This release dropped a ton of awesome stuff, seriously enough new buildings to keep me busy for at least half a year. Props for that! 👏
But I gotta say, I was low key hoping to see an update for my Attack Helicopters. No worries though, I’ll just pretend it’s strategic patience while I work on...
Remove dominationworld button from the main ingame screen. Put it in the settings. Who is making those decisions needs to be fired immediately wtf. You putting game exit button on the main screen…lol
And this is not implemented!?!?!
Increased Damage vs Cavalry and Heavy Tanks by 100%
As you can see from the photos attached, DPS for cavarly and tanks is the same as previously DPS against defenders. What is happening!?
I don’t see any increased units…just decreased, just like my love for...
I have to take back this one:
https://forums.bighugegames.com/index.php?threads/a-development-update-on-replays.40476/
It seems they have been working on replays.
What is going on with the fighters? They’re not the issue in the game. The real problems are all the things people have already pointed out before me.
Fix the army movement algorithm — units are constantly getting stuck or taking completely unreasonable paths through the map. It’s frustrating...
We need to be able to add unlimited numbers of trups in each detachment. This way is not helpful as much to those who use larger numver of same trups. Alos include merchants and stronghold trups to detachments!
We should be able to se Hitpoints and DPS after all bonuses from artifacts, council, embasy, etc are calculated in. I think that is THE MUST HAVE statistic. Now we don’t know how much hitpoints ML or bazooka has in the war.