2026 - Transparency and Business Model Complex

Abhorsen

Well-known member
Joined
Sep 1, 2022
Messages
177
Good morning,

I like to start this thread by putting a spotlight on the business approach that has modeled itself into Domination Strategy.

The Carrot and Stick Model of tokens for all Legendary Gear pieces except the VIP 15 and Tournament of Glory legendary. Which in turn, I believe to be fair and I agree with this practice model. One piece is locked for people that spent a lot of money and investment in the game. The other is a tournament item and needs to be worked as a team in each alliance to obtain it.

But now it’s not all legendary in fact, it’s VIP 15 and ToG legendary with fine print and all future legendary will be locked until you pay us for it and then will continue to lock it forever.

So in a way the company has created a new sort of class system for P2W and Free players. The free players will get all the legendary ever made in the past since the game debut. The legendary shop soon becomes a new meaning to the (all) legendary. P2W is forced to have to buy all the new legendary in each event as they will never see those legendary again.

You might as well just make a premium legendary shop called - New Legendary Event Pass for Crowns. List all the legendary released for each year for crowns only.

The practice of not making a legendary shop for mythic is strange too. Why lock them in a monthly rotation anymore? Most people aren’t going to be able to buy all mythic in one go?

Anyway - this is just food for thought that I have noticed now.

For the transparency part of the thread - please bring back giving us more than a month notice of what changes are coming to each patch. So we can discuss the changes and see what approach the developers have in mind for the future of the game. It feels like cloak and daggers to the community again. We don’t want the information of changes sent to us a week before the patch is released. That’s how it’s been lately and giving us cryptic clues like videos to show what changes you have in mind for rebalances isn’t a good practice. Just give us an outline or bulletin notice.

@Harlems369th
@Davis - The Emissary
 

sophia2005

New member
Joined
Jul 1, 2025
Messages
2
Good morning,

I like to start this thread by putting a spotlight on the business approach that has modeled itself into Domination Strategy.

The Carrot and Stick Model of tokens for all Legendary Gear pieces except the VIP 15 and Tournament of Glory legendary. Which in turn, I believe to be fair and I agree with this practice model. One piece is locked for people that spent a lot of money and investment in the game. The other is a tournament item and needs to be worked as a team in each alliance to obtain it.

But now it’s not all legendary in fact, it’s VIP 15 and ToG legendary with fine print and all future legendary will be locked until you pay us for it and then will continue to lock it forever.

So in a way the company has created a new sort of class system for P2W and Free players. The free players will get all the legendary ever made in the past since the game debut. The legendary shop soon becomes a new meaning to the (all) legendary. P2W is forced to have to buy all the new legendary in each event as they will never see those legendary again.

You might as well just make a premium legendary shop called - New Legendary Event Pass for Crowns. List all the legendary released for each year for crowns only.

The practice of not making a legendary shop for mythic is strange too. Why lock them in a monthly rotation anymore? Most people aren’t going to be able to buy all mythic in one go?

Anyway - this is just food for thought that I have noticed now.
Infinite Craft Game
For the transparency part of the thread - please bring back giving us more than a month notice of what changes are coming to each patch. So we can discuss the changes and see what approach the developers have in mind for the future of the game. It feels like cloak and daggers to the community again. We don’t want the information of changes sent to us a week before the patch is released. That’s how it’s been lately and giving us cryptic clues like videos to show what changes you have in mind for rebalances isn’t a good practice. Just give us an outline or bulletin notice.

@Harlems369th
@Davis - The Emissary
I agree with you. The legendary system feels like it has quietly shifted, and locking new legendaries permanently after events puts both F2P and spenders in a tough spot. Furthermore, the lack of early and clear patch information erodes trust. Better transparency and earlier communication would really help the community.
 

Dominik

New member
Joined
Jan 2, 2026
Messages
2
Согласен. Существует большая проблема с извлечением артефактов из пробелов.
Я думаю, что система обмена дубликатами артефактов могла бы стать решением.
Например: 3 артефакта дают возможность выбрать любой другой посредством слияния.
 

Anyana

New member
Joined
Jan 14, 2026
Messages
1
Good morning,

I like to start this thread by putting a spotlight on the business approach that has modeled itself into Domination Strategy.

The Carrot and Stick Model of tokens for all Legendary Gear pieces except the VIP 15 and Tournament of Glory legendary. Which in turn, I believe to be fair and I agree with this practice model. One piece is locked for people that spent a lot of money and investment in the game. The other is a tournament item and needs to be worked as a team in each alliance to obtain it.

But now it’s not all legendary in fact, it’s VIP 15 and ToG legendary with fine print and all future legendary will be locked until you pay us for it and then will continue to lock it forever.

So in a way the company has created a new sort of class system for P2W and Free players. The free players will get all the legendary ever made in the past since the game debut. The legendary shop soon becomes a new meaning to the (all) legendary. P2W is forced to have to buy all the new legendary in each event as they will never see those legendary again.

You might as well just make a premium legendary shop called - New Legendary Event Pass for Crowns. List all the legendary released for each year for crowns only.

The practice of not making a legendary shop for mythic is strange too. Why lock them in a monthly rotation anymore? Most people aren’t going to be able to buy all mythic in one go?

Anyway - this is just food for thought that I have noticed now.

For the transparency part of the thread - please bring back giving us more than a month notice of what changes are coming to each patch. So we can discuss the changes and see what approach the developers have in mind for the future of the game. It feels like cloak and daggers to the community again. We don’t want the information of changes sent to us a week before the patch is released. That’s how it’s been lately and giving us cryptic clues like videos to show what changes you have in mind for rebalances isn’t a good practice. Just give us an outline or bulletin notice.
snow rider 3d
@Harlems369th
@Davis - The Emissary
What are your thoughts on the potential impact of the new class system created by locking legendary items for P2W players and how it affects the overall balance of the game for free players?
 

JuggernautJ

Well-known member
Joined
Sep 25, 2022
Messages
121
I guess it is just "good business" to have 3 commercials per viewing (Marco, Museum, Daily Rewards, Daily Quests) now...
Marco 2x3 + Museum 2x3 + Quest 1x3 + Rewards 4x3 = 6 + 6 + 1 + 12 += 25 commercials for F2P Players to endure.

Sooner or later this has to be a self defeating mechanism.
Sure, you get more income from 3 commercials but eventually you just discourage people to even bother watching them.
I hope the advertisers understand that because enough is more than enough.

Incidentally, I was able to make this entire post with the commercials from the "Daily Rewards" playing silently in the background.
They are a waste of time and I sincerely doubt anyone focuses on them during that time.
 

King Crimson

Approved user
Joined
Apr 21, 2016
Messages
1,917
I guess it is just "good business" to have 3 commercials per viewing (Marco, Museum, Daily Rewards, Daily Quests) now...
Marco 2x3 + Museum 2x3 + Quest 1x3 + Rewards 4x3 = 6 + 6 + 1 + 12 += 25 commercials for F2P Players to endure.

Sooner or later this has to be a self defeating mechanism.
Sure, you get more income from 3 commercials but eventually you just discourage people to even bother watching them.
I hope the advertisers understand that because enough is more than enough.

Incidentally, I was able to make this entire post with the commercials from the "Daily Rewards" playing silently in the background.
They are a waste of time and I sincerely doubt anyone focuses on them during that time.
If l ever want the free stuff from these rewards l watch via the web version - they're only 15sec long.
But generally l dont bother.
 
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