Straight to the point:
1) Be able to see who has contributed to the parliament (and the amount of their contribution) and who hasn't yet contributed and is still short of the daily contribution, so that we can request the missing amount from those members in the alliance chat.
2) Being able to request donations of gold, food, oil, rubies, national products, etc... Since it's an alliance divided by bases, I think it would be fairer and more realistic if everyone could help those who have the least, like in real life. If there are problems in Florida, Trump sends troops, ammunition, and everything else needed to that base and takes them from those that don't need them, and vice versa. It's a cooperative aid system, and it could work similarly to the acceleration request, every 12 hours or every day, with the amounts limited according to the member's level. It should function as a form of assistance, not to completely fill their coffers, but to help meet the daily demand for donations, upgrade or construct buildings, acquire troops (mercenaries), blessings, coalitions, etc. Many users are often short on these resources and can't acquire them or advance more quickly in their base's development, their troops, and other resources, especially those in more initial bases. And the current donation time will be reduced from 15 minutes to 10 minutes so you can request donations without spending crowns.
3) It would be great to have another kind of factory, or perhaps a separate section within the existing factory, where players could create their own custom legendary artifacts. This system could function similarly to the parliament, not just through time and research using specific artifacts and resources, but also through research itself, like a kind of advanced technology and intelligence race. Each alliance could then progress and create custom legendary artifacts focused on farming resources, specific offensive strategies based on troop choices, and specific defensive strategies based on their chosen approach. I think this idea would require more time to develop and ultimately offer something truly good, interesting, and useful. Alternatively, the ability to modify one or two items on existing artifacts (without using crowns) would also be beneficial. Another related idea would be to provide more flexibility in certain fixed and permanent aspects of the game, allowing for greater flexibility based on the individual creations and desires of each alliance or player.
Extra: Following the logic presented in point 3, for example, in wars, depending on the number of members, you can have 10, 20, 30, or 50 troops. If, for example, in an alliance, you have players whose bases are fully focused on attack and with specific troops because they've found a way to get the most out of a certain combination (for example, mortars and howitzers), they abuse that offensive strategy, making it impossible to defend those attacks or those bases. Therefore, the war should have limitations. For example, in a war with 30 members, only 5 or 4 troops from a particular era could be allowed, for example, 4 robotics, 4 automation, 4 drones, and so on. Furthermore, of those 4 robotics troops, not all of them could use the same attack strategy. Instead, one could be focused on mortars and howitzers, another on helicopters, one on heavy tanks, one on Zooks and Commandos, and so on, according to the age. The same applies to the... Defensive bases, so each player participating in that war can and should choose their attack and defense strategy for that particular war before it begins. Otherwise, the system will automatically rebalance what's missing based on age and/or strategy. This makes the war more competitive and diverse, encouraging the use of different attack and defense strategies as the best option for achieving victory. The alliance with the most diversified balance of attack and defense strategies will have a greater chance of winning. This would almost force us to use old strategies again, like common tanks and gunners, health trucks—all those troops that are no longer used even for farming. Base design would also play a fundamental role in better defending the base, based on the placement of buildings, traps, etc. I hope the idea is clear.
But please, if possible, implement ideas 1 and 2 as soon as possible!
1) Be able to see who has contributed to the parliament (and the amount of their contribution) and who hasn't yet contributed and is still short of the daily contribution, so that we can request the missing amount from those members in the alliance chat.
2) Being able to request donations of gold, food, oil, rubies, national products, etc... Since it's an alliance divided by bases, I think it would be fairer and more realistic if everyone could help those who have the least, like in real life. If there are problems in Florida, Trump sends troops, ammunition, and everything else needed to that base and takes them from those that don't need them, and vice versa. It's a cooperative aid system, and it could work similarly to the acceleration request, every 12 hours or every day, with the amounts limited according to the member's level. It should function as a form of assistance, not to completely fill their coffers, but to help meet the daily demand for donations, upgrade or construct buildings, acquire troops (mercenaries), blessings, coalitions, etc. Many users are often short on these resources and can't acquire them or advance more quickly in their base's development, their troops, and other resources, especially those in more initial bases. And the current donation time will be reduced from 15 minutes to 10 minutes so you can request donations without spending crowns.
3) It would be great to have another kind of factory, or perhaps a separate section within the existing factory, where players could create their own custom legendary artifacts. This system could function similarly to the parliament, not just through time and research using specific artifacts and resources, but also through research itself, like a kind of advanced technology and intelligence race. Each alliance could then progress and create custom legendary artifacts focused on farming resources, specific offensive strategies based on troop choices, and specific defensive strategies based on their chosen approach. I think this idea would require more time to develop and ultimately offer something truly good, interesting, and useful. Alternatively, the ability to modify one or two items on existing artifacts (without using crowns) would also be beneficial. Another related idea would be to provide more flexibility in certain fixed and permanent aspects of the game, allowing for greater flexibility based on the individual creations and desires of each alliance or player.
Extra: Following the logic presented in point 3, for example, in wars, depending on the number of members, you can have 10, 20, 30, or 50 troops. If, for example, in an alliance, you have players whose bases are fully focused on attack and with specific troops because they've found a way to get the most out of a certain combination (for example, mortars and howitzers), they abuse that offensive strategy, making it impossible to defend those attacks or those bases. Therefore, the war should have limitations. For example, in a war with 30 members, only 5 or 4 troops from a particular era could be allowed, for example, 4 robotics, 4 automation, 4 drones, and so on. Furthermore, of those 4 robotics troops, not all of them could use the same attack strategy. Instead, one could be focused on mortars and howitzers, another on helicopters, one on heavy tanks, one on Zooks and Commandos, and so on, according to the age. The same applies to the... Defensive bases, so each player participating in that war can and should choose their attack and defense strategy for that particular war before it begins. Otherwise, the system will automatically rebalance what's missing based on age and/or strategy. This makes the war more competitive and diverse, encouraging the use of different attack and defense strategies as the best option for achieving victory. The alliance with the most diversified balance of attack and defense strategies will have a greater chance of winning. This would almost force us to use old strategies again, like common tanks and gunners, health trucks—all those troops that are no longer used even for farming. Base design would also play a fundamental role in better defending the base, based on the placement of buildings, traps, etc. I hope the idea is clear.
But please, if possible, implement ideas 1 and 2 as soon as possible!