going to try, use multi accounts , and say anything possible to gain or keep any advantage. Even though they fail to see that that defender has put just as much into the game if not more than they have. So its alright to continue to ruin game for defenders till we just fighting AI Bases.

The game has been too easy to 5 star top bases to point has made feel Like What is Point of My 10 years I don’t play this game to lose 98% of my war battles under 2 min thats bullcrap. I suggest make the game balanced and make each star count.

If not be prepaired to code all AI battles and option for O players to have auto win button for a fee this would save O player clicks and 1:30 as it is currently. Just calling it as is. Defenders have no chance

Let’s hope this update helps some and they continue to work on balance.
 

Nikolay

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Joined
Dec 15, 2020
Messages
353
People are freaked out they will lose their 5 star on top 3 D base in 1:30. They are going to try, use multi accounts , and say anything possible to gain or keep any advantage. Even though they fail to see that that defender has put just as much into the game if not more than they have. So its alright to continue to ruin game for defenders till we just fighting AI Bases.

The game has been too easy to 5 star top bases to point has made feel Like What is Point of My 10 years I don’t play this game to lose 98% of my war battles under 2 min thats bullcrap. I suggest make the game balanced and make each star count.

If not be prepaired to code all AI battles and option for O players to have auto win button for a fee this would save O player clicks and 1:30 as it is currently. Just calling it as is. Defenders have no chance

Let’s hope this update helps some and they continue to work on balance.
One of the main problems with defense is that at any given moment in battle, only a portion of the defense is usually operational, not the entire defense. Let me explain: in most cases, the attacker deploys their troops in one large group. This group moves forward, encountering several defensive towers and several buildings that deploy defenders. The combined damage and hit points of a group of troops are typically several times greater than the damage/hitpoints of the towers and defenders encountered, especially if the attacking troops are engaged in ranged combat. With each new age, upgrading buildings and troops increases damage/hitpoints by 10-15%. But when a group of troops faces several towers and a couple of defenders, the difference is colossal. I won't even mention the showcase, which allows you to have 400% enemy defenders spawn time.

I also hope that the update will add some variety and we'll stop being whipping boys. A 5-star victory should be achieved primarily through skill and troop deployment, enemy base analysis, and tactical selection. Not simply by dropping a bunch of units into one part of the base and watching the victory unfold for a minute. That's when the attackers will be motivated to explore new strategies. Right now, it's simply a race to save seconds earned by winning battles.

Players don't want to learn; they want to press a button and revel in victory without any effort. It's so weak...
 

MAGMA

Member
Joined
Mar 10, 2026
Messages
29
One of the main problems with defense is that at any given moment in battle, only a portion of the defense is usually operational, not the entire defense. Let me explain: in most cases, the attacker deploys their troops in one large group. This group moves forward, encountering several defensive towers and several buildings that deploy defenders. The combined damage and hit points of a group of troops are typically several times greater than the damage/hitpoints of the towers and defenders encountered, especially if the attacking troops are engaged in ranged combat. With each new age, upgrading buildings and troops increases damage/hitpoints by 10-15%. But when a group of troops faces several towers and a couple of defenders, the difference is colossal. I won't even mention the showcase, which allows you to have 400% enemy defenders spawn time.

I also hope that the update will add some variety and we'll stop being whipping boys. A 5-star victory should be achieved primarily through skill and troop deployment, enemy base analysis, and tactical selection. Not simply by dropping a bunch of units into one part of the base and watching the victory unfold for a minute. That's when the attackers will be motivated to explore new strategies. Right now, it's simply a race to save seconds earned by winning battles.

Players don't want to learn; they want to press a button and revel in victory without any effort. It's so weak...
I’m certainly not one to want to dump troops and let them walk through bases. I LOVE spending ages planning my attacks(screenshots the lot!🤦‍♂️), and it shouldn’t be easy. But as I said before, I think balance is a maxed bomber account against a maxed anti bomber account, a 5 star should be possible with a perfect attack. One mistake and you shouldn’t stand a chance of 5 stars.(my current attacks, one mistake and it’s over). But a defender that is geared for LEGO, shouldn’t be impossible to 5 stars, or take as long as 5starring an anti bomber. Again, one mistake and you should get punished.
My whole point is that these rebalances are going too far in the bomber area now.
But to clarify, I don’t want to see defenders getting ran through in 1.20 times, it is demoralising, I understand…. I have a defender account as well, so I see it from both sides. I’m talking about trying to get a genuine balance…. For everyone.
 
Joined
Apr 4, 2025
Messages
42
The update hasn't come yet.
The lamentations of the attacker and the lamentations of the defenses are all imaginary.
attacker might get a star.
Defense may protect the stars
Let's experience the update and then lament.
Don't be quick to lament.

The replay feature has been useless until now.
However, replays will work thanks to "Replay Updates" and "We've just added an update to 13.4 where players can now use the effects of Coalitions in Friendly Challenges!"
I'm not expecting "Replay Updates" though lol
"Coalitions in Friendly Challenges!" is the way to get accurate replays.
1.Make a base
2.Have your teammates attack and record the attack using screen recording etc.
3.Share that recording.
4.Rebuild the base
The process of rethinking your base will work properly.

This is a big step for the defense.
If the update works properly lol
 

Joe Shamback

Approved user
Joined
Oct 16, 2015
Messages
33
The coalition buffs were just completely reworked, yet not a single one affects Bombers. For players like me who have spent years building bomber-based strategies, upgrading them across ages, and investing huge amounts of time and resources into this playstyle, it feels like we were completely overlooked. Coalition bonuses are supposed to shape war strategies, but when every troop type gets something except Bombers, it directly weakens bomber-focused players compared to everyone else. Many of us have refined these strategies for years and built our accounts around them, so ignoring Bombers in a major coalition rebalance makes that long-term investment feel pointless. Why were Bombers the only troop type left out?
Pretty sure they do this stuff to get users to buy more stuff. Im over it. Played the game for years and already spent way too much just trying to compete only to get neutered and finding myself either spending thousands in order to upgrade my stuff that i never used but is currently “working”, or saying f*** it and just sitting around for 3 weeks for upgrades to finish. Ill choose the latter, but in the meantime, im done with wars etc. It’s just not fun trying to keep up with all these nerfs anymore
 
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