Hi guys,
I think we can all agree that tracking bonuses in this game has become a part-time job. Even though we can see the final sums in the troop menu, it's a total mess to figure out where those numbers actually come from caused through same bonuses spread over different sources.(Museum, University, Council, etc.).
I have a proposal that would not only help with Stat Transparency but also boost the historical feel of the game by giving two classic buildings a real purpose again. Therefore I suggest a two step change, maybe helpful as you mentioned working on the spionage, as mentioned in Road Ahead.
First Candidate: Archive
Right now, the Archive is just... there. I don’t even remember when I last entered it. Sitting in the corner for Years…
It should be THE place to accumulate and gather data.
A central place that lists every single bonus source next to the absolute values and the final e.g. DPS/HP of the troops. Not only for multiplayer, but also for WW. Allowing to spot instantly, where the troop build lacks support and helping to choose where I should spend my time searching and spending crowns. Also making changes in artefacts, gears or counselors more vivid, without several external spreadsheets oder mental gymnastics but simply visible, in game
Historically, archives were the heart of knowledge. It would make sense that this building does not only works as storage for speed-ups but helps figuring out our army's strength.
Once the Archive has all the data, in comes the second candidate: Command Post
Another building, missing it historical importance.
It should actually have a meaningful use in war planning.
After scouting it should provide a Net Value Analysis for the scouted enemy base, giving an overview where it subtract the enemy's defensive buffs from my offensive stats, leaving me with the naked calculated values of every single troop, I am about to send out on the battlefield.
Choosing on a clear database, wether the journey is going to Valhalla or to Nirwana.
Further more giving me time for actually planning my attack and not spending way over 15 minutes clicking through different menus writing down notes, as if it was my part-time job, just to end with a mountain of maths homework to do right after.
e.g. If my zook has 25k Damage but the enemy has 20% damage reduction in museum, another 35% in showcase, another 20% through library(though in different shelves), another 10% in council… munitions just sprinkle some more confusion in.. just show me the real 3.75k and I’ll go my way.
In history, a Command Post wasn't just a storage for war loot. It was where generals compared intelligence reports to find an advantage. Adding this would make the "Strategy" part of the game much more convenient.
This Quality of Life (QoL) update would stop us from doing "mental gymnastics" with complex, and tedious, overly repetitive clicks and math. It uses the Archive as the database and the Command Post as the tool to win wars screaming „play more, tap less“
What do you think?
I think we can all agree that tracking bonuses in this game has become a part-time job. Even though we can see the final sums in the troop menu, it's a total mess to figure out where those numbers actually come from caused through same bonuses spread over different sources.(Museum, University, Council, etc.).
I have a proposal that would not only help with Stat Transparency but also boost the historical feel of the game by giving two classic buildings a real purpose again. Therefore I suggest a two step change, maybe helpful as you mentioned working on the spionage, as mentioned in Road Ahead.
First Candidate: Archive
Right now, the Archive is just... there. I don’t even remember when I last entered it. Sitting in the corner for Years…
It should be THE place to accumulate and gather data.
A central place that lists every single bonus source next to the absolute values and the final e.g. DPS/HP of the troops. Not only for multiplayer, but also for WW. Allowing to spot instantly, where the troop build lacks support and helping to choose where I should spend my time searching and spending crowns. Also making changes in artefacts, gears or counselors more vivid, without several external spreadsheets oder mental gymnastics but simply visible, in game
Historically, archives were the heart of knowledge. It would make sense that this building does not only works as storage for speed-ups but helps figuring out our army's strength.
Once the Archive has all the data, in comes the second candidate: Command Post
Another building, missing it historical importance.
It should actually have a meaningful use in war planning.
After scouting it should provide a Net Value Analysis for the scouted enemy base, giving an overview where it subtract the enemy's defensive buffs from my offensive stats, leaving me with the naked calculated values of every single troop, I am about to send out on the battlefield.
Choosing on a clear database, wether the journey is going to Valhalla or to Nirwana.
Further more giving me time for actually planning my attack and not spending way over 15 minutes clicking through different menus writing down notes, as if it was my part-time job, just to end with a mountain of maths homework to do right after.
e.g. If my zook has 25k Damage but the enemy has 20% damage reduction in museum, another 35% in showcase, another 20% through library(though in different shelves), another 10% in council… munitions just sprinkle some more confusion in.. just show me the real 3.75k and I’ll go my way.
In history, a Command Post wasn't just a storage for war loot. It was where generals compared intelligence reports to find an advantage. Adding this would make the "Strategy" part of the game much more convenient.
This Quality of Life (QoL) update would stop us from doing "mental gymnastics" with complex, and tedious, overly repetitive clicks and math. It uses the Archive as the database and the Command Post as the tool to win wars screaming „play more, tap less“
What do you think?