Another satisfied customer appears..

Beebs

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Mar 28, 2018
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7
Working as a software developer who's developed different products on Unity as well (game-engine that Dominations uses) I never thought I would see a product with such bad quality. By being active player for years, I thought it's not possible to surprise me anymore. But I was wrong.

I rarely find myself at a point where I'm willing to sign up just to post my frustration, but this was the last straw:
https://www.youtube.com/watch?v=PQZD...&feature=share (Focus on looters behaviour).

This is by far the only game I know that keeps getting worse with every update. In addition, every update delivers content that players don't want (useless and annoying Marco Polo focus, Pre-Battle screen, "Need to upgrade" tab etc) and at the same time the important bugs/issues are pushed aside and being broken for years. Each update brakes previous content and introduces new bugs to the game. Forums are also flooded with posts about cheaters - who's having multiple Silos, 10+ houses, exploits are treated as a replay issue and so on. I mean - how hard it is to write a scheduled task to select players where amount of player's buildings exceed the allowed amount and run it on a daily basis? You do use AWS and your product uses storage mechanism that runs on a database engine where SQL-statements are supported, right?

I'm asking you TinSoldier as a communication bridge between Big Huge Games and players community - How do you justify the amount of bugs and lack of quality in your own product? Do employees plan to start playing their own game so they'd become familiar with it before releasing updates and introducing new content?
If possible, I'd really like to read the explanation behind the mentality among Nexon/Big Huge Games offices.

Thank you.
 
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yemen

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Mar 24, 2017
Messages
680
Wow. That video shows your raiders just wandering of in random directions and ignoring the rally command. A decoy trap should be the only thing to cause that, but I didn't see any sign of one. That is pretty bad.
 

FroggyKilla

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Nov 25, 2015
Messages
550
I don’t recall anyone wanting that pre-battle screen, nor the Marco Polo focus. But all the cries for nation balance, the troop card craze, and making this game go by ever so slightly faster and more efficient, that’s not even on their radar.
 

Manifesto

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Sep 26, 2016
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1,921
Good luck getting TinSoldier to answer, he’s picky about what he replies to.
But l wish you luck, maybe he’ll make a liar of me. :D
 

LordAnubis

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Nov 27, 2016
Messages
534
Soviet power plant coming that gives players what weve been begging for for over a year....more resource production...shorter train times for tactics and air troops so they do listen....just slow to respond.

IMO TinSoldier is doing a fine job responding to a more diverse set of players concerns than the the previous mod....he even makes hilarious jabs dealing with trolls....

"I am Spartacus! /closed"
 
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MSS-Gaming

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Feb 28, 2017
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168
Only if the power plant is permanent, if not it'll only solve the issue for <1% of the player-base who will be willing to buy four for each month.
 

sileepuppee

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Dec 5, 2017
Messages
385
It feels like with the addition of a new feature, the game also gives us several new bugs/exploits/problems. I don't particularly like to post every time something happens because I would just get more frustrated as I do it but losing oil to global players that are still using i.a/e.a troops is the worst thing lately for me. 1% damage to my base, no damage whatsoever to oil refinery or wells, and yet at the end I have somehow lost 4k-5k oil to a blimp and 40 infantry and of course because it's so little damage the storage bless does not trigger. Many of our alliance members are getting dced in war now more than ever and most of these players never had that issue until this last update. We have lost 2 wars so far because of this and surely more to come. I play casually so I don't see as many problems as the more avid players but the cheating alone has definitely gone way up.
 

LordAnubis

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Nov 27, 2016
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534
MSS-Gaming it is permanent. Its the mystery building from cwa pre-release video.

Yes it only solves the problem for cwa. It should be in atomic as well. but considering the building and the age in which the first nuke power plant was built....its exclusiveness to cwa is appropriate.
 

undergroundboss

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Aug 20, 2016
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117
MSS-Gaming it is permanent. Its the mystery building from cwa pre-release video.

Yes it only solves the problem for cwa. It should be in atomic as well. but considering the building and the age in which the first nuke power plant was built....its exclusiveness to cwa is appropriate.

So it's an another pay to win item. @$25.00 power plant would help everyone. I'm in Atomic age lvl 199 this like total b.s. for everyone else that does not dump money in the game once a month. Sorry but it's like the rich getting richer while the poor stay poor...mic drop
 

sponge

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Jun 4, 2015
Messages
494
And where did you get that info from that it's permanent? It was clearly stated in last twitch stream that it's event building, with an expiration date.
 

LordAnubis

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Nov 27, 2016
Messages
534
sponge good for you replying a month later AFTER the stream where my assumption was made BEFORE the stream. perhaps its better to actually reply in a more timely manner.

nice try trolling me but you are dealing with a twice crowned Grandmaster Troll.
 

Beebs

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Joined
Mar 28, 2018
Messages
7
TinSoldier - being picky and communicating with the community on topics that you find suitable does not show respect towards your player base that ensures your salary. "Another satisfied customer" is still waiting for your feedback! Don't be picky. Communicate. Show that you and your employer at least try to become better than you were yesterday.

I'm asking again - how satisfied is Nexon / Big Huge Games with the quality they offer? Me, as your products target, i'm far from happy!

Food for thought: https://www.youtube.com/watch?v=LrP5XV-l5ik

Never mind the Silo being left alive and being able to shoot my main army - my mistake, but planned to switch to looters anyway. But do mind the most overpowered defense building being filled with bugs and deployed yet again to public without testing it first.

Are you deliberately humiliating your player base? Our alliance used to war 25-30 players daily. Now, less then a year later we war 10 players per war (ca 3 Atomic+ players), and we're close to top 100. If that's not a wake up call, you must be really ignorant.
 

cos_pi

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Sep 24, 2017
Messages
39
lvl1 and lvl2 silo should die to 5 planes. If it is not dying which means the silo has more HP than expected. I experienced it once before with 5 supersonic fighters and the attack was tougher than expected, all buildings in his base were taking more hits than needed to be taken down. 1 mortar was dying in 2-3 shots of HA(maxed university damage). Also, he didn't have any blessing on his base. Looks like game either has bug or hacks in every aspect.
 

Hyhyhy

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Feb 23, 2016
Messages
59
Library research makes Silo's HP rise. Also University's research buffs HP of Mortar and other defensive buildings.
 

yemen

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Mar 24, 2017
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680
It isn't a permanent building, and was offered to everyone for 3000 crowns, lasting a month.

You are responding to an outdated thread, and incorrect assumptions were made about a teased building well before any Nexon announcement with details.
 

TinSoldier

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Jun 4, 2017
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**Correction**
My math was correct before - if we had been talking about the Fighter Mk6. Please find the corrected math below, showing that 5 planes could destroy a level 2 Missile Silo (with no bonuses).

218 DPS - base attack of the Strike Fighter Mk6
+ ~22 DPS - 10% bonus from Aviation Chapter 1
+ ~65 DPS - 30% bonus from Amelia Earhart's skill in the University

~305 DPS with all buffs

assuming each attack takes about 3 seconds, it gives us:
~915 Damage per pass.

after 2 passes each Fighter would do:
~1,830 Damage per deploy.

5 Fighters in total gives us our damage of

~9,150 Damage!

A level 2 Missile Silo has 8,625 HP, so we would expect a Missile Silo with no bonuses to be destroyed.

(Sorry for the number estimates, it saves on the quick math do drop the decimal places. The buffs added for a little more, and the attacks may happen a little faster, but we're still in the ballpark.)
 
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Quovatis

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Aug 29, 2015
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I easily take out a silo with 5 planes, so you are wrong. This is the problem of stating DPS, but not the fire rate or total damage. It's an absolutely meaningless number without more info.
 

TinSoldier

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Jun 4, 2017
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It looks like the Missile Silo firing twice came from a bug where the suppression effect from planes was delaying a timer for firing. This bug will be corrected with the next release.
 

yemen

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Mar 24, 2017
Messages
680
TinSoldier - your numbers are wrong, that base dps is for a fighter mk6. 4 strike fighter mk6s with maxed ameila and library boosts almost kills a silo mk1 or 2, assuming no blessings on either side. A 5th plane kills it, and has one pass to spare. Lots of your players can vouch for this, including Quovatis above.

The strike fighter mk6 has 218 base dps, for a total with boosts of 305 (matches what mine have). So even with your guess at the attack time, the total damage is well over a MK1 or 2 silo with 5 planes. The game really should provide us the single pass damage for these planes, then we wouldn't be guessing at the attack length. But cos_pi is correct that he should be able to one pass the MK1 or MK2 silo in the absence of defensive buffs.
 
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