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Layout Feedback Thread!

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  • #16
    Just recently hit IA. Haven't got any of the fancy buildings yet... Still saving the oil! Hence my refinery in the middle. Keeping 6 villagers for bear hunting so upgrading walls with surplus gold. Wow does that take time!

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    • Eddie F1
      Eddie F1 commented
      Editing a comment
      Don't forget to max out your farms and caravans, then log off for a day or so. Thanks in advance

    • Klodovig
      Klodovig commented
      Editing a comment
      nice. Keep those farms and caravans lvl 11 till space age you dont need them. Just raid for resources. Upgrade cannons first

    • Klodovig
      Klodovig commented
      Editing a comment
      I assume you are atleast cwa these days Noticed date now lol

  • #17
    Thanks - what does logging off for a few days do?

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    • Eddie F1
      Eddie F1 commented
      Editing a comment
      Fills your farms & caravans to overflowing

    • Parmenion
      Parmenion commented
      Editing a comment
      It makes them easy targets for raiders so obviously ignore that 'advice' and collect from them regularly. Don't forget, more resources can be stolen from the caravans and farms than from the markets and mills.

    • AthenaUK
      AthenaUK commented
      Editing a comment
      Thanks Parmenion 😊. I did wonder about that. Thought I must be missing something...

  • #18
    Hi, I made this Gunpowder Age layout for farming. My aim here is to focus on protecting the gold, your feedback would be appreciated.
    Click image for larger version

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    • Redgar
      Redgar commented
      Editing a comment
      You saved alot it seems quite good walls for GP. I still suggest to defend even exposed TC a bit, but in general it is good

    • Reyarch
      Reyarch commented
      Editing a comment
      Yeah, I had a lot of free time during my summer break. I would want to defend the TC but at 6x6, it just takes way too much space for me.

  • #19
    Hey everyone! Here's my classical base.. I haven't attacked anyone yet and have (somehow) avoided being attacked myself.. Therefore I am unaware on how the AI will react to my defenses and general layout.. Will the northern buildings prevent armies from going straight to the south? Can troops bypass my buildings and get to my towers? Thanks everyone! ^_^ http://i.imgur.com/CAODMpV.jpg

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    • Eddie F1
      Eddie F1 commented
      Editing a comment
      If you haven't seen any Youtube videos you will be in for a bit of a surprise/shock when you do get attacked.

      Basically any attacker can steamroller straight through your base as it stands - you'll only lose a bit of gold/food, other than that it'll be like nothing happened.

      Start beefing up your barracks, blacksmith & army troops and get attacking to gain the resources to upgrade the rest.

      Go watch some YouTube videos, BambooCoC has a beginners series so will cover Classical

    • Reyarch
      Reyarch commented
      Editing a comment
      I agree with Eddie mate, defenses won't start prevailing until late Medieval Age so my advice is to rush your town center while doing your best to keep the barracks and blacksmith updated. If you need fast exp for the level requirement, upgrade your roads.

  • #20
    Hey I'm new to the forum but love making layouts!! Give me your thoughts. Join Sanfrantokyo alliance

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    • Jwinn
      Jwinn commented
      Editing a comment
      Love the aesthetics of the first one. Curious as to how it fares on the defensive though...

  • #21
    This is my first design that does not implement roads. I'm not real sure how I feel about it yet, but I do like how all the buildings are closer to the defensive towers. Every building is pretty much within range of a mortar.... which is pretty neat. I guess we'll find out once this treaty is up =)

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    • Sikander_
      Sikander_ commented
      Editing a comment
      Your map looks solid how does it do in defence ? Only thing I find is that you aren't able to use Kremlin properly , and no fast creation of troops by your another wonder Acropolis , your defensive buildings are far away from it .
      Last edited by Sikander_; 10-23-2015, 01:29 AM.

  • #22
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    I guess I tend to put my buildings together by type. I also use the paper clip thing to attach full size images.

    Comment


    • DestroyerArcher
      DestroyerArcher commented
      Editing a comment
      A few tips:
      Extra barracks help out.
      If possible, upgrade your walls as high as possible. No need to wall in houses or farms or offence, unless it's for decorating a base,

    • Eddie F1
      Eddie F1 commented
      Editing a comment
      Where are your other barracks? Fighting with only 20 troops must be slow going.

    • Moonknight
      Moonknight commented
      Editing a comment
      make multiple compartments, because once your walls are breached it will be easy for your opponent to level all your buildings.

  • #23
    My early Village Design that connects all Buildings to Road for 450% Gold Bonus at the end of Medieval Age. Includes the Libraries additional Buildings.

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    • #24
      Please help me about the layout of my city

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      • #25
        This is my base as I near the end of the Gunpowder Age. It has been a solid layout that has worked at limiting how much loot is stolen and I usually take 100 - 300K loot each time I attack so upgrading everything hasn't been a problem. All walls are level 8 and gates are level 9. I prefer to upgrade everything before advancing.
        .

        Comment


        • DestroyerArcher
          DestroyerArcher commented
          Editing a comment
          Don't forget your extra mill and market!

        • Parmenion
          Parmenion commented
          Editing a comment
          I know. I have since placed the market in the middle chamber where the stable was and upgraded it just enough to upgrade to the Enlightenment Age (started advancing today). I like the layout and didn't want the extra mill and market to get in the way but with the extra wall in the EA I will change the layout anyway. I haven't needed the 3rd mill and market for upgrades in the GA anyway.

      • #26
        Here's another IA layout I've conjured up.


        Last edited by Jwinn; 09-25-2015, 09:55 PM.

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        • Redgar
          Redgar commented
          Editing a comment
          Quite a good walls, so greeks arent that poor as they pretend to look like even at 1000 medals? ))) this layout somehow looks incomplete to me, but those cannon tower is scary ))) mine are still in progress

        • Jwinn
          Jwinn commented
          Editing a comment
          Dude I got that same feeling the following day. Woke up, made my coffee, went outside to have a smoke & get on (this has become my morning ritual since I started playing haha), looked at my base & thought I was missing a few buildings. I wasn't obviously, just looks that way. Maybe because of the roads on both sides of the fort? Idk....

          Funny story behind the low medal count actually. Another member of my alliance & I were both sitting right around 2200 when we thought it would be a fun little game to see who could go from the very bottom (300 or 400 can't remember) to 1800 the quickest. This picture was taken in that time frame, & it actually won the little duel for me too. Thanks to the exposed mill & market, I'd get raided for those then the player would end it resulting in a win and crap ton of medals for me =)

          The anti-tank cannons are awesome Redgar, those are the only one of my defensive buildings to be IA level (the rest are GP heading for EA), last one just actually finished a couple hours ago woot woot. Definitely recommend getting those bad boys in the works my friend.
          Last edited by Jwinn; 09-18-2015, 07:07 PM.

      • #27
        A few days ago I decided to start climbing on medals so created a new layout that I thought suitable. I've had mixed success and whilst some players rush to take out the TC with raiders, leaving me with most of my loot, others totally crush my base, as can be seen in the defence log below. It has got me wondering whether it's better to again protect my loot and put the TC outside of the walls so players can get a quick win but it reduces the chance of being crushed. What are your thoughts?



        Last edited by Parmenion; 10-19-2015, 05:24 PM.
        .

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        • #28
          Barking Dogs Seldom Bite

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          • #29
            My current layout in the EA. Any feedback welcome.

            .

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            • #30
              Originally posted by Dominater Raider View Post
              Hey I'm new to the forum but love making layouts!! Give me your thoughts. Join Sanfrantokyo alliance
              First base looks real good
              Cool sig!

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