Dhruv patel
Approved user
- Joined
- Aug 27, 2017
- Messages
- 491
parliament- it becomes a defensive building but right now it has only 14,000 hp when other buildings in my base has 20-40,000hp.
the parliament gets a 100% boost in base hp and subsequent upgrades give 100% more hp. the parliamentry guards are tied to garrison level not the parliament themselves.
command post- 50% more hp per upgrade and spawns the troop continously. confer bonus on defense. if the command post is at its' max level for that age then the corresponding building spawn the unique troop on defence with their perk. The heavy infantry will have 20% more damage and 25% more hp for romans, the french will spawn their troop from stables with 20% health and 15% damage and for the houses with ranged troops.
also in its range makes an interchangable aura equal to its' detection range. a heal per second to troops an hp boost to buildings or damage boost to buildings (defenders included). gone when destroyed.
on offence if detachments used each detachment gains extra unique troops based on nation. 8 for heavy infantry, 6 for ranged infantry and 4 for heavy cavalry (-2 if parliament perk isnt researched). ie if you are british and have a detachment, 6 unique troops join it in offence if all 3 detachment used then a total of 18.
castle/fort- the detection radius for generals be visible and in that radius the castle also spawns gatling gun on defence (at first it is 4 heavy infantry but once researched changed to 4 gatling gun equal to castle level). 4 a wave max of 6.
the damage range of 7 gets boosted every 2 levels for a max of 10.
and the castle is able to equip certain manufactory munitions (even though we get 1 rocket arsenal we can equip it... so this is valid to me)
the parliament gets a 100% boost in base hp and subsequent upgrades give 100% more hp. the parliamentry guards are tied to garrison level not the parliament themselves.
command post- 50% more hp per upgrade and spawns the troop continously. confer bonus on defense. if the command post is at its' max level for that age then the corresponding building spawn the unique troop on defence with their perk. The heavy infantry will have 20% more damage and 25% more hp for romans, the french will spawn their troop from stables with 20% health and 15% damage and for the houses with ranged troops.
also in its range makes an interchangable aura equal to its' detection range. a heal per second to troops an hp boost to buildings or damage boost to buildings (defenders included). gone when destroyed.
on offence if detachments used each detachment gains extra unique troops based on nation. 8 for heavy infantry, 6 for ranged infantry and 4 for heavy cavalry (-2 if parliament perk isnt researched). ie if you are british and have a detachment, 6 unique troops join it in offence if all 3 detachment used then a total of 18.
castle/fort- the detection radius for generals be visible and in that radius the castle also spawns gatling gun on defence (at first it is 4 heavy infantry but once researched changed to 4 gatling gun equal to castle level). 4 a wave max of 6.
the damage range of 7 gets boosted every 2 levels for a max of 10.
and the castle is able to equip certain manufactory munitions (even though we get 1 rocket arsenal we can equip it... so this is valid to me)