Archive & Command Post rework(QoL, Stat Transparency, less tapping)

xWilli

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Joined
Apr 22, 2025
Messages
17
Hi guys,

I think we can all agree that tracking bonuses in this game has become a part-time job. Even though we can see the final sums in the troop menu, it's a total mess to figure out where those numbers actually come from caused through same bonuses spread over different sources.(Museum, University, Council, etc.).

I have a proposal that would not only help with Stat Transparency but also boost the historical feel of the game by giving two classic buildings a real purpose again. Therefore I suggest a two step change, maybe helpful as you mentioned working on the spionage, as mentioned in Road Ahead.

First Candidate: Archive

Right now, the Archive is just... there. I don’t even remember when I last entered it. Sitting in the corner for Years…
It should be THE place to accumulate and gather data.

A central place that lists every single bonus source next to the absolute values and the final e.g. DPS/HP of the troops. Not only for multiplayer, but also for WW. Allowing to spot instantly, where the troop build lacks support and helping to choose where I should spend my time searching and spending crowns. Also making changes in artefacts, gears or counselors more vivid, without several external spreadsheets oder mental gymnastics but simply visible, in game

Historically, archives were the heart of knowledge. It would make sense that this building does not only works as storage for speed-ups but helps figuring out our army's strength.


Once the Archive has all the data, in comes the second candidate: Command Post

Another building, missing it historical importance.

It should actually have a meaningful use in war planning.

After scouting it should provide a Net Value Analysis for the scouted enemy base, giving an overview where it subtract the enemy's defensive buffs from my offensive stats, leaving me with the naked calculated values of every single troop, I am about to send out on the battlefield.
Choosing on a clear database, wether the journey is going to Valhalla or to Nirwana.


Further more giving me time for actually planning my attack and not spending way over 15 minutes clicking through different menus writing down notes, as if it was my part-time job, just to end with a mountain of maths homework to do right after.

e.g. If my zook has 25k Damage but the enemy has 20% damage reduction in museum, another 35% in showcase, another 20% through library(though in different shelves), another 10% in council… munitions just sprinkle some more confusion in.. just show me the real 3.75k and I’ll go my way.


In history, a Command Post wasn't just a storage for war loot. It was where generals compared intelligence reports to find an advantage. Adding this would make the "Strategy" part of the game much more convenient.

This Quality of Life (QoL) update would stop us from doing "mental gymnastics" with complex, and tedious, overly repetitive clicks and math. It uses the Archive as the database and the Command Post as the tool to win wars screaming „play more, tap less“

What do you think?
 

SPUUUU9

Approved user
Joined
Dec 30, 2016
Messages
45
I like the idea and would live to See this happening

But i think the dev Team is unable to develop all those data tracking Things in the game... Beyond their abilities unfortunately i guess and i guess it would take too much server Power / too much money to invest to provider the features...
 

Seek

Well-known member
Joined
Aug 23, 2022
Messages
1,159
Hi guys,

I think we can all agree that tracking bonuses in this game has become a part-time job. Even though we can see the final sums in the troop menu, it's a total mess to figure out where those numbers actually come from caused through same bonuses spread over different sources.(Museum, University, Council, etc.).

I have a proposal that would not only help with Stat Transparency but also boost the historical feel of the game by giving two classic buildings a real purpose again. Therefore I suggest a two step change, maybe helpful as you mentioned working on the spionage, as mentioned in Road Ahead.

First Candidate: Archive

Right now, the Archive is just... there. I don’t even remember when I last entered it. Sitting in the corner for Years…
It should be THE place to accumulate and gather data.

A central place that lists every single bonus source next to the absolute values and the final e.g. DPS/HP of the troops. Not only for multiplayer, but also for WW. Allowing to spot instantly, where the troop build lacks support and helping to choose where I should spend my time searching and spending crowns. Also making changes in artefacts, gears or counselors more vivid, without several external spreadsheets oder mental gymnastics but simply visible, in game

Historically, archives were the heart of knowledge. It would make sense that this building does not only works as storage for speed-ups but helps figuring out our army's strength.


Once the Archive has all the data, in comes the second candidate: Command Post

Another building, missing it historical importance.

It should actually have a meaningful use in war planning.

After scouting it should provide a Net Value Analysis for the scouted enemy base, giving an overview where it subtract the enemy's defensive buffs from my offensive stats, leaving me with the naked calculated values of every single troop, I am about to send out on the battlefield.
Choosing on a clear database, wether the journey is going to Valhalla or to Nirwana.


Further more giving me time for actually planning my attack and not spending way over 15 minutes clicking through different menus writing down notes, as if it was my part-time job, just to end with a mountain of maths homework to do right after.

e.g. If my zook has 25k Damage but the enemy has 20% damage reduction in museum, another 35% in showcase, another 20% through library(though in different shelves), another 10% in council… munitions just sprinkle some more confusion in.. just show me the real 3.75k and I’ll go my way.


In history, a Command Post wasn't just a storage for war loot. It was where generals compared intelligence reports to find an advantage. Adding this would make the "Strategy" part of the game much more convenient.

This Quality of Life (QoL) update would stop us from doing "mental gymnastics" with complex, and tedious, overly repetitive clicks and math. It uses the Archive as the database and the Command Post as the tool to win wars screaming „play more, tap less“

What do you think?
Really how much do want in a scout/spy report geesh. They already show you uni, museums, base coalitions and soon even our counsel.

That is more info that attacker should have before a battle even starts. This would just be another slight advantage for attackers too lazy to figure it out themselves if thats important you already have all the info without them adding it up for you too.

This is just over kill and asking for even more advantages for offense that most consider way over powered as is.

While this asking for more information about defenders. The defenders still don’t know exactly what hit their bases. War Reports and Replays are wrong so we never get 100% list of what hit our bases but Offense is supposed to even know everything defender has.

Till BHG can provide 100% accurate Battle Report that show everything used in battle they should not give anymore too offense. Game is already out of balance.
 
Last edited:

SPUUUU9

Approved user
Joined
Dec 30, 2016
Messages
45
Really how much do want in a scout/spy report geesh. They already show you uni, museums, base coalitions and soon even our counsel.

That is more info that attacker should have before a battle even starts. This would just be another slight advantage for attackers too lazy to figure it out themselves if thats important you already have all the info without them adding it up for you too.

This is just over kill and asking for even more advantages for offense that most consider way over powered as is.

While this asking for more information about defenders. The defenders still don’t know exactly what hit their bases. War Reports and Replays are wrong so we never get 100% list of what hit our bases but Offense is supposed to even know everything defender has.

Till BHG can provide 100% accurate Battle Report that show everything used in battle they should not give anymore too offense. Game is already out of balance.
I get your point and i am a defense Player as well but i think the collected data would give US defenders a good idea about what the attackers got in total so it should be vis versa - we can collected the Info about the attacking guy and See what they have and compare it to our defense %... Thtas just what i would live to See... Because as you said it is annoying to See your own base destroyed by a off Player and then you can spy on him and collected all the data for yoursef and add it up and then you can See "ah okey He got 190 % hitpoints or da age or whatever and then you add another 29 from showcase and then the uni and the library and so on... Would be much cooler to just Hit one building and there it says : total hitpoints for troop xyz =348%

And then you can check your own building and it says total - hitpoints for troop xyz = 148%
And then it is easy math and you know Ok the guy got 200% more and thus was able to easily 5 Star your base...


But additionally a working reply system would be best... But i stopped croasing fingers for that because it seems they are unable to provider that ://
 

nobodyknowsthetrouble

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Joined
Feb 28, 2018
Messages
686
What do you think?
Absolutely right. If the values are visible in the game anyway, then they should also be clearly summarized in one place so that we won't need notes, tables, and calculators.

I like your idea for the archive.

Based on the name, the idea for the command post would also fit, but I think that would be cumbersome. They would have to reproduce the war map, at least as lists. Wouldn't it be easier to put the resulting effective values directly in the Spy Report?
 

Seek

Well-known member
Joined
Aug 23, 2022
Messages
1,159
Absolutely right. If the values are visible in the game anyway, then they should also be clearly summarized in one place so that we won't need notes, tables, and calculators.

I like your idea for the archive.

Based on the name, the idea for the command post would also fit, but I think that would be cumbersome. They would have to reproduce the war map, at least as lists. Wouldn't it be easier to put the resulting effective values directly in the Spy Report?
Problem is defenders still have no 100% accurate battle report. We get told it is replay error.

I would agree with this add if BHG starts showing Defenders everything Attacking player bring to the battle. This seeing 18 bomber and 4 transports stuff needs stop just show whatever the attacking player bring to battle completely.

Till then personally think spy should be removed and only a scout allowed. Too much info is given to attacker.
 

King Crimson

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Joined
Apr 21, 2016
Messages
1,941
Really how much do want in a scout/spy report geesh. They already show you uni, museums, base coalitions and soon even our counsel.
What about players who just want a list of our own attributes. irrespective of wars? Some players want to know - and have been asking for years - what our own bonuses are.
It's crazy that the game can correctly calculate bonuses to each troop, from all the different sources, but there's no way of collating these figures into one list??
 

Seek

Well-known member
Joined
Aug 23, 2022
Messages
1,159
What about players who just want a list of our own attributes. irrespective of wars? Some players want to know - and have been asking for years - what our own bonuses are.
It's crazy that the game can correctly calculate bonuses to each troop, from all the different sources, but there's no way of collating these figures into one list??
I would totally agree with that if it only able to seen by the account holder. Offense should not have as much information as they currently have about defenders.
 

King Crimson

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Joined
Apr 21, 2016
Messages
1,941
I would totally agree with that if it only able to seen by the account holder.
Exactly what I (and OP) was referring to - something that we can see for own accounts.

"Allowing to spot instantly, where the troop build lacks support and helping to choose where I should spend my time searching and spending crowns"
 
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